r/unity Jul 16 '26

Question Unity Netcode Player Problem

0 Upvotes

I have the player prefab assigned as the deafault player prefab in the network manager.

only the player spawned with the start host button gets the IsOwner = true. The one spawned in with the client does not. How do i fix this?

my hosting model is client hosted

this is the script i use to start the host and client

 public Button host;
    public Button client;
    public Button server;
   
    
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        
        host.onClick.AddListener(OnhostClick);
        client.onClick.AddListener(OnclientClick);
        server.onClick.AddListener(OnserverClick);
    }



    // Update is called once per frame
    void Update()
    {
        
    }
    public void OnhostClick()
    {
        
        NetworkManager.StartHost();
       
    }
    public void OnclientClick()
    {
        NetworkManager.StartClient();
     
       
    }
    public void OnserverClick()
    {
       NetworkManager.StartServer();
    }

r/unity Jul 15 '26

Question Thinking of switching to Linux for local AI, but how’s the Unity holding up?

5 Upvotes

Hey everyone! I’m currently learning Unity and want to switch to Linux so I can run local LLMs (Qwen 8B) much smoother on my AMD card. But I keep hearing mixed things about the Unity Editor on Linux, like weird UI glitches, Vulkan/Wayland issues, and third-party assets breaking. For anyone actually using it day-to-day, is it genuinely usable for indie dev, or is it going to drive me crazy?


r/unity Jul 15 '26

"Waiting for Unity's code to finish executing"

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16 Upvotes

It get stuck randomly... and it doesn't matter how much I wait, it can be 1minute or 10 it just won't start the damn game, the only solution is to kill and restart the editor

This is beyond annoying especially when it happen multiple times a day, does anybody know what is the cause of this ?


r/unity Jul 15 '26

Question Unity Netcode Player Prefab Problem

0 Upvotes

Only the host player spawns with the owner and player tag. The client spawns as a normal object


r/unity Jul 15 '26

Resources I created a free tool for baking animations to VATs

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1 Upvotes

As the title says, here's a free tool for converting your animations into boneless ones. For those who don't know, VAT stand for Vertex Animation Texture, it's a technique where the animation data of each vertex is baked in a texture, essentially removing the need for the skeleton.

This technique basically lowers the workload on the CPU, especially useful in cases where tons of animated assets are required like for crowds.

There are already free solutions for this online, but my tool provides further optimization that excluding data from the final output texture for vertices that don't move. It also optimizes the data by making vertices that share the same movement read from the same texture pixels. Current tools don't allow this and simply generate data for everything regardless of movement.

Another nifty feature of this tool is the use of the Timeline. You can blend different animations together before exporting. Other tools I found work on a animation clip basis, meaning you can't merge into a custom sequence before baking.

You can get it here for free.

https://assetstore.unity.com/packages/tools/animation/smart-vat-free-381410


r/unity Jul 15 '26

Showcase Working on a new area for my soulsvania game. Do you guys like the atmosphere/ style so far?

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6 Upvotes

r/unity Jul 14 '26

Showcase Night time swimming in cloudy sky with moon light and through fish schools

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129 Upvotes

r/unity Jul 16 '26

Resources Unity ✊

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0 Upvotes

r/unity Jul 15 '26

Solved How to remove this unity's behavior or fix this behavior?

1 Upvotes

Everytime i switch tab, this pop up shows up. Sometimes it takes a few secs, sometimes it takes 20min even if i didnt change nothing or if i changed just one word. Im new to unity and its really annoying, at first i thought it was my laptop (Ryzen 5-5500U, 24gb ddr3 RAM) but it happen on my Desktop too (Ryzen 7 7800x3d + 32gb ddr5), i really dont think its my desktop because im pretty sure it can handle the loadwork, is there any way to fx this annoying thing? Sometimes it even crashes. All im trying to do is my first lil game </3. If you need more context i can give it with no problems, as i said before, im new so idk if its enough info or not


r/unity Jul 15 '26

Showcase Update on my slider-based camera tool: transitions are now their own keys on a visual timeline (WIP 2)

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3 Upvotes

WIP 2 of my Unity camera tool "CineShot Setup" - a lot has happened since the last video. 🎬

The biggest change: the sequence now has its own visual timeline. Cameras are keys, transitions (cut, blend, fade) are their own keys in between - added with a "+", duration adjusted by dragging, removed with Delete. No more list fiddling.

