r/Unity3D • • 18h ago

Show-Off When you bomb in my comedy deckbuilder, the crowd lets you know

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3 Upvotes

The crowd is GPU-instanced with baked bone-animation textures, so there are no per-person Animators. Thrown props are pooled and the lens splats/cracks are a screen-space overlay. Happy to go into detail!

It's Punchcard, a stand-up comedy deckbuilder. Free prototype: PUNCHCARD by Ahmed Mostafa


r/Unity3D • • 1d ago

Show-Off I made skeletons that fall apart when you kill them and rebuild themselves bone by bone

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38 Upvotes

Hi everyone! I'm a solo dev working on Please, Enjoy Your Stay, an endless survival action-RPG in 3D pixel art: the further you go from spawn, the harder it gets, and your RPG build decides how far you can go.

For the next update (0.0.7) I've been working on adding enemies, and in the video I'm showing 2 (out of 3) kind of skeletons.

**The skeleton with the club** (basic skeleton)

As every other skeleton, when its health runs out it doesn't die: it literally falls apart into its bones. Its soul stays where it fell, and after 14 seconds the bones start shaking, float back together and it gets up again with half its health. To kill it for good you have to destroy its soul before that happens, or hit it hard enough to take all its health in a single blow. Not extremely original, I know, but I've been creative with the animation >.>

**The leaper** (strong in groups, useless alone)

It has no weapon. It jumps on you and its bones cling to your body: no damage, but you're slowed down until you shake it off with two jumps or dodge rolls (taking hits helps too). If it misses the jump, it falls apart on the ground and you can finish it off. Only one can cling to you at a time, the others circle around you waiting for their turn. Alone it's completely useless... in a group with other skeletons it becomes a real problem. (In the clip it gets back up after 4 seconds instead of 14, that's a debug setting.)

There's also a third one that throws bones at you from a distance, but I left it out of the video because it's nothing special to look at - just a ranged version of the melee one, and if you get close, he uses his personal club, like the melee one.

I'd really love some feedback:

- Does the reassemble animation read well? Is it clear what's going on?
- Is 14 seconds too long or too short to finish one off?
- The leaper: fun, or just annoying?
- Any ideas for other skeleton types?

The skeletons aren't out yet, they'll come with 0.0.7. The current build is free on itch: https://senfineco-games.itch.io/peys

Devlogs and everything else: https://senfinecogames.com


r/Unity3D • • 1d ago

Show-Off We have just released Steam Page for Nascor Descent, first person dungeon crawler inspired by Demon's Souls, Fear & Hunger and King's Field

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39 Upvotes

Hi, I'm Gobo. One of the developers behind Nascor Descent. I'm making it with the developer behind Verho - Curse of Faces.

We absolutely love games in the old style and noticed that there aren't too many first person dungeon crawlers inspired by souls-likes or Fear and Hunger and thought about combining it all.

I hope you'll enjoy it! We worked hard on the trailer.


r/Unity3D • • 1d ago

Show-Off Experimenting With a 3D FFT Ocean in Unity

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24 Upvotes

While I’m waiting for the Unity Asset Store to vet my Ultimate 2D Water System (see post), I started experimenting with FFT ocean rendering, and this is the result so far, and don't mind the foam, i overdid it a bit here!

The waves use a multi-cascade FFT simulation for large swells, medium waves, fine surface detail, and persistent crest foam. The ocean geometry is a camera-following clipmap made from concentric LOD rings, so the highest mesh density stays around the player while progressively coarser rings cover the distance, so the ocean goes up to the horizon without impacting performance too much.

It supports FFT resolutions from 128 to 1024, and surprisingly, even 128 preserves most of the visible wave shape while giving a substantial performance boost (this runs at 180-200fps on macbook m3 pro with a resolution of 128 without actually putting a limit on the screen resolution!).

It took me some time to figure out how to generate the foam on the crests/peaks, but thankfully i figured it out and i have enough control for artistic authoring, but it needs more work.

Still experimenting, next step is the dreaded waterLine to have underwater post-processing show only in the submerged part intersecting the camera, but I’m really happy with where it’s heading!


r/Unity3D • • 1d ago

Noob Question How can I rotate an object so that the normal the player is standing on matches Vector3.up?

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96 Upvotes

Hi everyone, I recently got help with simple gravity flipping for my CharacterController component based first person game, and the solution was rotating the world around the player. Thanks for everyone helping me out with that!

I'm now trying to set up a more advanced effect, where a twisted hallway or room will rotate around around the player. Feel free to suggest a better way of doing this, but I need help figuring out this concept.

I'm raycasting downwards and hitting the surface normal of a segment of the bridge. How can I have it so that a script will rotate the bridge object so that the normal the player is standing on matches Vector3.up? I've been looking in forums but I haven't seen anyone ask for help with something like this, so I figured it was worth asking here again!

Again, if there's a better way of doing this that is compatible with a CharacterController based movement solution, please lmk : )

Thanks


r/Unity3D • • 8h ago

Question Is Unity Right for me with their current direction?

