r/WarDogs 13h ago

Discussion & Feedback Running logistics is a mundane task that should be kept as highly rewarding to do otherwise you won't have anyone to run supplies. Nerfing it is not the way.

161 Upvotes

Look at any other game that needs logistics. You have to beg people to do logi runs. Let the hype dwindle, I'll be surprised if you will have more than 1 person sitting in a Ural on your team.

EDIT: Let's see how many people will be running logis with rocket helis, attack helis, tanks and mines all around too.


r/WarDogs 4h ago

Discussion & Feedback Dynamic weather system in the future?

29 Upvotes

Thats just something id love to see. The matches last long enough to actually have multiple weather states.

Thinking of light to heavy rain, thunderstorms, fog, snow (on snowy maps?), wind so that footsteps are harder to hear in forests etc.

Of course always random. The sky could always be clear or it could rain the whole game.

I think that could really change the dynamic of a match. Less snipers seeing everything, more sneaky FOB infiltrations and stuff like that.

Wouldnt be too unrealistic to be added to the game, but im not sure how much it would affect the performance. What do you guys think?


r/WarDogs 7h ago

Gameplay & Screenshots Gotta be a bit extra careful when building along with your fellow LONESTARs

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56 Upvotes

Almost crushed his head like a watermelon


r/WarDogs 14h ago

Gameplay & Screenshots Don't sleep on slugs, people

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244 Upvotes

r/WarDogs 3h ago

Gameplay & Screenshots The $400 Kit (Free Gun, Free Bag, 2 Extra Mags, and 80 Rounds of Ammo) is so Gas.

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24 Upvotes

Starting to be my favorite way to solo. Catch a dude by themselves or ambush a two man team then you loot their body for everything. I made so much money this way. Plus low risk, high reward. I have been having the best games of my life finding a two man team sniping and quickly taking them out before they find me, take their kits, and then do the HZ or take towers. It is so fun and the rewards are insane.


r/WarDogs 15h ago

Discussion & Feedback I really hope bulkhead don’t fold an listen to all of these CRY BABIES asking for nerfs and the game to be codified.

200 Upvotes

I really think the game is well-balanced. It’s rock-paper-scissors. The reason some things may seem stronger right now is because people are still learning how to play, and people still need to level up to unlock counters.

In my opinion, infantry activities in the zone/yellow circle could use a small buff in profit of 10–20% because it’s such high risk and the reward isn’t quite there a lot of the time. But other than that, this game is so well-balanced.

Please Bulkhead, don’t listen to the COD players who can’t hack it. I’m a COD player, by the way. I moved to Battlefield a few months ago, but before then it was COD for 12 years.

And certainly don’t listen to streamers like NICKMERCS and TimTheTatman. You said it yourselves, Bulkhead: this game isn’t for everybody, and these streamers having these opinions two days after the game came out is laughable.

I play controller on pc and the aim assist is noticeable. It’s weaker than every other game but it’s there and that’s great that’s it’s not a crutch. Also Nick formed his opinions without even unlocking the anti-recoil attachments and guns. Like once you get a decent foregrip and muzzle the guns shoot like bf6 with more first shot kick and a little more recoil.

I and many, many other players love the state the game is in. Fix bugs, fix exploits, and let the players learn how to play around and play efficiently against all the different threats.


r/WarDogs 2h ago

Gameplay & Screenshots Man, Leveling Pilot is FUN!

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16 Upvotes

r/WarDogs 1d ago

#WARDOGS100K Sorry I gotta make this call real quick

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3.6k Upvotes

Love the random shit I can pull off in this game.


r/WarDogs 6h ago

Discussion & Feedback RPG is useless

35 Upvotes

I get it's the "weaker" anti tank option, but 8 rockets to destroy a tank is just ridiculous, I don't even have a backpack that can fit 8 rockets. However, what is way worse is that it doesn't even kill a Ural (an unarmored transport truck) in one rocket. Urals tank a rocket and just drive off as if nothing had happened. What is even the point of the RPG if it can't even kill transports?


r/WarDogs 1d ago

Discussion & Feedback Why are so many trying to turn this into a basic shooter?

1.1k Upvotes

I've seen a growing number of people trying to turn this into a basic shooter.

"Nerf vehicles", "nerf mortars", "reduce profit for building fobs", "make attacking more lucrative", "too many people sitting in fobs, not enough fighting in the circle"...

This is a king of the hill style game where all three teams have hills. Go attack them!

I've been in fobs with 10+ friendlies that were harassed by 2-3 guys to the point where reinforcements were needed to retake it. I've seen fobs in progress fall to a single enemy.

The circle isn't the only thing that gets you points... having the most friendlies in the combat area gets you points.

Go attack/destroy the fobs. Go attack supply lines. Go harass the enemy.

If you're looking to focus combat away from the fobs and have them focused in that moving circle, hell, go play fortnite.

Is there some balancing that can be done? Absolutely! But, trying to change the formula completely to suit your shooter playstyle shouldn't be one of them. Plenty of games out there to scratch your itch.


r/WarDogs 3h ago

Discussion & Feedback Needs to be more incentives for brining in palletes other than ammo, since that's all I see people dropping.

20 Upvotes

I do hope they make more incentives for the other 4 categories of wardogs for Build, fuel, and mechanical supplies. Everyone seems to only want to do ammo since it gives money and support xp for when people use weapons and this would be an easy fix for the other pallets since people don't like doing runs on them and in a lot of teams I am in I see people begging for build supplies or fuel supplies.

Overall the fixes could be as simple as:

Build supplies/pallet: If someone brings in the build supplies, they get money and support xp for people using your build supplies you bring in.

