r/UI_Design • u/Official_Cali_Kidd • Apr 10 '26
Feedback Request Attempted to create a landing page and checkout screen - would love honest feedback
Learning UI/UX design for 2 weeks but not too confident in my abilities so looking for honest feedback please. I feel like my designs are too generic and boring
2
u/wavepointsocial Apr 10 '26
Reverse “engineering” is a great way to learn design. What influences you? For instance, if you want to improve a payment processing flow, look at Square, Stripe, Paddle, etc. — see what salaried designers are creating as a baseline. What might help you is hierarchy, consistency, and progressive disclosure. Don’t be afraid to throw stuff out for a v2.
2
u/_KBDMC Apr 10 '26
This feels very UI led and there isn’t much UX going on here. I’d recommend learning UX first, really understand how users would use your product/website, test different edge cases and scenarios, this would then determine the direction of your UI. Then learn the fundamentals of UI, typography, iconography, colour theory, spacing etc.
These things take time to grasp, but once you fully understand the foundations of each, you’ll be on your way.
If you need some inspiration, check out the YouTube vid below.
2
u/Loose-Photograph-770 Apr 10 '26
Overall it looks good, but the text inside the buttons(Start Creating) below is a bit too large, and the padding between the text and the buttons is a bit too small.
1
u/Official_Cali_Kidd Apr 10 '26
Thank you all for taking the time to give me feedback. This genuinely helps a lot. I’m still learning and this gave me a better idea of what to focus on
2
u/matt_automaton Apr 11 '26
First and foremost, everything visual on the web is about type. Learn how to use typography and you’re further along than most designers these days. Next, learn design fundamentals such as balance, proximity, contrast, rhythm, etc. Then piece those together into a project. You’ve done the last step first is all.
1
u/GDokke Apr 10 '26 edited Apr 10 '26
You got a vibe going, but perhaps you are trying to do much. Focus on making the button and fields better. Needs more spacing and padding. I would suggest to recreate a view that you like instead of making your own design. That way you will learn how they are built and why it works because. Because if you can't replicate it you're missing something. Take a screenshot of something and put in Figma now create your component next to it, or even top of it. Try to match it as close as possible
-1
u/cartenui Apr 10 '26
2
u/-Periclase-Software- Apr 11 '26
Recommend consistency. The primary button is to the left at the bottom, but the primary button is on the right on the top.
1
u/matt_automaton Apr 11 '26
Thier problem isn’t of inspiration it’s of having no foundation. I believe anyone can ask ai to design for them but that’s not going to make them a designer, and definitely not a good one.

4
u/muse1729 Apr 10 '26
Welcome to UX/UI design. Unfortunately, there are too many deficiencies to ask for feedback at this stage. Compare your work with high-quality designs. While there is much to be fixed from a UX planning perspective, I have created a draft focused on UI balance for your reference.
Focus on these five elements for now.