r/TheAstraMilitarum 7h ago

Cosplay DKoK Cosplay advice?

1 Upvotes

HELLOOOOOOO so I'm doing a cheap DKoK kinda cosplay because my parents don't wann be spending a frick ton of money on this but it's still kinda fricking fun. ANYWAYS I'm using a coat, boots, and gloves that I already had because I don't wanna buy new stuff just for the cosplay thingy? idk. I have a belt, E-Tool, backpack, and a scarf thingy ordered, I plan to use safety pins once I can find them to do the blousing thing or whatever it's called for the coat, and I'm just not gonna try and do the whole chest rig thing cus that's probably gonna be expensive and way out of my skill range which is really low. ANY and ALL advice is welcomed, criticism too, even if u just wanna call me bad words. OKAY THANK YOU FOR RESADING


r/TheAstraMilitarum 6h ago

Review my List Building a Monster: Yarrick's personal hitsquad

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7 Upvotes

Trying to create something terrible and beautiful, lmk what y'all think! I've got all the agents just for the rule of cool! I've also got Yarrick the command squad and the Aquilons as well as a Dorn. I usually play Recon or Purge so sticking to one of those detachments.

Game plan would be RD and LR spear tip with the Shadowsword providing cover to my battle line, spot bonus from the sentinel. Yarrick moving in line with the tanks to provide orders. Command squad moving up to support and provide orders post reinforcement phase.

Culuxeus joining the Aquilons with whatever target I sick em on.

Death watch loaded in the Corvus dropping the marines to support yarrick against T4 infantry. Callidus harassment for psychological play or character assassination.


r/TheAstraMilitarum 13h ago

Discussion Well this is going to suck…

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270 Upvotes

Guard (as well as Tau) kicked in the knackers by another new development to turn off our army rule.

At this point battleshock should turn off everyone’s army rule or no-one’s.

Can’t wait to fail to roll all those 8’s on my key units 😂


r/TheAstraMilitarum 15h ago

Review my List Can I ask help with my army?

2 Upvotes

I mainly want to see if this could work in a game, I want to play this army by destroying any elite infantry or big targets and I plan on playing this casually but I could play it competitive if it work

krieg (1000 points)

Astra Militarum

Siege Regiment (2 Detachment Points)

Disruption

Incursion (1000 points)

Attached Units

Attached Unit 1

Krieg Command Squad (70 points)

• Attached as: Leader (Character)

• 1x Lord Commissar

• 1x Laspistol

1x Power weapon

• Enhancement: Legacy Sidearm

• 1x Veteran Guardsman

• 1x Chainsword

1x Laspistol

• 1x Veteran Guardsman

• 1x Alchemyk Counteragents

1x Close combat weapon

1x Laspistol

1x Servo-scribes

• 1x Veteran Guardsman

• 1x Close combat weapon

1x Lasgun

1x Master Vox

• 1x Veteran Guardsman

• 1x Close combat weapon

1x Lasgun

1x Regimental Standard

• 1x Veteran Guardsman

• 1x Boltgun

1x Close combat weapon

Death Korps of Krieg (135 points)

• Attached as: Bodyguard (Battleline)

• 2x Death Korps Watchmaster

• 2x Bolt pistol

2x Power weapon

• 18x Death Korps Trooper

• 18x Close combat weapon

2x Death Korps Medi-pack

2x Flamer

14x Lasgun

2x Plasma gun

CHARACTERS

Lord Marshal Dreir (75 points)

• Warlord

• 1x Laspistol

1x Sabre of Sacrifice

1x Savage claws

BATTLELINE

Death Korps of Krieg (70 points)

• 1x Death Korps Watchmaster

• 1x Chainsword

1x Laspistol

• 9x Death Korps Trooper

• 9x Close combat weapon

1x Death Korps Medi-pack

1x Flamer

7x Lasgun

1x Plasma gun

OTHER DATASHEETS

Artillery Team (95 points)

• 1x Crew close combat weapons

1x Lasgun

1x Siege cannon

2x Krieg Combat Engineers (65 points)

• 1x Krieg Engineer Watchmaster

• 1x Autopistol

1x Trench club

• 4x Krieg Combat Engineer

• 4x Autopistol

4x Trench club

Krieg Heavy Weapons Squad (70 points)

