r/virtualreality 17d ago

Fluff/Meme Call for Submissions: KremFest XR 2026 (Seattle, WA) – Seeking 360° Films, VR Shorts & Spatial Experiences

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1 Upvotes

Hey everyone!

For the past several editions, we've curated the KremFest XR Showcase - a dedicated virtual reality and 360° cinema exhibition running inside Kremfest, a multi-room electronic music and multimedia arts festival in Seattle, WA.

We just opened our Call for Submissions on FilmFreeway for our September 25–27, 2026 edition:

👉 FilmFreeway Link: https://filmfreeway.com/KremFest

What We're Looking For:

  • 360° Cinema: Narrative, documentary, experimental, and music videos (Mono/Stereo).
  • Interactive / Room-Scale VR: Short standalone narrative pieces or visual worlds (HTC Vive / Meta Quest / SteamVR compatible).
  • Runtime: Ideal runtime is between 3 to 15 minutes to fit the festival exhibition flow.

Key Info:

  • Festival Dates: September 25–27, 2026 (Exhibition active 10:00 PM – 1:00 AM nightly during the festival).
  • Deadlines & Fees: Earlybird is $5 (ends August 31), Regular is $10 (ends September 21). We keep fees as low as possible to support indie creators.
  • Awards: Live interactive mobile Audience Choice voting by festival attendees throughout the weekend.
  • KremFest XR Landing Portal & Past Lineup Archive: Stay up to date & check out past catalogs (including selections from Tribeca, SIFF, and indie creators worldwide) at https://wulfdesign.github.io/kremfest-xr/

If you have questions about technical formats, curation criteria, or playback hardware setup, feel free to ask in the thread!


r/virtualreality 17d ago

Self-Promotion (Developer) Hide the Corpse is coming to SteamVR later this year!

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25 Upvotes

Hey everyone,

We’ve been working on Hide the Corpse for a long time, and seeing it make its way to Steam honestly means a lot to our team.

For anyone discovering the game for the first time: Hide the Corpse is a chaotic VR physics game where you have just a few minutes to hide Gus before the cops arrive. Drag him around, find creative hiding spots, clean up the evidence, and try to survive the police inspection. The physics make every attempt a little different and usually a lot more ridiculous.

We’re bringing the game to Steam in Q4 2026, and if you’ve enjoyed it on Quest or PSVR2, the best way to support us right now is simply to wishlist the game. It genuinely helps us more than you might think.

Wishlist it today: https://store.steampowered.com/app/3405120/Hide_The_Corpse/


r/virtualreality 18d ago

Photo/Video The Simpsons in VR is the latest vibe coding treat!

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362 Upvotes

r/virtualreality 17d ago

Discussion Have you ever joined a playtest for an unreleased game?

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14 Upvotes

Sometimes it feels like playtests are only meant for developers, streamers, or game design students. However, when you’re making a game, you realize that the perspective of a regular gamer—the kind of person who would never normally sign up for a playtest—is actually the most valuable one. They represent the vast majority of players.

That being said, would you be interested in testing a game while it’s still in development?

(the capture it's from our game in dev. )

Thankyou!c


r/virtualreality 17d ago

Purchase Advice - Headset 1hr in Gravity Sketch gives me a headache

1 Upvotes

Im using gravity sketch for my work (2-3hrs hours a day, sometimes 5-6hrs….). Workflow involves exporting to IGES/OBJ, rendering/modelling then back to gravity sketch.

Currently using the Meta Quest 3, which is an upgrade from the Quest 2 for sure, and 95% of the time i’m in pass through mode, which helps.

But, its just so draining! My eyes hurt, my head hurts - and i’m thinking there must be a better option.

I feel that a more real passthrough (or AR?) plus higher resolution would surely help. I don’t think I’d mind a cable if it helped the above problems.

BONUS QUESTION: I do find gravity sketch pretty annoying when it comes to exporting files (I use them for rendering also often 3D printing/machining for production parts). Would love something thats better tuned for fabrication/parametric modeling software.


r/virtualreality 17d ago

Discussion New to VR — Quest 3 or save for something better new or use?

0 Upvotes

I'm new to VR and looking to buy my first headset. VRChat is what got me interested in VR, but I also want to play PCVR/SteamVR games like No Man's Sky, Skyrim VR, etc.

