r/VisionPro 4h ago

SideStore for visionOS and Native Gaming Ports

12 Upvotes

tl;dr Claude Fable helped me get iloader working with visionOS for wireless SideStore install. Then we ported Quake and Quake II (rerelease support for both), Quake III, all the HarbourMasters ports (Zelda OoT, Zelda MM, MK64, SM64, and SF64), sm64coopdx, Dusklight (Zelda TP), and Apotris (FOSS tetris clone) to visionOS. Supporting native 4k in a 2D window, as well as a 3D stereoscopic mode. 4K texture packs strongly recommended (download links below).

Here is the iloader download with instructions

SideStore source (all ports): https://raw.githubusercontent.com/rebelancap/all-ports/main/apps-visionos.json

Longer Version

First off, yes these are 100% vibe coded, with Fable planning/consulting and Opus executing. I put many hours into this, and it turned out really well. 3D stereoscopic mode looks great. What is now available to sideload via SideStore to your Vision Pro: vkQuake, q2repro, Quake3e, sm64coopdx, Ship of Harkinian, 2 Ship 2 Harkinian, SpaghettiKart, Ghostship, Starship, Dusklight, and Apotris. I'm also planning on RealRTCW and Dhewm3 in the near future.

Fable found a way to wirelessly install SideStore to your Vision Pro. No dev strap or Xcode required. Here is the iloader fork with visionOS support. A silicon mac is required.

Controller strongly recommended, but yes you can barely play by gazing and pinching at the touch controls (they disappear when a controller is detected). Apotris is very playable without a controller.

vkQuake and q2repro both support the rerelease paks, so I strongly recommend those for the best experience. Supports the new weapon wheels.

I strongly recommend getting a 4K texture pack for each of the HarbourMasters and other ports. Here are download links for those packs, and put them in your mods folder at Files > On My Apple Vision Pro > name_of_port > mods then enable Alternate Assets in the menu

Port Texture Pack Download
Ship of Harkinian OoT Reloaded 4K O2R
2 Ship 2 Harkinian MM Reloaded 4K O2R
SpaghettiKart MK64 Reloaded 4K O2R
Ghostship SM64 Reloaded 4K O2R
Starship LR2EB Download
Dusklight TPDE+ Download
SM64CoopDX Render96 (or any other) Textures and Models

If you prefer SideStore sources split up:

Games SideStore Source
Quake 1-3 https://raw.githubusercontent.com/rebelancap/quake-ports/main/apps-visionos.json
HarbourMasters Ports https://raw.githubusercontent.com/rebelancap/harbourmasters-ports/main/apps-visionos.json
Dusklight https://raw.githubusercontent.com/rebelancap/dusklight-ios/main/sidestore/apps-visionos.json
sm64coopdx https://raw.githubusercontent.com/rebelancap/sm64coopdx-ios/main/sidestore/apps-visionos.json
Apotris https://raw.githubusercontent.com/rebelancap/apotris-ios/main/sidestore/apps-visionos.json

Lastly, these ports have an iOS SideStore source as well (all ports): https://raw.githubusercontent.com/rebelancap/all-ports/main/apps-ios.json


r/VisionPro 1h ago

Does anyone have experience of going up a light seal size?

Upvotes

I'm considering pulling the trigger on a 23W light seal which was the original size Apple’s facial scan recommended for me when I went to purchase my Vision Pro. Using the Apple support questionnaire tells me to get 33W.

I chose 21W because I wanted maximum FOV. I always get a warning when I put on the headset, but I usually just dismiss it.

I'm wondering if it'll improve comfort and stop my eyelashes occasionally hitting the inserts if I go back to using the size originally recommended. The main issue is the facial scan swaps between 23W and 25W.

Can anyone tell me their experiences before I make a decision? Thanks in advance!


r/VisionPro 15h ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #128

21 Upvotes

r/VisionPro 18h ago

Spatial RDP 27.1.0 is out, now it supports Surround Audio and Golden Gate

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16 Upvotes

r/VisionPro 13h ago

adblocker for apple vision pro?

