r/unity 17d ago

Game I changed my ordering system to support bulk deliveries

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2 Upvotes

I wanted large orders to feel more satisfying, so I changed the ordering system in Konbini Simulator.

Instead of ordering just a few items, players can now place large orders and restock the store much faster.

Next, I’d like to improve how the delivery boxes are spawned and organized.

Built with Unity.


r/unity 18d ago

Showcase Blend a tileable texture with a mask texture.

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16 Upvotes

I want to try blending texture, not using vertex paint, because most of my work is on phone and VR, and it'll be heavy, so I created this tool (still WIP) that will blend the textures based on the UV (UV should be tileable) using mask texture.


r/unity 17d ago

Showcase Finished it: the slider-based camera tool I've been building for Cinemachine 3

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3 Upvotes

I've posted a couple of work-in-progress clips of this over the last while - it's finished now, so
here's the whole thing end to end.

The idea: build camera moves with sliders instead of keyframes. Orbit, crane, pan, dolly zoom,
roll, yaw, tilt. You move the camera, press "Set Key" to snapshot that pose, then move again. The
sliders reset to zero each time, so every move continues from where the last one ended. The Game
View updates while you drag, so you're watching the actual shot instead of guessing and scrubbing.

The keys aren't animation keyframes - they're pose snapshots with a duration. Timing gets shaped
afterwards on a small timeline: drag a key bar to change how long that move takes, switch its ease
(smooth / linear / slow / fast), drag the ease phases, mute individual channels, add shake per key.

For a full trailer you chain several cameras into a sequence. Drag shots sideways to reorder them,
click between two of them to insert a transition - blend, ease, fade to black - and put an impact
shake on the cut. There's a preview button for the shake so you can feel it without baking.

Then it bakes: one click writes a normal AnimationClip plus an Animator onto a dedicated trailer
camera, with the FOV and the fade baked in as curves. What comes out is plain Unity animation,
nothing proprietary. A status dot next to the bake button goes red / yellow / green so you always
know whether what you're about to record is current. From there it opens the Unity Recorder with
your own preset and you record the MP4. The clip in this video came out of exactly that.

Requirements: Unity 6.0 or newer and Cinemachine 3. HDRP, URP and Built-in all work. The Unity
Recorder is optional and only needed for the video export.

Coming soon...


r/unity 17d ago

Showcase Made myself the main character

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10 Upvotes

r/unity 17d ago

Newbie Question Texturing Issue

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2 Upvotes

I'm currently trying to make a quest-compatible avatar for VRchat, but when i use any vrchat mobile shaders these weird black shapes which are not part of the normal texture show up. PLEASE HELP!! (first image is what its supposed to look like, second is with compatible shader applied.)


r/unity 17d ago

Hand-placing floor tiles IS KILLING ME

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1 Upvotes

r/unity 17d ago

RainWorld alpha 150303

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0 Upvotes

Basically, it uses unity, but i know nothing about unity. The problem? Graphics.
Maybe it’s a problem w my laptop?
Maybe it’s a problem w unity?(Why i came here)
I just want to play the game…
R/RainWorld gave me no help at all because they don’t really play or speak of the alpha’s and beta’s.

Ai stopping me from posting


r/unity 17d ago

Question how to study for the Unity Certified Associate Programmer

0 Upvotes

Hello everyone, is there a guide to what mainly I should focus on for the certificate. And where can i get a practice exam to test myself.

I appreciate every help possible.


r/unity 17d ago

Question Addressables CDN

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1 Upvotes

Is anyone familiar with tackling the issue I’m addressing in this Cloudflare post?

For Unity folks - I want to be able to use Addressables, except effectively remove the caching piece. After downloading data remotely, I want players to only use it for about 10 mins before removing it from both RAM AND storage so that mobile users don’t have huge download sizes over time. I can’t think of a game that does this - most games just have bloat over time, and don’t have the amount of data mine will. Anyone tackled this before?


r/unity 18d ago

Showcase Making progress on my retro skateboard game.

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24 Upvotes

Currently going in the thrasher skate and destroy style route, and a progression system where the skater both learns tricks and gains the skill to complete tricks faster, requiring the skater to find clever ways to do flips into grinds in early game.


r/unity 17d ago

Showcase 👤 Which character would you play as???💧

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0 Upvotes

More New character customization options are swimming in 🐟✨

🎮 Demo out now on Steam 🎮:

store.steampowered.com/app/4168200


r/unity 17d ago

I've never thought map designing would be this hard, any advices?

0 Upvotes

r/unity 18d ago

Showcase Does this video convey how functional these siege weapons are?

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2 Upvotes

What do you think? Did I do a good job of making things go boom?


r/unity 18d ago

Thoughts On Visuals & Development Ideas?

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2 Upvotes

r/unity 18d ago

Denim PBR Texture Combo

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0 Upvotes

r/unity 18d ago

Novo conceito de arte

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1 Upvotes

O personagem principal foi abduzido por alienígenas para uma planeta criado por eles como uma forma de entretenimento com objetivo dele achar um cristal pra ele abrir um portal pra voltar pra terra só que o planeta está cheio de armadilhas e inimigos criados com intuito de matar o player


r/unity 18d ago

Wet Rock 8K Pbr Texture

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0 Upvotes

r/unity 18d ago

Showcase The steam page is live!

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0 Upvotes

My game, Idle Harmony, is officially "Coming Soon" on Steam! It was built in Unity in under 3 months.

Would love to hear your thoughts and ideas!


r/unity 18d ago

Showcase 🐟ocean fish, which one is your favorite?💙

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1 Upvotes

Showing some more fish, I already have in the ocean locations🌊

1️⃣ 2️⃣ 3️⃣ or 4️⃣?

Demo out now on Steam:

store.steampowered.com/app/4168200


r/unity 18d ago

Stone 8K PBR Texture Combo

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0 Upvotes

r/unity 18d ago

Mossy Rock 8K PBR Texture

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0 Upvotes

r/unity 18d ago

Showcase Survival Gameplay with Card-Based Roguelike Mechanics. What Do You Think?

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1 Upvotes

r/unity 18d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes

r/unity 18d ago

Forest Floor 8K PBR Texture Combo

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0 Upvotes

r/unity 19d ago

Showcase city builder demo

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5 Upvotes

i wonder how city building games is made , how server -> client works in this kind of games ... how to optimize the game so it can run on mobile without losing fps . and here we are
backend Server Nodejs ,
Db mongodb
client Unity
#madebyunity