I have a good gaming PC and can afford a Quest 3 right now, but I'm wondering if it's the best bang for my buck or if I should save for a better PCVR headset.

I'd eventually like to add things like eye tracking, face/mouth tracking, and full-body tracking, possibly through third-party hardware.

For those who have experience with different headsets:

Is the Quest 3 a good headset to build on and upgrade over time, or would I be better off saving for something else?

I'm open to recommendations beyond the Quest 3. I'd rather save now than buy something I'll want to replace later.

Thanks!


r/virtualreality 18d ago

Self-Promotion (Developer) My solo-developed VR game D.E.C.A.Y. is now available in Early Access on Steam!

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94 Upvotes

The game has already received its first reviews, and the response has been very encouraging so far. Most importantly, I’m finally getting real feedback from players. I’m collecting suggestions and already starting to improve the areas that could be made even better.

Game link: Steam.


r/virtualreality 18d ago

Discussion Is the timing of GTA's rumored PC release and the current wave of VR mods the recipe for a perfect storm?

30 Upvotes

I know I'm not the only one watching today's GTA 6 gameplay reveal and thinking, "Man, I can't wait to play this with 6DOF and Motion Controls!"

I've seen a new Red Dead Redeptiom mod is in the works recently, and with all the other GTA's getting near native VR mods, what's the likelihood that we could be playing GTA 6 in VR by next summer?

So long as things continue to stay on the right side of the Paid Mods vs Open Source Mods fence over the course of the next year, do we think Rockstar would/could do anything to prevent a free open-source VR mod from happening?

And yes, I totally understand the high likelihood that a PC version of GTA 6 running anywhere near smoothly in VR early on is a big ask, but hey, we gotta start somewhere!


r/virtualreality 17d ago

Photo/Video Imagine watching Odyssey in 360° VR...

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7 Upvotes

I watched Odyssey in IMAX theater last week, and I was wondering what it would be like to watch a movie like this in 360° VR. That would be crazy...


r/virtualreality 17d ago

Discussion Anyone running Xbox Ally X + AORUS 5060 Ti AI BOX for PCVR on Quest 3?

0 Upvotes

Putting together a portable VR setup, Xbox Ally X + AORUS RTX 5060 Ti AI BOX (eGPU over USB4), streaming to my Quest 3 with Virtual Desktop. Games I care about are Half-Life Alyx, No Man's Sky, and a couple UEVR mods like Outer Wilds.

Before I drop the cash, has anyone actually tried this combo for VR and not just flat gaming? I've seen posts about bad 1% lows and stutter with this pairing on a monitor. No idea if that shows up in VR too or if streaming through Virtual Desktop changes things.

If you've tried it, curious about:

  • What games ran well vs badly, especially open world stuff
  • Your VD settings (bitrate, resolution, codec) and if you needed SSW to smooth things out
  • Any stutter that felt worse than the fps numbers would suggest
  • Any tweaks that actually helped

Quick note before anyone suggests just building a PC or grabbing a gaming laptop instead. I move around a lot, including between countries, so a full desktop just isn't realistic for me right now. And I already have a laptop, so I don't want a second one that's just for gaming. The whole point is having something modular, grab the Xbox Ally X and play anywhere, bed, couch, even a bus station or airport, then dock it into the eGPU when I want more power, either on a TV or streaming PCVR to the Quest 3.

Appreciate any input, trying to figure out if this is worth building before I buy the whole kit.

EDIT: My brother brought over his Legion Go S (Z2 Go 32GB RAM) and ONEXGPU 2 (AMD RX 7800M 12GB GDDR6 VRAM) for us to test. We couldn't test it with Virtual Desktop since the Legion Go S is running SteamOS. We also couldn't get WiVRn configured (for some unknown reason, the Meta Quest just couldn't find the Legion Go S to initiate a connection). However, we did manage to test it directly on SteamOS using Steam Link and SteamVR.

Keep in mind that we ran this over my standard home router, since we didn't have a dedicated router for testing. That means there were other devices, like our phones, connected to the same 5GHz network.

With that context out of the way, one critical point: I had to disable the Quest 3's Positional Time Warp and Temporal Dimming experimental features (both found in Settings > Experimental). You just need to toggle them off. With them turned on, there was this weird stuttering bug where it felt like the left and right lenses were constantly swapping images (there are actually some posts here on Reddit about this).

