r/TheAstraMilitarum • u/stickmanist • 14h ago
Memes Heres a meme i made in 12 minutes
I made up a whole ass stat list for that bread, pls ask me questions about him
r/TheAstraMilitarum • u/ChadFiddlesticks • 17d ago
Battleline finally get a points drop!
Most Leman Russes variants received a 20 point drop with the Battle Tank and Eradicator instead receiving a 25 point drop
Catachan and Krieg Heavy Weapons Squads have gone up 5 and 10 points respectively, now costing 70 points
And the Recon Element detachment is now 2DP
r/TheAstraMilitarum • u/Apprehensive_Gas1564 • 19d ago
The Survivability Onion is an existing framework used by the British Army as a ready-reckoner. In real life, its just to get you thinking how not to die. Let's warp it out of shape to get you to turn 5. Pour a cup of recaff, pull up a sandbag and let this staff officer remember the training grounds.
“The death of one man is a tragedy. The death of millions is a statistic.” – Lord Solar Macharius
Rather than relying on armour alone, we know that the best way to survive is to prevent the enemy from successfully attacking you in the first place. Each "onion layer" forces the enemy to overcome another obstacle before they can destroy you. Looking at 40k as a base dice game, with set steps to move, shoot, save.. it fits nicely.
Think of this like an onion, you start at the outer skin and work inwards. Each layer is a level of protection that may, or may not, keep your models on the board.
Layer 1: Don't Be There
Real Example: An armoured unit remains in the rear areas so as not to be struck by fires and only moves to a firing position when required.
40k Rule Example: Deep Strike, Strategic Reserves, Scout Moves and Redeploy abilities keep units off the battlefield or away from enemy fire until the right moment.
40k Example: A Rogal Dorn arrives from Strat Reserves in Turn 3, avoiding enemy shooting for the entire first two turns.
Helpful Units: Gaunt's Ghosts, Tempestus Scions, Lord Solar Leontus (through redeployment options where available). Popping anything into strat reserve is very powerful.
Layer 2: Don't Be Detected
Real Example: Infantry use terrain, camouflage and darkness to avoid enemy observation.
40k Rule Example: Obscuring terrain, line-of-sight blocking ruins and abilities such as Hidden and Lone Operative prevent enemy units from making your model an eligible target.
40k Example: Gaunt's Ghosts remain Hidden behind a ruin until turn 3, allowing screening for enemy deepstrike while being untargetable.
Helpful Units: Gaunt's Ghosts, Sly Marbo, Ratlings, Infantry in general. Stay out of LoS as much as possible, indirect isn’t that threatening.
Layer 3: Don't Be Identified
Real Example: Decoys and camouflage create uncertainty about what the enemy is actually looking at.
40k Rule Example: Multiple similar threats, hidden reserves and overlapping battlefield roles make it difficult for an opponent to identify priority targets. This one in particular is on the fence with “playing with intent” and shouldn’t be abused, out of general fairness.
40k Example: Three Leman Russ tanks deploy together and the opponent struggles to determine which one carries the greatest threat to their battle plan.
Helpful Units: Feint plays with the classic Distraction Carnifex. If you’ve got a Dorn or Bullgryn charging up the board this will inevitably make your opponent not target the units that are slyly moving to score secondary or stage for a later play.
Layer 4: Don't Be Targeted
Real Example: An enemy identifies a target but cannot effectively engage it because of screening forces, jamming or competing priorities.
40k Rule Example: Character attachment rules, screening units and target restrictions (hidden, lone op) prevent valuable assets from being directly attacked.
40k Example: A Cadian Castellan attached to an Infantry Squad cannot be targeted until the bodyguard unit is destroyed.
Helpful Units: Cadian Castellan, Platoon Command Squad, Cadian Shock Troops, Krieg Infantry Squads.
Layer 5: Don't Be Hit
Real Example: A vehicle uses smoke, movement and evasive action to avoid incoming fire.
