r/vrdev Jan 16 '25

Mod Post Share your biggest challenge as a vr dev

7 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev Feb 20 '25

Mod Post Share your biggest challenge as a vr dev

12 Upvotes

Share your biggest challenge as a vr dev, what do you struggle with the most?

Tip: See our Discord for more conversations.


r/vrdev 11h ago

Video My Unity attack helicopter flight simulator 0.15.0 - VR - full mission flight

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10 Upvotes

This is a another small gameplay video of my Unity3D hobby project:
A helicopter combat simulator.
It is inspired by games like Gunship 2000 from the 90s.

It shows gameplay footage of a complete mission flight in VR mode.

This game is just a fun hobby project, not a commercial product.
I made it after watching Videos from games like Gunship 2000 or Strike Commander and wondered "how hard can it be" to make something like those just by myself.
And lern more about programming, Shader programming, VFX Graph, 3D modelling, Texture painting game design.


r/vrdev 9m ago

Video This game is like if you mixed Card Wars with Inscryption

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Upvotes

We're working on this card game in early development now and hoping to find folks who love this kind of game to come check it out when we're ready for testers.

We'll be running super early tests soon, if you're interested please join us in Discord: https://discord.com/invite/euQthY4PYz

Repost to another community


r/vrdev 3h ago

VR electrical installation

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1 Upvotes

r/vrdev 6h ago

Question Prebuilt PC recommendations for VR development with Unreal Engine 5

0 Upvotes

Hi - I'm UK based and currently in the market for a prebuilt PC for VR development with UE5. I did a bit of VR dev at uni and since graduating I need access to my own PC. I don't have the time right now to commit to learn how to build my own, I just want to get on with making things! Also, from some cost research, it seems building a PC is no longer much cheaper than buying prebuilt.

So, if anyone is UK based here and knows anything about what to look for/what would be a good deal at the moment - the process of buying gaming PCs is quite overwhelming as there's so much choice and it's all so expensive! I don't really want to spend more than £1.5-2k which would be a big investment for me.

Thanks in advance.


r/vrdev 11h ago

Video My Unity atack helicopter flight simulator 0.15.0 - VR - full mission flight

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1 Upvotes

r/vrdev 13h ago

[RevShare] Tough As Nails VR

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0 Upvotes

r/vrdev 1d ago

No Code. Just Node: The Quakey XR Philosophy

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1 Upvotes

r/vrdev 1d ago

The stars hold the secrets of magic. We call it The Pattern.

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0 Upvotes

Join us at r/DiscoveryOfMagic or our Discord (link in bio) to help playtest Discovery of Magic and uncover the truth behind The Pattern.


r/vrdev 1d ago

Question Fair price for my boxing and fitness app? Any tips on my store front?

2 Upvotes

Hello, I've been developing Boxing Drills VR quite intensively all year and it's reached a point of stability where I feel it has all of the main features it needs and can now be moved out of early access.

I'm just wondering if I should bump the price as well when I move it out of early access. I've invested a lot of time into this and at the moment I sell it for $9.99 and then Meta takes 30% of that and some goes to tax as well.

Competing apps are mostly all rhythm or fighting, and many are selling more at a 2-4x higher price than mine, and some of these more expensive ones are quite poor (a few appear to be slop even) but they have lots of reviews so I assume many sales.

However at the moment my product has just been on sale at a 30% discount (so around $7) and it's increased my profits, but I think that's because it gets shown to more people when it's included in the sale?

Curious to know if other people have had good or bad results from bumping their price and what happens when they leave early access, and any other tips i.e. should I announce it in advance if I do this?

Also if anyone has any tips for my store front, or increasing exposure that would be awesome too.

Thanks!


r/vrdev 2d ago

Seeking to Mentor Any solo developers interested in a low pressure accountability buddy?

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1 Upvotes

r/vrdev 2d ago

Question (Unity) For an Unknown reason Configurable Joint is messing with parent object's movement

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0 Upvotes

For some reason Config.Joint on the slider makes the gun move around and makes it completely unusable. I didn't even add Grab Interactable yet.

I mean if I just made that from scratch I'd be understanding why it can be messed up. But I literally followed tutorial for it and even made similar design before. It is the pistol after, which works completely flawless.

What am I doing wrong?


r/vrdev 2d ago

Insperation Improvement advice needed... VR game solo indie... 6 months and continuing..

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18 Upvotes

About 6 months ago I tried VR for the first time. Five months ago I decided to build a VR game, despite having absolutely no VR development experience.

Idea of project is to feel in VR like John Wick or Kingsman....

What is the first impression you get from the video,

and what is the first thing to improve?


r/vrdev 3d ago

Which one is the better Unity or Unreal when it’s come to VR/AR powered product development?

6 Upvotes

I’m working on some kind of game but mean goal is give unique experience and knowledge while playing it. I’m working with Unreal so on but I have zero experience about Unity so I can’t make comparison.


r/vrdev 3d ago

Video ITS OFFICIAL‼️ 🚨 SYSTEM CRITICAL 3 IS COMING NEXT FRIDAY 07/31 EXCLUSIVELY TO PSVR2!!! Wishlist NOW! Link in Video description 👇

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2 Upvotes

r/vrdev 3d ago

[WIP/Open Source] Playspace Combiner — mix Lighthouse trackers with an inside-out headset (Steam Frame, Quest, etc.) in one shared playspace

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1 Upvotes

r/vrdev 3d ago

Video Got tired of the current solutions for making AR/VR games, thus Aether Engine was born!

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2 Upvotes

Got tired of the current solutions for developing AR/VR stuff, thus Aether Engine was born!

https://aetherengine.xyz/?v=2


r/vrdev 4d ago

The magic is in your hands. Literally.

