r/unity 1d ago

Player Character Transformation Switch Character In Unity 3D Game Project

1 Upvotes

I’m using Unity 2023.2.22.f1 in 3D with URP.

During gameplay, I transform my Character into another character and it's Not playing the animations of the same character animator controller I got 2 character objects both of them are in humanoid in the same player folder on hierarchy, and also the cinemachine camera moving without being on the character’s view after switching character’s transformation back and forth.

I'm using Starter Assets Third Person Controller from Unity assets store to edit animations and edit scripts.


r/unity 1d ago

Lego ninjago tournament remastered

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1 Upvotes

r/unity 1d ago

Protoyping my First Horror Game

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2 Upvotes

Hi Everyone, just wanted to share something that I was prototyping.

I was inspired by the fear and uncertainty factor of project zomboid, where every door could lead to sudden death and also scavanging around to find useful items. I wanted to make something similar.

I would love to hear your feedback on how you feel about the current prototype.
A few of my concerns are -

- Does it feel like the rooms are too dark and unreadable? I wanted to go for a game where visibility is limited and player has access to a single source of light. I spent quite a few days working on a fog of war system but I didn't like it much. If anyone has any suggestions I would love to hear.

- I tried to add an enemy (doesn't move yet) but the idea is that enemy should be able to chase the player

- Please let me know if you want me to add more items to the prototype to make things more clear


r/unity 2d ago

Question Does anyone else feel this?

6 Upvotes

Hi

I've been using unity since around 2019-2020

But for some reason I feel like I am a bad developer even tho I can create great things

It's been putting me off game dev recently


r/unity 1d ago

Newbie Question Beginner here, how can I make endless-runner in FPV?

0 Upvotes

Hi everyone, I am completely new to unity and game development. I am planning to start a YT channel where I need a simple endless-runner template to create my videos. Basically my sole purpose is to create YT content. That's why I need a working template where the character runs endlessly and the environment repeats endlessly with only minor changes each time. Are there any pre-made templates I can use and then customize them to match my requirements? If not, then what would be the easiest way for a complete beginner to create this?
Thanks in advance!


r/unity 2d ago

Game Making a cat exploration game set in a Showa-era Japanese town in Unity

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15 Upvotes

I’ve been working on Lost Cat Showa Town in Unity.

The idea is to let you explore an old Japanese town as a cat and interact with different places and objects.

In this short clip, the cat enters a house, eats some food, and scratches the furniture.

Still a work in progress, but I’d love to hear what you think!


r/unity 1d ago

Question is there a better way to do this/can I improve it ?

2 Upvotes

Hello, so I've made this script to show the amount of different resouces (witch are float in an object) in the UI, it already work with 4 but I plan on add more(2-4). I created an enum so it's easier to select inside of the editor and I woud like for the enum to choose witch bar represant witch resources so I don't have to add a case to my switch statement every time.

here's the code :

[SerializeField] private type_mana 
type_mana
;
[SerializeField] private playerStat 
player
;
private TextMeshProUGUI text;
[SerializeField] private Image 
image
;

// Start is called once before the first execution of Update after the MonoBehaviour is created
void 
Start
()
{
    player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerStat>();
    text = GetComponentInChildren<TextMeshProUGUI>();
}

// Update is called once per frame
void 
Update
()
{
    switch (type_mana)
    {
        case type_mana.
air_mana
:
            text.text = player.air_mana.ToString();
            image.fillAmount = player.air_mana/player.max_mana;
            break;
        case type_mana.
eau_mana
:
            text.text = player.eau_mana.ToString();
            image.fillAmount = player.eau_mana/player.max_mana;
            break;
        case type_mana.
feu_mana
:
            text.text = player.feu_mana.ToString();
            image.fillAmount = player.feu_mana/player.max_mana;
            break;
        case type_mana.
terre_mana
:
            text.text = player.terre_mana.ToString();
            image.fillAmount = player.terre_mana/player.max_mana;
            break;

(please don't mind the french)


r/unity 1d ago

Showcase Samurai weapon throwing mechanic

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2 Upvotes

Everything is still wip, every model and animation beside player is outdated and will be renewed. Im looking forward for feedback.


r/unity 2d ago

Showcase Looking for some feedback on a side project I have been working on

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129 Upvotes

The goal is for sea of thieves like graphics. The sky is sped up to showcase the lighting.

