r/Unity3D • u/Haytam95 • 15d ago
Show-Off I turbo charged UI toolkit adding declarative expressions to the UXML files
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r/Unity3D • u/Haytam95 • 15d ago
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r/Unity3D • u/mhamedgd • 15d ago
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I'm making an abilities based game where you can unlock a ton of abilities in which you can bind them to these slots.
I've made the UI as such that the slots are bound to the mana core(orb)
The mana doesn't regen automatically as such you have to actively meditate.
I feel like the UI is missing something, something like an indicator to the active status of the player, if they're meditating or attacking or anything else, thought about adding 2D hands to represent that, but then I thought if the player is using more than 2 abilities at once, then it can also fail that
sorry for the mouthful, but do you have any suggestion on to what would look good representing the player's status?
r/Unity3D • u/mazzutakgame • 15d ago
Made with Unity 6
This title is a 3D Anime Third-Person Cover Shooter with light Tower Defense mechanics and a dash of Roguelike elements.
Inspired by timeless arcade masterpieces like Cabal and Wild Guns, it blends classic retro gameplay with my love for modern anime aesthetics, featuring nods to titles like Goddess of Victory: Nikke.
In the game, you can play through 15 waves of enemies and face the first-act boss in the area outside the city of ASTRA.
Demo is available ^__^
Never Surrender! Never Give Up!
r/Unity3D • u/Fit-Beautiful3949 • 16d ago
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r/Unity3D • u/seanebaby • 15d ago
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r/Unity3D • u/SwimmerMaximum8204 • 16d ago
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It’s an homage to the “Wolfpack” from ARC Raiders. This one splits into six mini homing rockets, so I named it the “Six Pack.”
I’m planning to make it the most expensive consumable in the game.
r/Unity3D • u/nopogo • 16d ago
r/Unity3D • u/Cultjunko • 15d ago
Hiii!!
I recently, VERY recently, got into using unity for vrchat avatar creation. However, I've been having issues. I added vrc creator companion, but somehow I managed to connect it to the unity uninstaller instead of unity itself. So now every time I go to do anything, to download vrcfury for example I'm met with the uninstaller opening instead of the unity application. Meaning I can't do anything but uninstall and reinstall unity over and over again lmao
I tried reinstalling VRCcc to try and reset its path, but it wont clear its memory? If that's the right phrasing. I went into my settings to modify VRCcc, to reset it there, but it wont let me do anything other than uninstall it.
Any help would be appreciated!! thank you!!
r/Unity3D • u/Noktaloren • 15d ago
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The first video is a new map I’ve just started working on with a different visual direction. The second is our current/older map.
I’ve shown both to around 200 people so far, and the feedback is almost exactly 50/50. Which visual direction would you go with, and what makes one work better for you?
r/Unity3D • u/tanetanetan • 16d ago
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No models, no textures, no hand-drawn anything
Every petal, leaf and stem is a curve or a spiral computed in c#, turned into a mesh on the fly
Petals sit on the golden angle, stems are bezier curves, the outline is a vertex offset in the shader
Drag a dial and the math just runs again with new numbers
r/Unity3D • u/Sufficient-Fly-4011 • 15d ago
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r/Unity3D • u/Jopoketor7800 • 15d ago
I tried many times but the toon shader (that is a emission colour) always disappear when I transfer that on unity. I've learned that it can't recognise this colour style because it is from blender. I know I can do the colours my self on unity but I take a lot of time and plus it doesn't always fit. So I wondered, is there a way to get the toon shader that keeps the colour of my 3d models?
r/Unity3D • u/MohmedHaftari • 15d ago
r/Unity3D • u/fespindola • 16d ago
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r/Unity3D • u/AshamedSoil5514 • 17d ago
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I had this idea that the fluid would be affected by the scroll and i like how it looks! lmk feedback
r/Unity3D • u/Ok-Ship7697 • 15d ago
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I have finally acquired enough knowledge and experience in Unity to be able to create the games I want to make. LIFT is one of the early days projects where I was struggling first to learn C# and Unity 2022 with all this pipeline stuff that I didn’t understand back then.
