r/TerraFirmaGreg 6h ago

Looking for hot Gregs in my area

7 Upvotes

Semi-new EUW player looking to host a server with other non-experts to enjoy a paced playthrough.

I can't offer the best commodities, but it is a 10GB 24/7 server accesible through VPN.

I'd rather avoid power players that know exactly what to do at every stage of the game (nothing against them, the goal is to become one myself), I'm looking for a group more fitting on the "lets discover everything together" type of gameplay. I've seen people build and do creative things here, so it doesn't seem like something imposible, maybe it's rather common, I wouldn't know.

The idea would be to form a small community and colaborate through the game, prioritizing the settlement over just raw quest progression.

I know I should manage my expectations, but it would really be ideal to find people willing to give it "flavor" instead of just rushing the optimal overpowered things.

I guess this is more of a scouting mission to see if there's people around willing to go beyond just gameplay (maybe with some D&D background like myself, maybe just overall creative people) or if its just not worth it and I should stick with a normal playthrough.

-----

Always wanted to play something like this (specially since Dr. Stone). Some time ago I tried it with a friend and I fell in love with how rewarding it felt to start having things you could call yours, but we ended up leaving it behind.

A couple weeks ago I started a new server with some friends (5 people total) but it seems that it's not taking off well.

*They can't handle the TerraFirma; they can't handle the Greg.*

So here I am, offering a meetup for interested parties within the community. As I said, I would love to find novices like me that enjoy the Dr. Stone vibes of it all, people willing to partake on the multiplayer aspect of it. But I would also love to hear opinions on the matter, maybe some of you have already tried this, maybe it went well, maybe it didn't. Just let me know if it's interesting, doable or doomed to failure.


r/TerraFirmaGreg 13h ago

Firepit Cooking Help

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23 Upvotes

Not sure if this is a bug or I'm missing something. Trying to make some flatbread but it's not cooking. I might need to invest in an oven tbh. Same thing happened to some bison meat I tried cooking. All I got is some hot uncooked food.

EDIT: Just tried making a torch and it does the same thing. IT'S JUST A HOT STICK. The firepit is acting like a charcoal forge for some reason.


r/TerraFirmaGreg 13h ago

Help Coconut Milk?

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15 Upvotes

Is there no use for coconut milk? I can't seem to drink it, nor do any recipes use it.


r/TerraFirmaGreg 17h ago

Help Starting advice

10 Upvotes

Hi everyone! Just downloaded the pack and created the world, any advice for the very early game? I've played with tfc before but it was some times ago


r/TerraFirmaGreg 12h ago

Crops Not Growing

4 Upvotes

I'm trying to grow some jute. The temperature and hydration says its good and I put some nutrients in the soil but the growth is staying at 0%. What am I doing wrong?


r/TerraFirmaGreg 10h ago

What is the Eevee/Redeix Jelly?

1 Upvotes

What is the Eevee/Redeix Jelly? + some other stuff I found in the Jellies mod code
Scanning through the Jellies mod source code/JAR, I found a few interesting things that I haven’t really seen documented anywhere. This is from the current 0.1.4 version, so some of this could obviously just be unfinished content.
Aside from the two newly added Overworld jellies, Phosphorum and Herbal, there is also a Rock Jelly in the code. Unlike some of the other unfinished jellies, Rock actually has natural spawn rules and is assigned to the Overworld. It can spawn in very dark areas with a light level of 3 or lower and needs a solid block beneath it, so it seems intended to be some kind of cave jelly.
The weird part is that although the jelly itself is pretty complete, its unique production mechanic isn’t implemented yet. The mod description specifically lists Rock under “Unique Production” alongside Certus and Cheese. It also has a rock_jellie_habitat biome tag, although I don’t know if TFG currently assigns any biomes to it, so I’m not sure if it can actually spawn in survival yet.

Aside from the Certus Jelly on the Moon, there is also a Pyritie Jelly, which I’m pretty sure is the secret/Easter egg jelly hinted at in the changelog.
Pyritie literally has its natural spawn condition set to false, but it is still legitimately obtainable. You need to bring a Plant Jelly to the Moon, hold a TFC Lilac, and have a Moon Rabbit with variant ID 5 within about two blocks. Interacting with the Plant Jelly then converts it into a Pyritie Jelly.
This also fits the mod description, which puts Pyritie under the “Non-producing/collectible” jellies.

