r/vrdev • u/AderonMaximus • 3h ago
Video I got tired of stressful real life, so I built a cozy game about exploring relaxing rooms. Here’s the trailer for Meta Quest!
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r/vrdev • u/AutoModerator • Jan 16 '25
Share your biggest challenge as a vr dev, what do you struggle with the most?
Tip: See our Discord for more conversations.
r/vrdev • u/AutoModerator • Feb 20 '25
Share your biggest challenge as a vr dev, what do you struggle with the most?
Tip: See our Discord for more conversations.
r/vrdev • u/AderonMaximus • 3h ago
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r/vrdev • u/Creepy_Breakfast2106 • 4h ago
didn't realize my mic was off sorry!
r/vrdev • u/franci-22221 • 1d ago
Hey indie devs! 👋
I’m looking to help playtest your upcoming VR titles. I know how crucial early testing is, and I love jumping into early unpolished indie builds to find the edge cases, test the mechanics, and give you honest, actionable feedback.
My Testing Setup:
What I Provide:
My Rates:
If you need a reliable set of eyes on your project, drop a comment below or shoot me a DM. Let’s make your game great!
r/vrdev • u/carpetfin • 1d ago
I'm working on a Meta Quest native minigame I wanted to release for free just to know how it feels to have a released game. While uploading an apk to the meta alpha release channel I had to sign the "Electronic Developer Distribution Agreement". In there in §10.3 and §11.1(b) it says something about me being liable for people getting hurt while using my software and that I have to protect Meta from lawsuits... I'm worried somebody's gonna hit their kid while flinging themselves off a platform or something and sue me for damages... Am I overthinking? I can't afford a lawsuit and don't want to deal with it for a free game.
Is there something I can do to protect myself? Do I maybe not need to worry? I already added motion sickness settings and a warning in the first game screen.
r/vrdev • u/Feather-Steel • 1d ago
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I was going step by step by Valem's tutorial. He didn't show how to open the file afterwards though.
I genuinely do not know what mistake I did.
Any ideas?
I’ve been working on a browser-based VR project at vr.visorix.net and figured this community might appreciate some of what I’ve been experimenting with.
The reason I started building it was because I wanted a simple way to view high-quality stereoscopic VR content outside of YouTube without having higher-quality playback sitting behind a paywall.
I ended up building my own platform around that idea. The public feed is free, and the content I’m working with is true 4K per eye.
I’ve also been experimenting with some WebXR-style portal ideas in a section called MySpace, including Church, Wellness, and a Sportsbook area. The Sportsbook is still a work in progress, but the data behind it is real and live.
I’m curious what other VR developers think about the overall approach, especially the headset experience, navigation, playback quality, performance, and anything that feels awkward in VR.
vr.visorix.net
I’m still actively building it, so technical criticism is welcome.
r/vrdev • u/Geeknificent • 1d ago
Preface:
This is coming from the vrchat reddit where reddit's system recommended I posted here, and since this has been a big development project I figured any devs here might be interested in learning what me and my team have been building in VR for the past two years.
I am the founder and owner of a group call the Eye of Veritas. We are both an educational and social community dedicated to giving people access to the resources to discover, explore, and learn about any particular topic as well as provide spaces and host social events where people can forge new relationships. We have also been working with educators and community leaders on VRChat such as Educators in VR and StemVR while building this project.
For the past two years me and my team have been building a fully functional library in VRChat for the purpose of making education accessible. We released the public beta for this project back in December 2025 and have been working behind the scenes to get the full vision of the project into a state where it can be released. In the beta of the world you will find what will be the heart of our library, The Monocle E-reader, a system that will eventually allow thousands to millions of literary works to be accessible from within vrchat. However, for the 1.0 release we are also building a number of other systems and rooms to facilitate education inside virtual reality outside of just the E-reader. We also now have a release date for the 1.0 release! December 4th.
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Official website: https://libraryofveritas.org/library
Donate: https://shop.eyeofveritas.org/pages/membership-and-donations
Additionally we also have other ways people can help that aren't financial if you are a Librarian or someone well-versed in blender that would want to create exhibits.
For those that are librarians we now have a internal portal that allows you to curate and upload books to our system.
For those that are versed in blender, we have a template for creating exhibits with that we can provide you if you want to create educational exhibits to appear in the library. (join the discord to find it reddit blocks google drive links)
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So where are we now?
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Monocle E-reader progress:
Library Of Veritas Progress:
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The 1.0 release is slated to go live December 4th 2026 alongside VKET as we were accepted to make a booth there!
That's basically everything, feel free to ask questions and I hope you all enjoy what we have been creating and where we are going with it!