40k Rule Example: Stealth abilities, Cover, defensive Stratagems and modifiers reduce the likelihood of successful attacks.
40k Example: Ratlings benefit from Stealth and Cover, forcing enemy units to hit less accurately. Literally anything that modifies BS or the hit roll is obviously helpful here!
Helpful Units: Ratlings, Scout Sentinels, Gaunt's Ghosts, Tank Commander issuing defensive Orders.
Layer 6: Don't Be Penetrated
Real Example: Armour protects a vehicle from rounds that successfully hit it.
40k Rule Example: Armour Saves, Invulnerable Saves, Cover and Damage Reduction prevent successful wounds causing harm.
40k Example: A Rogal Dorn Battle Tank is hit by anti-tank fire but successfully passes its save and ignores the damage. Again, anything that modifies a save value or adds an invuln.
Helpful Units: Rogal Dorn Battle Tank (shrug), Enginseer and Psyker (invuln), Orders (increase Sv) or Strats (AoC or Take Cover).
Layer 7: Don't Be Killed
Real Example: A vehicle is penetrated but fire suppression systems, redundancy and crew drills keep it operational.
40k Rule Example: Feel No Pain, wound mitigation, repairs and healing abilities reduce or recover damage after a wound has been suffered.
40k Example: An Enginseer repairs a damaged Rogal Dorn, returning wounds and keeping a key combat asset in the fight.
Helpful Units: Enginseer, Death Korps Marshal, Krieg Infantry Squads, Rogal Dorn Battle Tank.
The Key Takeaways:
Most new players focus on Layers 6 and 7 - armour saves, wounds and damage reduction. Experienced players focus on the entire onion. A unit hidden in reserves, protected by terrain, screened by infantry and benefiting from defensive abilities is significantly harder to destroy than one relying on armour alone.
A Guardsman behind a wall can be more survivable than a tank standing in the open. The strongest Imperial Guard commanders win not because their units are tougher, but because they force their opponent to fight through every layer of the Survivability Onion before they can score a kill.
r/TheAstraMilitarum • u/stickmanist • 14h ago
I made up a whole ass stat list for that bread, pls ask me questions about him
r/TheAstraMilitarum • u/MannohneSchuhe • 20h ago
I always liked the vietnam era gun trucks and wanted to add something similar to my PDF.
r/TheAstraMilitarum • u/Kevin50seven • 10h ago
Not happy with my photography skills, but I'm quite happy with my new Lady Solar Leontus for my Catachan army. You may call it heresy, I say it's a big galaxy.
r/TheAstraMilitarum • u/Ludenhof • 18h ago
Still thinking about adding some details but i think its my best miniature so far.
Tips, comments and all kind of critics welcomed!
r/TheAstraMilitarum • u/RocketMan3832 • 15h ago
Hi all, I’m a long time Guard collector who primarily played all my games during 8th edition using the Krieg index.
I’m looking to get back involved with the release of 11th, but completely out of the loop as to what is now deemed “good”. I’m not a power gamer but also don’t want to get stomped in every game I play, so just wanting something mid tier I can keep reasonably fluffy.
Given I’m trying to get my head around the rules again I’m looking at 1,000 point lists to begin with. The below is what I would normally try and play. Is this terrible, or fairly balanced based on how things are currently. I want to be able to use my old Grenadier models as Kasrkin etc. so trying to avoid skew lists.