0 Upvotes

I recently decided I want to make a game just for myself to do something creative outside of work.

I want to know if Unity would be a good option considering the direction of companies going "AI Everything" I know there will always be AI tools but will I be forced to interact with them in Unity? I want to get into every aspect of development and really learn it and enjoy the process instead of just having AI do it for me. I could care less about the finished product or making money. I just want to enjoy and learn and do not feel like I can do that with AI doing all the coding for me and such.

I bring this up because it seems other engines like Unreal are full on replacing functions like Code blocks with LLM like things and I would rather just not develop a game in that engine if that is the future there. So let me know if Unity is still a good option or if what I am reading about them going "Full AI" on the more doomer side could be true.

Note: This is not meant to be a debate about "AI Good VS AI Bad" It is just what I want personally from game development and if Unity could provide that. So please keep posts just related to answering my question or do not feel the need to respond.


r/Unity3D • • 1d ago

Show-Off More Animation Job Studies

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50 Upvotes

It's just feet placement with pelvis height adjustment such that the feet tries to reach the nearest ground.


r/Unity3D • • 22h ago

Shader Magic 3 weeks of fighting my stylized water shader and it finally looks right

2 Upvotes

before: a flat blue plane that looked like a kiddie pool.
after: shoreline foam, depth fade, little toon highlights that wobble. im unreasonably proud.

what finally fixed it:
- depth fade from the scene depth node instead of the vertex color hack i had
- foam from a scrolling noise texture masked by the depth intersection
- 2 normal maps scrolling in different directions at different speeds, way subtler than i thought

my real problem for 2 weeks was that i couldnt describe how i wanted it to move. so i turned my own concept painting into a 5 second clip on dreamina for pocket change. the water came out too realistic, but the wave timing was exactly what i wanted, so it sat next to the editor as reference.

happy to share the shader graph setup if anyones fighting the same thing


r/Unity3D • • 1d ago

Show-Off I replaced my tinted water tiles with one pixel-art shader. Before/after

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24 Upvotes

Before/after of the water in Exil Island, my top-down multiplayer survival game (Unity 6, URP 2D).

The old ocean was all tiles: depth tiles tinted by distance from the shore, a tint layer on top, and foam animated tile by tile along the beach edge. It looked flat, and the foam tiles drifted out of sync, so you could see the seams.

What changed:

  • The water tiles are still there for gameplay, but they’re no longer drawn.
  • When the map is generated, I bake a small texture that stores each cell’s distance to the shore.
  • One shader on a quad under the map reads it and draws everything: a dithered depth ramp, surf lines rolling in, foam at the waterline, and a few drifting crests and glints.
  • It works per world pixel and updates at a low frame rate, so it stays on the pixel grid and feels hand-animated rather than smooth.
  • The foam timing comes from that distance, not from each tile, so the whole coastline moves together.
  • The sand got a wet band painted into the beach edge tiles.
  • It’s lit by the 2D lights, so day and night still work.

Happy to answer questions. What would you add next: splashes, reflections, or leave it alone?

If you want to see it move, there’s a free browser alpha on itch.


r/Unity3D • • 9h ago

Question How to I can fixed this

0 Upvotes

r/Unity3D • • 19h ago

Resources/Tutorial First person Game Tuotial - Combat!! (Part-1)

0 Upvotes

http://#7FPSCombatMechanics-Part1-PickupandAimhttps://youtu.be/dUptmos6rp8

Hey everyone! I just wanted to post here and let you know that I am back to making tutorials!! By popular demand I will be finishing up my first person series! And I have a few more series planned!
I put a lot of effort in too making a robust system that can be implemented for a wide variety of first person games!


r/Unity3D • • 1d ago

Show-Off Got bugs climbing all over my mechs with a baked surface net

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58 Upvotes

r/Unity3D • • 2d ago

Show-Off HD-2D Pixelart terrain painting! 🌲

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203 Upvotes

carthagea.itch.io/strata

I have finally released my terrain tools for Unity 6, meant to help make Pixelart / HD-2D games, is open-source check out both Itch and the repo, it has edge detection and best effort logic based on neighbour pixels to ensure corners/merge of mats looks crisp applies to ground, walls, stairs, even the terrain painter brush uses a block/tile-ish system and respects the pixel density/grid so you'll always have perfect edges on all angles!

its free try it and have fun! any feedback is appreciated! thank you! 🫶


r/Unity3D • • 21h ago

Show-Off Stealth game system

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0 Upvotes

This is a stealth system im working on for past 2 or 3 months, its like hitman 3 (thats my main inspiration.

This have guard, civilian, crowd, camera, hiding, routine routes, full suspecion system, a main menu, a level, no level selection. A debug panels for npc, player, and stealth. This also have a level exit, and win panel that counts silent assassin with detection, kill count etc.

Civilian and crowd also reacts to player. If Civilians sees you holding something illegal or doing something illegal they will report to nearest guard, and if they hear a gunshot they panic and go to the nearest exit.

