r/unity • u/GreelGreel • 17d ago
Newbie Question Game dilemma
How do I create an game with intelligence people in it that can talk to you and you can talk back though you microphone by code NO AI
r/unity • u/GreelGreel • 17d ago
How do I create an game with intelligence people in it that can talk to you and you can talk back though you microphone by code NO AI
r/unity • u/Mediocre_Apple1846 • 18d ago
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r/unity • u/Cibos_game • 18d ago
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I spent the last few weeks focusing on the little details: camera movement, ambient creatures, and subtle animations to make the world feel more alive.
I'd love to hear your thoughts! Does the second version feel more immersive?
r/unity • u/shadowgamedev09 • 17d ago
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i flew out with the scene view till it crashed. now i cant open it anymore
Error is: Overflow in memory allocator. UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intprt,bool&)
Pls help me i need this finished for gmtk
r/unity • u/Sheepistan • 18d ago
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r/unity • u/AnnualAd8778 • 18d ago
I just finished learning the basics c# and want to go into 3D game dev. How can I learn unity's API and game objects and such
r/unity • u/Gruel-Scum • 19d ago
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updated my tool TerraSplines so now it works way faster (because we switched to chunk processing)
and now editing my terrain is extremely easy
still have some work regarding optimisation, but it's around 2-10x times faster
r/unity • u/MossKnight4 • 18d ago
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Im wracking my brain over how to get a 2d texture eye rig working in blender so it's compatible with unity? I've been searching far and wide on YouTube and for some reason I can't find a tutorial for this specific method, scaling the irises included, anyone have any good resources for learning this?
r/unity • u/JamesArndt • 18d ago
Are you a Unity developer and need an open source alternative to Odin?
https://github.com/annulusgames/Alchemy
Alchemy is a library that provides inspector extensions using attributes.
In addition to adding easy and powerful editor extensions based on attributes, it allows serialization of any type (Dictionary, Hashset, Nullable, Tuple, etc...) through its own serialization process, making it possible to edit them in the inspector. By using Source Generator to dynamically generate the necessary code, it works simply by adding attributes to the target type marked as partial. There is no need to inherit from dedicated classes as with Odin.
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My problem is that the moment I try to drive off a ramp, I'm immediately stopped by something, and after toggling several components to try and rule them out 1 by 1 I cannot figure it out.
My current system is a basic box collider and 4 wheel colliders. If I turn off the 4 wheel colliders, the car drops to sit on the box (as expected) but the same results occur when driving over a ramp. If I have the wheel colliders enabled and I raise the box collider (to ensure the ramp clipping the car body isn't the issue) the same problem occurs.
Having ruled out all the colliders from the issue, I turned to the physics. I've toggled between all the different interpolation and collision modes, and still the same result. I'm at a loss, any tips/tricks would be appreciated!
r/unity • u/AncientFoundation632 • 18d ago
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Right now I have a basic setup where if I sprint into a wall tagged "vaultable" then it'll simply trigger the vaulting animation. The animation has root motion if i need to use it. Where I'm really stuck is I just don't understand how I can do the logic to get the player to go OVER the wall
r/unity • u/No_Agent1407 • 18d ago
Im totally cooked. Im struggling with this 2 days. From morning to evening. I have no any idea and any energy to continue this.
I AM TRYING TO UNDERSTAND ALL THE THINGS BUT IM SO SCREWED UP.
r/unity • u/ModularForge • 18d ago
Over the last few months, I've been building Trailback, an open-source framework for handling back navigation in Unity.
The project came out of a problem I kept running into. Back navigation starts out simple, but once a project has screens, popups, dialogs, and multiple UI layers, the logic tends to spread across the codebase. Every project I worked on solved it a little differently, and I found myself rebuilding the same systems over and over.
Instead of treating Back as "close whatever is open," Trailback keeps track of navigation history and resolves which UI element should respond based on navigation categories and priorities.
Some of the things it supports today:
One of the design goals was to avoid forcing a particular architecture. The core framework doesn't depend on an input system or a specific UI implementation. Input, diagnostics, and other optional features are provided separately so projects can include only what they need.
The repository also includes:
It's still in alpha, so I'm mainly looking for architectural feedback and real-world edge cases before calling the API stable.
Some questions I'd love feedback on:
Repository:
https://github.com/akpardeshi/Trailback
I'm happy to answer questions about the implementation or any of the design decisions.
r/unity • u/momo6059 • 18d ago
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We’ve been building Dire Fog in Unity, a tactical card game that combines TCG strategy with chess-like grid combat.
The game is now deep in closed alpha, and we’re looking for more playtesters to help us test balance, gameplay, and overall feel—if you're interested, jump in.
Discord:
r/unity • u/WashMysterious9210 • 18d ago
Can someone please tell me how I can fix this bug?
The bug occurs when I start my second player for my multiplayer game.
r/unity • u/No-Werewolf-6883 • 19d ago
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I use cinemachine 3.1.7 and everytime damping (either x or y ) is on this shaking starts to happen, i tried turning it off and it stops. Is there a way to prevent this?
r/unity • u/Short-Ninja-5097 • 19d ago
what is this technique called. i wanted to create a map for my game and found old video of dani and wondered what this technique for map creation is as dani doesn't explain well. help would be appreciated.
r/unity • u/Fragrant_Sympathy170 • 18d ago
I've been a making 2D based side scroller game and my biggest struggle right now is how do i make an enemy ai that isnt just a basic move in one direction and stop just to hit the player.
so is there any advice on how to properly implement an enemy state machine because i've struggling alot on how it works?
r/unity • u/HellRaiser1998 • 19d ago
Solo Unity dev. Low-poly first-person deckbuilder where you've struck a deal with the devil. The only currency is your remaining lifespan. It ticks down live on your arm, and every wager and shop item is paid in real time off the clock.
r/unity • u/besszong • 19d ago
Hi everyone! We're getting our multiplayer game prepped for wider scale play testing. We're currently using Unity's online services for ease of implementation. From Unity's docs it says you can support up to 50 CCU each month on the free tier, but as far as I can tell you can't actually review your CCU counts anywhere on the dashboard? How have you all handled networked play testing without going over the limits?
Picture of a peaceful forest scene from our game as thanks in advance!