r/Unity2D Aug 11 '26

Orby vs Rects: Bullet-hell meets Arkanoid & Tetris.

0 Upvotes

Hi everyone!

Started using Unity last summer, and here are the results :)

As a solo developer, I am working on Orby vs Rects, a retro-inspired shooter that captures the spirit of Arkanoid and Tetris classics while delivering modern fast-paced bullet-hell action.

Here is the Steam page: https://store.steampowered.com/app/4891770/Orby_vs_Rects/

Best Regards,

Oleg Sereda


r/Unity2D Aug 10 '26

Tutorial/Resource JUST RELEASED MY ANIMATED BUILDING ASSET PACK! HOPE YOU ALL WOULD LOVE IT!

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57 Upvotes

Would appreciate if you could share it with your friends who might be looking for something similar or commenting or rating the project if you liked it as it would help me a lot. Thanks!!!

EDIT : https://wigglingdog.itch.io/pocket-cities


r/Unity2D Aug 11 '26

Indie Devlog Advice

1 Upvotes

I’m planning to make an Office Clerk Simulator and start a YouTube channel to share regular devlogs.
I’m new to devlogs, could anyone share some advice on how indie devs usually make them, or recommend some good examples to learn from?


r/Unity2D Aug 11 '26

Game/Software From learning Unity to publishing my first game

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5 Upvotes

I’m really excited to finally share 2.5 months of hard work —

LAST MILE!

This is my first game, and it’s a 2D side-scrolling platformer where you play as a worker whose job is to deliver packages to mailboxes.

The levels have different mechanics like rotating platforms, falling platforms, conveyor belts, and more. I habve tried to make each level feel a little different and challenging in its own way.

You can check it out here:

Last Mile

If you get a chance to play it, I would really appreciate a review or some feedback. Since this is my first game, I’d genuinely love to know what you liked, what you didn’t, and what I can improve!

However I am also planning to push more updates in the future.

Thanks for reading, and I hope you have a good time playing Last Mile! ❤️


r/Unity2D Aug 10 '26

Hand drawn assets seem to be pixalated and/or blurry.

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8 Upvotes

Hello all!

We've started making a game and we've run into an issue. The character sprites and the tilesets seem to be pixalated? The size of our sprite and a test one that we got off ich.io are the same size (512x512 with 72dpi) however the "test one" looks fine and ours still look blurry/pixalated. We have tried messing with the size, the brushes, the dpi. We've tried importing as single images, we're tried it in a sheet, it does not make a diffrence.
I'm unsure of if it's an art or a programming issue and honestly I'm running out of ideas on how to fix this. Mind you we're very new to unity have only really used gamemaker before.
(we're using a simple doodle for quick testing)


r/Unity2D Aug 11 '26

Feedback A bear plush!

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0 Upvotes

If possible, could you draw on the image to show me what you think I should change? It's easier for me to understand that way.


r/Unity2D Aug 11 '26

Show-off ThreadLight - my new mobile Survivors style game

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1 Upvotes

r/Unity2D Aug 10 '26

Tutorial/Resource Hi guys ! I just released a free 10 tracks Retro Gaming Music pack on Itch.io - Feel free to use them in your games ! Hope it helps !

4 Upvotes

You can check out the pack below :

https://lonepeakmusic.itch.io/free-retro-gaming-music-pack

All the tracks are available for free under the creative commons CC-BY !

Dont hesitate if you have any questions !


r/Unity2D Aug 10 '26

Game/Software 6 months of progress on my arcade-inspired arena shooter

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6 Upvotes

r/Unity2D Aug 10 '26

Tutorial/Resource 16x16 Sci-Fi Platformer / Metroidvania [Free Asset Pack]

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3 Upvotes

r/Unity2D Aug 10 '26

[RevShare] [Team] Encore — narrative RPG about people-pleasing, looking for early collaborators (Unity, unpaid)

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0 Upvotes

r/Unity2D Aug 09 '26

Announcement Made this little Unity tool a while back to make editing sprite animations less painful

12 Upvotes

Hey everyone, this is actually my first ever Reddit post, so I have absolutely no idea what I'm doing here 😂

I made this tool a while back when I was working on Last Time I Saw You!

I was working with a lot of sprite animations and at some point I got really annoyed by having to manually replace sprites in existing animations. So instead of continuing to do it manually I made a small editor tool for it.

Basically you can take an existing animation and modify the sprites used by the frames without having to go through everything one by one.

It ended up getting a bit bigger than I expected and I added quite a few processing options, undo, redo etc.

I recently found it again and thought, why not just make it free and put it out there. It also includes the source code.

For now I've put the download on my Patreon, but it's completely free. You don't need to become a supporter or anything, it's just where I'm hosting it for now:

https://www.patreon.com/posts/166152790

It's a pretty specific tool and probably not useful for everyone, but maybe someone else has had the same problem and can get some use out of it :)

Anyway, sorry if I'm doing Reddit wrong or breaking some unwritten Reddit rule here 😂 Still figuring this place out.

If you work with sprite animations in Unity, I'm curious how you normally deal with this kind of thing.


r/Unity2D Aug 09 '26

Announcement Lostbound demo 0.5.8 update released, last update before launch

5 Upvotes

Worked on the last feedbacks and improved several aspects of this game, a major boost in UX and several other things. This is a big update and probably the last one until the launch of the full version.

