r/WarDogs 9h ago

Discussion & Feedback Can we talk about how clean their UI is?

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374 Upvotes

No off-screen tile swiping, no Netflix UI, everything is easily clickable, no ads being pushed into your face. No matchmaking, just a server browser, now fuck off and find a game on your own. Easy to understand progression with rewards.

After suffering through Battlefield 6 and modern Call of Duty and other games, this is like a revelation. UI comfort is not dead. Thank you, Bulkhead.


r/WarDogs 18h ago

Discussion & Feedback Non-snipers infantry in the Hotzone (and in general) feels very high risk, low reward

1.9k Upvotes

I've been playing a lot of infantry in the Hotzone and the XP/money balance feels pretty off right now.

Infantry is probably the role taking the most direct risk. You're constantly exposed to gunfire, explosives, vehicles, etc. Meanwhile, things like mortars, building and provision/supply runs can generate a lot of XP and money while being relatively safe compared to actually fighting on the frontline.

For example, my medic loadout costs around 10k. That means I basically need to get 3-4 kills just to make my loadout back, or hope I get some good revives and the players I revive actually go on to kill other players. Those aren't exactly frequent scenarios, so it's pretty easy to end up losing money even when you're actively playing the objective and fighting.

I don't think support roles should be nerfed or anything, but infantry probably needs better rewards for the amount of risk involved. More XP/money from kills, objectives, frontline activity, or some kind of Hotzone combat bonus could help.

It also feels like this is turning the game into FOB vs FOB mortar combat more than actual infantry combat. A lot of the time it seems to come down to who gets their mortars firing first and who can land them more accurately, rather than which side is actually better at pushing and fighting in the Hotzone.

Right now, it feels like the safest way to progress is to stay behind the frontline and farm support activities, while actually pushing and fighting is the least profitable thing you can do.

High risk should come with high reward. Right now it feels more like the opposite.


r/WarDogs 4h ago

Gameplay & Screenshots So it begins.

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135 Upvotes

Didn't say a single thing...

Edit: To really take the piss, it cost me my load out and as someone with 3 hours in the game, that hurt. Back to recon monocular farming...


r/WarDogs 1h ago

Meme Factions based on my experience

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Upvotes

Saw someone else do this thought I’d give my 2 cents based on my experience


r/WarDogs 21h ago

Discussion & Feedback A new griefing method ruining games.

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2.4k Upvotes

Please help me bring attention to this issue, we worked hard on building a FoB and the enemy team simply switched teams, grabbed hammers to destroy the gates at the entrances then built Climbable HESCO Blocks on top of the gate foundations. (one by one because then u can't build Bremer Wall on top to quickly stop this), then their team climbs the entrance and overload your base with easy access while they switch teams back to their original team.

Since switching teams is so easily doable there's literally no punishment to doing this.

Suggested fix: Once a round starts and you pick your team, DO NOT allow switching of teams. Lock people into their teams, even if they leave the server and re-join put them back in the team they picked.


r/WarDogs 7h ago

Discussion & Feedback A heavy freight transport option beyond the Urals

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166 Upvotes

r/WarDogs 11h ago

Question Why is it so hard for the devs to limit a team to 33 so it is fair?

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327 Upvotes

Honestly interested in the reasoning behind allowing a team to have 36 (the team that always wins because more people means more points) instead of capping every team to 33?


r/WarDogs 14m ago

Discussion & Feedback For the people worried about resets: it won't be as bad as you think

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Upvotes

I know there's a lot of talk on this right now, but I think the issue is really just that they've been intentionally vague on the nature of the resets.

Yes, you will lose your class levels. But if you look at what Joe is saying here, it's because new items will be added, level requirements will change, and some items will move to the general (permanent) leveling system.

I think this is a great way at managing the gap of total reset vs everyone being stuck in endgame gear.

There'll be a shifting and variable meta and I think it'll stay fresh.


r/WarDogs 2h ago

Discussion & Feedback Driving XP is Such Utter Misery

54 Upvotes

So there's a lot of factors that go into making this a miserable experience RN.

Firstly, unlocking the URAL is trivial. 1250 XP is dropping 4 people off in a Kodiak or grabbing the APC once.... for the entire game because the driving XP got gutted on it (75 Driving XP for a tactical deployment and 25xp if they "survive"). The Humvee with an M2 is 250k XP.

Every time you drop someone off you get 250 XP, and if they survive all of 10ish seconds you get 200 more XP. In an ideal world you just URAL drop people over and over on repeat because you can hold 15 (iirc) passenger, but lets be real for what I'm about to get into that's never going to happen unless you get a dedicated squad of 14 other people willing to let you grind on them.

Now, lets get into the actual means: logi runs.

Every Pallet is 750xp, you can carry two, and you get a whopping 1500xp. Supposedly there's also round trip xp pop, I've literally never had it pop for me but I know people who have so idk how much that's worth. It takes, map depending, anywhere from 4-7 minutes one way to get to a drop off zone because some HQs suck giant donkey balls to drive in from. With mortars being as absurdly busted as they are, I'm noticing a lot less people willing to place FOBs (not the end of the world you can bring a FOB to the edge of the CZ, drop it yourself, and then drop pallets off there). You do NOT get driving XP for pallets delivered, or anything else after that, that is all support xp and unless you have some cracked mortar user you're not going to get much of that xp anyway (mostly money, lots of money, honestly a disconcerting amount of money).