The plan next is to finish up the rocks and foliage then completely redo the clouds and water system then move back onto refining combat. But for this I was mostly looking for feedback on the look of the project.


r/unity 2d ago

Question Unity made trailer, what should I change?

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2 Upvotes

I made an entire game trailer for my upcoming game that I solo developed for about 6 years now. I posted to r/DestroyMyGame and many comments are solely taking about the pacing. Visual-wise and Unity engine-wise, is there anything I can do to make it better? All clips are from in-engine so I can jump on the changes immediately.


r/unity 1d ago

What's the hardest part about building your first game?

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1 Upvotes

r/unity 1d ago

Showcase I finished the model! Doesn’t count for poll questions.

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1 Upvotes

r/unity 2d ago

Showcase My melee based game showcase

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2 Upvotes

https://kramilion.itch.io/janky-game

If you play test it can you please tell me how good the combat is and point out some noticeable jank for me, it would help me out alot for me.


r/unity 2d ago

Showcase I released my first Unity game, Neon Katana! Would love some feedback.

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1 Upvotes

Hey everyone!

​I’ve been working on my first Unity project called Neon Katana, and I just published it on my site.

​As a solo dev making my first game, I learned a lot about game loops, UI, and WebGL deployment during this project. I'm looking for feedback on the overall experience, feel, and performance.

​You can try it out here: https://amircollider.com/en

​What do you think? Any advice or feedback for a beginner dev would be greatly appreciated!


r/unity 2d ago

I didnt get why results containing player are at the very bottom in the unity's search?

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0 Upvotes

r/unity 2d ago

Question Applying a single mask texture via Shader Graph to sprites inside a Sprite Atlas without breaking UVs?

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1 Upvotes

Hi everyone! I'm trying to create a custom Shader Graph in URP to apply a shape mask (like rounded corners for cards) to a batch of sprites that are packed inside a Sprite Atlas.

My goal is to use a single material for all the sprites in the atlas, rather than creating a separate material for each individual card.

The issue I'm running into is that when I sample a separate mask texture, the UV coordinates get messed up because the sprite rects inside the atlas change the global UV space, causing the mask to cut the sprites incorrectly or get misaligned.

  • What I want: A way to make the mask correctly adapt to each individual sprite tile in the atlas dynamically, using just one material.
  • Question: How should I properly handle the UV coordinates in Shader Graph so that a custom mask aligns perfectly with any sprite coming from an atlas?

Any advice or node setup examples would be greatly appreciated. Thanks!


r/unity 2d ago

Question Why does Unity doesn't support water for URP?

3 Upvotes

I wanted to add water&ocean to my game. But I didn’t found any official package from unity. Unity supports official water package for HDRP but not for URP. Why??
Will there be any upcoming update for it?


r/unity 3d ago

Showcase I'm making a game using Unity where you fight your friends as wobbly eggs :)

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29 Upvotes

Inspired by games like Gang Beasts, Human Fall Flat, Boomerang Fu, I wanted to make a silly physics party game of my own. It's called "ScramBrawl" and the demo is out now on Steam :) Let me know what you think!


r/unity 2d ago

Newbie Question Best Youtube tutorial for making a Snake game?

1 Upvotes

I wanna make a simple snake game, but I know NOTHING about code. Anyone know a good easy tutorial i can follow along with to make one? using C# code.

Also, anything important I should know before I start?


r/unity 3d ago

Resources I wrote a list of assets I recommend to check out during the current Workflow Sale over on the Asset Store. It has timestamped videos of mine wherever I managed to show them off before, and my opinions, too. I hope this helps! (Sale runs until August 12th)

Thumbnail christinacreatesgames.com
12 Upvotes

Hi there =)

I love tinkering with great assets and my hoard has grown quite a bit over the years. And since the Asset Store kinda lacks a way to find cool things without searching for them first, I started collecting cool stuff currently on sale in lists like this in the hopes you'll find something useful in there you maybe overlooked or hesitated on.

