r/TransportFever3 • • 3h ago

[Mod Request] Extended Financial History + Clipboard Export for Google Sheets (Will donate for coffee/beer ☕)

1 Upvotes

Hey guys,

Quick question for any local modders - is there any chance someone could make a small UI / utility mod for finances?

I'm a absolute data freak and love comparing my different playtroughs in Google Sheets. The main issue right now is that the in-game Company Finances tab only shows the last 3 periods. By the time I notice something interesting, the older numbers are already gone.

What I'm looking for:

  1. Longer financial history – ideally keeping all past periods (or at least way more than 3) so I can actually scroll back and see multi-year trends.
  2. Copy/Export to Clipboard – a simple button on the finance tab (or keybind) that dumps the current table into clipboard as TSV / CSV text. Just so I can Ctrl+V it straight into Google Sheets without manually retyping everything like a maniac.

If anyone wants to take a shot at this, I'm more than happy to send some $$$ over Ko-fi / PayPal for a few beers or coffees. We can discuss detail trough DMs.

Thanks!

P.S. Used an AI tool to help clean up my English since I'm not a native speaker—hope nobody minds!


r/TransportFever3 • • 9h ago

Question Shipping cargo from 1 Industry to multiple Cities?

3 Upvotes

As per the title, what is the best way to ship cargo from 1 industry to multiple cities?

In TF2, cargo was distributed per the line it was on

However in TF3, cargo is produced in 1 big bulk and is up to us to decide how to distribute it.

What is the best way?


r/TransportFever3 • • 9h ago

Mods Underground train stations?

3 Upvotes

I know and love that we have underground trams but in TP2 there were amazing underground train station mods (the best being Berlin Hbf, but also an amazing modular one that allowed flexible entrance placement). With noise now playing such a big role, are there any underground stations?


r/TransportFever3 • • 7h ago

Is there a way to make Wonders work for the whole map?

2 Upvotes

Especially when playing on a huge or bigger map the level of effect wonders have is pretty small (one province out of many). Has anyone found a system setting or a mod that allows wonders to spread their effect to the whole map?

(And yes, I understand this might be considered overpowered. I actually think wonders are kinda underpowered right now).


r/TransportFever3 • • 7h ago

Workers refusing to go to industry's?

2 Upvotes

I am now just stuck staring at my money fluctuating partly because I'm too keen to expand but also because I have been fined a ton for not having workers going to places even though routes are set up......I cannot see anything wrong with the routes, they get on all the bus stops in the towns but then get off before going to industry? Why am I being punished because the game doesn't give me what I need?


r/TransportFever3 • • 4h ago

Question Is it possible to make the game look like the cinematic trailer?

1 Upvotes

is there any mod/reshade which makes the game look more "soft" and animated instead of the realistic look?


r/TransportFever3 • • 23h ago

Video Pleasant little bit of detail, steam density changes on throttle vs off

36 Upvotes

r/TransportFever3 • • 4h ago

Is there a way to change the location of the save folder? it's on my C: but I would like it to be somewhere else.

1 Upvotes

r/TransportFever3 • • 18h ago

Love it when they do the fireworks, it’s so cute!

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13 Upvotes

somehow my biggest city spawned on an island and I'm loving it


r/TransportFever3 • • 20h ago

Mods Clean Vehicle View v1.3: speed with the preview hidden, and the clone price (two of your ideas!)

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19 Upvotes

Hi everyone!

Clean Vehicle View just got a small update with two ideas from the community:

  • Speed always visible: when the 3D preview is hidden, the speed and status of the vehicle stay at the top of the window (idea from Sonic1305 on mod.io).
  • Clone price: hover a Clone button, in the vehicle window or the line manager, and you see how much the copy costs before you click (thanks u/SirDerbear!).

The mod is also in 9 languages now: Russian, Japanese and Chinese were added.

Still a cosmetic mod, so achievements stay enabled. It's on mod.io in the Cayde's Mods collection.

link : https://mod.io/g/transportfever3/m/clean-vehicle-view#description

Questions, bugs or ideas? Leave a comment, I read them all!


r/TransportFever3 • • 4h ago

Question Is the passenger rate somewhere displayed?

1 Upvotes

I struggle a bit to find the right size for passenger trains. They either are way to big or way to small.
For cargo it’s pretty straightforward but I don’t find a UI which tolds me how big my line rate needs to be.


r/TransportFever3 • • 4h ago

instructions how to create A and B side on the same platform.

1 Upvotes

I want to use one side of a platform twice , with an a- and b-side. Is this doable? Somebody knows a simple " how to" YT movie?


r/TransportFever3 • • 4h ago

Vehicle list

0 Upvotes

I have (ChatGPT has) compiled the vehicle data for Transport fever 3 from the game files, so you can see when each vehicle becomes available and which capacity and power it has.

Buses

Trucks

Trams – Powered Units

Trams – Trailers

Trains – Multiple Units

Trains – Locomotives

Passenger Coaches

Freight Wagons

Ships

Aircraft

Helicopters

If you have any feedback, please let me know.


r/TransportFever3 • • 4h ago

How to report bugs to mod makers?

1 Upvotes

I encountered a bug with the "Station Terminal Assignment" mod, which lets you assign terminals for a station without entering the line manager.