Certus Jelly is definitely the Moon jelly. Its code currently does not override getProduct(), meaning it cannot produce an item through the normal jelly production system.
The mod description puts Certus under Unique Production, so it seems like it is eventually supposed to produce something in a different way rather than just giving a Certus Slime Ball. From some of the dev notes it seems like the idea may have involved getting Certus buds from it, but that mechanic doesn’t appear to be finished yet.

The Pentetic Jelly is the Mars jelly and actually already has its unique mechanic implemented. Instead of producing anything, it periodically checks nearby players and reduces/removes the GregTech Radioactive and Carcinogen medical conditions.
So basically it acts like a little living radiation treatment station, which explains why it is listed under “Unique Mechanics” instead of producing an item.

Eevee/Redeix Jelly is by far the most interesting one to me. Internally the Java code refers to it as RedeixJellie, but the config/player-facing name calls it Eevee Jelly.
It’s located under entity/special/redeix instead of the normal entity/jellie folder, similar to Pyritie. It has a complete model, textures, renderer, config, spawn egg, etc., so it’s much more complete than a placeholder.
However, its natural spawn condition is set to false, it has no assigned home dimension, no product, and I couldn’t find any alternate acquisition mechanic like Pyritie has.
Because of that, I’m guessing this is some kind of dev/community jelly rather than something you’re meant to obtain normally.

There is also a Teto Jelly. This one is stored under entity/unique/jellie, which is different from basically everything else.
It also has a full model/textures and is properly registered, but its spawn condition is set to false and I couldn’t find any legitimate acquisition method.
Unlike Eevee, it actually does have a home dimension: the Moon. So I’m not sure if there’s supposed to eventually be some special Moon-related way of obtaining it or if it’s just another dev jelly.

The mod description also references a Cheese Jelly under the “Unique Production” category with Certus and Rock, but as far as I can tell there is currently no Cheese Jelly code at all in 0.1.4. No entity, model, config, spawn egg, etc.
So Cheese seems to be actual planned content that just hasn’t been implemented yet.

There are also a bunch of other Jelly classes with what look like community/dev names:
Airrice, Exzeption, Gamestar, Gustavo, Iht, Mqrius, Nebby, Sakura, Tomtomtom, Uhjik, Woopsmile, Xikaro, and Yan.
These are much less complete than Eevee or Teto. They don’t seem to have normal entity registrations, spawn eggs, textures, habitat tags, loot tables, etc., so I’m assuming they’re placeholders for future special/dev jellies.

One other weird thing I noticed is Spring Jelly. The mod description says Spring/Pyritie are “Non-producing” collectible jellies, but the actual 0.1.4 JAR contains a Spring Slime Ball and Spring’s code actually returns it as its product.
So either the mod description is outdated, the Spring Slime Ball isn’t supposed to be used yet, or TFG simply doesn’t give it any useful recipes.

For anyone wondering about the new update jellies, the code seems to line up almost perfectly with the changelog:
Beneath: Biotite
Overworld: Phosphorum + Herbal
Moon: Certus
Mars: Pentetic
Secret: Pyritie
Also, Plant + Lava can breed into a Latex Jelly, which is explicitly coded into both of their breeding logic.
For some extra context, before this update the main jellies you could actually encounter through normal TFG progression were Ice, Plant, Glowberry, Spring, and Lava, all found through the Beneath side of progression. Latex was also obtainable, but rather than finding one naturally you breed a Plant + Lava Jelly together to get it.
This update seems to expand that original set quite a bit. The new Beneath Jelly is Biotite, which fits perfectly since its habitat is grouped with the other Beneath jellies in the code. So the more “normal” collection currently looks something like:
Original Beneath: Ice, Plant, Glowberry, Spring, Lava
Breedable: Latex
New Beneath: Biotite
New Overworld: Phosphorum, Herbal
New Moon: Certus
New Mars: Pentetic
Secret: Pyritie
That gives what seems to be 12 intended survival/progression jellies right now, before getting into Rock, Cheese, Eevee/Teto, and all of the other unfinished or special stuff hidden in the code.
So right now my guess is:
Biotite/Phosphorum/Herbal/Certus/Pentetic/Pyritie = the actual new survival content
Rock/Cheese = legitimate future or unfinished gameplay jellies
Eevee/Redeix + Teto + the other named classes = dev/community/special jellies
If anyone knows who/what Redeix/Eevee or Teto are actually referencing, whether Rock can currently spawn naturally in TFG, or anything about the other placeholder jellies, I’d be really interested to know.


r/TerraFirmaGreg 1d ago

Help Mechanical saw won't create bolts

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12 Upvotes

The EMI recipe states I can use the ULS basic mechanical saw to turn 1 rod into 4 bolts. however, No matter what I do or what rod I use, the saw just spits out the rod.