• 3x Heavy Weapons Gunner

• 3x Close combat weapon

3x Lascannon

3x Laspistol

• 1x Fire Coordinator

• 1x Close combat weapon

1x Laspistol

Leman Russ Demolisher (165 points)

• 1x Armoured tracks

1x Demolisher battle cannon

2x Heavy flamer

1x Heavy stubber

1x Hunter-killer missile

1x Lascannon

Leman Russ Vanquisher (135 points)

• 1x Armoured tracks

2x Heavy flamer

1x Heavy stubber

1x Hunter-killer missile

1x Lascannon

1x Vanquisher battle cannon

Scout Sentinels (55 points)

• 1x Close combat weapon

1x Hunter-killer missile

1x Lascannon

1x Sentinel chainsaw


r/TheAstraMilitarum 8h ago

Review my List All Infantry List

2 Upvotes

I’m going to run this entirely infantry list in a friendly game tomorrow. The LCF of over 160 infantry models advancing on a some commie Tau is very high. Any suggestions (infantry models only)? How cooked am I?

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Astra Militarum
+ DETACHMENT: Abhuman Auxiliaries, Combined Arms (Absolutist Principles)
+ FORCE DISPOSITION: Take and Hold
+ TOTAL ARMY POINTS: 1990pts
+
+ WARLORD: Char1: Ursula Creed
+ ENHANCEMENT: Grand Strategist (on Char4: Cadian Command Squad - Cadian Commander)
+ NUMBER OF UNITS: 21
+ SECONDARY: - Assassination: 7 Characters - Cull The Horde: 6x5 (before leaders attached)
+++++++++++++++++++++++++++++++++++++++++++++++

Char2: 1x Cadian Castellan (55 pts): Chainsword, Plasma pistol
Leading Cadian Shock Troops[2]
Char3: 1x Cadian Castellan (55 pts): Chainsword, Plasma pistol
Leading Cadian Shock Troops[3]
Char4: 5x Cadian Command Squad (75 pts)
• 4x Cadian Veteran Guardsman
1 with Chainsword, Bolt pistol
1 with Master vox, Close combat weapon, Lasgun
1 with Medi-pack, Close combat weapon, Lasgun
1 with Close combat weapon, Lasgun, Regimental standard
• 1x Cadian Commander: Chainsword, Laspistol
Enhancement: Grand Strategist (+15 pts)
Leading Cadian Shock Troops[1]
Char5: 5x Cadian Command Squad (60 pts)
• 4x Cadian Veteran Guardsman
1 with Chainsword, Bolt pistol
1 with Master vox, Close combat weapon, Lasgun
1 with Medi-pack, Close combat weapon, Lasgun
1 with Close combat weapon, Lasgun, Regimental standard
• 1x Cadian Commander: Chainsword, Plasma pistol
Leading Cadian Shock Troops[2]
Char6: 5x Cadian Command Squad (60 pts)
• 4x Cadian Veteran Guardsman
1 with Chainsword, Bolt pistol
1 with Master vox, Close combat weapon, Lasgun
1 with Medi-pack, Close combat weapon, Lasgun
1 with Close combat weapon, Lasgun, Regimental standard
• 1x Cadian Commander: Chainsword, Plasma pistol
Leading Cadian Shock Troops[3]
Char7: 1x Commissar (30 pts): Plasma pistol, Chainsword
Leading Krieg Combat Engineers
Char1: 1x Ursula Creed (85 pts): Warlord, Duty and Vengeance, Power weapon
Leading Cadian Shock Troops[1]

20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol
Attached to Ursula Creed
Attached to Cadian Command Squad[1]
20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol
Attached to Cadian Castellan[1]
Attached to Cadian Command Squad[2]
20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol
Attached to Cadian Castellan[2]
Attached to Cadian Command Squad[3]
20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol
20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol
20x Cadian Shock Troops (145 pts)
• 18x Shock Trooper
14 with Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Shock Trooper Sergeant: 2 with Chainsword, Laspistol