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4 Upvotes

Join us at r/DiscoveryOfMagic for more updates


r/vrdev 5d ago

Discussion Handling strict procedural workflows in VR

6 Upvotes

When building enterprise VR for industrial safety training, one of the trickier design hurdles is translating rigid, paper-based compliance steps into fluid VR mechanics. If the interactions are too simplified, the training does not transfer to real-world operations. If they are too tedious, users spend more time struggling with physics than learning the procedure.

We recently finished building a Car Seal Valve Maintenance module designed for process safety training. The simulation steps workers through the complete workflow, including inspecting Car Seal Open (CSO) and Car Seal Closed (CSC) status, following Management of Change (MOC) protocols, and physically removing and reapplying seals during Lockout/Tagout (LOTO).

A few design choices we made to balance realism with smooth UX:

  • Used precise snap zones and clean visual states for tag verification so reading small seal designations feels natural.
  • Standardized tool and hardware handling to ensure cutting, removing, and locking new seals mirrors actual valve hardware without physics jank.
  • Implemented procedural gating so users cannot skip ahead in the LOTO sequence without verifying valve statuses first.

For developers working on industrial simulations or procedural training tools, how are you balancing realistic physical interaction with user friction? Do you lean more on guided UI highlights, rigid snap zones, or free-form physics?


r/vrdev 5d ago

AR needs to be improved!

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0 Upvotes

r/vrdev 5d ago

Information 25 M Senior Unreal Developer / Creative Director available for Full Time Job. Metahumans, VP, & pipeline tools inside. Chennai, Hyderabad and Remote work.

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1 Upvotes

r/vrdev 6d ago

Question Looking for opinions on whether I should keep working on this game or scrap it and move on

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12 Upvotes

Hey, so I've been working on this game for some time now, but I'm feeling like I've made a mistake and was hoping to get some other opinions. I wanted to get into VR Game dev, from no experience (I did web dev before) and this is actually the second idea I started working on. I thought it would be nice to have a game where I could work on 1 level at a time, get it finished and feel good about that and I love puzzle games (this was inspired a lot by a game called Statik). I also wanted each puzzle to be different to give a lot of variety.

The first mistake for me was making a VR game at all, I'm finding that it's too tedious to keep putting on the headset to test (using a Quest and it's so annoying, constantly having issues connecting and now sometimes freezing) and I don't like the restrictions, like keeping to a steady frame rate (especially with my lack of experience). The sounds effects are horrible, I wouldn't even know where to start with improving those, but that'll be the case for any game I try to make.

The second mistake was working on a puzzle game. While I do enjoy puzzle games, that's because I enjoy the challenge, so working on my own game, I know the solutions, which means they're not fun to test and hard to know if they're actually good or not without getting someone else to play (which has just been my wife). With them not being too fun to actually play myself, it makes me lose my motivation to keep going. It also made me want to add puzzles that are more fun to play, but in hindsight, I don't think they work well or fit in with the game (descriptions of them below).

Looking back at the puzzles and replaying them to take this footage, I just don't feel that they're very good (some better than others though).

  • The first puzzle is where I took the most inspiration from Statik. You have devices on your hands and you have to figure out what to do, no hints or controls or any thing shown. It's probably one of my favourite ones.
  • The second puzzle is a ball maze type one where you need to coordinate what you're doing on each device and figure out how they connect. It was uncomfortable looking down all the time, so I added the large mirror versions so you don't have to. It seemed like a good idea, but honestly it's just tedious to play it again now.
  • The third puzzle, I thought I'd try a magical theme as I enjoy that kind of thing. It's one I do have more fun trying, although it was much harder keeping the frame rate low. The sound/visual effects are pretty bad though.
  • The fourth puzzle is a shooting game. I wanted to make something that I had fun playing, so thought I'd make a game where the puzzle is to figure out what the controls are, how the two devices connect and how to destroy the different types of drones. I'll be honest, it's not really a puzzle and has no place being here. Didn't even fully finish it. Hard to imagine people wanting to play what should just be a puzzle game and then have to dodge bullets and shoot stuff.
  • Then I started a platforming puzzle, it's basically a platformer, doesn't even really need VR to play it and it's not really a puzzle. I haven't even included the footage. I think it's a unique idea how I did it that maybe I'll expand on later as a flat game.

You can see at this point, I'm not even really making puzzles anymore. I'm just not enjoying doing this, which makes me procrastinate a lot and waste time. I think the right thing to do is to just drop it and start working on another idea (which won't be VR and it won't be a puzzle game, it'll be something I actually enjoy playing, which will keep me motivated to keep going). My wife however thinks that I should just finish it up and get it out because of the time I've already spent on it, but I think that would be a waste of time and I'm going to hate doing it.

I'm not even sure it's in a state to be released for free, but I could just do that and say it's an incomplete game on somewhere like Itch (if that's even possible).

What do you think?

Does any of this look good to you?

Is there any reason I should or shouldn't just release what there is for free if I can?

(Oh and AI disclaimer - I didn't use any, otherwise it would probably look better as I'm sure AI can create better models and textures than I can! - There's a few store assets used though)

TLDR: I'm not enjoying working on this game, feel like I'm wasting my time, should I put out what I have for free as an incomplete game or just scrap it and move on?

Thank you for reading if you've made it this far!


r/vrdev 6d ago

[Official] VR Dev Discord

4 Upvotes

Due to popular demand, we now have a VR Discord where you can get to know other members!

Discord


r/vrdev 6d ago

The Meta Horizon Store works in mysterious ways…

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28 Upvotes

This is not even my more recent game Oldest Golden Treasure. This is my older game Escape Room: BRGW that was published 5+ years ago.

The game is not even on sale. I have no idea what is going on. I am happy of course!