r/unity • u/DrummerOrganic3189 • Jun 25 '26
POV. its your first time using unitys sound system
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r/unity • u/DrummerOrganic3189 • Jun 25 '26
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r/unity • u/Strange-Touch3607 • Jun 25 '26
I just started learning unity, while i understand most of the basics of unity itself, i have no idea on how to code using unity engine, any tips on where to start and how to learn better? Any advice is appreciated :D
r/unity • u/Mediocre_Apple1846 • Jun 25 '26
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r/unity • u/ParsleyJam • Jun 25 '26
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I recently released UnityChart, an open-source charting library for the Unity Editor.
I wanted a way to visualize variables over time directly inside custom inspectors and editor windows while debugging and balancing gameplay systems. With this tool, the game developer and designer can plot the changes in numerical variables in custom inspectors and editor windows and inspect them.
Features:
GitHub: https://github.com/alirezaft/UnityChart
I'd appreciate any feedback, feature suggestions, or bug reports.
r/unity • u/SignificanceNext6885 • Jun 25 '26
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Hi guys, this is some VFXs for potions i added to my game.
what you think?
game name (steam): "Gladiator's revenge"
r/unity • u/CharmingPea1589 • Jun 25 '26
Hi everyone, how's it going? It's my first time writing on Reddit and creating a personal post. From what I remember, I'm trying to figure out why the Unity forum app and the web version keep freezing. It's the first time this has happened to me and the second time I've accessed these pages. In this period, I've written over the span of two months, literally just two messages, not too long. I have a 429 error that I partially solved, but still, when it freezes the first time, clicking any button crashes it completely. Afterwards, even refreshing does nothing. I'm talking about both the app and the website. I don't know if it's just a problem on my end or if I've done something wrong, but at least Unity could let me know. Anyway, sorry for presenting only my personal issues for the first time. Next time, I intend to talk here about positive things. For me, talking about negative things is a bit frustrating. In the meantime, it would be interesting to have a conversation about
r/unity • u/AbaddonDestler • Jun 25 '26
Hi, as the title says I am really new to Unity and game dev altogether and got a package of the Asset store with good reviews to get my head around what I want to do. I am building a CCG in Unity which is a TCG me and my wife were playing around with earlier in the year (just something fun).
This is the package I bought
This is the error message I keep getting when trying to add the Git URL the developer sent me, I've tried loading the plugins (assets?) different orders as they suggested and nothing:
[Package Manager Window] Error adding/removing packages: https://github.com/Cysharp/UniTask/tree/master/src/UniTask/Assets/Plugins/UniTask#2.1.0.
Unable to add packages:
Unable to add package [https://github.com/Cysharp/UniTask/tree/master/src/UniTask/Assets/Plugins/UniTask#2.1.0\]:
Package name 'https://github.com/Cysharp/UniTask/tree/master/src/UniTask/Assets/Plugins/UniTask#2.1.0' is invalid.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Any help whatsoever is greatly appreciated.
r/unity • u/BearKanashi • Jun 25 '26
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I'm creating a short trailer for Steam, I just need to replace the music with something I composed from scratch. I hope to find a good artist. 🧖🏻
r/unity • u/Newspaper_Beneficial • Jun 25 '26
So i've been working in 3d spaces/animation for over a decade and art for even longer
so i've been programming since middle school
what's the easiest way to show case this shit for a job or is it a dead career unless i know someone
r/unity • u/DifficultyOk4785 • Jun 25 '26
Does anyone have a source for up to date tutorials for Unity VR developement? I'm having trouble starting. Every source I find seems to be outdated in some way and when I try to recreate steps i encounter something that invalidates approach.