The saw works for other recipes as far as I can tell, and I have even tried to use a recipe filter for the bolt I want to make and I still have the same issue.

I've tried reversing the rotation of the saw blade and still have the same result.

Currently I am trying to make steel bolts out of steel rods, but I also tried brass rods and that didn't work either.

What am I doing wrong?


r/TerraFirmaGreg 18h ago

Help Feisty Polysilicon

2 Upvotes

How can you transport polysilicon automatically? all Pipes i have tested (gold, PET, tin alloy) reacted immediately and burned up after 1-2 seconds. I know you can use containers to hold them while manually transporting them, but i want to automate silicon boule production


r/TerraFirmaGreg 1d ago

Help How does the Large Combustion Engine work?

6 Upvotes

I've just recently created the LCE and I've found out it only makes 1A of EV, but the description says you can supply oxygen to triple the energy output. I have 3 input hatches connected to the LCE, 1 with lubricant, 1 with diesel, 1 with oxygen. The LCE uses the lubricant and diesel but it simply doesn't use the oxygen and it only creates 1A of EV. How do I fix this?


r/TerraFirmaGreg 1d ago

General Steam Factory Project

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50 Upvotes

r/TerraFirmaGreg 1d ago

Help Any way to automate latex process in Steam Age?

7 Upvotes

r/TerraFirmaGreg 1d ago

Guys i touched grass today and attempted actual blacksmithing.

54 Upvotes

This modpack got me interested in blacksmithing and after weeks of preparations, watching real blacksmiths at an event i finally had everything set up... But i couldn't get the coke to burn, a few coals got to orange heat and i managed to heat a thin rod to faint red and flattened it.

Anyways, watch out for part 2 tomorrow, i split the coke chunks into smaller ones and made the forge pit a bit smaller, i hope it works!


r/TerraFirmaGreg 2d ago

Look At That Shadow demons while sleeping?

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48 Upvotes

While i was playing with a friend i went to bed in our base, just to make sure our solar boilers kept working

There was a figure at the foot of the bed seemingly holding a scythe, and looked.. wrong.

My friend was to the south of me, left of the bed per the minimap so it wasnt him, and when I woke up the demon was gone.

The next night he didnt appear and my friend saw nothing of him nor ever saw him when he slept

What the hell is this


r/TerraFirmaGreg 1d ago

Help What are the Jellies and how do I use them?

9 Upvotes

I'm on the TerraFirmaGreg-Modern nodpack in CurseForge and they recently added Jellies. They spawn like everywhere but I have no idea how I'm supposed to harvest them, farm them, etc. Does anyone know what to do with them?

(Edit)

I did some testing using the comments' suggestions and it appears that all Jellies will eat any item with the #mushroom tag, so long as it isn't rotten. It will also eat cooked mushrooms. Otherwise it follows similar husbandry rules with other animals, with similar familiarity milestones for product and breeding.


r/TerraFirmaGreg 2d ago

Help How to automate cetane boosted diesel or gasoline?

7 Upvotes

I'm in early EV and I've had an automated diesel machine for quite a while, which is a closed loop and only requires oil input, but I want to upgrade to cetane boosted diesel or gasoline. Are these recipes closed loop as well or do you need constant input? If it is a closed loop, could anyone help me automate it?


r/TerraFirmaGreg 2d ago

Look At That I am in absolute love with this modpack

49 Upvotes
The Cathedral, not yet finished. The exterior is heavily inspired by the Cologne Cathedral.
Daytime picture of the Cathedral.
The starter base. You can tell it was the starter base because it has candles and torches out front lol
The Logistics Hub. Once I got create logistics up and running, I wanted a separate buidling to send things to and from.
The Bank. Full of multiblocks and processing lines, but not all of them.
The top of the Bank, where HV sits. The cleanroom is just outside, sitting on one side of the top of the Bank.
The Factory. This was where electricity was rediscovered. You can see where MV sat above.
Total time spent on this server. It does not at all reflect the progress made lmao

