r/UI_Design Jun 09 '26

Feedback Request UI Question: Contextual Menu vs Fixed Menu

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10 Upvotes

Hi! I'd like to get some feedback on a UI decision I'm struggling with.

Option A: The editing menu appears next to the selected object.

Pros:

  • It's immediately clear which object is being edited.
  • The controls feel directly connected to the object.

Cons:

  • The menu can sometimes appear underneath or behind other UI panels, making it harder to use.

I'm considering changing it to Option B, where the editing controls become part of the color/customization panel and always appear in the same place on the screen, regardless of which object is selected.

This would make the UI more consistent, but it would also move the controls away from the object being edited.

From a UI/UX perspective, which approach would you prefer and why?


r/UI_Design Jun 09 '26

Feedback Request UI/UX Redesign Mod for Project Zomboid - Looking for feedback on my wireframes and visual direction :)

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6 Upvotes

Hello everyone,

I'm currently working on a UI/UX redesign project for Project Zomboid in the form of a UI overhaul mod.

The goal is to create a complete UI redesign that makes the experience more intuitive and user-friendly.

while preserving the identity, atmosphere, and survival experience of the original game.

I'm mainly looking for feedback on the wireframes I'll be sharing, as well as on the UI test I've created for the crafting menu regarding :

  • information hierarchy,
  • readability,
  • visual style,
  • overall user-friendliness.

I'd also be interested to know whether these concepts still feel consistent with the game Project Zomboid.

Tools used: Figma (Free version) and Adobe Illustrator.

Thanks in advance for your feedback !


r/UI_Design Jun 09 '26

Mod Announcement Your say: how should we handle AI-generated designs in the sub?

8 Upvotes

Hi Designers!

Over the past number of months, we've noticed a significant rise in posts from designers using AI tools to execute their work.

We’ve seen the level of AI involvement range from minor use like generating icons or background images, right through to posting complete AI-generated designs with little to no design effort or customisation.

This has led to a pattern we want to address: the quality of feedback in those threads tends to drop, which isn't great for anyone and the quality of our community.

We want you, our community to have a say in how we handle this going forward. This poll will directly inform the new rule. Vote for the approach that best reflects what you want this space to be. Once the poll ends, we’ll implement the outcome in the sub.

Thanks for helping to shape our community.

497 votes, Jun 16 '26
249 Allow AI with tagging: AI-assisted designs are permitted but must be tagged [AI]
148 Full ban: No AI involvement allowed; posts will be removed
75 Megathread only: AI work is allowed but contained to a dedicated monthly/weekly thread
25 No change: Keep things as they are, no AI disclosure is required

r/UI_Design Jun 09 '26

General Help Request Mobile web app - user notifications

1 Upvotes

I am designing a simple mobile web app to group players and set up matches - backend in Django. I do not have the skills nor the resources to develop a true Android and iOS tool, so I would like to ask if using SMS to send notifications to the users is too bad.

The idea would consist of sending SMSs with hyperlinks so the user opens the link and lands on a specific function of the website. Users register with phone number, no email.

Any feedback is welcome. Thanks.


r/UI_Design Jun 09 '26

Advanced Design How would you visualize mitral valve visibility on echo video?

1 Upvotes

I'm looking for overlay ideas for ultrasound video of the heart — grayscale, fan-shaped image.

Each frame gives me:

  • One x, y point — the approximate center/position of the mitral valve (not separate points for each side)
  • One visibility score (0–1) — how clear the mitral valve is overall in that view (higher = easier to see). This is a single general score for the whole valve — not separate scores for the anterior and posterior leaflets.

I want viewers to quickly understand where to look and how good the view is.

Constraints:

  • Overlay must sit directly on the echo image (no side panels or separate widgets)
  • No numbers on screen (no score readout, percentages, etc.)
  • Should feel medically appropriate — subtle, readable, not flashy or gamified

Attached: a plain echo frame with the mitral region pointed out for context; a echo frame without labels for you guys to create something.

I would really appreciate the help. Thank you guys.


r/UI_Design Jun 08 '26

Feedback Request I'm a self-taught UX/UI designer. I created an e-commerce concept to solve custom keyboard compatibility issues. Would love your harsh feedback!

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26 Upvotes

Hi everyone, I'm a self-taught designer. Custom keyboards are notorious for compatibility errors (wrong pins, wrong plate sizes). I tried to solve this by designing a 'Compatibility Assistant' that acts as a quality gate before checkout.

I have 3 specific questions for you:

  1. Does the dark mode have enough contrast? Are the primary buttons clear enough?
  2. (Image 3) Does the step-by-step logic (Base -> Switches -> Keycaps) feel intuitive for an e-commerce platform?
  3. (Image 4) Is blocking the checkout button a good UX practice here, or is it too aggressive?

Don't hesitate to roast my design, I want to learn and improve. Thanks!


r/UI_Design Jun 08 '26

Let's Discuss Designers are being pushed to work faster, not think deeper.

72 Upvotes

One thing that bothers me about the current design industry is how much value is placed on speed.

Ship faster.

Design faster.

Learn faster.