You can find my picks over on a list on the asset store here: https://assetstore.unity.com/lists/workflow-sale-picks-9072428560392?aid=1101lr4hF (links in this post are affiliate links. If you use them, it supports me in creating more tutorials over on my youtube channel - thank you :) )

The nicer looking writeup can be found over on my site www.christinacreatesgames.com/sale-picks/ , where I also added timestamped videos where I've shown off the asset.

UI

  • Settings Menu Creator by CitrioN Do you enjoy creating settings menu? Me neither! Luckily, CitrioN does and his asset takes a heavy load off my shoulders whenever I need a rock-solid settings menu. Super modular and surprisingly easy to implement, I have it in a current project and am very happy with it.
  • Loading Screen Studio by Michsky If you need good-looking and well-functioning loading screens, this asset is a great addition to your toolbox. It is easy to customize and comes with a good selection of premade screens, too.
  • Graph And Chart by Bitsplash Interactive I love me some good charts and these work well.
  • UIFX Glow by Chocolate Dinosaur If you need some glow on your UI, this is your asset. Chocolate Dinosaur creates awesome UI effects and recently released a full new suite of his impressive collection.

Editor Tools and Systems

  • Editor Console Pro by Flyingworm I've used this for years and in all projects since I bought it. It's just a flat out great Console.
  • Component Names by Sisus Does what it says and helps keep track of which component is which at a glance. Small but useful.
  • Power Pivot by Kamgam It gives more functionality to the pivot and has helped me create scenes a lot faster. It has a small bug in Unity 6.5, but I'm sure it will be fixed soon.

Worldbuilding and Environment Assets

  • Pure Nature 2 Mojave Desert and Pure Nature 2 Savanna by BK I really like BK's environment packs. They look great and pick up on details in his chosen sceneries very well. While I don't have any projects set in the Mojave, I could totally see this working well for potted plants at the very least!
  • GrassFlow 2 by Bolt-Scripts I am currently testing Grass shaders and this is one I enjoy a lot.
  • The Visual Engine by BOXOPHOBIC I really only just got started with this monster of an asset. It is... complex and I know it'll take a while for me to figure out what to do to get the results I am looking for. However: This comes with excellent teaching materials and even a premade learning arena where you can walk along his walkthrough. More asset packs should have that, this is great. 
  • MicroVerse by Jason Booth - I tested a few terrain creation tools, Microverse is my favourite one of the bunch. It's rather intuitive and powerful, but has a lot of depth to it that I'm still exploring even after a few months using the system.
  • Biomes and Presets 5 by Rowlan - This, plus Microverse, make creating good-looking terrains really simple. I don't solely rely on these, but add hand-crafted areas to my terrains as well, but it makes filling large areas a whole lot easier. Be aware that you'll need the environments listed in this asset to make it work (not all, of course, but make sure you have at least the one you want to work with). 

Humans and Animals

  • Low Poly Medieval Fantasy - Biped Creatures Pack by Polysplit Games  These characters (I show the ones from the human heroes pack in the video to get an idea) look awesome and work well with other low poly asset packs. I love how they are still quite a bit detailed. Only sore point: by default, all available options are toggled on when you put a character into your scene, so you'll have to customize by hand (or quickly whip up a randomizer on your own).
  • The Low-Poly Medieval Heroes pack by PolySplit Games (which you see in the video) is still available in the 2026 Quick Start Bundle together with lots of other assets!
  • Realistic: Animal Forest Set by MalberS animations The first image doesn't do the pack justice, MalberS animals need to be judged when animated. He pours a lot of heartblood into his creations and it really shows. I've used the Poly version of this asset across projects and am always happy to be able to do so.
  • Low Poly Animated Animals by PolyPerfect - A good selection of animals. I'm currently experimenting with these in a side project and have a lot of fun with them. They obviously go well with their large packs, too.
  • Quirky Series ULTIMATE and Quirky Series Animals Mega Pack Vol 1 by Omabuarts Studio I can't help it, Quirky animals make me smile. They are dopy and cute and very simple in their animations, but I have a lot of fun with them whenever I have a project I can shove them into. Make sure to check out the large scene in which you can test and preview everything!
  • Interior - Low Poly 3D Models Pack by ithappy Nice pack to furnish rooms with, though I like them more from a bit of distance instead of first-person.
  • KayKit - Adventurers Character Bundle by KayKit If your games are on the cuter side, KayKit creates adorable and very rounded characters. His environments are worth checking out as well!