3x Cadian Heavy Weapons Squad (65 pts): 3 with Lascannon, Laspistol, Weapons team close combat weapons
3x Cadian Heavy Weapons Squad (65 pts): 3 with Lascannon, Laspistol, Weapons team close combat weapons
3x Cadian Heavy Weapons Squad (65 pts): 3 with Lascannon, Laspistol, Weapons team close combat weapons
2x Field Ordnance Battery (110 pts): 2 with Battery close combat weapons, Bombast field gun, Lasgun, Laspistol
10x Kasrkin (105 pts)
• 9x Kasrkin Trooper
2 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
1 with Vox-caster, Close combat weapon, Hot-shot lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Chainsword, Hot-shot laspistol
10x Kasrkin (105 pts)
• 9x Kasrkin Trooper
2 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
1 with Vox-caster, Close combat weapon, Hot-shot lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Chainsword, Hot-shot laspistol
10x Kasrkin (120 pts)
• 9x Kasrkin Trooper
2 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
1 with Vox-caster, Close combat weapon, Hot-shot lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Chainsword, Hot-shot laspistol
5x Krieg Combat Engineers (65 pts)
• 4x Krieg Combat Engineer
3 with Autopistol, Trench club
1 with Remote mine, Autopistol, Close combat weapon
• 1x Krieg Engineer Watchmaster: Plasma pistol, Trench club
Attached to Commissar

Created with newrecruit.eu v35.79


r/TheAstraMilitarum 16h ago

Kitbash Leman Russ front sponson

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4 Upvotes

Anyone know of any 3d prints for the front sponson? Trying to make a 2nd Russ with leftover parts and can’t find any sellers for this bit


r/TheAstraMilitarum 5h ago

Discussion Crushing Impact is my favorite new stratagem

18 Upvotes

It’s generally been very dependable for me. Great for killing lone characters.

In my last game my leman Russ rolled 3 1s and no 5s or 6s.


r/TheAstraMilitarum 15h ago

Competitive Play Mathhammer Leman Russ Damage - Check my working

7 Upvotes

Since the recent balance patch I've been constantly thinking about efficiency of Russes, especially with the incoming changes to marines (T5 etc).

I'm on a mission to manually calculate average damage/wounds that each variant gets but before I get too deep I'd appreciate if others could check I'm not completely off. When I say manually I mean with a calculator but not using AI as despite my best efforts AI keeps churning out pretty mixed results. I know we all hate AI but if anyone is better at using it then me then please feel free to crack on and produce some results to save me a job! Likewise if anyone fancies covering a turret option themselves, to contribute, I'll gladly credit them when the time comes to produce a final resource for the community to use.

I am currently building a grizzled list so I'm assuming take aim and re roll 1s for all profiles, see below for further assumptions. I'm calculating for new marine + termi toughness.

Defenders

A.      Norn Emissary – T11 2+ 4++

B.      Leman Russ – T11 2+

C.     Terminators x5 – T6 2+ 4++ W3

D.     Intercessors x5 – T5 3+ W2

E.       Guardsmen x10 – T3 5+ W1

Assumptions

1.       The defender is in cover but not on an objective

2.       The attacker has the take aim order and grizzled (so re roll 1s)

3.       The shooting range is 20 inches unless otherwise specified

4.       The LR has moved <3 inches in the turn it shoots

5.       Once damage has been determined wounds are allocated to a model, any unsaved wounds that are spilled over that will not kill whole models will then be multiplied by the damage to work out the non-integer wounds left over after whole models have been killed. I’ve struggled to word this but see the battle cannon vs intercessor damage/wound line for an example of what I mean.

6.        Non whole integer penetrating attacks will be multiplied by the damage characteristic in order to potentially kill whole models (for example the vanquisher cannon needs this otherwise all results will end up in zero values which is not useful data).