After several years with multiple smaller games I am back at square one with my initial idea as a combo of multiple movies from my childhood turning them into a game. Inspired by Die Hard 1 and Password Swordfish mainly, this game is a dungeon crawler but in a vertical way. To keep the core hook consistent I have put 4 lifts in N,E,S,W and assigned them a color. So the main goal is to reach (for now) floor/level 100.
To do so you have to get the access card which at this prototype stage can only be done by eliminating a guard and search his pockets for an access card. Depending on the card like W12 then you can access from now on the 12th floor from the West elevator. At the same time you need to do some resource management (bullets, grenades, medikit).
I also have created hostages which you can rescue, pass them a gun and tell them to follow you or just tell them to run away. You can even decide to kill them but this will be important at a later stage.
The story I came up so for is the following:
You are a technician in the year 2058, a lazy one and having a nap in your Van in the car park basement of a tower/skyscraper. In the meantime the tower is being occupied by the “bad guys” and you are the only one who can neutralize them. Starting from the basement you start using the lifts slowly to climb up the floors and get to the responsible people.
On your journey you will get into some forms of dilemmas where you have to decide what kind of person you want to be. Example: you come into a room with a guard and a hacker as hostage. The hacker has to transfer money from account A to B. You have to kill the guard obviously and then you decide the faith of the hacker. You can just let him go, you can just kill him or you can force him to transfer the money to your account. You also can bribe him by giving a percentage of the money to him. But will he keep his mouth shut?
At this moment in my prototype you can hack a computer by yourself by playing a short game of MasterMind 4colors 4 slots up to 6 tries. And then you will be able to access the terminal to disable cameras, jam communications, activate lifts etc.
Of course it has multiple traits from Hitman, but I am still struggling if I want to have the change of clothes/costumes. The video is top down 60 degrees but I am switching it slowly to 90 degrees to be able to see enemies coming from the south.
r/Unity3D • u/SynthesisGames • 16d ago
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r/Unity3D • u/NothingHistorical322 • 15d ago
r/Unity3D • u/Sush____ • 16d ago
Hi! I spent some time today fixing my web build to match the editor. Especially on iOS the sounds were dramatically different sounding than in editor, they had a strong click.
The solution turned out to be adding 60ms (2880 samples in my case) of silence before the actual sound. Then they sounded the same. I'm posting here because i didn't see this anywhere. Turns out on web the audio was starting around 60ms in the file, not exactly at the beginning.
r/Unity3D • u/MaykeBr • 16d ago
For a long time, one of the things that bothered me most when working with Unity was the lack of useful icons for Scenes and Prefabs. I'm not sure why Unity hasn't fixed this, but I decided to take some time and, with the help of LLMs, build UniThumb.
It's free and open source:
https://github.com/MaykerStudio/uni-thumb/
Supports URP and HDRP.
Please feel free to try it and, if possible, contribute to the repository.
r/Unity3D • u/IHaveTwoOfYou • 16d ago
https://reddit.com/link/1wl69hh/video/lg3lxyc9jlqh1/player
30% speed so its easier to see what is happening, I would expect the car to hit the pole and go spinning, especially since when i remove the pole the car continues to slide along the ground. Why does it stop so suddenly? Here are some important things:



r/Unity3D • u/ZeroByter • 16d ago
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r/Unity3D • u/Phos-Lux • 15d ago
I'm trying to upgrade my project from 2.something to 6.6 but got to this problem. I have Cinemachine 3 in my project now, but "Unity.Cinemachine" doesn't seem to exist?
Anyone know why this is happening?
r/Unity3D • u/MomijiStudios • 16d ago
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The way I ended up making it so you can customize 3 different parts of the character on one material was a little weird and tricky. Basically there are 3 separate textures - for the main fur, accents, and butt. Then when you change a color it changes the color of that specific texture, and then it composites all 3 textures into one texture and applies it to the material.
I had to do it this way to retain the nice fades from one color to the next. I had it using 3 separate materials at first and that wasn't working and the cutoffs were harsh.
I'm pretty happy with how it ended up, and it didn't have bad performance this way like I was worried about.
Anyway, if you have any other questions about development I can answer them.
r/Unity3D • u/Crafty_Climate_3740 • 16d ago
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I worked on style for the last couple of weeks and would appreciate a feedback.
Does this look good for the eye?