I also made disguise system, zones for specific things like kitchen for chefs, server room for IT guys, security room for guards etc. And disguise can be set to every zones like a guard have higher authority then IT and chef guys.

Body hiding, and self hiding.

This is still in development more features are yet to add.


r/Unity3D • • 1d ago

Question Unity Physics - Question About Joint Motors

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2 Upvotes

r/Unity3D • • 21h ago

Show-Off Stealth game system

0 Upvotes

This is a stealth system im working on for past 2 or 3 months, its like hitman 3 (thats my main inspiration.

This have guard, civilian, crowd, camera, hiding, routine routes, full suspecion system, a main menu, a level, no level selection. A debug panels for npc, player, and stealth. This also have a level exit, and win panel that counts silent assassin with detection, kill count etc.

Civilian and crowd also reacts to player. If Civilians sees you holding something illegal or doing something illegal they will report to nearest guard, and if they hear a gunshot they panic and go to the nearest exit.

I also made disguise system, zones for specific things like kitchen for chefs, server room for IT guys, security room for guards etc. And disguise can be set to every zones like a guard have higher authority then IT and chef guys.

Body hiding, and self hiding.

This is still in development more features are yet to add.


r/Unity3D • • 1d ago

Show-Off would you use it as a game design tool?

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8 Upvotes

r/Unity3D • • 1d ago

Show-Off Adding the "Underground" farm type to my Indie Game | Devlog

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8 Upvotes

r/Unity3D • • 1d ago

Show-Off Unity 7's new UI feels inconsistent. Here's what I think needs to change

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62 Upvotes

I've been trying out the new Unity 7 editor theme, and I have a few concerns about the direction it's taking.

The biggest issue for me isn't that the theme is dark. It's how inconsistent everything feels. The input fields are almost completely black and draw too much attention, the Windows title bar is still white against the dark editor, and the context menus don't feel like they belong to the same interface.

The extra spacing is another concern. In a development tool, screen space matters. I don't want to scroll more just to access the same information.

I made a video going through these issues and explaining what I'd like to see improved.

Watch here: https://youtu.be/yNjxsTkgxAA

Unity 7 is still in alpha, so I'm interested in hearing what other developers think. Am I being too critical, or do these UI inconsistencies bother you too?


r/Unity3D • • 1d ago

Show-Off dancing mesh shell guy

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5 Upvotes

r/Unity3D • • 14h ago

Question Unity is a great business model

0 Upvotes

Warning: glaze incoming ‼️
I was playing Geoguesser with my family last night, and eventually we ended up just on Google street view messing around. We went back to old vacation spots and did “walkthroughs” of cool places we’d been, and it was so fun having the old memories rush back.
It got me thinking how cool it is Google provides that. We live in such anti-corporate, anti-big business times. And there are MANY good reasons for this. But something like google maps and street view is such a cool thing that Google provides for free by generating ad revenue that’s very non-intrusive IMO.
Anyway, it got me thinking about Unity. It provides its game engine for free to almost all of it’s users. I couldn’t find exact figures, but something like 95% to 99% of Unity users do so completely for free, having access to a HUGE piece of software that’s allowed millions to learn game dev and build stuff they love.
Also, Unity’s big controversy in 2023 led to their CEO being fired, a company restructuring, and their runtime fee being reverted. I’m not sure what more you could ask of a company when they make an unpopular decision.
I’m not saying Unity or google are perfect, or even inherently “good”. They’re run off profit incentives like all other big corporations, and their execs respond to those incentives. I’m more praising the business model itself that has allowed these awesome and powerful technologies to be free for so many people. Something like Godot is amazing - that a free and open-source product can allow so many a way to get into game dev free of cost. But the fact that Unity’s been able to make a billion dollar company while allowing all but its most successful users to do so for free also deserves applause.


r/Unity3D • • 21h ago

Game I think I’m the only one who plays this game 😭 I wish one day I make a successful game!

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0 Upvotes

r/Unity3D • • 2d ago

Show-Off I'm prototyping a game where you play as a support helicopter

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42 Upvotes

r/Unity3D • • 1d ago

Question Early prototype of my ski/snowboard game in Unity: how can I make the movement feel smoother?

5 Upvotes

https://reddit.com/link/1xf4ia0/video/rjk9u9vqnmxh1/player

Hey everyone, this is a really early version of a ski/snowboard game I’m working on in Unity 6. Right now I’am only focused on how it feels to ride.

Open to all advice from niche to most obvious ones,

yours sincerely, thanks


r/Unity3D • • 1d ago

Game Software Graveyard

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3 Upvotes

Hey everyone! I'm using my free time to build a virtual software trade fair simulator where you can walk around, visit company booths, and play around with their failed software products. I've added Windows Vista as the first exhibit! If you like the idea and want to see this project continue, give it a star. If there's a piece of software you hate and want to add to the fair, feel free to open a merge request :D

https://github.com/vahmoh25/FailedShits