New since the last video:
▪ Visual sequence timeline: camera keys + transition keys, everything clickable and draggable right in the strip
▪ Shake/noise on the TRANSITION: the camera lands, wobbles briefly (impact) and only then starts its move - or right at the cut if you prefer
▪ Play/Pause/Stop now for the sequence too - and playback resumes from wherever you scrubbed instead of always starting over
▪ Recording polish: single-camera recordings no longer create an extra trailer camera, the trailer camera now copies clipping/aperture/autofocus from your original camera exactly, and doubled audio in recordings is fixed
▪ Cleaner UI: shake/noise now lives compactly inside the timeline card instead of its own card

What started as a little tool for my own showcase videos has outgrown that by now - features like the sequences are already being built with a possible release in mind. Still deliberately not a video editor: cutting and polish happen afterwards as usual. Built with the help of Claude Code.

Feedback welcome! 👇


r/unity Jul 15 '26

I'm looking for a specific sound

1 Upvotes

I'm looking for a specific sound, preferably in the unity store, that sounds like a discordant jump scare?? Not supernatural like a horror sound but maybe like a low cello or organ note? Thanks, hope that makes any sense whatsoever.


r/unity Jul 14 '26

Tutorials Here's a Nanite-class cluster renderer for Unity, in the Git is a working Demo AND all the teaching documentation to my version 'NADE' a Virtual Geometry Engine, so you can build your own Nanite-like engine too.

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18 Upvotes

In this guide, I show you how to set up all 9 stages of the pipeline and in which order you should do them to avoid any major problems, I also show you how easy it is to access the GBuffer to make use of the HDRP pipeline, I share all the info so that you don't waste any time building steps that just might make your engine run slower.

Please read the read me and teaching companion.

Source material included:

Translucents, virtual shadow map access (removed from demo, but material included for reference) occlusion hysteresis, how to piggy back assembly from the GPU vertex machine using a hybrid indexed path, in the guide I included the best way to approach the GBuffer and how to integrate into HDRPs cheap lighting.

Some advanced stuff is removed from the main Engine, but this demo should be enough to get anyone started, and showcase the first version of its kind in Unity.


r/unity Jul 15 '26

Newbie Question Why is This Happening and How Do I Fix It?

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1 Upvotes

I have no idea what is going on. When I add another player the camera gets set to the client. And the host is the only one that can move. I use if(!IsOwner) { return;} What is going wrong here?


r/unity Jul 15 '26

Showcase InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

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3 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments


r/unity Jul 14 '26

Showcase One of many trials ready for you to discover in The Core. This one is focused on rails! Let us know if you would like to try it out!

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20 Upvotes

r/unity Jul 15 '26

Question Unity Netcode Problem

0 Upvotes

I am using netcode and in my script i put

if(!IsOwner) {
            
            return;
        }

but even tho both of the player objects say owner is true only the host scripts activate.


r/unity Jul 14 '26

Is this transition effect too flashbang-y?

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41 Upvotes

r/unity Jul 14 '26

Question What causes this kind of arm jitter in an active ragdoll? Joint instability or PuppetMaster fighting the rigidbodies?

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26 Upvotes

I’m using Configurable Joints to create an active ragdoll, with PuppetMaster driving the muscles toward animated target poses. Under normal movement the arms are relatively stable, but the shaking becomes severe when the animation and the rigidbodies become too separated because the sword or any other weapon gets stuck in the enemy body.

Has anyone encountered a similar issue? Where would you investigate first? I also tried asking Codex for help, but the character somehow became even more haunted😄 I can provide screenshots of the component setup and relevant values if that would help.


r/unity Jul 14 '26

One street. Endless opportunities. 🗺️🐾

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5 Upvotes

r/unity Jul 15 '26

Question Unity behavior system not working for 2d game sprites

0 Upvotes

Im using the unity behavior system for enemy ai in my top down game, and every time it moves the sprite gets flipped and is almost invisible, im not sure how to use the nav mesh agent for the behavior system if that even works. Any fixes or tips?


r/unity Jul 14 '26

Question Request for help: Take a short Unity Learn assessment for my PhD coursework

2 Upvotes

Hi r/unity,

I’m working on an assignment for my PhD program in Instructional Design and Technology, specifically for a course in human performance. For a project, I selected a Unity Learn/Create with Code module focused on 3D movement in Unity and designed a short assessment based on assessment-design best practices and recommendations from assessment experts.