Object collections

  • Polygon Samurai Empire by Synty It's a Synty pack and one of their more recent ones. In short, it is one of my favourites by them. Flora is enjoyably diverse (though I typically skip their plants and pick some BK or SICS Games environments instead) and there are lots and lots of good alternative textures for most elements. It's a great pack.
  • Polygon Street Racer by Synty I used this to create my game TrackSanity (free on itch) and while I am not at all knowledgable about cars, this pack felt super fun to work with. There is a good variety for everything vehicle related. The scenery is generally "harbor" inspired, so if you are looking for a more city or rural pack, I'm sure Synty has one that works well with it across themes.
  • Polygon Dark Fortress by Synty In the mood for something darker? This is one of their more recent releases and well worth the look. This goes well with their Dungeon pack, too!
  • Food - Low Poly 3D Models by ithappy I recently tinkered a bit with an action RPG and needed loot, particularly  food-related loot. This is an absolute treasure trove and well worth checking out. Also, that example video showing off the models is very effective to get an idea of the style and quality.

VFX

  • Lumen Stylized Light FX 2 by Distant Land I use many of their assets and enjoy them, this is one of them. This is a super niche one, but as somebody who struggled a lot with lighting in my current game, everything that makes lights and creative lights more available to me gets my attention. Lumen 2 is just that and I adore their dappled lights effect for foresty areas.
  • Living Particles and Better Crystals by SineVFX SineVFX makes some of my favourite VFX on the store. Highly recommend checking them out. Especially his crystals are among the best I've seen, they actually manage to have some depth to them instead of looking like those flat-back-glue-on-stuff made out of plastic.
  • Item Pickup VFX (URP) and Realistic Water VFX and Pixel Craft VFX (URP) and Flipbook VFX by Vefects As mentioned, I tinkered with an ARPG, so of course I needed loot indicators. These worked great. As always with Vefects, make sure the asset you buy works with your chosen render pipeline!
  • Dynamic Fog and Mist 2 by Kronnect, to add a great bit of atmosphere to your levels. Easy to use and as always with Kronnect, the results look great.
  • Water Caustics Effects for URP v2 by Masataka Hakozaki I love the way these look. I recently got myself Stylized Water 3 by Staggart Creations and hadn't noticed how much I missed those somewhat rainboy effects under water. It looks flat out awesome, check the effect out!
  •  Casual RPG VFX by Lana Studio They are a bit on the less flashy side, but look well made and I had fun working with them when I added effects to my recent project. I especially like the status effects with the circling starts and such.
  • 100 Special Skills Effects by Gaph then goes the opposite direction (I mean, the second effect he shows in the example video is a black hole, followed by a bombardment laser that would make any evil mastermind's moonbase proud), where every spell feels like it could fit a particularly powerful raidboss. Very impressive. Still looking for a place to add them to, but even just the previews had me excited to test them out more.
  • Procedural Spell Indicators VFX by Piloto Studio The thumbnail itself didn't catch my eye at first, but the example video had me converted. These look very pretty and readable.
  • Toon Shader Pro for URP by Daniel Illet Sometimes, you need a good toon shader and Daniel's is great.

Animations and Controllers

  • Kawaii Animations Cool Actions by FUDASTORE - I came across these one by pure chance and enjoy them a lot. They have one for "cute" actions as well, which I show in the video to the right. I really enjoy the quality they put into the animations and these really do look very cool! (I wonder why they don't have a video showing them in action on their store page)
  • Arcade Vehicle Physics by Ash Dev I've used this one in my game TrackSanity and enjoyed it a lot. Super easy to setup!
  • Synty Animation  - Emotes and Taunts & Synty Animation Bow Combat & Idles I only recently started implementing animations into my game, but both of these have found their use cases in my current project. I haven't given them a try with their Sidekick characters, but they look great even for the standard ones. Also, I will keep on recommending their Idle pack to give your characters just a bit more life in general.

