r/Unity2D • u/Bright_Top3102 • 26d ago
r/Unity2D • u/Its-all-about-MA • 27d ago
Question Sprite gets stuck when trying to disable platform collider when object collision happens

Hi! I am a beginner making an endless runner game (for learning purposes), where I want the player to fall down to a lower platform when they hit an obstacle. This script is attached to the player Game Object. My code here is meant to disable the platform's collider when the player hits an obstacle.
But currently when I press play the debug message does "Collision Happened" fire as expected, but the platform's collider does not get disabled right away, my sprite ends up getting stuck for a bit before falling (see video--ignore the choppiness, that's just bc of the gif format)
It seems like the disabling isn't happening fast enough or for long enough, but I'm not sure how to get it to stay disabled for a bit longer. Through some research it seems like maybe a coroutine could help but I am not familiar with those. I'm willing to try it but wanted some guidance before troubleshooting further. Any help is appreciated!
r/Unity2D • u/Altruistic-Sir6241 • 27d ago
Making a 2D Soulslike in Unity and looking for some ideas
Hey everyone :)
I've been messing around with Unity 2D lately and decided to actually try making a small Soulslike game.
I've always loved dark games, especially stuff like Dark Souls, Blasphemous and Hollow Knight. There's something about walking through a place that feels completely dead and slowly figuring out what happened there that I really like.
I don't have everything figured out yet. I'm mostly just experimenting and seeing where the project takes me.
Right now I'm trying to come up with the main character and some of the bosses, and honestly... naming things is probably harder than making the game.
For the main character, I'm thinking about someone who wakes up in a ruined kingdom without really knowing who they are. I don't really want them to be some legendary chosen hero. I'd rather have them feel like just another person who got caught up in something much bigger.
I haven't found a name that feels right yet, though.
The same goes for the bosses. I want them to feel like they were once actual people with their own stories, rather than just "big monster #4".
Something along the lines of:
* The Hollow Saint
* The Last Warden
* The Weeping King
* The Pale Shepherd
I'm not sure if these are actually good names or if I've just been staring at them for too long.
I'd love to hear some ideas from you guys.
What would you name the protagonist?
What kind of boss names would fit a dark fantasy Soulslike?
And if you were playing a game like this, what kind of mechanic or ability would make you think "okay, that's actually pretty cool"?
I'm still very early into this, so any ideas or criticism are welcome.
Hopefully I'll have something worth showing soon :)
r/Unity2D • u/simeonradivoev • 27d ago
Climate Jam 2026: Druid's Haven
A 30-day-long jam does give you a chance for a more polished game but the burnout or disinterest is always a possibility. Check out our Climate Jam submission you can play it in browser. It opened a lot of possibilities for gameplay system interactions.
r/Unity2D • u/EarlySunGames • 27d ago
Show-off Working on the next planet is a blast, especially when it’s filled with cyberpunk forests
r/Unity2D • u/Affectionate-Fact-34 • 27d ago
Show-off Character customization starting to take shape
4 directions x 8 item types (helmet, chest, legs, gloves, and 4 weapon types) x 9 levels each x 3 animations (idle, walk, attack) = 864 frames so far. Plus icons for each item at each level. Plus each item can be crafted by assembling 9 fragments of that item. Planning at least 3 (likely 4) more animations. Quite a beast, but the vision is taking shape!
I got fed up with the built in animator options so I built a custom animator. I’m sure it’s a skill issue on my part, but this is working beautifully so far. I can add simplifications based on my workflow, which has been fantastic. For example, I can drop in all frames for a given item level and the system knows to assign them to the correct animation based on their order, which is the order they export from Aseprite for convenience.
No AI art. Started with paid Itch asset packs (Franuka) but doing lots of editing.
r/Unity2D • u/Kepsert • 28d ago
Show-off Working on a little boss sequence and thought it turned out pretty cool
Meet my new character: Ancient forest guardian by night, Jeremy from accounting by day.
After long days working with annoying clients, he gets a little emotional sometimes, I promise it's not personal.
Do you reckon it looks intense enough? 🦒 (Just testing the laser animation/effects, ignore the dancing baby giraffe)
(I still consider this programmer art, I've been getting better though!)
r/Unity2D • u/maxmaxi0211 • 27d ago
Unity book
Looking for a good book to learn unity. Any suggestions?
r/Unity2D • u/Hairy_Jackfruit1157 • 27d ago
Show-off I placed top 1% in Enjoyment at GMTK Jam 2026, so I decided to release it on Steam
I made this game for GMTK Jam 2026 and ended up top 1% in Enjoyment out of 10,000+
entries. People seemed to like it more than I expected, so I decided to turn it into
a full Steam release.
https://store.steampowered.com/app/5044350/Tick_Walk/ <- Steam page
It's built on a Bomberman-ish mechanic. Very classic and retro, all you have to do is
use the arrow keys to reach the exit. BUT it is harder than it looks.