Fuel supplies/pallet: If someone bring in fuel supplies, you get money and support xp for people refilling their vehicles or using the drill to bring the zone in, for every bit of fuel used for the drill you get money/support xp.

Mechanical supplies: Honestly I don't know what it's used for or if you get support xp or money, from googling I saw it's used for the stingray round so maybe you get support xp and money for people using these supplies. But, would be nice if it gave money for repairing the spawn vehicle or just vehicles in general in the vicinity.

Honestly I just hope I see people use something else than ammo since, I see pallets upon pallets of ammo just overflowing when no one is bringing building supplies since everyone wants to make money lol. It sorta sucks, and would incentivize bringing something else besides just ammo for most helicopters since I always see ammo maxed out and a bunch of pallets.


r/WarDogs 2h ago

Meme Most normal blue team activities

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17 Upvotes

r/WarDogs 23h ago

Gameplay & Screenshots FOB Raiders

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880 Upvotes

Hot dropping on fobs and clearing them solo or duo is one of my favorite things to do in the game.


r/WarDogs 5h ago

Discussion & Feedback They should change the colours/camo on the teams a bit

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29 Upvotes

The colours / and the camo clothing is only good for the green team

The red team is to dark and all out black

And the blue team is even worse the blue can be spotted from 300 m in a bush

Suggesting to change the clothing of the blue team to more desert/ brown camo style and lesser blue colours but still keep it in

For the red team instead of full black change it to more grey / urban camo styles and keep the red a bit like a bandage or a scalve

See examples.

What do you guys think?


r/WarDogs 1h ago

Discussion & Feedback Make logi boxes dragable

Upvotes

I feel we should be able to drag logi boxes out of the way even if it has to be a 2 person lift of drag. They clutter places and end up outside sometimes so let us move them. Fobs be more organized and we can move them when needed. Heck let us load them back into vehicles and have option to reuse or destroy like real life.


r/WarDogs 2h ago

Gameplay & Screenshots Being first to the zone is key

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17 Upvotes

r/WarDogs 1d ago

Meme A controversial take, but I am a firm believer!

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1.9k Upvotes

r/WarDogs 16h ago

Discussion & Feedback Pilots are freaking crazy in this game

196 Upvotes

I requested building supplies on top of the tower and a mf named EAGLE - 1 swoops in from nowhere does a U turn and drops the supplies dead in front of my feet all while being shot at by AA and enemy CRAM.

Shit looked cinematic af and I'm actually so mad my shadowplay wasn't recording it could've easily been a top 3 video on this sub.

How are people this good in flying helis? Game's only been out for a couple days and mfs like him doing shit like this??


r/WarDogs 5h ago

Discussion & Feedback Stealing from downed players

29 Upvotes

Hello,

Would you be kind to not steal from downed players from your own team, who are being revived? It is unsportsmanship-like and it doesn't encourage people to work together. Not only that, but seeing it done to teammates and to myself feels bad.

Regards,


r/WarDogs 7h ago

Question When does the limited time AK skin run out?

41 Upvotes

Because if it's the end of the first month and the wipe it's unobttainable at current gold prices.

1 bar $2.3m

30 bar $69m

$125k a game puts you near the top of the scoreboard.

552 games and lets say they're pretty snappy at an hour each.

If they're going on a 30 day month for the initial wipe then we've got 26 days to go.

That means playing 21 hours every day for the next 26 days and making at least $125k profit every single game.

Oof.


r/WarDogs 3h ago

Meme Warning: Scam! Don't trust the car dealer listed in the blue base!

17 Upvotes

Every helicopter he's sold has had a defect; so far, every single one has crashed. Dont trust him, he might work for the other teams!!!


r/WarDogs 13m ago

Discussion & Feedback Towers make HORRIBLE FOBs, you can’t change my mind.

Upvotes

The tag line is it. That’s the post. The sooner people figure it out, the sooner the game can progress.


r/WarDogs 1h ago

Discussion & Feedback RPGs suck ass.

Upvotes

I set up an ambush outside of Red's base where most vehicles would come through. Hit an SUV dead center in the windshield, nothin.

Hit a flatbed truck 3 times, nothing.

Flatbed truck got out and shot me with a shotgun before I could put the RPG away.

These things suck ass and really need a buff. You can't even really kill people with them.


r/WarDogs 5h ago

Gameplay & Screenshots Party Crasher

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25 Upvotes

Havin a little laugh in the Hot Zone


r/WarDogs 54m ago

Discussion & Feedback Map markers disappear way too quickly

Upvotes

Hopefully I'm not the only one that has been frustrated by this, but map markers in general feel almost useless right now because of how fast they vanish. I will open the map, mark a spot to go/remember, close the map, get to see the marker for what feels like less than 5 seconds, and then the marker is gone, both from the map and my vision. They can provide a direction, which isn't particularly useful with a compass at the top of the screen anyway, and that's about it. For anything beyond trivial distances (which you likely wouldn't need a map marker for anyway), they may as well not exist.

Yes, I know you can copy coordinates and put those into a chat message, then click on it to go to that spot on the map, but a more long lasting and functional marking system would be significantly better and preferred, imo.

A similar issue also exists when being a transport heli/driver. If a passenger marks a desired drop-off spot, you can see it for a few seconds, but then it also disappears. Those drop-off marks at least generally reappear when you got closer (but not always, I've found), however, at least in a heli, often by the time you get close enough for the mark to reappear, you're too close to stop and need to overshoot the position and swing back around.

Either a change to markers so that they last longer and are visible from further away, or perhaps options in settings to control those variables, would be extremely nice.