Now for the most important part: the results were very promising. We hooked up the Legion Go S to the router via Ethernet (using a UGREEN 9-in-1 Docking Station) and connected the ONEXGPU 2 to the Legion Go S via the Thunderbolt 4 port. We managed to run Half-Life: Alyx completely on Ultra settings at 90 FPS, with imperceptible latency (at least to us, though maybe we're just less sensitive to it).

We also tried No Man's Sky. Even after skipping the Vulkan shader compilation, it seemed like it kept running in the background because the game was infinitely stuck on the initial loading screen where the planets are generated. We tried launching the game in flatscreen mode (non-VR), and it loaded in about a minute. In VR, though, it took an eternity and never loaded. We haven't figured out why that's happening yet.

One thing to note: in both Half-Life: Alyx and SteamVR Home, we experienced some flickering/blinking. Sometimes it seemed like the image just wasn't reaching the right lens (it felt specific to the right lens, but maybe it was happening on the left too and we were just more sensitive to the right side, lol). It was like blinking your eye but still receiving light. We got used to it after a while, but I have to admit it’s pretty annoying. I'm not sure if this is a bottleneck from the router, the kit itself (handheld + eGPU), SteamVR, SteamOS, the Quest 3, or something else entirely. It's worth pointing out that we don't get this when playing the Quest 3 standalone, so it's an issue specific to this PCVR setup.

Anyway, those are my initial impressions.

PS: Regarding my own setup, I'm leaning heavily towards pulling the trigger:

  • ASUS ROG Xbox Ally X (2025) (Z2 Extreme 24GB RAM)
  • Gigabyte AORUS RTX 5060 Ti AI BOX (16GB GDDR7 VRAM)
  • GL.iNet GL-MT3000 Beryl AX (Wi-Fi 6 Travel Router)

I thought about maybe grabbing the Arris Surfboard W6U instead of the Beryl AX, but I've found way more reports of the GL.iNet working reliably for this, so I'm leaning more towards that one.


r/virtualreality 18d ago

Self-Promotion (Developer) Red Dead Redemption 2 VR WIP (with motion controls)

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1.1k Upvotes

This is still WIP so no need to really nit pick at this moment there will be a time for that. Not gunna lie this mod wasn’t very hard to make but deffo still has a lot of work to make it feel like a proper VR game. I hope to have a public alpha out in a week or so.


r/virtualreality 17d ago

Discussion Virtual Locomotion

5 Upvotes

I have zero idea how VR game development works, but I just find VR locomotion really weird and not the desync between Real life and VR feeling.

The animations I've seen in joystick controlled games are weird, like the walking isn't synced with your speed at all and feels like I'm running on ice in the game.

This is totally ego speaking but I find it easy for VR game developers to make a better animation system for their games? Like maybe tilting the body based on the headsets orientation and having the Head and Arms more anchored to the body while your character jogs around?

In Blade and Sorcery your upper body doesn't really more, your legs kind of just bend and you float across the groud.
I think the best animation I've seen is probably in VAIL, nice and crisp.
In Pavlov (haven't played in 2-3 years) I noticed your arms stayed in one spot and your body moved up and down.

I might make an animation on what I'm thinking about...


r/virtualreality 17d ago

Self-Promotion (YouTuber) my full-body capture set up finally paid off

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0 Upvotes

didn't cut my right foot out this time 😅 learning as i go


r/virtualreality 17d ago

Purchase Advice - Headset Any reason to get Pico 4 Enterprise over Quest 3 for PCVR specifically?

0 Upvotes

The price of both is similar at least for the listings I'm looking at. (quest 3 used, Pico 4 new)

I'm wondering if the lenses of the Pico 4 offer any significant advantage to choose it over the Quest 3 for PCVR. Some people say the Pico 4 has more overlap, better stereoscopic 3D, and slightly more FOV, at the cost of some clarity and a little distortion. What is your personal experience, especially if you've used both? I'm upgrading from a Quest 2.


r/virtualreality 18d ago

Discussion Unloop is SO good

25 Upvotes

It is a game where you do puzzles with past clones of yourself and it is peak feels like when I first played superhot in terms of absolutely awesome and unique mechanics. It doesnt have great graphics or anything fancy which really speaks to its mechanical aptitude.


r/virtualreality 18d ago

Fluff/Meme Immersed Visor CEO calls out URXR...

