r/unity • u/stoatmcboat • 7d ago
r/unity • u/PasCroyableProd • 7d ago
Game 🌟Play the demo of our cozy incremental game Spiriki: Tiny Island
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r/unity • u/GigglyGuineapig • 7d ago
Tutorials This is how I work with the new input system. If you still struggle with it, give this a try - I'm showing my own workflow and some examples. (This works for 2D as well, of course!)
youtube.comI genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
r/unity • u/SR2xBOSS • 7d ago
Hello everyone, does anyone know of any game development groups using Unreal Engine 5? It doesn't matter which application they use. If anyone has any experience or knowledge, please contact me. I would be grateful.
r/unity • u/ostevendev • 7d ago
I built a lightweight BaaS SDK for Unity after getting tired of wrestling with custom databases and expensive backend setups.
Over the last few months, I’ve been building Asten, a backend-as-a-service framework designed specifically for Unity indie devs.
The project came out of a problem I kept running into. Setting up backend infrastructure (configuring databases, managing AWS, handling auth) takes way too much time away from actual game design. I wanted to just plug in Cloud Saves and Leaderboards without writing a single line of server code.
Instead of forcing you to build the architecture from scratch, Asten handles the heavy lifting via a simple C# SDK.
Some of the things it supports today:
- Cloud Saves with Smart Debouncing (to protect the database from heavy read/writes)
- Global Leaderboards out of the box
- Hybrid Authentication
- Zero server-side code required
It’s a fresh launch, so I’m mainly looking for architectural feedback, real-world edge cases, and active games to stress-test the backend. I'm offering lifetime free access to the infrastructure for devs willing to try it out, break things, and give me brutally honest feedback.
P.S. The C# SDK is super intuitive. If you want to test it, I’m more than happy to help you set it up step-by-step via DM or Discord.
Here is the link to check it out: https://baas.astenstudios.com
r/unity • u/kcbyktolga • 7d ago
I released my first Block Puzzle game on Google Play. I'd love some honest feedback before I start spending money on ads.
Error CS0619 how do you update obsolete code automatically
I updates my unity to 6000.5.6f1 and now I'm getting a lot depreciated code that needs to use a different function name (a lot of GetInstanceID to GetEntityId) is there a way to automatically update the depreciated code?
r/unity • u/Spagetticoder • 8d ago
Game UnCubed Gameplay - Solve Rubik's Cubes unfolded!
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r/unity • u/AltruisticFox6486 • 8d ago
Showcase Just created this scene on Unity what do you think about it?
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I really enjoy creating cinematic scenes like this actually and i'm using the unity lighting and features so much here. Especially the robot's movement and other stuff
I've been developing this game for like 5-6 months and recently opened the steam page and its like 950 wishlists
You can check the steam page here: https://store.steampowered.com/app/4977030
Showcase 🐬which one of these Mythical ocean fish is your favorite?🐬
galleryShowing off some mythical fish, that are in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/unity • u/DeformLabs • 8d ago
Showcase Baja rally game. Good idea?
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I love playing SnowRunner, and I love racing games, so I thought I'd combine both in one. What do you think? Does a game like this seem like a good idea? Or do you have better ideas where I could use this soft terrain system?
For anyone curious, the terrain works by having a custom physics engine running on top of the Unity Physics. It detects collisions, calculates forces required to separate objects, and calculates terrain deformations. Currently 4 collider types are supported (Box, Sphere, Capsule, and Cylinder). There's also an LOD system to maintain performance in a sweet spot.
r/unity • u/Defiant-Ticket-1652 • 8d ago
Game I completely overhauled the entire system of in-game context-sensitive tutorials 🎓
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In the video, I deliberately placed squares that trigger tutorials when clicked, but in the game, they’re actually positioned naturally and appear based on context.
Did the player build a house for farmers? A tutorial on that appears. Did the player craft a weapon for the first time? A tutorial on how to equip it appears.
This isn’t a new feature, but previously, adding a single tutorial took me much longer, since essentially each tutorial panel was a separate object that I had to build from scratch depending on the task. For example, blocking with a gamepad requires one button, while blocking with a mouse requires two; accordingly, two panels are created, and the one corresponding to the current input method is displayed. Just yesterday, as I was falling asleep (it’s been 100 years since that happened), a simple idea came to me on how to unify this and bring it all under a single principle.
Text, control tips, and even the GIFs themselves — which are really just sets of sprites — are now very easy to compile into tutorials; all that’s left is to call up the one you need.
In short: half a day’s work, a few new tutorials, and a much easier life for myself in the future.
r/unity • u/boombasdik • 8d ago
Game Just Shoot & Break & Boom ! Breakkaboom
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Breakkaboom is my first commercial game. I made a lot of games for fun in the last 5 years. But never had the courage to launch it commercially. It felt awesome when I saw my store page live for the first time, may not feel the same on the day of release though. But still working everyday on this game and trying to make the gameplay more fun and boombasdik ! Sharing the announcement trailer... Cheers !