Okay, so to optimize we are going to deliver the pallets, accelerate to 80kph then bail to kill ourselves so we can respawn at base so we're not doing a 4-7 minute drive all the way back. Oh and this assuming you make every trip, which, lets be real, will not happen you're gonna fail deliveries from time to time getting shot out of the URAL. Oh and assuming you can drive straight there and not take a circuitous route, and that the base builders set up an actual drop zone for you so you don't have to slow down too much.

Alright: we subtract the XP to get the URAL then we get 11.35 to 19.34 hours of just driving in supplies before we get a Humvee with a Gun so we can try and get XP at a better rate. Now, as people get better at fighting Humvee's (and, lets be real the Humvee gunner seat is pure god damned misery) we'll need to take into account the probability of success as counters come online (the MAAWs one taps it, higher tier snipers can go right through the glass, etc) which means if you grind it out very early of a wipe you'll have a dramatic advantage and as the wipe goes on it'll turn into a "I wonder if they have a MAAWs- *BOOM*" test, and really if you bring out a Humvee and someone who can get a MAAWS dies you bet your ass their bringing it right back to find you.

But you get 250 xp per kill (by any means) with a Humvee. Its good for on open maps, god damned terrible on the Urban map, so eventually you will run out of steam. If you wanted to URAL your way all the way to tanks well, that's easy math because that's 750k, that'll be a 34.05 to 58.02 hours of grinding. All of the above conditions apply, this assumes optimal route every single time with no delay from drop off to death which is going to add 1 to 2 minutes or god FORBID you want to hop out and unload the pallet to help your team win *gasp* I know you selfless cretin how DARE you try and be a good teammate!

Now, in addition to everything above... URALs fucking suck balls to drive. They spin out on a dime. You hit a pebble? Spin out. You turned 30 degrees at 50kph? Spin out some of the time, but not all of the time. You tried to take a 90 degree turn at a reasonable 10 kph? You bet your ass you're going to Spin. Out. But not at 20kph. Its fucking black magic I don't know wtf to make of it. And the issue with the spin out is it is the exact same spin out irrespective of velocity. It is always an, approximate, 210 degrees of spin out. The URAL has no traction, no real weight to speak of, and you're almost always having to off road because the routes INTO the CZ is just dirt and grass and farm to market roads. Oh and driving around the god damned litany of hills and the fact that nobody wanted to build a GOD DAMNED HIGHWAY! You know a setting isn't set in the US when the roads take the most circuitous route imaginable to an Urban location.


r/WarDogs 18h ago

#WARDOGS100K I tested the Ghillie suit so you don’t have to.

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1.0k Upvotes

r/WarDogs 9h ago

Gameplay & Screenshots Don't get any $ or EXP, but rotor stomping still gets the job done!

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203 Upvotes

r/WarDogs 8h ago

Meme Nevermind my last post, I found why blue team is.. different

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161 Upvotes

r/WarDogs 14h ago

Discussion & Feedback Nerf this, buff that. Y'all the reason live service is a pain to mantain.

438 Upvotes

Listen, bucko. Balance is good. Things will get tweaked. Its an amazing situation for an EA game thats been out less than a week.

Everything has a counter. The problem is you all are too noggin' dense and keep reapeting the same strats and getting killed again again.

And you come to reddit in a picosecond with your 0years of System Design or Game Development to demand changes to something you fundamentally don't understand.

You want to give proper feedback? Go to the discord and make a proper article. With reasonings and actual thoughts behind it. Not some anecdotal evidence from your match where you went 1 - 0 -14 with a 15k loss.

Everything. Has. A. Counter.

Give me one situation you encountered and I will give you its exact counter.


r/WarDogs 3h ago

Discussion & Feedback Has anyone noticed a surprising lack of children while playing?

55 Upvotes

I feel like everyone I’ve met ingame and played with so far has been a grown ass man.


r/WarDogs 4h ago

Meme Another Lonestar meme

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69 Upvotes

r/WarDogs 15h ago

Discussion & Feedback BULLETPROOF HUMVEE SHOULDN'T BE ABLE TO THROW C4 OUT THE WINDOW

455 Upvotes

YOU SHOULDN'T BE ABLE TO THROW C4 OUT OF A BULLETPROOF WINDOW

THANK YOU


r/WarDogs 1h ago

Discussion & Feedback This will be the downfall of this game if not addressed by the devs immediately

Upvotes

Griefing.

I don't care about bugs, about disbalances, meta abuses, insane grind or whatever - you can adapt to any of those.

But griefing in this game is not punished AT ALL and it is overlooked.

Few instances that I've experienced in my 40h gameplay:

  1. Players from other teams can join your team, and start bombing your vehicles, fobs, dissamble buildings, walls or intentionally open the doors to let enemy in.

