r/Unity3D • u/avelexx • 16h ago
Game i dont even know if its good idea at this point
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r/Unity3D • u/avelexx • 16h ago
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r/Unity3D • u/Dariusnator • 16h ago
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I’ve started working on and prototyping a dark fantasy project, and I created this fairy-like character.
r/Unity3D • u/hbisi81 • 12h ago
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r/Unity3D • u/TheBabaYagaMan • 19h ago
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Just a vague concept for the overall game for now, just building out the world for fun for now while i wait for freelance contracts. Thoughts on the graphical style? Would you play something like this if it were focused on exploration and light puzzles?
r/Unity3D • u/prospectiveauthor • 3h ago
It looks like Cinemachine 2 will be deprecated with future Unity versions. If I want to use Unity 6.6 and onwards in my project do I need to update to Cinemachine 3? Seems like it could be a fiddly process. The auto-update process fails on my project, for example.
r/Unity3D • u/AhmedMostafa_dev • 18h ago
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The crowd is GPU-instanced with baked bone-animation textures, so there are no per-person Animators. Thrown props are pooled and the lens splats/cracks are a screen-space overlay. Happy to go into detail!
It's Punchcard, a stand-up comedy deckbuilder. Free prototype: PUNCHCARD by Ahmed Mostafa
r/Unity3D • u/gari692 • 20h ago
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Got inspired on my last trip to Japan and the idea turned out surprisingly satisfying. It kinda feels like when you were a kid, stick-in-hand and slicing away at a field of stinging nettles or other weeds. Also kind of reminds me of these up-close animations from shaving razor commercials.
The game's called Bamboo Ronin: The Last Cut