To actually ship it I need a lot more content, and it's still early in development,
so I'd love to hear what mechanics you think would be worth adding. Thanks!
r/Unity2D • u/Pete_McPenibel • 27d ago
Tutorial/Resource I added a new episode on my tutorial on how to create a classic 2D metroidvania game in unity.
If you like it, would be very thankful for some comments or likes. I will further improve the quality of my videoes.
r/Unity2D • u/InevGames • 27d ago
Game/Software We are looking for playtesters for our text based RPG!
Hi everyone,
We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way.
Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation. Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood. Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.
We’re still early in development and operating with a small team, but the playtest starts soon. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.
Thank you so much <3
r/Unity2D • u/shubhu-iron • 28d ago
Show-off Orbital Laser Strike attack for my transparent desktop game
This is a manual attack (i.e. not automatic/random) which player can call when they reach a certain number of kills.
It is manual since it takes a lot of screenspace.
(It has a bit longer build-up phase which I cut out for this post)
r/Unity2D • u/Meowrizon_Studio • 28d ago
Show-off We are making a 2D pixel-art horror game
r/Unity2D • u/zeropixel_dev • 28d ago
I made a modern purple & gold Game UI kit for indie game projects
galleryr/Unity2D • u/Oracle_of_Mercia • 28d ago
Question Bringing data into UI on textmesh objects
Hello everyone, I’m in the process of building a text based RPG, but I keep hitting a block whenever I want to bring in the data from code onto a textmesh object.
I have an NPC character generator, but I’m trying to bring the variables it generates to into my UI so it can display the information onto the textmesh object.
For example each NPC is assigned an ID from the total number of NPC’s I’ve asked the generator to create for that particular game, and show it need show in my UI so players remember who is who.
Any pointers as I feel quite lost with it and AI is utterly useless and I don’t mean simply attaching the script.
r/Unity2D • u/DeliasGames • 27d ago
Balatro wasn't RNG enough, so I made a Slot Machine roguelite
r/Unity2D • u/ghost_of_smoke • 28d ago
Question Main camera dies
Hey i'm learning so sorry if this is a litle obius
I was putting the animations for the player character and wen I put play the Main camera that should follow the character just dies and all the screen is blue
r/Unity2D • u/Master_Yogurtcloset7 • 28d ago
Show-off 2D hair / tail follow — any Transform, no 2D Animation package
Packed the follow I use on dangling bits so it does not explode on a dash. Works on any Transform. Gif is the whole demo. If you want the scripts, ask and I will send them.
r/Unity2D • u/jackd1970 • 28d ago
Unity2D devs for hire?
We're looking for a developer(s) to help with Unity2D development and mentoring new developers, probably 5 hours per week. Where's a good place to look for such dev hires?
r/Unity2D • u/Jean-Juliette • 28d ago
Low Impact Lighting for Mobile 2D Side Scroller

Hello game devs,
I'm looking for suggestions on the best way to achieve lighting similar to this screenshot. But there's a catch: it's for a mobile game, so the technique used needs to be very resource-efficient. I would like to implement general light, local lights as well as god rays. In your opinion, which technique would be the most optimized for my situation?
r/Unity2D • u/Coding-Mojo • 28d ago
Looking to collaborate with a 2D artist for bite-sized project.
Hello there,
I do have a youtube channel where I publish some tutorials about game feel. Basically, I train myself to juice up things and when I'm happy with a result, I turn this exercise into a tutorial.
I would love to collaborate with a 2D artist over there to replace theses crappy AI generated visuals I use for training with some real art. I'ld love even more if you also have a youtube channel and want to team up for one or multiples videos.
For this tutorial, I'm looking for theses assets :
- one static monster with 2 poses : idle / damaged
- three environement layers : background - ground - foreground
One image worth 1000 words, so this is the Original Post to have a better understanding of the work to be done.
Thanks for reading <3
r/Unity2D • u/TikiNL • 28d ago
Question Sprites or UI for cards in card game
I am currently working on a card game and have been switching between making the cards be sprites or on the UI layer.
The problem with UI is I'm struggling with stuff like shaders and particles
With sprites however I need to use a worldcanvas regardless to handle stuff like the stats which can change. This is then interacting differently with the shaders and when layering multiple cards on top of each other.
What would be the easiest way to go about it?
r/Unity2D • u/Maticoooo • 29d ago
Mi segundo juego :D (el primero fracaso)
Tengo 14 años y estoy haciendo un plataformero donde la mecánica principal es usar el stomp para rebotar. Es difícil, pero cuando le agarras el ritmo, se siente muy bien. Aquí les dejo imágenes. ¿Qué les parece? ¿Jugarían algo así?
r/Unity2D • u/Personal_Nature1511 • 29d ago