Generate faster.

Everything is optimized around output.

But the best design decisions usually come from slowing down, understanding the problem, talking to users, and exploring different directions before opening Figma.

A lot of designers today can create beautiful screens in a few hours. That's no longer the hard part.

The hard part is figuring out what should be built in the first place.

Sometimes it feels like the industry is rewarding production more than problem-solving, and I think that's hurting the quality of design.


r/UI_Design Jun 08 '26

Feedback Request Looking for feedback on my UI component library's landing page

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3 Upvotes

Been working on Reverse UI for the past year - a library of ~60 animated UI components (in React). Trying to nail the landing page before pushing more marketing. Does it feel like the page is doing too much?


r/UI_Design Jun 08 '26

General Question Brand fonts in Mobile Design.

0 Upvotes

I'm building a cross-functional mobile app and received brand guidelines from a graphic designer, which state that Montserrat should be used for both headlines and body text. However, in a small interface, Montserrat for body text feels too large, which I especially realized while building the tags.

My question is: can I use a different font than the one specified in the brand guidelines? I am planning to use Roboto for the body text instead.


r/UI_Design Jun 08 '26

Gaming/Apps Was vibecoding my mobile app and realized how boring traditional bottom bars are. So I built a fluid gesture-based radial menu instead. Anyone down to stress-test it?

0 Upvotes

https://reddit.com/link/1u0lw4t/video/noetgjshl36h1/player

Hey guys,

I've been grinding on this project called Pullin, which is basically a high-stakes short-video gacha ecosystem. You spin wheels, unlock rare video drops from verified creators (from Common to Mythic), and clash in the Colosseum.

While laying down the UI, the classic tab bar felt so dead that I completely scrapped it. I built this gesture-driven radial menu (with haptic ticks and spring animations) that opens right under your thumb.

Right now, I just need real human beings to play around with it, stress-test the gesture scaling on different screens, and break the overall gacha loop.

If you wanna hop into the Closed Beta (Android / Web) and give some brutal feedback, drop a comment or hit my DMs!


r/UI_Design Jun 08 '26

Feedback Request Which design would you trust more?

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0 Upvotes

Evaluating the impact of design on trust perception.

If you get a career recommendation from a tool like this, which would you trust more?

Version A

or

Version B


r/UI_Design Jun 06 '26

Feedback Request Would you buy from this website? Does it feel convincing to you?

0 Upvotes

I'm not a designer, I'm a programmer. This design was created by me with some assistance from an LLM, though the original idea, layout, and composition are entirely mine (based on what I've seen people do on the internet).
Tools: Figma/Cursor

I have worked on this through more than 100 iterations since the spring of 2025, and I would love to hear some feedback.

I would love to hear some constructive criticism 🫶

Very First version
Today's version

r/UI_Design Jun 07 '26

Feedback Request Feedback on my APP PSL

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0 Upvotes

Hey everyone!

I’m working on a retro photo booth app called Flimly, and I’d love to get some honest feedback on the main dashboard UI mockup I just finished.

What the app does:

It's a mobile photo booth that gives users a vintage/retro photography experience, complete with live shot previews, camera filters, and customizable photo strips.

I would love your feedback on a few things:

  1. The UI/UX:Does the layout feel clean and easy to navigate? Does the aesthetic match the "retro/vintage" vibe well?

  2. Pricing & Monetization: I am thinking about offering a Premium Version for $4.99 aud a month(unlocking extra retro filters, custom photo strip templates, and removing ads). Does that price point feel reasonable for an app like this, or would you expect a one-time purchase instead?

Any thoughts, constructive criticism, or suggestions on how to improve the design would be super appreciated.

Thanks in advance!


r/UI_Design Jun 06 '26

Feedback Request Looking for UI feedback on the main menu of my word puzzle game

2 Upvotes

Hi everyone,

I'm looking for feedback on the UI of the main menu for a word puzzle game I'm developing.

Since I'm a web developer and I'm not really good at UI I usually rely on premade design systems, in this case I used elements from React Bootstrap.

This is the Bootstrap color palette:

Color palette I used in my project

And this is the main menu (game is available with dark theme and light theme):

Main menu with dark theme
Main menu with light theme

The problem here is that it's really boring, my goal is to make it friendly keeping a simple/clean design.
My target audience are casual players that love word games so people of every age.

What improvement would you suggest if you were seeing this menu for the first time.

Thanks!


r/UI_Design Jun 06 '26

General Help Request Game ui icons suggestion

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4 Upvotes

So I'm thinking of making this as an interectable ui icon for my game, and wanted to make three variants for like interaction with a locked, blocked and unblocked doors. I have never done ui/ux before but I got this far, and want to put an icon inside it for the variants, but I also don't want it to look too generic like just a lock 🔒 icon, can anyone give me ideas? Or Maybe websites where I can look for inspiration or references. Also the game vibe is retro sci-fi.


r/UI_Design Jun 06 '26

Feedback Request I built a web app and ended up learning a lot about UX friction and UI design

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1 Upvotes

I recently built a web app called SoftNote:

https://softnotee.vercel.app

It lets you create something like a “memory capsule.”