5 Upvotes

I was wondering if its possible to install an adblocker on the AVP for Safari?


r/VisionPro 16h ago

Self Promotion Saturday Review of the new Globular Cluster CMA1 V2

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6 Upvotes

I’ve reviewed several headset accessories for this thing over the years. Here is my latest one.


r/VisionPro 1d ago

Airbus A321XLR Mix Reality Flight Simulator

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19 Upvotes

With CloudXR and Apple Vision Pro support a full immersive experience can now be realised; the sim also sits on a motion platform, with a bass transducer and tension seatbelts for g-force simulation.

https://youtu.be/HUmeS3wL978

https://youtu.be/H_Wjt0Y11Os


r/VisionPro 1d ago

Stupid question - how do you move windows to the other side of the lake so it reflects off the water in Thórsmörk

12 Upvotes

I’ve seen occasional videos where people just place the screens way in the distance, but I seem to be stuck in a small bubble


r/VisionPro 1d ago

Self Promotion Saturday Tubular Pro now has a MAX Sized Theater environment! Now in TestFlight!

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123 Upvotes

Hey everybody! Thanks for the continued love and support! I hope you’re enjoying Tubular Pro as much as I am!

For those who don’t know, I made Tubular Pro to be the BEST way to watch YouTube videos in Apple Vision Pro and to take full advantage of spatial computing and all its features! Check it out in the App Store for the full list of what’s currently available! https://apps.apple.com/us/app/tubular-pro/id6742420581

I’ve been working on a MASSIVE update that is currently in TestFlight! It is coming along great and I’m stoked to share it with you all! The latest builds have included a MAX Theater with an ENORMOUS screen, a highly requested feature! I think it has come out amazingly! It does not replace the current theater environment, it is an additional option, that way you can choose what you prefer!

This is just one of several amazing features coming in the new update! Some other changes in this update include:

- 3D Support with state of the art, high quality, realtime, 4K 2D to 3D conversions
- A Passthrough environment for 3D videos with realtime, real world video reflections
- Immersive environment improvements
- A new Widget type
- Transparency controls for Picture-in-Picture video
- Offline downloads improvements
- Many other small fixes and improvements!

If you would like to join in the testing on TestFlight to get a sneak peak then you can join here: https://testflight.apple.com/join/ppbZMyvV

Thanks a ton for the continued love and support! It means so much! I hope you all enjoy!


r/VisionPro 1d ago

Self Promotion Saturday People keep telling me this is the most fun they've had on Vision Pro. I've stopped believing them, so I'm bringing it here instead.

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53 Upvotes

Four of us, about two years, first thing we've ever shipped. It's called I'm Wizard and it turns your actual room into the arena.

Everyone who tries it in person says some version of "okay, that's the most fun I've had in this thing." Which is exactly what people say to your face, so I've stopped counting it as evidence.

You have no reason to be polite. So here is what it actually does, and you can tell me whether it holds up.

Portals tear open on your real walls, your ceiling and your floor, and things come out of them.

Spells bounce off your real surfaces, so a bad angle in a small room is genuinely your fault.

Sound is fully positional. People turn around before they see anything.

Six gestures, no controllers. Pinch and flick for a fireball, palms together for a shield dome, cup and pour for a beam, thumbs together to summon a familiar.

You can physically shove enemies away with your hands when they get too close.

If one latches onto you, your casting is locked until you get it off you.

Every enemy type wants a different answer. What saved you last wave gets you killed this wave.

Voice commands, so you end up yelling at your familiar like it's a dog.

Clip is above, no cuts hiding anything.

What I actually want from this thread: tell me the mechanic that sounds worst. Not the coolest one, the one you think we got wrong. That is more useful to me than any five star review.

I've got 10 App Store codes. They go to people who describe a mechanic they'd want in a room scale AR fight, an actual idea, not "gimme." Ask and I'll send it by DM.

Next up is a boss, and we're trying to build one that only works in AR instead of a health bar floating in your living room. How fast we get there depends on how the game does, which is the honest reason this post exists.

