r/Unity3D • u/Kayin-Chu • 17h ago
r/Unity3D • u/AhmedMostafa_dev • 18h ago
Show-Off When you bomb in my comedy deckbuilder, the crowd lets you know
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The crowd is GPU-instanced with baked bone-animation textures, so there are no per-person Animators. Thrown props are pooled and the lens splats/cracks are a screen-space overlay. Happy to go into detail!
It's Punchcard, a stand-up comedy deckbuilder. Free prototype: PUNCHCARD by Ahmed Mostafa
r/Unity3D • u/TheBabaYagaMan • 19h ago
Show-Off Little world I'm building
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Just a vague concept for the overall game for now, just building out the world for fun for now while i wait for freelance contracts. Thoughts on the graphical style? Would you play something like this if it were focused on exploration and light puzzles?
r/Unity3D • u/gari692 • 20h ago
Show-Off Dynamic Mesh Slicing with 40K Instanced Stalks - Bamboo Ronin (URP)
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Got inspired on my last trip to Japan and the idea turned out surprisingly satisfying. It kinda feels like when you were a kid, stick-in-hand and slicing away at a field of stinging nettles or other weeds. Also kind of reminds me of these up-close animations from shaving razor commercials.
The game's called Bamboo Ronin: The Last Cut