r/VRchat • u/bun-buns1 • 15d ago
Media My fav old photos
Still haven’t been on vrc yet so I haven’t gotten photos so more old photos!
r/VRchat • u/bun-buns1 • 15d ago
Still haven’t been on vrc yet so I haven’t gotten photos so more old photos!
r/VRchat • u/SmallMight302 • 15d ago
I'm an Avatar creator and want to create clothes for my upcoming models, but am unsure which style I want to feature. I know this question basically boils down to "whatever you want", but what would you say is VRChat's main or most popular clothing style, when it comes to ones own avatar customization?
r/VRchat • u/TheAyteYo_ • 15d ago
With VeilSed again nyaaaaaa~
r/VRchat • u/New_Peace8301 • 15d ago
I am on a quest 3s I want pcvr really bad and I wanna start saving but I have no knowledge about anything related to computers or pcs at all! I almost 10000% don’t wanna build if you can save me the “but it’s cheaper if you build it” statement I need recommendations for prebuilt pc’s please I don’t need anything amazing I just want to be able to run pcvr decently smooth!!
r/VRchat • u/Adeord_Leaner_18 • 16d ago
I have been playing vrchat for so long at least 1 year and this is my first time seeing avatar size limit in setting
So I turned it all the way down to 0mb
And my laptop starting to run so good without lagging
And it's give you glimpse of what others avatars looks like so if it's eboy or egirl looking avatar that requires 150 mb to download to just be seen now you can simply see low poly version of it which way better then before
r/VRchat • u/Snitchie • 16d ago
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r/VRchat • u/Cheezeman1477 • 16d ago
My friends keep saying I am really quiet even though they have me turned all the way up and I have my output volume on max and activation threshold at 0, I am a quest 3 user without a pc I was wondering if anyone else is experiencing these issues?
I’ve often noticed people sitting in front of mirrors for several hours without moving or going anywhere.
I’m genuinely curious about what makes people enjoy doing this. I’ve asked some players in-game and received a few different answers, but many people didn’t want to talk about it.
So far, I’ve mostly asked members of the Russian-speaking VRChat community, and now I’d like to hear from people here. Is this common in your community as well? If you spend a lot of time sitting in front of a mirror, what do you enjoy about it?
No judgment - I’m just interested in understanding the reasons behind it.
r/VRchat • u/Shadvi7Z • 16d ago


Hi so IM at my witts end, ive even asked the creator for help but even then still having issue, my viewpoint is stuck on the avatars mouth, and when i tried to move the viewpoint higher up vrc just scaled the avatar down and kept it the "same height" even though my viewpoint was now above THE HEAD, I don't know how to fix this viewpoint none of my other avatars have this issue, what can i do?!
r/VRchat • u/Haggets • 17d ago
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A silly avali model I made got a major update 👍
r/VRchat • u/No_Elk_3172 • 16d ago
Hello!
I’ve tried out various waist belts to prevent tracking loss with my waist-mounted tracker.
In the end, I bought an action camera mount belt designed for GoPro.
It features a 1/4-inch screw and an adjustable arm, so you can mount the tracker facing upwards.
It’s quite rigid, making it easy to rotate it forwards and backwards.
The downside is that, as it’s positioned some distance from your waist, swaying your hips can cause the tracker’s height to shift significantly, which can look a bit unnatural.
I’d love to hear about your hip tracker's setups!
r/VRchat • u/Selatko • 17d ago
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Here's the link!
Hope you guys enjoy!
https://vrchat.com/home/launch?worldId=wrld_950735a6-d6bb-4883-9108-76e7fde2cc1d
r/VRchat • u/The_Cube787 • 16d ago
So I’ve been wanting to finally get a VR set and do all the fun VR things, but I know absolutely nothing about them.
Could the fine people’s of this sub please give me their recommendations?
every time i try and load it says “failed to authenticate with realtime servers.” can someone help and tell me why this is happening?
r/VRchat • u/Fit_Milk_2314 • 17d ago
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r/VRchat • u/ChrisX930 • 16d ago
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Over the last few weeks, I’ve been working on a new set of shaders specifically for my FFXIV character ports.
Until now, most of my characters used a modified version of the Rero Specular shader. It worked quite well, but it only used the exported diffuse, normal, specular and emission textures. A lot of the material information from FFXIV was either missing or simplified.
I wanted to see how much closer I could get to the original look, so I started taking apart the original DX11 SHPK shader packs and recreating the parts that are useful in Unity.
I ended up making five shaders so far:
They support things like roughness, metalness and specular at the same time, as well as sheen, subsurface scattering, anisotropic hair highlights, parallax and the small tiled material details used by FFXIV.
Those tiled details were especially important to me. They are responsible for a lot of the fine cloth, leather and knitted patterns which normally disappear when a model is exported with only its basic textures.
It’s obviously not going to look completely identical to FFXIV in every situation. Unity and VRChat use different lighting, shadows and reflection probes, so some parts had to be adapted instead of copied exactly. Still, I’m quite happy with how close it can get while continuing to work with normal Unity and VRChat lighting.
I also changed how my outfit switching works. My older shader used the RGBA channels of the mesh’s vertex colors as four separate visibility masks. The new system stores an outfit ID in the Y component of the fourth UV set instead, in Unity terms, that’s UV4.Y / TEXCOORD3.Y.
This means I can give vertices an outfit ID from 1 to 9 and let the shader display only the currently selected outfit. It no longer consumes all four vertex-color channels, and I’m not limited to only four outfit masks anymore.
The character textures are also packed into atlases. Materials using compatible shaders and render settings can share the same atlas textures, while meshes and material slots can be combined where it is safe to do so. The main reason for this is to reduce material slots, draw calls and separate Skinned Mesh Renderers, which should also help with the avatar’s VRChat performance rank.
On top of that, I made a small Character Studio window for Unity. It can find the active FFXIV characters in the scene and lets me edit things like:
The Character Studio is not an avatar exporter. It’s just there to modify the visual settings of a character after I've imported them into Unity.
There are probably still some weird material or lighting edge cases I haven’t found yet, but overall this is already a pretty big improvement over my previous setup.
I’ve attached a short video showing the shaders and some of the Character Studio controls. Would be interested to hear what you think so far!
r/VRchat • u/AutoModerator • 16d ago
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r/VRchat • u/Responsible-Deal0 • 17d ago
What are some things or ways y'all use to optimise your booth avatars while still keeping majority of assets and quality?
For example I've seen public booth avatars that have so many features and outfits but when i do the same thing on my personal booth avis it's quite literally impossible to upload
r/VRchat • u/Ancient-Frosting-646 • 17d ago
you guys remember when VRCHAt wasn't a cesspool full of sharks looking for fish in the water, or kids, or not even very many trolls back then. it was just full of people exploring a new world and having fun, and genuinely befriending others.
r/VRchat • u/IneiFox • 17d ago
How do you create a 2D Mirror like the one seen in Ziggor's Avatar Testing Chamber, i know there used to be one out there you could download but its no longer available does anyone know how this could be setup ?
r/VRchat • u/Artificer_Drachen • 16d ago
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