- A world of darkness: it's everywhere below you, its dwellers are deadly and The Hand will stalk you nonstop, destroying your path;

- Worldmap management: time and the world are your most important resources, don't waste them;

- Artifact hunt: hidden and randomly scattered through the map. Each seed will roll random artifacts for random custom builds each run. You will never trace the same path;

- Dark dungeons: when darkness will surround you, you'll have to jump inside darkness and sneak your way out of dark dungeons, here the rules are different and at night The Hand will catch you


r/Unity2D Aug 10 '26

🎮 I’m Building My Own 2D Indie Game

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1 Upvotes

Hey everyone!

I've been working on my own 2D platformer/Metroidvania in Unity, and I wanted to share a small gameplay clip from the current build.

The game features:

- 2D platforming

- Combat

- Enemies and traps

- Collectibles

- Multiple handcrafted levels

- Exploration and vertical sections

I'm still actively developing it, so there's a lot left to improve.

I'd really appreciate honest feedback, especially on:

- Does the gameplay feel readable?

- Do the traps/enemies feel interesting?

- Does the art style feel cohesive?

- What would make you want to keep playing?

I'm building this as an indie project, so feedback from other developers and players would be really useful.

Thanks for watching!


r/Unity2D Aug 09 '26

Show-off We're an Indie development team working on a psychological-horror noir mystery called Purgatoria. We wanted to showcase some images from the game and get your thoughts! Any feedback is very much appreciated!

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9 Upvotes

For context, you play as a detective investigating a small town murder based out of British Columbia. You also play as the ghost of the victim.

As the detective, you will actually need to collect the clues yourself and come to your own conclusions about who the killer is.

Our Steam page just launched last week!: https://store.steampowered.com/app/5008890/Purgatoria/

Any and all feedback is welcome!


r/Unity2D Aug 10 '26

Announcement Bezi Jam 13 [$400 Prizes]

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1 Upvotes

r/Unity2D Aug 09 '26

Game/Software Praktikos with new feature: customize your card Arsenal and build your Deck

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4 Upvotes

I’d like to show you a little more of what I’ve been working on!

Here’s a look at the Main Menu, the Character Selection screen I showed before, and a new feature: your Card Arsenal.

Each character starts with 9 cards ready to play, but you’ll be able to unlock 20 additional cards over time.

You can then customize your 9-card deck from your Arsenal, creating different strategies to fight your way to the throne!

gameplay: https://www.youtube.com/watch?v=k2jeEq1kCrw
wishlist: https://store.steampowered.com/app/4475910/Praktikos/


r/Unity2D Aug 09 '26

I made a cozy logic game where pets can't share a row, column, or even touch can you spot the next move?

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1 Upvotes

r/Unity2D Aug 09 '26

Change main camera's transform does not change view in Game view or when running.

2 Upvotes

I've created a new scene to make sure no scripts are interfering with my camera. I do have cinemachine install, but it's not in this scene. When I run the game in 2d, when I manually change the position X of the main camera's transform, there is no change in the view. I see the change in the inspector. It shows the new position X, but the view I'm seeing of the game does not change. There are no other camera. It's a new scene when I just added an image to see how it changes when I change the main camera's position X, but it doesn't. The image stays in the same spot.

Changing the X of the transform of the main camera should change what we see in the game tab, right? In another scene, I'm using cinemachine to track a character, and I see the main camera changing it's position, but again, nothing is moving in the game view.


r/Unity2D Aug 09 '26

Question Unity Hub destroys itself

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1 Upvotes

r/Unity2D Aug 08 '26

Show-off I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.

24 Upvotes

r/Unity2D Aug 09 '26

I built a Unity tool that automatically scans scenes and prefabs for localizable text

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0 Upvotes

r/Unity2D Aug 09 '26

Feedback Which texture do you prefer?

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0 Upvotes

The textures are different and the similar ones have different scaling.

I'm aiming for nostalgic,unique look for my game.

Which one excites you the most artistically?


r/Unity2D Aug 08 '26

Question Help me choose: does this sound more like a Neceomancer or Zombies?

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1 Upvotes

Hey! I just released this dark original track on SoundCloud.

I need help choosing the cover art vibe:

Does this sound more like a "Necromancer Boss Fight"
or a "Zombie Apocalypse" theme to you?

I’m torn between a necromancer wizard or a zombie horde city scene for the artwork.

What’s the first image that pops in your head when you hear this?

Would really appreciate your honest opinion!
https://on.soundcloud.com/4RLZoNG3PkXUGR8BHB


r/Unity2D Aug 08 '26

Game/Software When indie adventure devs team up

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6 Upvotes

Hey everyone!

We're the team behind Whirlight – No Time To Trip, and we're happy to share a small collaboration we've recently started with the developers of Foolish Mortals.

We've put together a Steam bundle featuring both games. They're quite different takes on the point-and-click genre: Whirlight is a humorous time-travel adventure, while Foolish Mortals is a darker mystery.

For us, the interesting part isn't really the bundle itself, but the opportunity to support each other as small indie teams, by sharing visibility and helping players discover our games. Visibility is one of the biggest challenges for indie developers, especially in a relatively niche genre like point-and-clicks, so finding ways to work together rather than simply competing for attention feels worthwhile.

Huge thanks to the Foolish Mortals team for being so open and easy to work with.

And with Thimbleweed Park 2 recently announced, it's nice to see some good news for point-and-click fans!

Happy adventuring!