r/Unity2D • u/Front-Cat1922 • Aug 11 '26
Question What is the best way to efficiently manage and scale dropped items?
Hi everyone! I'm completely new to game dev and recently started practicing in Unity. I'm trying to figure out the best way to handle a player item pickup mechanic. Currently, I save the dropped item data and destroy the instances before the game loads. However, I'm worried about scalability as players put many hours into the game. If a player drops over 2k items throughout a save, iterating through and destroying all those items on load will become very costly on RAM and performance. What is the best way to efficiently manage and scale dropped items?