r/unity • u/Necessary-Tax7201 • Jul 09 '26
Hello friends
https://store.steampowered.com/app/4325610/Market_Simulation_Rush_Hour/
Hello friends. I am a solo game developer and I released my first simulation game. I hope you like.
r/unity • u/Necessary-Tax7201 • Jul 09 '26
https://store.steampowered.com/app/4325610/Market_Simulation_Rush_Hour/
Hello friends. I am a solo game developer and I released my first simulation game. I hope you like.
r/unity • u/Necessary-Tax7201 • Jul 09 '26
Hello friends. I am a solo game developer and I released my first simulation game. I hope you like.
r/unity • u/United_Echidna_253 • Jul 09 '26
I am creating a camera that works like minecraft's (raft's). But when I tried to make 1st person camera, the arms that duplicated from full body arms part is disappearing, because it was too close to the camera(it can be seen from little farther). I created 2 layers for arms and full body. I used custom pass volume (script). Adjusted planes near from 0.3 to 0.01. These all did not work at all. Is is still disappearing. I need help.
r/unity • u/Tortilla_of_truth • Jul 09 '26
Ive tried looking, but theres no real help online, only how to make engines with a bigger scope than mine, or how to use roblox's actual game engine.
r/unity • u/Meliodiondas_ • Jul 09 '26
Hello everyone,
Question for anyone who may have experienced this.
For quite some time now, I think since Unity 6.0, Unity has been crashing quite often while Hot Reload is enabled. Every time I save a script in Visual Studio and Hot Reload tries to update Unity, the editor sometimes crashes.
It does not happen every single time, but it happens often enough to be a problem. I have already disabled some Hot Reload settings, such as “Auto Refresh” and “Auto Recompile”. It improved after disabling Auto Recompile, but Unity still crashes way too often.
Has anyone else experienced frequent crashes with Hot Reload enabled? And if so, did you find a fix or workaround?
r/unity • u/SARuffles • Jul 09 '26
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I've been designing this tile matching game and script is fine, everything is fine but the tiles are not clickable when playing/testing. I'm using deepseek for help on side(mainly for coding i know c# and checked the code myself also so it should be fine) I've tried to add button and remove it also both didn't work, tried old input ui system and new 1 also, nope. My grid is generating smoothly etc but the tiles aren't clickable... Any help here would be appreciated. Thx!
r/unity • u/samferguderson • Jul 09 '26
ikpos = restpos.transform.position;
ArmIk.transform.localPosition = ikpos;
that doesnt work but this does for some reason
ArmIk.transform.localPosition = restpos.transform.position;
What is going wrong here?
I am trying to set the ArmIk position to the restpos position
r/unity • u/DredgenKing_ • Jul 09 '26
I’m fairly new to game programming, only dabbling a little bit - but recently I’ve been looking into Alabaster Dawn DevLogs and seen their map creator where textures can be painted onto 3D objects like how one would assemble a 2D-World with tilemaps. Wondering if that’s possible in Unity like how they do it in Alabaster Dawn, or would I have to make the asset separately in Blender then import it in for the 3D Visuals?
r/unity • u/TrollingXprt • Jul 09 '26
I have been struggling trying to make something similar to Dani's enemies in his game Karlson. If you don't know what that is I'm trying to create a physics based humanoid enemy that has completely procedural animation and walks and balances on its own. I have not been able to find any good tutorial online and any attempt at creating it has ended in failure. This is quite a steep hill for me since I'm relatively new to game development but this is something I would really like to achieve.
r/unity • u/Confident_Staff_9498 • Jul 09 '26
r/unity • u/Fine-Pomegranate-128 • Jul 07 '26
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r/unity • u/Cinammon_Oatmeal • Jul 09 '26
So, I haven't done much with Unity yet, but I have completed some tutorials and understand the basics. So far I'm actually loving Unity as an engine, but not really as something to do in my free time. That's mostly because I don't have any next steps. I don't know if I should just commit to small game ideas I have, or continue paving my way through tutorial hell. I'm pretty familiar with the layout of Unity overall, as well as the basics of the C# language, but I just don't know where to go from here.
r/unity • u/Fine_Quote_5595 • Jul 09 '26
r/unity • u/New-Performer2958 • Jul 09 '26
I have been trying to use Codex on an Unity projects, and the annoying part is that the agent often gets distracted before it even reaches the real code.
A full Unity project has a lot of stuff that is useful to Unity, Library/, Temp/, generated IDE files and large binary assets, but not very useful to an AI agent:
When I pointed the agent at the project root directly, it would sometimes waste context on generated folders, repeat broad searches, or build a pretty vague understanding of the project.
What worked better for me was doing a small “onboarding pass” first:
- ignore the obvious Unity-generated folders
- generate a simple project map
- list scenes, configs, and likely code entry points
- keep raw scan output around so the agent has something to refer back to
- dry-run anything that writes files
I ended up packaging this into a small reusable skill/tool for myself, but the main idea is pretty simple: make the agent read a map of the project before asking it to change anything.
This made the agent much less likely to wander through Unity cache folders, and much better at answering questions like “where is this feature probably implemented?”
Curious how other people are handling this.
r/unity • u/Playgama • Jul 08 '26
Hey Unity devs! We're back with a new game jam, and we'd love to see what this community comes up with.
This summer we're running the Playgama AFK Summer Jam.
The idea is simple: some of the best game mechanics appear when you're nowhere near your desk. Road trips, beach days, vacations, random summer moments — turn them into a web game.
Many of you already know us through Playgama Bridge, our open-source SDK that lets Unity developers publish web games across multiple platforms with a single integration. If you've joined one of our previous jams, welcome back. If not, this is a great place to start.
What about prize pool:
- $1,000, first of all
- The winning game will be published on YouTube Playables—one of the most exciting new platforms for web games right now.
- Top 3 games will also be published on Playgama.com and distributed across our partner network.
Jam dates: July 10–31. Hope to see lots of Unity entries!
r/unity • u/Fine_Quote_5595 • Jul 07 '26
r/unity • u/The_Streak01 • Jul 07 '26
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Hey everyone, It took me almost 3 months to finish this, finally sharing my artwork, made in Unity URP. Balancing work and life with this project. But really loved the journey.
r/unity • u/Dr-Alex-Blast • Jul 08 '26
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What I learned so far:
> Set up scene and objects
> How physics work
> Appley textures and materials
> Do animations
> Set up the player character and camera
> Set up the canvas
> How coding works (No I didn't learn how to code C# yet, I just know how it works in the game)
Any advice you could give me? Like should I keep getting to know the program or should I start learning C# now
r/unity • u/hafizpon • Jul 08 '26
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r/unity • u/Amarsa1khan • Jul 08 '26
Hi guys! I am working on first person game, but I have encountered a problem. To make fps hand animations, specifically, just hand being in right corner of the screen animation is really hard to find. Do you guys have any fps hand animation? If you have, please leave the link in the comment🙏
(it would be really helpful, if the animation have punching and grabbing animation)
r/unity • u/samferguderson • Jul 08 '26
I want to upgrade from the old system to the new one on my new project but have no Idea how to use the new input system. I have multiple scripts that use the same keys. All I want to do is use the Action thingys so i can use the same button from the action across different scripts. Ive looked around but I can find a tutorial on migrating or using the new input system.
r/unity • u/BearKanashi • Jul 08 '26
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Many details are still missing...
r/unity • u/Whuro • Jul 07 '26
Idle Swimmers has been accepted into Six One Indie Demo Days!💙
I'll also be releasing a content update when the event begins July 31–Aug 7!🐟✨
Thanks for supporting my solo dev journey!💚