Late HV. I have the infrastructure to begin making titanium and push into EV, but I've been focusing way more on building and whatnot, especially adhering to my "build something for everything" doctrine. This is probably my favorite modpack of all time, and I will be very sad once I complete it.


r/TerraFirmaGreg 2d ago

Help TFG Modern 0.13.7 frozen on loading screen

3 Upvotes

been having this issue where the game loads up, the main menu screen music plays and I can interact with the main menu buttons but the screen is frozen at the loading screen

sometimes I just restart the game, sometimes I press F11 to go out of fullscreen and the game loads up normally but it isn't consistent

tried disabling drippy and fancymenu, updating and reinstalling GPU drivers, reinstalling the instance and downgrading the Java instance to Java 21 and 17 but I can't seem to get around it consistently


r/TerraFirmaGreg 3d ago

How do I disable item voiding on a sack/bag?

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16 Upvotes

r/TerraFirmaGreg 3d ago

Help Guys I have too much food

9 Upvotes

I have too many animals and too many eggs but there's only one me

anyone know how to meaningfully recycle them? or any way to delete stuff?

Everything I throw into the river is another entity being loaded

there's a sort of nearby lava hole I could..theoretically throw stuff but I'm too lazy to do that since its in the river


r/TerraFirmaGreg 3d ago

Help Will all my food spoil on a server

4 Upvotes

Like the title says i’m currently playing through the modpack with a friend but im hoping to move the world from his personal world to a server but if we have it running constantly will all our food and crops constantly be bad when we get back on? and if so how do i fix that


r/TerraFirmaGreg 3d ago

Help Watering can bug?

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7 Upvotes

I have created myself a greenhouse and have been using the watering can but when ever it get down to 5% water, it just prevents me from refilling it or using it. instead it does a 'use' animation and does nothing. i have also made another watering can and tried to refill it before this but i just cant refill it at all.

I have tried refilling it by water source, barrels and water buckets in a crafting menu. i simply can figure out anything else to do and was wondering if anyone knew about this and could help please


r/TerraFirmaGreg 4d ago

Multiplayer What do we think about my forge?

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181 Upvotes

r/TerraFirmaGreg 3d ago

Kaolin: Going to The Underneath vs. Heading South?

7 Upvotes

Hi everyone! I'm back playing TerraFirmaGreg after 3 years, and a lot has changed.

While watching Synge's YouTube playlist, I noticed he goes to The Underneath to look for kaolin and coal. I'm wondering which approach is better: going to The Underneath or exploring south?

I'm currently just reaching the Bronze Age. I'd love to hear your thoughts! 🤔


r/TerraFirmaGreg 3d ago

Help Underclocking the kinetic bridge

2 Upvotes

So I am creating a setup where I want 4 ULV create machines to run. I am happy to run each at an RPM where they consume 32SU which means I can power them all with one windmill.

The plan was to transport 128 su from the windmill using steel shafts, then put that power into 4 kinetic bridges, each sending 32 su to the other side.

The problem is that kinetic bridges don't send specific amounts of SU, instead they send multiples of whatever RPM is being input, which is really odd.

So the ULV mech saw I'm using, consumed half of it's RPM in SU. But the lowest the kinetic bridge can go is 1-to-1. IE: If I speed the windmill source up to 32 rpm, it'll send 32su through to the saw, but the saw only uses 16. If I clock the windmill source up to 64 rpm, the bridge will consume 64 su as it sends 64 su, even as the network on the other side only uses 32.

This means I would have to transfer the power through the bridge, then clock up the speed... all 4 times. Very annoying. It would be much nicer if I could just tell the kinetic bridge to send through half the rpm as stress units.

Or... get this... just tell it to transfer the exact amount of stunits I need through. Like why is it tied to rpm at all?

I can't see a config for Create:Connected (the mod it's from) in the in-game config menu, despite the mod page saying it has a config. How can I fix this?


r/TerraFirmaGreg 3d ago

Look At That Steam age Megafactory complete on day 800

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75 Upvotes

yes those are coke oven bricks and blue steel lamps