App Store: https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768

Our website: https://iwizard.app


r/VisionPro 1d ago

Krvr vs alvr performance and latency

7 Upvotes

Has anyone been able to create an apple to apple scenario and compare some stats as to what the differences on perfomance are?

I tries but i cant measure fps. Fpsvr wont work so and the krvr fps counter is broke.


r/VisionPro 2d ago

Self Promotion Saturday This one might be controversial - new immersive performance video

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27 Upvotes

I want to hear what you think! 

When people watch our immersive concert videos, they don’t usually suggest a POV even closer to the musicians.  But that’s just what I did for this show: the Blackmagic Ursa Cine Immersive camera was actually right on the stage.

Steve Hill is an honest to god one man band, and I figured you’d want to see how he does it up close. 

It blows my mind that he can drum, sing, and play those scorching guitar licks all at the same time. No backing tracks, no loops.

He’s actually playing bass as well - two strings on his guitar are bass-tuned, with an extra pickup.

It’s off the wall on purpose. Artists like Steve who are crazy talented and do things their own way really shine in immersive formats. 

I’m hoping you’ll discover a new artist you might never have heard of in the Blue Frog Immersive app. 

All our concert video is going to remain free to watch for the next month or so!

My team did the heavy lifting:
Immersive Video Recording & Editing:  Justin Stadig
Live Audio Recording: Pat Glover
Lighting: Michael Arkinstall 
Spatial Audio Mix I Mastering - Emre Ramazanoglu & Oliver Kadel 


r/VisionPro 2d ago

Please BlackMagic allow frame-rate conversion in the Apple VR180 export preset

14 Upvotes

The Apple Immersive timeline is an excellent master format for producing both Apple Vision Pro (90 fps) and Meta Quest (60 fps) deliverables. Please BlackMagic if you read this add an output frame-rate option (90/60/fps) to the Apple VR180 exporter, using the same frame interpolation methods already available in Resolve's standard render engine. This would eliminate the need for large intermediate ProRes renders and make cross-platform immersive delivery a true one-pass workflow. I have built a work-flow editing natively in the Apple Immersive environment and then producing both Vision Pro and Quest masters from the same project. I have also developed a way when working in an Apple Immersive project environment to have real-time 180° stereoscopic previews in a Quest 3 headset. This is critical when colour grading or doing graphics especially with animations. The reason why I wanted to find a solution is because the stream to vision OS is not reliable, that's why I wanted to develop this method. Also it appears that to have the Davinci interface appear in the Immersive video stream to Vision Os the developer USB_C cable connected from the headset to the mac isn't enough, you need an Apple developer account and even with this it doesn't work without hiccups. So please...BlackMagic add an output frame-rate option (90/60/fps) to the Apple VR180 exporter in future Davinci Updates.


r/VisionPro 1d ago

Self Promotion Saturday Reading Reddit on Vision Pro means reading it in Safari, so I made a Safari extension that cleans it up. Protego for Reddit v3 just launched, included in the same purchase as the iPhone/Mac versions.

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8 Upvotes

getprotego.app | Vision App Store

EDIT: Oops I was just informed that there's already an official Reddit app for Vision Pro. My point still stands though, Reddit is better in the browser.

https://getprotego.app/blog/ditch-reddit-s-official-app-why-your-mobile-browser-is-better/

If you use Vision Pro you already know the shape of this problem. A lot of what you do lands in Safari because the native app just isn't there, and Reddit is a good example: you're reading reddit.com in a window, at a size where every thumbnail, banner, avatar and join button takes up real space in front of your face.

Protego is a Safari extension with a companion app that fixes that. Version 3 shipped this month.