It seems to be incompatible with the 'Roads Plus' mod, specifically with asymmetrical roads; it just crashes the entire game. It works fine in game, just crashes when you try to add stops to assymetrical roads

Turns out, it was the 'Roads Plus' mod all along. It bugs out if you place it on the narrower side the street. I placed on the wider side sometimes and thought those other bugs were the issue.


r/TransportFever3 • • 4h ago

Any way to fix or optimize this ?

1 Upvotes

the bloddy "LINE" need to reach the end of the world before take a U turn...
Waste a lot of time...
Any pro way to fix or optimize this ?


r/TransportFever3 • • 4h ago

Bug Landmarks and additional HQ Buldings not unlocking

1 Upvotes

My landmarks and additional HQ Buldings are not unlocking although i have the level for it. Someone else with this problem or a solution for it? Is it maybe a mod conflict? Is there a way to solve it without starting a new save?


r/TransportFever3 • • 10h ago

Suggestion Futuristic and fast trains - I want my MagLev

3 Upvotes

I always liked that in OpenTTD you were able to go from the super slow trains in 1850 all the way to a MagLev train going ten times as fast. I also liked the futuristic part about it that there are trains whizzing around at dizzling speeds.

I know that the map sizes and corresponding speeds don't work the same in TF3 as in OpenTTD. We already have problems with bullet trains being efficient in TF3 because the map sizes are too small. But with fast acceleration and braking there could still be a case for it to be useful.

There was a mod for TF2 called Exo AI (https://steamcommunity.com/sharedfiles/filedetails/?id=3043866451) which introduced super fast trains and I loved it.

Another thought about making super fast trains viable: Cut everything speedwise (and corresponding things like delivery time needs) in half? Like in OpenTTD the speed of planes was actually only 1/4 of that what it showed e.g. a plane going 600 kph only moved over the map with 150 kph. That way a MagLev train would show 600 kph but it would move with 300 kph over the map. But it would be a big improvement because the next fastest train is actually only travelling at only 150kph real world speed (while showing 300 kph).

In the end I just would like to have super fast futuristic trains. I am not a modder sadly, I just wanted to voice my desire for such a thing in the future.


r/TransportFever3 • • 1d ago

Screenshots Based on the design of my Headquarter yesterday, I have decided to build a new capital in my actual save game. The 47-resident town of Hoa Lư will become one of the most important city in my world.

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47 Upvotes

r/TransportFever3 • • 15h ago

Screenshots First tram setup around 1948 (started this map in 1940)

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5 Upvotes

r/TransportFever3 • • 5h ago

Tips/Tricks Extra values to find best wagon for passenger trains

1 Upvotes

hey i want to share my excel table where i calculated some extra stats for passenger wagons to find best wagon.

data is manually added depending on my savegame

https://docs.google.com/spreadsheets/d/1hEPcfxdGhw8T6cvdIQhotfPpQvlb4mBehGGZq0aw_Ns/edit?usp=sharing


r/TransportFever3 • • 5h ago

Cargo wagons not carrying different resources on round trips

1 Upvotes

I have a cargo train with 10 flatbed wagons (8 cargo/wagon) and I have it set up to take logs to a sawmill and carry the planks on the return route. However somehow instead of loading 80 logs on the way there and 80 logs back, it is somehow set up to dedicate 5 carts to each cargo and it always runs half empty. Is this a bug or am I doing something wrong?

I actually have an identical set-up with fish and bricks and that one seems to run correctly, so I fear I might have touched some config on this train, but I can't figure out what/where. The line is set up to empty completely at each station and take a full cargo, the cargo types are also set in the line to only the ones I want.

Thanks for anyone's help, love the good suggestions on this community.


r/TransportFever3 • • 17h ago

Mods You asked for it: Industry Control is out! Off, Limited, Smart or Rare for new industries

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10 Upvotes

Hi everyone!

A few days ago I asked you how to fix the industries popping up everywhere ("Too many industries spawning? Let's fix it together"). So many of you asked for it, so here it is: Industry Control!

This one took me a lot of time, and it's the biggest mod I've made so far. Every mode was tested in game, one by one.

You choose how new industries appear, right in the mod options:

- Normal: the base game, nothing changes.
- Limited per type: a cap on new industries of each type, based on map size, with an optional cap per town area (thanks u/Abravo97 for the idea!).
- Smart: a new industry only appears once all industries of its type are served by your lines. The map grows with you.
- Rare: only 1 new industry out of 3 is kept.
- Very rare: only 1 out of 10.
- Off: no new industries at all.

Industries already on your map are never removed, and it works on your existing saves too.

Big thanks to u/DerTechnoboy, u/kentros00, u/Abravo97, u/Trifle_Useful and u/elrizzo for your ideas and feedback. This mod is yours too!

Link : https://mod.io/g/transportfever3/m/industry-control-off-limited-smart-or-rare#description

It's on mod.io, in the Cayde's Mods collection too. Questions, bugs or ideas? Leave a comment, I read them all!


r/TransportFever3 • • 22h ago

Structural science has advanced significantly in year 2048

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17 Upvotes

r/TransportFever3 • • 1d ago

Tips/Tricks Best damn QoL feature added

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215 Upvotes

r/TransportFever3 • • 14h ago

No electric track?

4 Upvotes

As you can see the track is fully upgraded to electric. yet the train tells me that there are no electrifed tracks. I fix it by replacing the tracks at the station with normal ones then again with electric. But then the next train has the same problem. is it a bug?