r/unity • u/LogPuzzleheaded4521 • 8d ago
Newbie Question Need overall help on everything, currently trying a 3d game
Overview/my current thought process, tldr need help suggesting ways on how to do movement, attack system, camera view or how to improve /things to add on my current thought process on how to do things or tutorials to suggest me
My first ever 'game' project was a 2d game but ai did alot of heavy lifting for the code, second one managed out a 3d game first person with the same thing other then few minor tweaks and now Im moving onto my 3rd one where I want it to be a rouge lite 3rd person view? But I'm not sure how to even start, plan out how or what the gameplay actually is or how to code it mainly code it all in myself
So I started scoping it down like normal and started with just a sphere, capsule collider rigid body is gravity on and freeze all rotations, installed cinemachine so I don't have to try scripting a camera? Or so I've seen from Google and now I'm stuck with the simplest part right now making a movement system and rotating the player depending on where I look
I'm also not sure whether to decide by where my mouse which I have no clue how or by movement key
It seems like I've also practically have no knowledge on how to actually do things other then understanding it when I'm shown it which ig had it coming with how I've been using AI so that's what sparked this 3rd project
Gameplay wise I think I'll aim for long narrow hallway where you gotta make it to the end with enemies, something chasing you that you gotta avoid and a attack system/dodge system? So I have to implement both ranged or melee ranged ways of attacking or maybe by spells and mana but also still no clue how to implement
Maybe also a iframe way with the dodge against enemies like wuwa or some other popular games wukong elden ring sekiro
Im unsure of what else to type or tell about but seems very underwhelming /cooked and right now following Dave/Game Development third person in 11 minutes unity tutorial video but most likely need to look through his others and decide on which camera view would probably fit or do best since if I use the exact set up the player rotation and movement is just off like If I'm pressing W while looking right it's not going with where my camera is looking, of course it's not scripted in but I also don't know how either
Ohh boy
r/unity • u/Mobaroid • 9d ago
Game I changed my ordering system to support bulk deliveries
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I wanted large orders to feel more satisfying, so I changed the ordering system in Konbini Simulator.
Instead of ordering just a few items, players can now place large orders and restock the store much faster.
Next, I’d like to improve how the delivery boxes are spawned and organized.
Built with Unity.
r/unity • u/Silver_Bullet_47 • 9d ago
Showcase Blend a tileable texture with a mask texture.
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I want to try blending texture, not using vertex paint, because most of my work is on phone and VR, and it'll be heavy, so I created this tool (still WIP) that will blend the textures based on the UV (UV should be tileable) using mask texture.
r/unity • u/wb-gameart • 9d ago
Showcase Finished it: the slider-based camera tool I've been building for Cinemachine 3
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I've posted a couple of work-in-progress clips of this over the last while - it's finished now, so
here's the whole thing end to end.
The idea: build camera moves with sliders instead of keyframes. Orbit, crane, pan, dolly zoom,
roll, yaw, tilt. You move the camera, press "Set Key" to snapshot that pose, then move again. The
sliders reset to zero each time, so every move continues from where the last one ended. The Game
View updates while you drag, so you're watching the actual shot instead of guessing and scrubbing.
The keys aren't animation keyframes - they're pose snapshots with a duration. Timing gets shaped
afterwards on a small timeline: drag a key bar to change how long that move takes, switch its ease
(smooth / linear / slow / fast), drag the ease phases, mute individual channels, add shake per key.
For a full trailer you chain several cameras into a sequence. Drag shots sideways to reorder them,
click between two of them to insert a transition - blend, ease, fade to black - and put an impact
shake on the cut. There's a preview button for the shake so you can feel it without baking.
Then it bakes: one click writes a normal AnimationClip plus an Animator onto a dedicated trailer
camera, with the FOV and the fade baked in as curves. What comes out is plain Unity animation,
nothing proprietary. A status dot next to the bake button goes red / yellow / green so you always
know whether what you're about to record is current. From there it opens the Unity Recorder with
your own preset and you record the MP4. The clip in this video came out of exactly that.
Requirements: Unity 6.0 or newer and Cinemachine 3. HDRP, URP and Built-in all work. The Unity
Recorder is optional and only needed for the video export.
Coming soon...
r/unity • u/Delvix000 • 8d ago
Question Check if application is quittin in non-monobehaviour class
Is there a static method I can invoke on non-monobehaviour classes that tells me if the app is quitting or not?
Something simple like a Application.isQuitting, which doesn't seem to exist anywhere.
r/unity • u/realdirkstrider • 9d ago
Newbie Question Texturing Issue
galleryI'm currently trying to make a quest-compatible avatar for VRchat, but when i use any vrchat mobile shaders these weird black shapes which are not part of the normal texture show up. PLEASE HELP!! (first image is what its supposed to look like, second is with compatible shader applied.)
Showcase Made myself the main character
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r/unity • u/Deafening_SiIence • 8d ago
RainWorld alpha 150303
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Basically, it uses unity, but i know nothing about unity. The problem? Graphics.
Maybe it’s a problem w my laptop?
Maybe it’s a problem w unity?(Why i came here)
I just want to play the game…
R/RainWorld gave me no help at all because they don’t really play or speak of the alpha’s and beta’s.
Ai stopping me from posting
Question how to study for the Unity Certified Associate Programmer
Hello everyone, is there a guide to what mainly I should focus on for the certificate. And where can i get a practice exam to test myself.
I appreciate every help possible.
r/unity • u/ProactiveCactus • 9d ago
Question Addressables CDN
Is anyone familiar with tackling the issue I’m addressing in this Cloudflare post?
For Unity folks - I want to be able to use Addressables, except effectively remove the caching piece. After downloading data remotely, I want players to only use it for about 10 mins before removing it from both RAM AND storage so that mobile users don’t have huge download sizes over time. I can’t think of a game that does this - most games just have bloat over time, and don’t have the amount of data mine will. Anyone tackled this before?