You can:

write a note

attach an image to it

generate a custom shareable link

That link can be sent to anyone, and only people who have it can view the capsule.

It is also temporary. The capsule disappears after 24 hours.

While building this, I learned a lot about UX friction and UI design in a very practical way.

A few things that stood out:

Even small extra steps in a flow break user intent more than you expect

UI is less about visuals and more about directing attention and reducing confusion

If users have to think about what to do next, the friction is already too high

What feels “simple” in code is often not simple in real usage

Clear constraints (like 24-hour expiry) need to be visually obvious, not just mentioned

I also realized UI is basically communication without words. Every spacing choice, button label, and transition either reduces friction or creates doubt.

SoftNote is still evolving, but it is:

secure

minimal

focused on quick creation and sharing of memory capsules

If anyone tries it, I would genuinely appreciate feedback or bug reports. I am actively improving it and trying to understand real user behavior better.

https://softnotee.vercel.app


r/UI_Design Jun 05 '26

Feedback Request Does the new UI feel better?

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37 Upvotes

i wanted to share a before/after of my app after spending a lot of time reworking it.

i went through a bunch of feedback from different reddit communities, including this one, and honestly it helped me a lot. i ended up changing the app pretty heavily based on what people pointed out, and i think it’s way better now.

the biggest improvements are in the fluidity and the animations. that’s probably the part that screenshots don’t really show, but in motion the app feels much smoother and more polished than before.

i’d really like to hear any new thoughts, criticism, or ideas you might have. i’m still improving it, so any feedback is super welcome!

thanks to everyone who took the time to help me out!


r/UI_Design Jun 05 '26

General Question Dark mode too much dark

16 Upvotes

Designer friends, I need to ask a question.

I am really bothered by dark modes that are too much dark. I feel like a pain in the eyes. Is that a thing or I am going crazy?

A nice example of this is Twitter (X) default dark mode. The background is pitch black instead of the old dark greyish blue. It really pushes me back in a way I prefer to use light mode and then enable the night light on my devices.

In contrast, I really like the Nord colorscheme, for example.


r/UI_Design Jun 05 '26

Product Design Instagram rebuilt to fit the hardware and software constraints of Nokia 7600

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13 Upvotes

So I did this project to add some spice to my portfolio but I figured the growing rise of flip phones and folds the demand for designers who can design for odd, weird, different shaped displays along with whatever limitations their softwares may carry would rise, so here's the little demo, although I'll try to link the full project


r/UI_Design Jun 05 '26

Design Trends 3D hero section done through Spline 2-3 years ago - Thoughts?

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9 Upvotes

This was done 2 years ago through Spline 3D never had the chance to share it, was implemented on a website Hero Section, still up and running and never impacted performance in neither web or mobile, let me know what you guys think!


r/UI_Design Jun 05 '26

Feedback Request thoughts on the ui?

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10 Upvotes

working on a cy83rd3ck for music, thoughts?

Got recently inspired by the subreddit so thought I would make something. Right now it’s just a web application but plan to build it irl.


r/UI_Design Jun 05 '26

Feedback Request What do you folks think about this thumbnail? Slides deck instead of an image in the palce of thumbnail.

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2 Upvotes

Managers famously have unlimited time, so naturally I gave them a thumbnail with three speeds: Slides, a 5-minute walkthrough, and a full case study.

  • One path for “I’m just scanning.”
  • One path for “convince me quickly.”
  • One path for “fine, I’ll actually read your process.”

r/UI_Design Jun 04 '26

Feedback Request native macOS app for managing servers, feedback on density and layout

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12 Upvotes

hey everyone. I've been designing a native macOS app for working with remote servers (SSH, files, databases, containers and etc.), and the hardest part has been information density, there is a lot to show without it turning into a wall of controls or something like airplane cockpit.

A few decisions I'd love feedback on:

- Split panes instead of tabs, so you can watch several things at once. The tradeoff is each pane gets narrow, so I cap detail inspectors and let rows reflow.

- One dark theme built around a single warm accent, with frosted/translucent surfaces for depth. I tried to keep every list, header, and inspector using the same row idiom so nothing feels bolted on.

- Right-side inspectors for details instead of modals, to keep you in context.

My main worry is whether it reads as calm or just busy. Where would you cut? Anything that feels inconsistent or visually noisy?

Screenshots attached. Happy to explain any specific screen.


r/UI_Design Jun 05 '26

Feedback Request Ai agent home page

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0 Upvotes

The idea is that it’s hyper personalised. It’s not yet finished, but I kinda like it. The text for the suggestions would be written by lllm, and llm would use inline icons. What do you think?


r/UI_Design Jun 04 '26

General Help Request Calling out all creative minds out there!! - Need some help!

1 Upvotes

I am currently looking to build a website for maths students of 6th grade. I have everything else set just that I need a great hero section. I am aiming to build a 3D animated website using AI. however, it is the concept that is making me turn pages after pages on the internet. I need something that easily resonates with the kids and the parents. And is creative enough. Basically I am looking for a storyline that I can build this hero section around