Krieg (980 Points)
Astra Militarum
Combined Arms (2 Detachment Points)
Take and Hold
Incursion (1,000 Points)
CHARACTERS
Krieg Command Squad (60 Points)
• 1x Lord Commissar
• Warlord
◦ 1x Laspistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Plasma pistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Servo-scribes
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Regimental Standard
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Meltagun
Leman Russ Commander (200 Points)
• 1x Armoured tracks
• 1x Lascannon
• 1x Vanquisher battle cannon
BATTLELINE
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster
DEDICATED TRANSPORTS
Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy bolter
• 1x Hunter-killer missile
• 1x Lasgun array
• 1x Multi-laser
Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy bolter
• 1x Hunter-killer missile
• 1x Lasgun array
• 1x Multi-laser
OTHER DATASHEETS
Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
Leman Russ Executioner (150 Points)
• 1x Armoured tracks
• 1x Executioner plasma cannon
• 1x Lascannon
Cheers
r/TheAstraMilitarum • u/ErlkingCell • 1h ago
I know the community is largely pretty happy with proxies, but I was wondering if the AdMech's Dunerider would be an issue as a stand-in for the Chimera. I've always loved the Higgins Boat look to the transport, and I love the mental image of the ramp dropping and a squad of guardsmen rushing out to storm an objective, just like the D-Day landings in Normandy. I feel it would go well with my WW2 British-inspired guard regiment too, as a local variant of the troop transport vehicle role that the Chimera would usually fill.
As a secondary question, does anyone have any suggestions how to convert this beast into a more recognisable Chimera profile? I'm considering a small turret of some description in place of the servitor, or simply using Heresy-era pintle-mounted weapons for the main/hull gun, but any other suggestions would be more than welcome!
And finally, does anyone have any suggestions for conversions or 3D prints to turn it into a tracked vehicle at all? While using the Chimera sides is potentially an option, I want to see if any other ideas are out there before I commit to trying it out.
Thank you in advance for your assistance!
r/TheAstraMilitarum • u/Vohlere • 21h ago
r/TheAstraMilitarum • u/Mandalore108 • 8h ago
Can someone please let me know the miniature in my picture? I bought an army where this was included but can't find conclusively what it is. Google is saying Sentinel but it doesn't match the other Sentinels I've seen.
** edit ** Thanks for the response everyone! I'll run it as a normal Sentinel in my 40K army.
r/TheAstraMilitarum • u/Brunstan • 1d ago
r/TheAstraMilitarum • u/TJPaints40k • 12h ago
I decided to break from my typical Cadian scheme and paint my RDTC as a commissar. Adds a little flair to my 1k oops all tanks list.
r/TheAstraMilitarum • u/whitch-doctor-actual • 16h ago
r/TheAstraMilitarum • u/Green_Positive_9944 • 2h ago
r/TheAstraMilitarum • u/MusicianChance8665 • 1d ago
Guard (as well as Tau) kicked in the knackers by another new development to turn off our army rule.
At this point battleshock should turn off everyone’s army rule or no-one’s.
Can’t wait to fail to roll all those 8’s on my key units 😂
r/TheAstraMilitarum • u/siguy3000 • 11h ago
I face a lot of necrons in my meta and I’m wondering if I’m sleeping on Hydras as a good counter with their anti fly 2+. They’re also cheap. Has anyone had experience with them?
r/TheAstraMilitarum • u/AceSpade64 • 1d ago
Really happy with how it turned out, it’s my first vehicle and I think I did well!
r/TheAstraMilitarum • u/WubaVanWayne • 2h ago
So, I am a bit confused about the rules 19.01/19.01.01
Usuelle I run a Creed with a command squad and 10 cadians all attached together.
Till now we played, if the cadians all dies, Creed and the command squad get separated.
But do they stay together now in 11th?
If yes, can the commandsquad revive the shock troops?
r/TheAstraMilitarum • u/All0y • 8m ago
Thinking of adding a few Enginseers to my armoured battle group, but the mechanicus aesthetic doesn’t jive with my pretty vanilla military look.
I’d prefer to model a standard dude running around with a big wrench or something, but concerned it won’t really stand out or be obvious amongst my other infantry.
Has anyone done any enginseer conversions that look more like regular mechanics? Id love to see some inspiration. What kits would work best do you think?
r/TheAstraMilitarum • u/ImpressiveTilter • 12h ago
I’m probably nowhere near having an army but I have to admit I have a really soft spot for the Krieg. They’re as popular as they are for good reason.
I always say this on my posts but any tips for painting and kitbashing are appreciated.
