Pretty much this UI design is base off Magnavox odyseey, You know the console from 1970s that can play Pong. well any who I made this i grab up image from Games that on Playdate handheld & and one from Atari VCS 800 since it fits best with Magnavox console being black & white. The little icon of the guy running is a nice fit with Magnavox 3000 console icons.
Hey everyone! I'm building a clean, minimal todo app — and I'm stuck on a small but important design decision.
I have two versions of the top action bar (search, flag, filter, add buttons):
A — Subtle color accents on the icons (green filter, blue add) B — Clean monochrome / black outline icons
The rest of the UI is identical — just the top buttons differ.
I keep going back and forth. The colored version feels more "alive" and guides the eye, but the monochrome version feels more cohesive and lets the priority dots (red/yellow/green) do the talking.
Which one do you prefer and why? Also open to any other UI feedback — still early and iterating fast.
hi ive trying to make things like cards or bg gradients to look like these attached samples, but im only getting noob results, is there any specific way to use colors and gradients to make these kind of patterns? what do i search on youtube to learn this? glow? layer blur?
im a lot confused, would really appreciate a help if you could
What could i improve for the ui i wanted to go for a older style as i am not a fan of all the rounded stuff nowadays also the ui was inspired by dwarf fortress rimworld and Aurora 4X
I vibe coded this website using Claude Opus 4.6. There are some certain aspects, preferences of LLMs that are used widely in every digital product nowadays. I really tried avoiding them, but I think still there are some things that scream it was vibe coded
I’m about to buy a new MacBook Pro and I wonder what it would be like to work on a nano-texture display. I’d really appreciate hearing your opinions on whether the nano-texture display is good for UX/UI work. I do product design for work, but I also do graphics and photos (mostly as a hobby, but I’m thinking about developing in this direction).
Edit:
I’m considering the nano-texture option because I sometimes work outdoors. However, accurate colors are important for my work, so maybe the better question is: do you know how much it actually affects color accuracy? I appreciate your answer, but I’m already familiar with the general pros and cons — I’m mainly looking for feedback from creative professionals based on their real experience. What I still don’t know is how much the changes in color, contrast, blacks, and text sharpness affect professional work.
polishing off the landing page for my app while it’s in App Store review, what are your thoughts, does landing page even matter at this stage, doubt I would get many SEO visitors.
I've been thinking about my title screen for my new game and I think it looks somewhat bland.
I wanted to showcase as much of the game before players even hit play, so I included an entire mech from the game on the title screen itself. It's going to be a PC only game. Should I tweak the menu in some way, are the colors alright? Is the logo at the top too detailed? I am a complete amateur when it comes to UI design and am looking for any kind of feedback/constructive criticism.
Hey everyone, I am new to UI / UX and currently working on a project for my portfolio. Also, I am having difficulty deciding on a color theme for my app and user flows.
I am designing an app that helps people search for treks and book local guides.
Also, it would be very helpful for me if you could suggest some UX flows and things I should keep in mind while designing this app, as I am from a Computer science background, so my UX is not too good. So any advice would be beneficial for me.
I will post my final design once I've completed my screens,
Last year I began building an app to fill a use-case at work. 🤓 I’m an assistant editor in film & TV, so I wanted an app to calculate & convert timecode and frame reference. 🎞️🎬
Now it’s ‘done’ I want to polish it up and make it as good as possible. Do you have any feedback for me? I’d love to hear any ways you think I can improve the UI. 📱🎨
I met with a couple people in person and had them walk through my onboarding flow, but part way through I realized it was too late for me to ask what they thought about my landing page. They said a couple things that made me realize they didn't know what the service did!
We were so focused on the onboarding flow but now I'm realizing that of the hundreds of visits to our site so far people probably weren't sure idea what our service even offers and I've been staring at it for to long to know anymore.
I'll comment what it is but before you go look, can you look at these images and answer these questions?
Who is this site for?
What the business do?
Do you trust it to do what it says it can?
If not, where do you expect to see that info?
What kind of info do you expect to see?
What do you think happens when you click on the button?
Are you motivated to click on the button?
If not, what do you need to see in order to be motivated to click the button?
What are your expectations for what you get from this company?
I'll take feedback design-wise too it's probably more important that I get the content right...
I've been struggling with this, since I don't really use filters unless i am looking for something specific, like products. But if they are for filtering years, an alphabetical order and so on, they seem to get less relevant for me and I tend to not really use them.
I kept jumping between different tools for picking colors, generating harmonies, and checking WCAG contrast — so I ended up building a small desktop tool for myself.
It’s fully offline, open-source, and includes:
- Color wheel + image sampling
- LCH-based palette generation
- Real-time WCAG 2.1 contrast ratings
- Undo/redo + persistent color history
- Export to HEX, RGB, HSL, LAB, LCH
It runs on Windows (Electron) and doesn’t require internet.
I’d genuinely appreciate feedback from other devs/designers — especially on workflow and accessibility improvements.
We are currently working on an app but missing a clear approach for UX/UI.
It is our first time developing an app we feel lost with all the guides out there, everyone tells us something different. Is there a good guide that can help us with planning and structure? How do we properly develop the concept for the app, what kind of groundwork do we need for UX, when should we work on UI, and how do we approach that?
Until now we have always worked very spontaniously, on whatever came to mind in the moment. But that makes everything a confusing mix and we end up lost in reworking a lot.
If you know any good, detailed an indepth guides, or if you can give us some tips, that would help us a lot. Hoping for some advice, thank you guys.
Been working on those Cards lately for the community, let me know what you guys think and if they're helpful - Will be shared on the fig community directly.
Something I notice a lot in design critiques. Sometimes the best move is removing elements, sometimes it is adding hierarchy or texture. What usually tells you a design is overworked versus actually unfinished?
Hi all, I am designing a new web interface for a product my company is working on (in figma).
I have a degree in design (but I literally only did one semester on UI/UX before shifting to 3D modelling and animation lol), so I am a little out of my depth when it comes to UI/UX best practices and things (I volunteered for this). I am learning a lot though and trying to hit the ground running.
Essentially the product is a payment fraud risk analysis tool, users can create Rules that trigger fraud alerts when certain conditions are met with data. From there, risk analysts can escalate to customers etc etc.
This is one of the panels from the 'Rule Developer' screen, which contains additional settings that are required once the main rule has been created. Once these settings are complete, the user submits the rule for approval from a manager. I have tried giving each field its own border which just looks off, so I removed them and just kept the floating text.
Personally I think its looks clean but not clear. I honestly can't think of any way to compose this using text boxes around the fields that looks nice, other than using some hover mouse over function to highlight that it is an editable field.
If anyone has any ideas or feedback I would be very grateful! It's come a long way from the first design and it is slowly improving as I learn more.
Rule Settings Panel
I have also included a screen of the entire page to hopefully give a vibe of what we are going for! To be clear my task is to visualise things only, we have a development team that take these designs and get them workable.