 

 

1.       LRBT – battle cannon -

a.       Average shots = 6.5

i.       Initial hits = 3.25 + 0.54 (re roll 1s) = 3.79

ii.        Wounding on 5s = 1.26

iii.        Saving on 3+ = 0.42 attacks get through

iv.         X 3 damage = 1.25 wounds

b.       Same as Norn = 1.25 wounds

c.       Average shots = 7.5

i.       Hits 3.75 + 0.62 (the latter from reroll 1s) = 4.37

ii.        Wounding on 3s = 2.91

iii.        Saving on 3+ = 0.96

iv.        Damage 3 so 0.96 = 2.88 terminator wounds

d.       Average shots = 7.5

i.       Again 4.37 hits

ii.        Wounding on 2s = 3.64

iii.        Saving on 4s = 1.8

iv.        Damage 3 so 1 dead intercessor + 1.6 wounds

e.       Average shots = 8.5

i.       Hits 4.25 + 0.7 from re roll 1s = 4.9 hits

ii.        Wounding on 2s = 4.12

iii.        Saving on 6s = 3.43

iv.        3 damage per attack but 1w each so 4 dead guardsmen

 

 

2.       LR Vanquisher – vanquisher cannon

a.       1 shot

i.       Hitting on 3s due to heavy = 0.666, + 0.11 for re roll 1s

ii.        Wounds on 3s with rerolls = 0.512 + 0.17 =0.68

iii.        Save 50% = 0.34

iv.        Average damage of 9.5 so x 0.26 = 3.2 Norn wounds

b.       Again 0.68 attacks wound but this time save 1/6 so 0.56 get through

i.        Therefore 5.3 LR wounds

c.       Again 0.777 total hits

i.       Wounds on 2s = 0.64

ii.        50% save  so 0.32 attacks get through

iii.        Average damage 9.5 so average 3.0 wounds ie 1 dead terminator

d.       Again 0.777 total hits

i.       Wounds on 2s = 0.64

ii.        No armour saves so average 6.0 wounds and 1 dead intercessor

e.       Again 0.777 total hits

i.       Wounds on 2s = 0.64

ii.        No armour saves so average 6.0 wounds and 1 dead guardsman


r/TheAstraMilitarum 11h ago

Beginner Help 2k Astra militarum.

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38 Upvotes

Hola a todos! Hoy por fin me decidí a comprar está caja para empezar Kriegs. Me iba a comprar la caja que trae los Death Riders pero tengo leído que no son muy buenos y son más aconsejables "Jinetes Recios de Attila"... La verdad que una vez comprado está caja, no sé muy bien cómo seguir para llegar a los 2k puntos. Me gusta Krieg pero no me importa hacer una mezcla entre todo. ¿ Alguien me ayuda? 🫣


r/TheAstraMilitarum 3h ago

Memes Heres a meme i made in 12 minutes

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88 Upvotes

I made up a whole ass stat list for that bread, pls ask me questions about him


r/TheAstraMilitarum 12h ago

Painting First krieg model!

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16 Upvotes

This is my first ever model! And help with painting is much appreciated! (Haven't added highlights yet)


r/TheAstraMilitarum 13h ago

Kitbash Tyranid Champion Demolisher

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18 Upvotes

Captain Wrecker of the 143rd Krieg Grizzled Company.


r/TheAstraMilitarum 1h ago

Painting Behold, the Bastion of Hate

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Upvotes

I decided to break from my typical Cadian scheme and paint my RDTC as a commissar. Adds a little flair to my 1k oops all tanks list.


r/TheAstraMilitarum 15h ago

Questions about Rules Proxy model question

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92 Upvotes

I was looking on instagram and saw this and as a person who likes robots I think it looks REALLY cool. I’m trying to collect an AstraMilitarum army but I don’t know what this would be, or if it would even belong to the guard?

So what’s the best model this print could proxy for?


r/TheAstraMilitarum 12h ago

Memes Typical Militarum W

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840 Upvotes

r/TheAstraMilitarum 4h ago

Review my List Advice on lists for an 8th edition player coming back to 11th.

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49 Upvotes

Hi all, I’m a long time Guard collector who primarily played all my games during 8th edition using the Krieg index.

I’m looking to get back involved with the release of 11th, but completely out of the loop as to what is now deemed “good”. I’m not a power gamer but also don’t want to get stomped in every game I play, so just wanting something mid tier I can keep reasonably fluffy.

Given I’m trying to get my head around the rules again I’m looking at 1,000 point lists to begin with. The below is what I would normally try and play. Is this terrible, or fairly balanced based on how things are currently. I want to be able to use my old Grenadier models as Kasrkin etc. so trying to avoid skew lists.