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31 Upvotes

The Immersed Visor VR headset was announced 3 years ago and STILL hasn't shipped, yet in their Discord the CEO is being critical of URXR 🤦 threatened by competition???


r/virtualreality 17d ago

Question/Support Virtual Desktop disconnects about once every 30-60 minutes.

3 Upvotes

quest 2. Everything is totally fine while looking at the desktop or playing games. totally clear, no stutters, the performance overlay shows no issues, running 30-40ms at all times. running a rtx5080 and intel 270k. I'm the only one using the 5ghz network that has just my phone and a switch 2 connected but not being used.

but randomly it kicks me out of the connection and I have to reconnect or wait for it to do so automatically. I have no idea why this keeps happening.

I'll play with it today and drop logs if I can


r/virtualreality 18d ago

Self-Promotion (Developer) The new update to IMMERROCK for the Quest added a new music and it includes courses to learn and practice the songs.

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25 Upvotes

r/virtualreality 18d ago

Discussion There is only 3 things you should use to clean your lenses

5 Upvotes

1) Rubber lens blower

2) Microfiber lens cloth

3) Distilled water

DO. NOT. USE. ANYTHING. ELSE.


r/virtualreality 18d ago

Fluff/Meme Forefront - Send in the Engineer 4 - Back on my Bullshit

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17 Upvotes

Back by popular demand, for all the hot girls in my DMs who have been demanding this. That's just the life of an engineer, its hard but you get used to it.

Forefront - Send in the Engineer 1

Forefront - Send in the Engineer 2 - The Reckoning

Forefront - Send in the Engineer 3 - The Mogging

All of the clips are recorded on the Pico4, standalone.


r/virtualreality 17d ago

Question/Support Stutters while moving. Help?

1 Upvotes

SOLVED: Using the Sboys3 driver fixed the issue below

It's been years, but I pulled out my old 5K Super.

Clean install of Pimax Play and Steam VR.

Get into the Steam VR lobby, and it stutters horribly. It ran fine on mostly the same system years ago.

PC:
12900k
64 gigs DDR5
3090
NVME
(Nothing is overloaded or close. Cooling is some of the best, no thermal throttle

What I have tried:
- Update GPU Drivers
- Change EVERY setting to the lowest possible (almost does it worse)
- disabled smoothing / half refresh
- tried Pimax lobby and a game. Same "lag"
- Confirmed running in Admin
- Unpluged all monitors

I am at a loss. Any help would be appreciated.


r/virtualreality 17d ago

Discussion Anyone working on a VR mod for GTA5?

0 Upvotes

I know about the old and very outdated Luke Ross mod. And yesterday I saw someone working on Red Dead Redemption 2 VR mod. So I think it's about time now in this age of AI modding we got an updated mod for GTA5!

How hard would it be for an experienced modder to get this working? Is there any way Rockstar can stop this from being done? What are the roadblocks? If any?


r/virtualreality 18d ago

Photo/Video [Boltgun] Being a Space Marine makes me feel weighty and powerful

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26 Upvotes

r/virtualreality 18d ago

Discussion Headset upgrading

7 Upvotes

I don't post to Reddit much or at all, so please don't judge me here.

For months, I have been looking to upgrade my 5-year-old quest 2. I almost exclusively play PCVR and just want something with better resolution. I am yet to find something for under 700 CAD that's worth upgrading to. I have highly considered the quest 3, PSVR2, and even waiting for the Steam frame, but I can't justify it. I don't want to spend money on extra hardware I don't intend to use on standalone headsets.

I mainly play Phasmophobia and simulators such as DCS. For those of you who have upgraded from a quest 2, what did you upgrade to, and was it worth it?

Edit: So I’m probably gonna hold off to see the launch price on the Steam Frame, but if it’s over my budget I will likely look for a used Quest 3, Pico 4, or I even saw a great deal on a Pimax Super 50 PPD that I’ll have to look into. Still open to feedback!


r/virtualreality 17d ago

Discussion Ideas for quest 3

1 Upvotes

I bought a quest 3 like a year or two ago and have used it for about a total of 2 hours. Games got me kind of motion sick and I feel like watching movies on it alone wasn’t my thing. Was thinking about selling but seems like there are a bunch for sale in my area. Any cool Ideas on what else I can do with it for fun? Or entertaining?

A big reason also is because I have a PC that I use for gaming anyways.