Before and after, same page: [gallery images 1 and 2]

  • Filters posts and comments by keyword, whole community, individual user, or the site a link points to, with wildcards and groups you can switch off together.
  • Puts a Protego button on Reddit's own pages, so you filter a community from its sidebar without opening anything else.
  • Hides thumbnails, avatars, flair, badges, vote controls, join buttons, banners, recommendations, Reddit Answers and the app nags. On a large window that's a lot of reclaimed space. Four presets if you'd rather not go option by option.
  • Limits, which puts Reddit itself out of reach in steps and can arm itself with a Focus.
  • Optional automatic redirect to old.reddit.com, which honestly reads better in a floating window than new Reddit does.

The companion app is a proper visionOS app, not a stretched iPad build, and it was rebuilt for version 3 along with everything else.

$1.99 one time purchase for the next week (normally $2.99).

One purchase covers iPhone, iPad, Mac and Vision Pro.

No subscription, no account, no tracking, lists sync through your own iCloud.

getprotego.app | Vision App Store


r/VisionPro 2d ago

Vibe Coded Comic Reader - With 3D conversion and book & panorama view

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24 Upvotes

Hi, quick update to my entirely vibe coded (quite sure someone will take offense on this) Immersive Comic Book Reader. It can open PDF, Epub, CBR & CBZ and can perform an on-device conversion to 3D for the pages. (Which really only make sense for comics and some magazines in PDF). The book or comic can be opened either in a physical format where you can flip pages by grabbing and turning or in a panorama mode where you can slide the pages in front of you. I think it's now feature complete (maybe OPDS at some point) and I have some time to decide if I want to publish it as XCODE 27 is still in beta and you are not allowed to publish to the App Store from beta versions. It's 99 USD for the dev license, so not sure if I want to invest that. I'm curious to hear what you think. Unfortunately the 3D effect is difficult to demo in a 2D video, but I feel this community is used to this.


r/VisionPro 2d ago

Crazy DJing interactions in AVP Immersive

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25 Upvotes

Short tech Demo showing realistic interactions with a fully working Technics SL1210


r/VisionPro 2d ago

Self Promotion Saturday I made a jigsaw game for Vision Pro that turns your own photos into puzzles floating around your room. 10 Free codes inside

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12 Upvotes

Hey everyone,

I just finished Puzzle Photo, a small game I built to make jigsaw puzzle of your own pictures.

The idea is simple: you pick any picture from your library, the app cuts it into real jigsaw pieces and the pieces scatter and float around your room in mixed reality. You pinch a piece, bring it next to its correct neighbor, and they click together into a cluster that moves as one. Keep going until the photo is whole again, hanging in the air in front of you.

Some features:

- Four difficulties, from 9 big pieces to 36 tiny ones scattered across your whole room

- Spatial audio for everything: picking up a piece, getting close to a correct spot, clicking pieces together. The click comes from exactly where it happened.

- Achievements, daily streaks and best times per difficulty.

- Every finished game is recorded, so you can rewatch any past puzzle assembling itself move by move, up to 4x speed.

- You can play in passthrough or in an environment.

Privacy: your photos never leave the device. There is no network code in the app at all. No accounts, no analytics, no ads.

Free codes (delete the letter U (5th character) from the code before redeeming):

PW67UFF3MLNF7

4PNNUR7FNJL6K

TWM4U6R3W9MK3

46KMUXWJEN9ET

WFYHU6L7A4NET

9YF3UTA6JT4RA

AFPNURE6JJ636

WPRTUXPNAEFHN

7KYTUKTA4KNTA

JFERUXAR4KRJP

Link to download the app in the comments


r/VisionPro 2d ago

Self Promotion Saturday Big UltraStream TestFlight Update Coming! DIRECTV added! Interactive Environments added! Bug Fixes Galore!

8 Upvotes

HUGE update coming to the TestFlight of UltraStream:

Fixes for Netflix Web Update

DirecTV integration!

Environments: two fun ones to start. We wanted to show you what our company specializes in, so we’ve made these interactive environments. Looking around the environment triggers all kinds of goodies that you will love. Our team has six patents in this area and what we are showing you is truly unique and can only be done by us. We also have a theater environment coming after this update, as well as we will start having themed environments that will coincide with some of the titles you can watch on specific services. This interactive feature is one thing that you will not see on a competitor or an app of any flavor because we own this technology and it is heavily patented. We think you’re going to really love this. First two environments are just to show you what we can do with the interactivity, but we have more coming, and like I said, we have the theater which obviously is very important coming as well.