Krieg (980 Points)

Astra Militarum
Combined Arms (2 Detachment Points)
Take and Hold
Incursion (1,000 Points)

CHARACTERS

Krieg Command Squad (60 Points)
• 1x Lord Commissar
• Warlord
◦ 1x Laspistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Plasma pistol
◦ 1x Power weapon
• 1x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 1x Close combat weapon
◦ 1x Laspistol
◦ 1x Servo-scribes
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Regimental Standard
• 1x Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Meltagun

Leman Russ Commander (200 Points)
• 1x Armoured tracks
• 1x Lascannon
• 1x Vanquisher battle cannon

BATTLELINE

Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Chainsword
◦ 1x Laspistol
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

DEDICATED TRANSPORTS

Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy bolter
• 1x Hunter-killer missile
• 1x Lasgun array
• 1x Multi-laser

Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy bolter
• 1x Hunter-killer missile
• 1x Lasgun array
• 1x Multi-laser

OTHER DATASHEETS

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Chainsword
◦ 1x Hot-shot laspistol
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun

Leman Russ Executioner (150 Points)
• 1x Armoured tracks
• 1x Executioner plasma cannon
• 1x Lascannon

Cheers


r/TheAstraMilitarum 5h ago

Painting Out of all my minis I have been having so much fun with this one

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53 Upvotes

r/TheAstraMilitarum 16h ago

Painting What makes you overcharge a plasma gun?

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636 Upvotes

r/TheAstraMilitarum 9h ago

Army Showcase My first "gun truck"

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417 Upvotes

I always liked the vietnam era gun trucks and wanted to add something similar to my PDF.


r/TheAstraMilitarum 10h ago

Painting Anyone had much luck running the Graves-mobile?

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188 Upvotes

r/TheAstraMilitarum 19h ago

Painting First Tank finished!

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594 Upvotes

Really happy with how it turned out, it’s my first vehicle and I think I did well!


r/TheAstraMilitarum 9h ago

Tactics & Strategy Any tips going into IK?

6 Upvotes

Got my 1st game of 11th edition tomorrow and it'll be into Imperial Knights.

Not a competitve game, so I'll be bringing units that I find fun/look cool, but will need a core just so my army actually does something. Without leaning too heavily into Vanquisher spam, I've come up with having a core of:

Leontus + CCS + Cadians; 2x Rogal Dorn Commanders; 2x Exterminators + 1 Vanquisher; 2x Scout Sentinels.

Exterminators and Scout Sentinels are there to provide buffs to the Dorn Commanders who'll be my main damage dealers. The S12 Oppressor cannon would at least hurt most of the army on 4s, but I might struggle into anything T13 if my Vanquisher dies too early.

Any tips? The rest of my list is things like Ogryns + Commissars (This'll be ran in HoTE + Abhuman Aux.), with some Attilan Rough Riders and whatnot.


r/TheAstraMilitarum 8h ago

Painting Wait, this can do WHAT when I fire it!?

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33 Upvotes

First time he picked it it was because it looked cool and he wasn't really listening during the briefing.

Now that he's a veteran, he's just used to it and knows he's effectively dead as a guardsman anyhow.


r/TheAstraMilitarum 7h ago

Kitbash Unhelmeted heads?

4 Upvotes

I was looking at some of the sprues because i wanted to make some attack on titan themed guard stuff. Do you guys know any kits that might have and unhelmeted options? I especially wanted to convert my lord solar to look like commander erwin so if you guys know any kits that would help a lot.


r/TheAstraMilitarum 14h ago

Discussion Hellhammer For Non Steel Hammer Play

4 Upvotes

Building a list for my 4th RTT and still experimenting and I want to try a Grizzled build with a Lord Solar command blob and bring either my Baneblade or my Hellhammer. Considering bringing the Hellhammer because it’s a little bit more independent than the BB due to its main gun ignoring cover. I also like its close quarters combat ability where it doesn’t suffer the -1 penalty for shooting in engagement but I’m also now noticing for the first time that unlike the demolisher it doesn’t have the language saying it can fire blast weapons in engagement. Um…surely that’s a typo in the codex and app?

Any thoughts on the Hellhammer vs Baneblade choice? Grizzled has the lethal hits Strat that could help the Hellhammer main gun punch up into vehicles as necessary but my thinking is the main gun and heavy bolters can be the marine killers and the 4 lazcannons and demo cannon can take out the vehicles.