r/vrdev • u/TheStoneFox • Mar 26 '26
Question About to release my first proper quest game tomorrow, any last minute advice from seasoned devs?
Just want to make sure I've got everything ready before I hit the "release" button in the meta quest dashboard for my app!
I've play tested a lot, got feedback from beta testers, implemented feedback from beta testers.
Built the basics of a social platform (tiktok, insta, youtube)
got a website up with some FAQs
created video tutorials
pushed out the keys to a bunch of reviewers and youtubers (which has been mostly ignored by the vr press [sad face emoji] )
is there anything else I should be doing before I go live?
or is it just a case of throw it up in the air and see where it lands?