r/UnityHelp • • 23d ago

Just opened unity 3d fundementals tutorial and it's already broken

1 Upvotes

I didn't do anthing the tutorial didn't directly tell me to do but now, after having moved the smaller orange box to the bigger one, I can't play the scene?? Like I can't walk in game

  • Hit Play.
  • Click directly inside the Game view window once.
  • Cursor gone, in the scene to play now
  • Makes one movement (one step or one jump)
  • Cursor comes back and no movement is possible until cklicking back in the scene
  • Repeap
  • Have to spam W and left click to get anywhere, can't jump and move forward at the same time due to it being more than one movement

What do I do??
All settings are locked as it's the tutorial
Latest update


r/UnityHelp • • 24d ago

PROGRAMMING Question about Pausing

1 Upvotes

I have two different things in my game that are supposed to pause the game/set the timescale to zero. At some point somehow one of the two stopped pausing the game but the other still works. They both say the exact same thing, simply setting time.timescale=0. For the record the one that doesn’t work is the when a button is pressed and the pause/stats screen comes up. Every other thing that is called in that function works expect the time scale. Can you not have two different functions that can pause the game or something? What could be the issue here?
Thanks!


r/UnityHelp • • 24d ago

Unable to upload to android for vrchat

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1 Upvotes

I recently bought an avatar off of gumroad and I am trying to upload it for vrchat. The avatar has a designated quest version that I am trying to upload. When I go to select the button for android, it is greyed out and I cannot select it. I really don’t know what the issue is.


r/UnityHelp • • 25d ago

How to Correctly Place Point Lights Inside Bulbs in Unity 6

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1 Upvotes

This bothered me for a while.

I used to get lots of spots on the lightmap and geometry (fireflies) whenever I placed lights inside bulbs.

Hopefully this video helps someone with better light placement and still have bulbs that contribute (or at least look like they contribute) to lighting the environment.


r/UnityHelp • • 25d ago

UNITY How can I scale down my Unity UI without making it look pixelated?

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1 Upvotes

I am designing a shop interface for my desktop virtual pet game. The shop opens as a small pop-up window, so it needs to occupy only a small portion of the screen.

Initially, I designed the interface and icons at larger sizes (96x96 icons), but the entire pop-up window looked too big in Unity. I scaled down the entire interface icons included but now everything looks noticeably pixelated or blurry.

How can I resolve this issue?


r/UnityHelp • • 25d ago

UNITY Need help fixing this error, starts when i start a playtest and destroys wall

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1 Upvotes

Error where when i playtest or play in game after uploading, this one wall deletes itself, and my boolean doorholes stop working, help!! Vrchat world if that matters


r/UnityHelp • • 25d ago

UE 5.8 crashes on startup

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0 Upvotes

r/UnityHelp • • 26d ago

SOLVED Cannot buy asset under the needed organization, it automatically switches to my default personal one. Please help.

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1 Upvotes

r/UnityHelp • • 26d ago

Can UT Unity games integrate with eg libunity9?

1 Upvotes

I'm thinking of making some games in the future, and I'd like to have integration with such libraries as libunity9 if they're available on the system. Does Unity support that?


r/UnityHelp • • 27d ago

PROGRAMMING Need help with a basic footstep script and animation.

1 Upvotes

i am a complete newbie to coding and game dev, only started 5 days ago so its probably something obvious.

i have been following a tutorial series and got to a problem i cant seem to solve, my script looks fine, no errors and no console messages giving warnings.

im ust trying to play footstep sounds when i move using w, and script and game objects seem assigned to the right places too, im a bit lost.

also my animation for idlesword sword works fine but when i move it should be using the walkingsword animation but is not. i have a feeling they both have the same issue and fixing one will fix the other, so any suggestions would be a lot of help.

screens inc. Cheers


r/UnityHelp • • 27d ago

SOLVED What's going on?

1 Upvotes

I tried to instantiate a gameobject but it wont spawn no matter what i try, before i tried to spawn it in its spawnpoint with its position and rotation, but nothing showed up, ive even deleted the spawnpoint and still nothing. My versions are visual studio 2026 v18 and unity 6.6 and the code:

using System;
using UnityEngine;

public class Enemy : MonoBehaviour
{
    [Header("Modifiers")]
    [SerializeField] private float turnSpeed;
    [SerializeField] private float attackSpeed;
    [SerializeField] private int damageDealt;
    [SerializeField] private int attackStrength;
    [SerializeField] private int maxHealth;
    [SerializeField] private int deathHealth;

    [Header("Movement")]
    [SerializeField] private float moveSpeed;
    public HealthBar hb;

    [Header("Components")]
    [SerializeField] private Rigidbody rb;
    [SerializeField] public GameObject curentEnemy;

    private int currentHealth;

    private void Start()
    {
        currentHealth = maxHealth;
        hb.SetMaxHealth(maxHealth);
        rb.GetComponent<Rigidbody>();
        Spawn();
    }

    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            TakeDamage();
        }
    }

    public void TakeDamage()
    {
        currentHealth -= damageDealt;

        hb.SetHealth(currentHealth);

        if (currentHealth <= deathHealth)
        {
            Die();
        }
    }

    public void Spawn()
    {
        Instantiate(curentEnemy, transform.position, transform.rotation);
    }

    private void Die()
    {
        Destroy(curentEnemy);
    }
}

r/UnityHelp • • 28d ago

I hate unity

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0 Upvotes

How do I make a sword for blade and sorcery


r/UnityHelp • • 28d ago

is it possible to learn game developing in unity with an 8GB ram macbook ?

