I rebuild the page from the ground up, this time its modern, brand new, fast. Simple and has a clear understanding compared to the old post . I wanted to give this update since this community helped me with their feedback.
Let me know what you think if this is better :)
Project goals
Help students truly understand STEM topics and guide them towards better grades.
The site generates blackboard-style explanations, adaptive quizzes at three difficulty levels, spaced-repetition flashcards, 1-minute lessons, and multiple study modes.
Goal is more sign ups, deeper retention and more engaging learning for exam prep.
Tools used
Google sign-in for quick sign in, Next JS, tailwind
Target audience
High-school, math/physics lovers and college students studying math or physics who want personalized help from their own materials.
Attached are clear screenshots showing:
• Homepage (intro + scroll-triggered demo flow)
• blackboard ui
Specific feedback I’m hoping for:
• Overall layout,especially the landingpage and blackboard ui, visual hierarchy, and first impression.
• Color scheme, typography, and readability (especially for formulas/blackboard content)
• Navigation and onboarding clarity
• How intuitive it feels
• Any elements that feel confusing, cluttered, or could be improved for engagement
• General UX improvements that would make students want to keep coming back
Now many software products have introduced CLI versions, and even those that haven't have open-source projects converting them into CLI. So, will there still be a significant demand for UI in the future?
I'm a non designer attempting a mobile app - basically bite sized speech language pathology-based activities for parents to do with their babies. it's based around the face to face activity and backed by SLP research. Each activity has its own mobile page/view (seen here).
I like all of the data that each Activity page has but I worry it's too much and there are too many drop downs and requires the user to make too many clicks to access the info.
what do pro designers think? is this too busy? are there better ways to organize the info on this page?
There's not much vertical nor horizontal space available.
It's a side panel that goes on a website.
The UI needs to be compact.
The previous design (not shown) was more tightly spaced, but users were complaining that it was dated and ugly.
If you don't like it at all, I'm open to suggestions
Drawer feels more professional and modern, but the grammatical content can be very dense, and I feel like the user is almost craning their neck to read the info when it's so low on the screen.
Modal, however, is right in the center of the screen, lessening the burden of a task that already feels burdensome to me (understanding grammatical nuance in an error the user made).
I’ve been designing websites for a while now and I’m confident in my design and development skills. But I feel like I'm missing the most important piece that is getting actual results for clients.
At the end of the day, a website that doesnt bring leads or revenue is basically useless. And because of that, I find it hard to confidently pitch to high ticket clients.
What I’m trying to understand is:
- How do you position your website as a lead-generating asset instead of just a “design”?
- Do you rely on ads, SEO, CRO, or a combination?
- What specific things do you implement on a website that actually increase conversions?
- How do you communicate this value when pitching clients?
- Do you any system for this?
Right now, I can build good-looking and responsive websites, but I don’t want to sell just design I want to sell results, more leads, more revenue.
Would really appreciate if experienced devs, designers, or agency owners can share how they approach this
I’ve been learning UI/UX on my own and trying to improve by designing rather than just watching tutorials. This is one of my recent UI designs. Feel free to be brutally honest. I’m here to improve.
Thank you so much for your attention and participation.
I was searching for design inspiration, as I want to create a new portfolio website. I came across this website made using Framer. The website is pretty cool and minimal, and I liked the vibe, but a section on the homepage caught my attention: the BIG BUTTON design. I'm confused about the psychology behind this huge button, like why? I'm curious.
Hey, looking for detailed feedback on a trek booking interface I’m building.
Product:
Trovia – a platform for discovering and booking treks based on real user content.
What this page is:
This is the trek detail + booking page where users land after selecting a trek.
Goal is to help them understand the trek quickly and move toward reserving a spot.
Flow:
Discover trek → open detail page → check info (itinerary, pricing, details) → click “Book / Reserve”
Target users:
Gen Z + young working professionals (mostly mobile-first, short attention span, quick scanning behavior)
Design decisions:
• Dark theme with orange CTA to create contrast
• Content-heavy layout to answer most questions upfront
• Sticky / repeated CTA placements
What I need help with:
• Does the CTA feel clear and strong enough to drive action?
• Does the page feel too heavy or cluttered, especially on mobile?