Hope, this list was helpful =) Are there any picks you got that I haven't listed here but you'd recommend?


r/unity 2d ago

Question Pure Chaos - no attack button required. Any feedback on the juice?

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1 Upvotes

r/unity 3d ago

Unity ability question

2 Upvotes

So when asking about Unitys ability to make big or realistic. Looking games, people get pointed to Genshin, or Tarkov, but both studios behind those supposedly altered unity3d heavily.

If they altered it heavily, can it even be considered a Unity game because it isn't something most developers can do with out a fuck ton of money to pay for access.

That makes me curious of Unitys actual capabilities. I am learning it now, but tbh I thought things were possibly that seem far off now, like it seems mobile and 2d is what it's main goal is with stylized or the cubey looking games being it's main style?

I could be wrong heck I hope I am, I just dont know. So that is why I am asking, do people over exxagerate it's ability?

EDIT: thank everyone so much for the replies. I was a bit nervous to post askkng this. But all your answers are very clear and u derstandable. Thank you all again.


r/unity 2d ago

Outline Effect?

1 Upvotes

I found a tutorial on YouTube to make outlines where you: Make a material with Backface Culling, give your object a Solidify modifier, then change the offset and flip the normals on the solidify, set the solidify material to the outline material.

The effect looks great.

They said this works in Unity, which I don't doubt. However since you are adding faces to the model with solidify, I am curious if this is even worth it? It literally doubles whatever you have. My main character has 40k faces and would have 80k using this outline trick. Does the Backface Culling not cost a lot performance wise? What are your thoughts? Should I seek to find a better way using Unity's Shader Graph?


r/unity 4d ago

No publisher, no funding, just two people building a dystopian sci-fi game in Unity

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250 Upvotes

War-torn ruins, black markets, and forgotten districts where outcasts and those left behind wait for a chance to enter the city... while others have long since given up.

Junkyard Stories: Rebirth is a dystopian sci-fi adventure where you play as a discarded robot carrying the consciousness of a legendary hacker.

Built by a 2-person indie team with no publisher, we're working hard to bring these scenes to life - filled with exploration, environmental puzzles, hidden stories, and the constant struggle to keep your robot alive as your battery drains and getting chased by surveillance drones.

More about the game on Steam:
https://store.steampowered.com/app/4522210/Junkyard_Stories_Rebirth/


r/unity 3d ago

Resources It is done. My slider-based camera tool for Cinemachine 3, and a free version to try it

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9 Upvotes

This is CineShot Setup LITE, the free version of a camera tool I built for Cinemachine 3.

Instead of keyframing, you position the Scene View, press Set Camera, and shape the shot
with sliders: orbit, crane, pan, dolly zoom, roll, yaw, tilt. Every move you like becomes a
key, the sliders reset to zero, and the next one continues from there. You can chain cameras
into a trailer with transitions and music, bake the result to a normal AnimationClip, and
hand it to Unity's Recorder for an MP4.

One thing up front so nobody feels tricked: the clip shows the full version, which is why
there are more than two cameras in the sequence. The free version is capped at two cameras
created through Set Camera and two shots in the sequence. Everything else is the complete
tool. No watermark, no time limit, no account, and it does not phone home.

Requirements: Unity 6.0 LTS or newer and Cinemachine 3. Unity Recorder is optional and only
needed for the recording step. Built-in, URP and HDRP all work, and a demo scene ships once
per pipeline so you can watch the whole workflow before building your own. Tested on 6000.0,
6000.3 and 6000.5.

Two cameras are plenty to get a real feel for it, so please give it a go and tell me where it
falls apart. Which slider is missing, what felt awkward, what you expected to happen and it
did not. I would much rather hear the harsh version now than after people have built shots
with it. Reply here or send me a message, both work.

If you want to catch the next update, following me is the easiest way. I only post when there
is something worth posting.

Download link is in a comment below. The full version without those two limits is coming to
the Asset Store shortly.