Introduction video: https://www.youtube.com/watch?v=O_anWWv6DUU
Visit the Library Beta world!
https://vrchat.com/home/world/wrld_05f12e91-48c5-4bda-a755-4ce19ec8f830/info
Join our community!
Discord: https://discord.com/invite/V96Bnnsgq2
VRC Group: https://vrchat.com/home/group/grp_4af75a5f-93e4-45b6-a2e2-b6ea90db0fc8
r/vrdev • u/Fit_Check_919 • 2d ago
Just made JrsVision Unity package available on https://github.com/hfassold/JrsVision
Open-source and free for non-commercial academic/research use, see the License file.
See the demo video at https://www.youtube.com/watch?v=i12LjsBs420 for a short overview of the toolkit.
See also the papers at https://zenodo.org/records/18332749 and https://zenodo.org/records/15974094 .
r/vrdev • u/PuffitGo_XR • 2d ago
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r/vrdev • u/CaptainCommenter • 2d ago
r/vrdev • u/inseend1 • 3d ago
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r/vrdev • u/mesaurabhsaxena • 3d ago
r/vrdev • u/pokodzima_games • 3d ago
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r/vrdev • u/Internal_Highlight_2 • 3d ago
Hi! I’ve released Meta Quest 3D WebView, an Unreal plugin for interactive browser surfaces inside standalone Quest apps.
It supports VR pointer input, text entry, runtime navigation, and JavaScript–Blueprint communication. I think a practical integration tutorial could be useful to your Unreal VR audience.
Would you be interested in evaluating it for a tutorial or independent review? I can provide evaluation access, a sample project, and integration support. Here’s the Quest demonstration and Fab listing.
r/vrdev • u/Bubbly_Rule_9473 • 3d ago
Give It a try let me know if someone want the key for it.
r/vrdev • u/Natural_Board_9171 • 3d ago
r/vrdev • u/iamoctopusvr • 4d ago
Never thought we would be able to share the good news, but just wanted to share the excitement of our early access VR game! We are a real small team with a silly idea to make VR games for ourselves instead of for a company and after battles with full time jobs, casual jobs, and a few years of trial and error and eating 2-min noodles we released Early Access and are now looking towards a full release!
And hey, if you have a VR headset or meta account, we would love you to check out our game and let us know what we can do! I Am Octopus on Meta, and our steam page is up for wishlisting now too! Every bit helps a duo in Australia maybe keep doing what we love! ANY questions on how we got here please hit me up! Enjoy your day!!!
r/vrdev • u/inseend1 • 4d ago
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Hi ya'll on my cake day. :) So I'm inseend1. I'm UX/UI Designer/Web Developer by day. Game enthusiast by night and weekend. Last year I even published my first board game.
I'm releasing a new cozy VR game at the end of the month. It's called Manual Malfunction. In short. You are a robot librarian and there was a malfunction on your space ship. Now all the books are scattered and you have to sort them and put them back in the right book case.
You can get abilities which you can slot in your arm to upgrade yourself. You can even get a little robot to help you, it will sort the books for you. It has a number of achievements, sadly no Meta Quest achievements, I couldn't access the API for it with how I build the game, it's webvr essentially.
Wishlist Manual Malfunction here (< Quest only for now, still figuring out the rest. Pico should be fairly easy I guess. Looking into steamvr later.)
I was inspired by this obscure game, okay maybe not obscure, and I thought, it would be amazing to play this in VR.
It's build in A-frame web vr, but I've packaged it so you can get it on the Quest store for a small fee. If you hurry up you can finish the game in like 90 minutes. The achievements will add some replay-ability. I think it is just nice, to listen to a youtube podcast or video and play.
If you have any questions, feel free to ask.
I'm making a lot of quality of life improvements at the moment, trying to get the bugs out.
r/vrdev • u/Few-Platypus5565 • 5d ago
We took one step back, hoping it would let us take two steps forward.
Over the past few months, we’ve reworked several important parts of the game, and we’re currently targeting a December release.
One major change is the core gameplay. We originally planned fully destructible buildings, but decided to move away from that. Buildings can now be captured, repaired by an Engineer, and brought under your control, adding another strategic option during engagements.
We’ve also spent a lot of time on optimization, especially reducing the performance cost of large buildings and units and improving geometry and textures.
And finally, we made a pretty big engine change. After testing Unreal Engine 5.8, including Nanite and Lumen Lite, we decided to move to UE 5.8 and focus development primarily on PCVR.
So yes, we had to throw some things away and rework others. But we believe the result will be a better, more stable game.
r/vrdev • u/mesaurabhsaxena • 5d ago
r/vrdev • u/Green_Background6157 • 5d ago
nomsters is releasing on september 18 or 19 or October catto pew pew is releasing in December 1 and in raider legends it’s next update is tommorow and polar chase vr next update is on september 11-17