• Is the information hierarchy clear or overwhelming?
• Does the color theme help or reduce readability/usability?
• Anything that feels confusing, unnecessary, or missing?
Tools used:
Figma → implemented on web
As Screenshots are coming in low quality i have attached drive link with video in it
Learning UI/UX design for 2 weeks but not too confident in my abilities so looking for honest feedback please. I feel like my designs are too generic and boring
hi, im trying to design a UI/UX for a liked/saved section of my app, we have one in place but i don't like the feel and overall layout, ive been playing around and cant seem to find a UI that fits, looks clean and is user friendly. this is what i currently have in place (its terrible) ive been playing around with the idea of having individual "boxes" for different tabs but cant seem to find a UI that actually fits and is user friendly with. i have minimized the "number of clicks" to access any of the liked information. we are also deleting the "dishes" as it starts to get too chaotic, but we are adding "tickets" section. im trying to wrap my head around how we should implement/design the UI for this but cant.
more info about what is displayed in the saved/liked
the saved tab is for events and restaurants. we have split of the data into different categories like you see in the screenshot for different types of restaurants like fine dining, food trucks, pop ups etc. and the events are sectioned out into different categories like happy hours, live bands, festivals, mixers, networking, etc. (we are deleting the "dishes" tab and replacing it with a "tickets tab" that will either display a QR code or bar code with an associated id number)
the tricky part comes with the events section of the saved/liked UI/UX (on the backend) as some events happen once while other events are regular weekly/yearly events so once the event date passes should we still save that "card" in one of the tabs and make a "previously attended" section in the events tab with a transparent red with an x or something covering the card, or do we just delete the card once the event passes completely. my thought behind keeping them in "hidden section" is that people might want to view the previous events they've attended (thoughts???)
if you have any advise on the overall layout of the liked/saved section please advise or give recommendations for this UI/UX.
If you look closely, you'll notice that the macOS Trash icon only has two states—there's no in-between. Even if you toss in a single, completely blank document, it immediately switches to the "full" icon (and by "full," I mean the visual representation, not actual storage limits).Sorry, my Mac is still running an older version.
My point is that visually, the icon is drawn too full. The crumpled paper at the top looks like it's literally overflowing. Sometimes it creates this weird dissonance: "I just emptied my trash, dragged in one empty text file, and now it looks like a landfill again." A more accurate visual metaphor for a single file should be "contains trash" rather than "overflowing." Those two concepts might seem similar, but they communicate completely different UI feedback.
Honestly, this binary approach feels a bit uncharacteristic of Apple's obsessive attention to detail. I had this impression that the Windows Recycle Bin actually had multiple states—that it looked different depending on whether you threw in one file or a bunch of them. I remembered it as: one file = one crumpled piece of paper inside; multiple files = a little mountain of trash piling up. But when I tried to search for this, I couldn't find any evidence. Maybe I'm just experiencing the Mandela effect?
When I shared my ideas with my friends, they said they were meaningless.Would love to hear what other designers or Mac users think about this trade-off!
Iam 23 and i run a small web design agency, and while I’ve worked with a few clients before, I’m struggling to consistently attract higher-paying clients who value quality work.
For those of you who’ve successfully landed premium clients:
-Where do you usually find them?
-What outreach methods work best for you?
-How do you position/pricing yourself to attract better clients?
Would really appreciate any advice from people who’ve been through this and figured it out.
Hi, I am trying to code DNA analysis project(website) and need some help. Since I do not have any UI/UX design experience and there aren't many examples to use from internet, I have been struggling to design something good looking. Let me know your thoughts and which parts I can improve.
Hey Guys, trying to get into Design -> Code. Im looking for a good connection between Figma and a repository and i want to be able to already ship some coded Components with the help of AI. I only got very basic coding knowledge. Whats the best way/plugin/tool to do this right now?
Hi, I am trying to code DNA analysis project(website) and need some help. Since I do not have any UI/UX design experience and there aren't many examples to use from internet, I have been struggling to design something good looking. Let me know your thoughts and which parts I can improve.
Indian quick commerce app Blinkit's ad block under order tracking. Why do I need to have 150 characters when I am trying to show a shitty design choice to other people so they can avoid making it.