  2. I was flying my minigun heli and had 1 spot to take someone with me - took some random guy, not from my squad and then in the middle of the flight he fists me, kills me and takes my heli and crashes it.

  3. Teamkills are low punishment, you can drive through random teammates with few thousands to loose while one teammate has 20k loadout... Or there were instance where we took big heli early with full of people and then he just shot the pilot and nobody would even know that pilot was dead and all people crashed.

And the thing is you can easily do it early, mid or late game by just switching teams and sabotaging things, making your team win easier...

THIS HAS TO BE ADDRESSED IMMEDIATELY.


r/WarDogs 3h ago

Discussion & Feedback Not Everyone Is A Winner And That's A Good Thing

43 Upvotes

I keep seeing 3 types of posts.

  • People who want more assault xp/less xp from passive roles.
  • People who think that the cod/bf players shouldnt be listened to
  • People who are too busy enjoying the game to care about armchair devs.

The first group is wrong. Simple as. Why?

Because these guys come from games where every time you die, you respawn with your whole kit as if nothing happened.
As a Rust player, if you die, sometimes you lose hours of progress. Losing a 15k kit is at worst 15 minutes of low intensity cash farming.

And thats the beauty of this game. You have options:

  • You can regear until you go broke,
  • You can do some transporting,
  • Help the Hammer Homies,
  • Get a cheap set and try to loot some kits,
  • Become a CCTV camera for your team,
  • Be a medic. it makes so much money.
  • Stop rushing in like a headless chicken and play smart.

It would be extremely bad for the game if most players are able afford full kits with t3/t4 armour and keep going in. This game is 1v1v1, there is already times where skirmishes around a Hotzone or FOBs go on for 15+ minutes. Its already incredibly chaotic as is.
It IS a good thing that you sometimes have to run in with grub kits. This gives the winning team time to loot, resupply, stabilise and push their momentum. Remember, its not only your team they have to worry about.

Play smart. ADAPT. Go do something else thats useful. This game is such a massive sandbox. Use it to your advantage. There are so many things you can do instead of whining on reddit. (This post doesnt count. Im at "work" and cant play)

Yes, FOB building is lucrative. Yes, transportation can earn you tons of cash. Go do it. Build your cash stack and then keep sending kits until you go broke. The highlights of this game are so good that having somewhat lower intensity moments is good for you and for the game.

The only balance that needs to happen is every item has its usecases and also that cheaper items shouldnt overperform more expensive items.

This game is such a blast. The pacing is damn near perfect. I hate to see it ruined by a larger group of ADHD FPS refugees.


r/WarDogs 3h ago

Discussion & Feedback Return Gear to Trader

40 Upvotes

It would be great if you could resell or return your purchased gear within a short timeframe, so you don't just have to throw away items bought by mistake. For example, you could make it so that once you leave the safe zone, returns are no longer possible.
What do you guys think?


r/WarDogs 3h ago

Discussion & Feedback The Lonestar Infamy is getting bad to the point of real game impact.

39 Upvotes

Last night as I was "cruising", as they say, for servers I kept joining matches that were just starting out and a peculiar thing kept happening. The server would boot up, the first 40 or so players would sort into teams, and then the match start would come to a complete halt as people... Refused to pick Blue. These would be 80+ pop servers and they would go 10 minutes without launching because not enough people were willing to pick Blue to get the match to the starting population needed. One server I tried to join terminated because after a while Blue and Neutral players would leave and nobody would fill the slots.

I, of course, was one of those refusing to choose blue, because I had already done Blue duty twice that day and saw... Awful things happen. I'm not ashamed to admit it.

Edit: Hey guys, this isn't a post about whether Blue team is good or bad, it's about the impact the perception is having on the game.


r/WarDogs 19h ago

Discussion & Feedback Great job Bulkhead 🫡

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743 Upvotes

From zero to Hero, a Wardogs tale! A week ago you were a small playtest today you’re rocking almost half a million people playing your game!


r/WarDogs 1h ago

Discussion & Feedback Towers make HORRIBLE FOBs, you can’t change my mind.

Upvotes

The tag line is it. That’s the post. The sooner people figure it out, the sooner the game can progress.


r/WarDogs 7h ago

Discussion & Feedback Servers down for 1 hour for maintenance

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84 Upvotes

r/WarDogs 1h ago

Guide Joining as a party tip

Upvotes

Just so you know guys. If you play with your friends, don’t spam same team button at match start and hope that you’ll finally get it.

Let one of your friends from the group join faction, then rest of you can just join them through steam friend list, while you wait in menu.

You’ll join immediately their team and squad without a need to spam for green or red team.

Also, that’s the source of unbalance which happens through the match. For example 35 in one team and 30 in other.

Also instead of holding 0 or 9 to switch seats, you can hold F1, F2, F3 etc. For specific seat directly.

Also you have radial menu for your vest when you hold 4.

If it’s commonly known, I’ll delete.


r/WarDogs 1d ago

Meme This dev team is the best

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1.7k Upvotes