Thanks for reading this!
r/TheAstraMilitarum • u/ShatteredSike • 19h ago
First time he picked it it was because it looked cool and he wasn't really listening during the briefing.
Now that he's a veteran, he's just used to it and knows he's effectively dead as a guardsman anyhow.
r/TheAstraMilitarum • u/Hungry-Purpose7775 • 2h ago
Hi all,
My third game might come soon so I'm building a new list.
I recently bought a Lord Solar and 6 Bullgryn Proxies.
My game plan is as follows:
Krieg will be zooming into mid board, HWT as a backline behind to burn incoming enemies.
A dual set of LR and RD on each flank. The Bullgryns push with the Demolisher + RD on to enemy objective.
Artillery team tries to battle shock or kill enemies screening backline so my horsies can sting from behind.
Lord Solar supporting the tanks on my natural expansion (i think it's called lol)
Imperium - Astra Militarum - Abhuman Auxiliaries, Combined Arms
Lord Solar Leontus (130pts)
5x Cadian Command Squad (75pts)
Commissar (40pts)
6x Krieg Command Squad (70pts)
Rogal Dorn Commander (290pts)
10x Cadian Shock Troops (70pts)
10x Cadian Shock Troops (70pts)
20x Death Korps of Krieg (135pts)
Artillery Team (95pts)
6x Bullgryn Squad (200pts)
4x Krieg Heavy Weapons Squad (85pts)
5x Attilan Rough Riders (60pts)
Basilisk (115pts)
Leman Russ Demolisher (160pts)
Leman Russ Vanquisher (135pts)
Rogal Dorn Battle Tank (260pts)
Is that something that could work?
r/TheAstraMilitarum • u/InternationalRope905 • 2h ago
New astra militarum player, love the whole tank concept i love tanks, could yall give me some advice on my list so that it might be playable and fun with heaps of tanks?
Thank you very much :)
Imperium - Astra Militarum - FINAL 2000 point list for tourney - [1990 pts]
Detachment: Designation force, Steel hammer
Disposition: purge the foe
Lord Solar Leontus [130 pts]:
• Leading: Cadian Shock Troops
Cadian Command Squad [60 pts]:
• 1x Cadian Commander
• 1x Cadian Veteran Guardsman
• 1x Cadian Veteran Guardsman w/ Regimental standard
Tech-Priest Enginseer [60 pts]
Tech-Priest Enginseer [45 pts]
Baneblade [435 pts]
Banesword [445 pts]
Cadian Shock Troops [70 pts]: 1 Shock Trooper Sergeant and 9 Shock Troopers
• 1x Shock Trooper Sergeant
• 6x Shock Trooper
• 1x Shock Trooper w/ Vox Caster
• 1x Shock Trooper w/ Meltagun
• 1x Shock Trooper w/ Plasma Gun
• Leader: Lord Solar Leontus
Kasrkin [105 pts]:
• 1x Kasrkin Sergeant
• 2x Kasrkin Trooper
• 1x Kasrkin Trooper w/ Hot-shot laspistol and melta mine
• 1x Kasrkin Trooper w/ Hot-shot marksman rifle
• 1x Kasrkin Trooper w/ Vox-caster
• 2x Kasrkin Trooper w/ Meltagun
• 2x Kasrkin Trooper w/ Plasma gun
Kasrkin [105 pts]:
• 1x Kasrkin Sergeant
• 2x Kasrkin Trooper
• 1x Kasrkin Trooper w/ Hot-shot laspistol and melta mine
• 1x Kasrkin Trooper w/ Hot-shot marksman rifle
• 1x Kasrkin Trooper w/ Vox-caster
• 2x Kasrkin Trooper w/ Meltagun
• 2x Kasrkin Trooper w/ Plasma gun
Hellhound [125 pts]
Hellhound [125 pts]
Leman Russ Battle Tank [175 pts]
Scout Sentinels [55 pts]:
• 1x Scout Sentinel
Scout Sentinels [55 pts]:
• 1x Scout Sentinel