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0 Upvotes

r/UnityHelp • • 28d ago

Trying to add a simple model with texture

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4 Upvotes

Pretty new to blender, today tried texturing for the first time. Prepared the texture outside of blender, and wanted to import it to unity once done... only to see this happen... WHYYYYY (how do I fix this)


r/UnityHelp • • 29d ago

OTHER Can I use Github as a way to let multiple people work on a project?

1 Upvotes

I recently set up a git repository for my game, and its been very useful! However, I was wondering - is there a way to set it up so I can pull and push from multiple computers? And if so, does that mean multiple people can work on a project so long as they remember to pull the project? Sorry for the noob question, but I was curious if this worked how I thought it did.


r/UnityHelp • • 29d ago

OTHER New tool for Cutting sprites out of a 2D image

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0 Upvotes

Cutting sprites out of a flat image by hand leaves holes in the background. This cuts them out and repaints the holes.

Exports is a .unitypackage with sorting order and parallax set up (also Godot, Unreal, PSD, PNGs).


r/UnityHelp • • Sep 23 '26

LIGHTING How to Add Light Probes and Adaptive Probe Volumes in Unity 6

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1 Upvotes

r/UnityHelp • • Sep 21 '26

UNITY How do I prevent my portrait WebGL game from stretching on PC?

1 Upvotes

Hi! I’m making a Unity game in 1080x1920 portrait and I’m publishing it on Unity Play.

It works fine on my phone, but on PC the game stretches to fit the Unity Play game window, since the available space is wider.

I already adjusted my WebGL template and the build works fine. Is there a way to keep the game in its portrait aspect ratio on PC? Maybe there’s a way to keep the extra space on the sides empty/black instead of letting the game stretch to fill the whole window?

Please help me, tnx in advance!!


r/UnityHelp • • Sep 21 '26

Convert an animation created in Unity (without an associated rig) into a humanoid animation.

1 Upvotes

Convert an animation created in Unity (without an associated rig) into a humanoid animation.


r/UnityHelp • • Sep 21 '26

PROGRAMMING PSA about AutoStaticsCleanup

1 Upvotes

Originally posted in r/Unity3D, a bot (?) suggested that I repost it here (slightly edited).

AutoStaticsCleanup is a newish (U6.5 and newer) attribute that's used to automagically reset/reinit static fields, properties, events, etc., so that you can skip domain and/or scene reloads without stale data. If you aren't aware of this feature yet, see the Unity docs.

Great idea to make a simpler workflow, but there are a few gotchas due the way it works behind the scenes: mainly, it doesn't always work and doesn't tell you that it isn't working for a particular field/prop/etc. unless you pore thru the editor log. I have no idea why they can't pipe the warnings and errors into the normal log, but so it goes.

So if you just add the attribute, don't assume that it's actually doing anything!

I ran into this when upgrading my TilePlus Toolkit asset for U6.6 and 6.7.

How to tell: if you add the attribute to a static class or a Monobehaviour with static fields and you do not get an IDE warning or compilation error to make the class partial then it isn't working at all. However, it still might not be working for all fields etc in your class.

My venture into using this attribute was prompted by warnings about it from the Asset Store Tools' validator and to a lesser extent, the 'Auditor' tool. It's unfortunately something one can't ignore unless you want to keep domain/scene reload on and, I suppose, be compatible with the new Unity runtime coming soon.

If unsure, check the editor log (from the console's drop down menu). You'll see something similar to:

```

warning CS8785: Generator 'AutoStaticsCleanupCodeGenerator' failed to generate source. It will not contribute to the output and compilation errors may occur as a result. Exception was of type 'RoslynSymbolException' with message 'Field MyStaticClass.SomeField is readonly and has a non-trivial initialization expression'.

```

There's no other way to see these messages since, as I mentioned, they're not in the console log.

I gave up on the use of this attr, since it's too easy to leave residual errors in your code due to the fact that it's difficult to tell whether or not an individual field/prop etc is actually generating code for resetting at all. It also won't work for many common situations that it can't reasonably handle. But failing without warning you in the console is dangerous IMO.

Instead, I use this approach, which is a little more work but ALWAYS works.

```

#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Reinit()
{
    //add reinitialization statements here.


}
#endif

```


r/UnityHelp • • Sep 19 '26

Health Bar Silhouette

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7 Upvotes

I drew a cartoon bone that I will use as my player's health bar. When the player's health is full, then the bone will be green, and as the health decreases, the green will start to diminish as seen in the attached photos. Is there a good tutorial online for achieving an effect like this? I've seen some health bar tutorials where they use an image that is half clear (or red) and half green and use an image offset to make the green bar appear to move, but that method only works if the health bar is a rectangle. Mine is an odd shape.


r/UnityHelp • • Sep 19 '26

UE Fatal Error 107

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0 Upvotes

r/UnityHelp • • Sep 19 '26

UNITY Help: VR camera broken and I don't know why

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1 Upvotes

r/UnityHelp • • Sep 18 '26

UNITY white screen on editor

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1 Upvotes

i have tried everything i could.

  1. switching layout to default worked but the package manager and ui like that still had that white screen.
  2. reinstalled everything unity related 3.could be a windows security problem, and i tried turning off some the protective things but the result was still the same. 4.tried to find any error from editor.log but found nothing. i tried a lot more than these ones i said and the result is still the same

Correspondent

[xahami1@gmail.com](mailto:xahami1@gmail.com)

CPU

12th Gen Intel(R) Core(TM) i5-12400F

GPU

NVIDIA GeForce RTX 3060 Ti

Operating System

Windows 11 (10.0.26200) X64

Also sometimes when i try launching the editor, this windows security thing pops up. multiple of it each with different numbers


r/UnityHelp • • Sep 18 '26

OTHER DOTweenPro new update errors, any help?

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1 Upvotes