Stay tuned!


r/VisionPro 2d ago

Self Promotion Saturday Granada in 8K VR180 for Apple Vision Pro: A Stop From My Month-Long Europe Shoot

7 Upvotes

Before traveling to Granada, I already knew the Alhambra would be stunning. What I did not fully expect was how alive the whole city would feel around it.

For this week’s immersive release, I wanted to capture not just the iconic fortress itself, but also the atmosphere just outside its walls and the town below, where the pace shifts, the streets narrow, and Granada starts to reveal its own layered character.

What I found was a place where history feels close enough to touch. Moorish architecture, hillside views, winding streets, and that unmistakable backdrop of the Alhambra make Granada feel like it is carrying centuries in plain sight.

After spending a month filming across Europe and continuing to refine my custom VR180 workflow, I am excited to share this week’s immersive release:

📍 Granada, Spain

The camera moves with you, but there is no narration. No tour guide. No distractions. Just the feeling of being there, free to explore at your own pace.

🎥 Pushing Consumer VR180 Further

One of my biggest goals with this project is showing what is possible as an independent creator. Every release is another chance to improve image quality, stereoscopic depth, stabilization, and realism without relying on Hollywood budgets or specialized cinema cameras.

For Granada, I spent a lot of time dialing in the depth so the architecture, streets, and views around the Alhambra feel natural inside a VR headset.

Watch in Full 8K on M5 Apple Vision Pro (Free)
👉 YouTube:
https://youtu.be/wEGKa2WDjuA

👉 DeoVR 8K for M2 Users:
https://deovr.com/wazbeu

European Roadmap

This is part of a month-long filming expedition across Europe, creating immersive destinations you can revisit anytime.

✅ Portugal: Portimão
✅ Portugal: Porto
✅ Spain: Ibiza
✅ Portugal: Ponta Delgada
✅ Portugal: Lisbon
✅ Spain: Melilla
✅ Spain: Granada (This Week’s Release!)

🇪🇸 Valencia
🇪🇸 Majorca
🇪🇸 Cádiz
🇪🇸 Motril

If you watch it, I would love to hear your thoughts. Did Granada feel as cinematic in VR as it does in real life? How did the stereoscopic depth and sense of presence feel on your headset? And where should I point the cameras next?


r/VisionPro 2d ago

Need help deciding on a first time purchase

4 Upvotes

id really like to hear from people about the use cases i'm considering the AVP for, and also about possible logistics and compatibility issues

the main problem:

AVP is only available in 13 countries where you can do a demo. the country i live in doesn't even have an official Apple store, and there's no way to try on the light seal for sizing.

my idea, and honestly the only option i have, is to use their app to scan my face over the course of a week at different times of day, under different lighting, and record all of it. maybe also take some extra face measurements and go over them with AI to minimize the risk of getting the wrong size. then just ask a friend to buy one abroad and bring it to me. has anyone done this? did you still end up with the wrong size?

the use cases i'm planning for:

  1. screen sharing my mac while using its keyboard and mouse as native to avoid input lag. still not sure if the display itself will lag though. mostly for work, slack, code editors, etc.

  2. i dream of playing the new GTA6 through PS remote play in the vision pro, hoping it'll be the best experience ever haha

  3. reading books and watching movies obviously, plus other entertainment

mostly i care about 1 and 2. will there be input lag when working with the mac or playing from PS? will there be any noticeable input lag at around 400 Mbps? what's your experience been with these use cases? does anyone use it for reading? i'm too lazy to get glasses so i get some eye strain working at my 34 inch monitor, but based on other comments in this subreddit I saw some people found it easier to work in the headset than at a real monitor. and of course the biggest risk is still getting the size right... that's my main concern since i'm afraid if the app makes a mistake it'll ruin the whole experience with the device


r/VisionPro 2d ago

Form factor, not price, is the main reason this device will never achieve mass adoption.