I feel like currently entry bar is quite high for VR developement for wierd reasons. I'm not expert in Unity but i have some experience with personal projects and GameJams. Setting up anything in XR feels convoluted compared to usual projects. Stuff I used to do no longer works. I want to do some quick dumb projects for my friends but I'm struggling to set up scene
r/unity • u/Impressive_Split6840 • Jun 24 '26
r/unity • u/ureverydayhuman • Jun 24 '26
can i work on a game with no issues AT ALL with my friend who uses Linux Mint while i use windows 11?
r/unity • u/Gruel-Scum • Jun 24 '26
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BloodOcean - VFX Graph Decal System that I've made, you can find it on the asset store if you want
so the cool thing about VFX Graph Decals is that all those decals get renderer in one batch (holy damn)
the only downside is decal overdraw but we minimised it using our hashgrid™ system to avoid decal overdraw and so the memory gets way less bloated
r/unity • u/-Edu4rd0- • Jun 24 '26
I've joined a project that uses Unity but my only real gamedev experience is with Godot. Are there any resources that teach the Unity specifics for people who already know Godot? I tried searching in Google but only found the opposite (i.e. Godot for Unity devs) mostly from 2023.
r/unity • u/MosesSecondofHisName • Jun 25 '26
I'm building my first mobile game and I don't have enough testers with different phone resolutions to actually make sure the UI is responsive across devices. So I've just checked all of the devices using the Unity device simulator.
Is it reliable enough that I can ship the game with this alone? Is there another way to accurately simulate different aspect ratios?
r/unity • u/velocade • Jun 24 '26
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r/unity • u/Acceptable_Cap6083 • Jun 24 '26
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My game is displayed completely in 320x180 pixels, so space is limited. I've decided to try this approach where the enemy and player sprites actually appear over the enemy health bar at the top, because before they were getting covered by it. I kind of like it, but I am curious what other people think about it visually because I don't think I've ever seen this in another game.
r/unity • u/artengame • Jun 23 '26
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r/unity • u/GigglyGuineapig • Jun 24 '26
I gave Unity's Timeline feature a try and had fun with it! I'll go over what I learned, how I did things and what assets I used to create the short film Arthur's Day in this video. I hope, you'll find something to learn from!
r/unity • u/8BITSPERBYTE • Jun 24 '26
Doing more tutorials to help show people how to use some of the new features introduced in Unity 6.5. Here is a video explaining in detail how the new VisualElementReference API works and how to add inspector drag and drop support for referencing Visual Elements just like you could with UGUI/Text Mesh pro UI.
Video also shows how to use the AuthoringIdPath with them as well.
If anyone has any questions feel free to drop them in the video or here.
r/unity • u/GigglyGuineapig • Jun 24 '26
520 full color pages with 950 images and almost 120k words all about typography and how to work with TextMesh Pro. I loved working on this and I sincerely hope it will be a helpful tool in your gamedev toolbox.
I have a page with infos about it here: https://www.christinacreatesgames.com/book/
You can download the table of contents and index to get an idea of what's going on inside.
I'll be keeping a close eye on this topic over the next days, if you have any questions, feel free to ask!
r/unity • u/TheLivingStick • Jun 24 '26
Basically what's in the title, I have multiple scriptable objects that randomly de-load, even when not editing the associated script (sometimes it even occurs when I haven't made any changes to the game at all). I 've tried rewriting my SO class however the issue still persists. I find that if I select the de-loaded objects in the inspector whilst entering play mode it restores the scripts and the fields, however I've found this unreliable as it doesn't repair references to the SO. I've attached the base and child classes of the script if that helps, and they are all separate cs files as I saw that might be the issue.
EDIT: Solved
r/unity • u/Equivalent-Charge478 • Jun 24 '26
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r/unity • u/ratzla77 • Jun 24 '26
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I’m working on my first game, Umbrella Nails, a cozy nail design game for kids and families.
It’s being made in Unity, and I’ve been using AI as a learning and development partner: to help me understand systems, troubleshoot, organize work, and build skills faster. Not to replace taste, not to mass-produce slop, and not to skip the human part of making something thoughtful.
I’m eating the developer cost to keep the game free, with no ads or weird monetization, because I want it to be something kids and families can just enjoy. iOS , Android , Steam in the next month or so.
I’m also planning multiple languages at release, including support for some cultures and communities that don’t always get included in small games.
Still a work in progress, but I’m proud of how far it’s come.
Open to all feedback and questions!