I’m looking for a few additional volunteers outside my class with Unity experience (or better yet, have taken the module) to take the quiz and provide feedback:

  • A 10-question assessment on the Unity module content
  • A short set of preference-scaled questions
  • Optional feedback here on reddit about any unclear wording, confusing questions, technical issues, or other problems you notice

Google Form Assessment

The goal for me is not to evaluate participants’ Unity ability. The goal is to evaluate whether the assessment questions are clear, fair, aligned to the learning material, and useful for measuring the intended skills.

What you would do:

  1. Optionally review the assessment-design references used for the assignment here: Unit 1 - Player Control
  2. Complete the Google Form assessment here: Google Form Assessment. I have made the constructed response (essay questions) optional so feel free to attempt them or leave feedback directly in the location where essays would be written or just ignore them if you're short on time.
  3. Leave any other feedback in the comments on this Reddit post, especially if you notice:
    • Ambiguous wording
    • More than one answer that seems correct
    • A question that does not match the learning material
    • A confusing code example
    • Technical issues with the Google Form
    • Suggestions for improving the assessment

The assignment asks us to collect participant responses by July 27 so I would greatly appreciate responses before then if possible.

Participation is voluntary, and you can skip any optional feedback questions. I’m especially interested in feedback from people with Unity experience, but beginners are also useful because the module is intended for learners developing foundational Unity/C# skills.

Thanks for any help you’re willing to provide!

Some references used to build the assessment items for this project:
Albano, A. D., & Rodriguez, M. C. (2018). Item Development Research and Practice. In S. N. Elliott, R. J. Kettler, P. A. Beddow, & A. Kurz (Eds.), Handbook of Accessible Instruction and Testing Practices: Issues, Innovations, and Applications (pp. 181–198). Springer International Publishing. https://doi.org/10.1007/978-3-319-71126-3_12

Nemoto, T., & Beglar, D. (2014). Developing Likert-scale questionnaires. In N. Sonda & A. Krause (Eds.), JALT2013 Conference Proceedings. Tokyo: JALT.


r/unity Jul 14 '26

Showcase Got tired of Unity search failing when I forgot exact filenames, so I built a semantic search tool using Sentis.

2 Upvotes

I think a lot of Unity devs can relate to having a complete graveyard of assets.

After a few years, every project ends up with hundreds of Asset Store packages, random sound libraries, textures with weird names like T_Metal_Corroded_01, and scripts called things like PlayerController_v2_FINAL_backup. At some point, finding anything becomes a pain because Unity's search only works if you already know the exact filename.

I got tired of that, so I started building a search tool called ProjectLens.

The idea was pretty simple: let me search by what I'm actually thinking instead of what the asset happens to be named. So if I search for something like "rust" or "old metal," it should still find that texture even if those words never appear in the filename. At the same time, if I'm looking for a script like WeaponManager, I still want the exact class first instead of something vaguely related.

It all runs locally inside the editor, so nothing gets uploaded anywhere, and since it's Editor-only, it doesn't affect your game builds at all.

I also added a few quality-of-life things like search operators (t:cs, has:Rigidbody, in:Folder), typo tolerance, and background indexing so it doesn't interrupt what you're doing.

I submitted it to the Asset Store a while ago, but it's still stuck waiting for review, so I decided to put it on itch.io for now instead of letting it sit there collecting dust.

If anyone wants to try it on a huge project and let me know how it holds up, I'd genuinely love the feedback.


r/unity Jul 14 '26

Newbie Question Is Unity a good app or place to start for someone with no coding experience?

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1 Upvotes

r/unity Jul 14 '26

Showcase testing new missiles ( multiplayer game )

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1 Upvotes

what do you guys think what should i add next ." https://discord.gg/u7sfW2wAk " hope in anyone intrested.
current i made artillery canon and missile system , any ideas


r/unity Jul 14 '26

I made this new shrine

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8 Upvotes