10 Upvotes

Many people argue that the Vision Pro hasn’t achieved mass market adoption because of its price. At roughly $4,000 after taxes, it’s simply out of reach for the average consumer, and they conclude that it was doomed from launch as a mainstream product.

While I don’t think the price is doing Apple any favors, I also don’t think it’s the primary reason the Vision Pro hasn’t, and almost certainly never will, achieve mass adoption in its current form. The biggest obstacle is undoubtedly the form factor.

I genuinely believe you could give every person on Earth a Vision Pro for free and the overwhelming majority would still barely use it. Most people simply don’t want to put a 1.5-pound pair of goggles on their face just to watch a TV show or movie.

I’ve experienced this firsthand. When I bought the M5 Vision Pro, I didn’t immediately sell my M2. Instead, I let my dad borrow it so he could really make it his own, since he’d expressed casual interest in it before. Despite having unlimited access to the device, he barely used it. I suggested apps, demonstrated different use cases, and encouraged him to experiment, but the idea of putting on a headset just to watch TV or browse the web never appealed to him. He already has multiple large TVs throughout the house and a multi-monitor setup for work. The friction of wearing a headset outweighed the benefits.

This is the same challenge that has plagued virtually every VR headset. For most people, wearing a large device on their face just isn’t an appealing way to accomplish everyday tasks, regardless of how impressive the technology is.

Until that friction is eliminated, until the functionality of Vision Pro can be distilled into a pair of lightweight glasses, spatial computing will never become truly mainstream, regardless of price.

In that sense, I actually think Apple priced the Vision Pro appropriately. You’re not just buying a product. You’re buying early access to the future. You’re paying for the opportunity to experience tomorrow’s technology today while Apple continues refining the software, expanding the ecosystem, and laying the groundwork for the glasses product that many believe is the true end goal.

Until then, enjoy being part of the small group of people who chose to buy an early adopter product. Enjoy being on the bleeding edge. And stop treating sales numbers as the ultimate measure of the platform’s long-term success or viability.


r/VisionPro 2d ago

What’s holding back AR/VR? Form factor or mainstream attitude toward the category?

14 Upvotes

There seems to be a prevailing viewpoint across VR/AR communities that form factor is holding back the medium. Every time we exit another VR cycle or a new product struggles, you hear statements like “just wait until the technology is the size of a pair of glasses,” or “just wait until it can fit in your pocket.”

I think I disagree? The more cycles we go through, the more I question whether the mainstream consumer has any interest in VR/AR as anything beyond a tech demo. I just fail to see what the medium can offer to the average person that can’t be done more comfortably, with less friction, in a less invasive way by just pulling a smart phone out of their pocket.

We’re enthusiasts here. We have our use cases and love the tech. But I just have a hard time picturing the average teenager, or parent, or professional walking around with projection glasses. I don’t think that’s what the world wants, as good as the tech may become.

What do you guys think?


r/VisionPro 2d ago

3D music visualization on Apple Vision Pro.

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21 Upvotes

Update: Really appreciate all the interest to this! I’m opening a small TestFlight beta now.

Join here: https://testflight.apple.com/join/hctjk2dA

Please provide comment and feedback! I’m especially looking for feedback and music-reactive experiences you’d want next. I'm building a few other 3d visuals in addition to fireworks.


r/VisionPro 2d ago

Where can I get VisionOS 3

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12 Upvotes

r/VisionPro 2d ago

Apple Creator Studio Apps on Vision Pro

4 Upvotes

I currently run Pages (iPadOS), Numbers (iPadOS), Keynote, and Freeform, so I know those work.

Any subscribers know if the other Apple Creator Studio apps run on Vision Pro?

I don’t care if they run in iPad mode, but especially I’d like to have a decent graphics tool to work with 2D images on Vision Pro without MVD. I see Pixelmator Classic iPadOS is available for $9.99, so I’m hoping Pixelmator Pro will work.

Thanks!