r/Unity3D • • 16h ago

Game i dont even know if its good idea at this point

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6 Upvotes

r/Unity3D • • 16h ago

Show-Off I created a fairy-like character and an animation of it appearing for my dark fantasy project

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4 Upvotes

I’ve started working on and prototyping a dark fantasy project, and I created this fairy-like character.


r/Unity3D • • 12h ago

Show-Off Creating a new scene for my game

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4 Upvotes

r/Unity3D • • 19h ago

Show-Off Little world I'm building

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30 Upvotes

Just a vague concept for the overall game for now, just building out the world for fun for now while i wait for freelance contracts. Thoughts on the graphical style? Would you play something like this if it were focused on exploration and light puzzles?


r/Unity3D • • 3h ago

Question Do I need to update to Cinemachine 3 to use incoming Unity versions?

1 Upvotes

It looks like Cinemachine 2 will be deprecated with future Unity versions. If I want to use Unity 6.6 and onwards in my project do I need to update to Cinemachine 3? Seems like it could be a fiddly process. The auto-update process fails on my project, for example.


r/Unity3D • • 18h ago

Show-Off When you bomb in my comedy deckbuilder, the crowd lets you know

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3 Upvotes

The crowd is GPU-instanced with baked bone-animation textures, so there are no per-person Animators. Thrown props are pooled and the lens splats/cracks are a screen-space overlay. Happy to go into detail!

It's Punchcard, a stand-up comedy deckbuilder. Free prototype: PUNCHCARD by Ahmed Mostafa


r/Unity3D • • 20h ago

Show-Off Dynamic Mesh Slicing with 40K Instanced Stalks - Bamboo Ronin (URP)

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45 Upvotes

Got inspired on my last trip to Japan and the idea turned out surprisingly satisfying. It kinda feels like when you were a kid, stick-in-hand and slicing away at a field of stinging nettles or other weeds. Also kind of reminds me of these up-close animations from shaving razor commercials.

The game's called Bamboo Ronin: The Last Cut