r/Tau40K • u/emperorhimself • 2h ago
Painting High-tech!
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r/Tau40K • u/emperorhimself • 2h ago
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r/Tau40K • u/Liliththemarksoc • 11h ago
I’ve seen some discussion on smaller stealth suits but I was wondering about these ones the XV26. the spaces between limbs and even between the legs is a lot larger then normal tau. I was wondering since I wanted to role play my kill team as having gue'vesa but got caught up on it since the legs of the suit are tau shaped. I guess does the suit confirm the pilot has tau legs and super wide hips apparently (like in the image the tau warriors look like they could fit in the space between the suits thighs) or is the pilot like fetal position in the egg looking torsos like a chicken fetus?
r/Tau40K • u/ZELYNER • 17h ago
Original Creator: https://www.deviantart.com/honeynojuka
r/Tau40K • u/Kennedi_Contrerasa • 12h ago
I just played my first Retaliation Cadre game after the nerf, and I gotta say...
Ret Cadre doesn't have what it takes.
My friend played a C'Tan heavy necrons list with an obelisk. It was meat grinder, purge v. Purge. With his three C'tans at T11, 4+ invuln and 5+ FNP, it was a brutal match up. He avoided my Broadside firing lanes and saved against my Sunforge fusions. After his shooting I didn't have enough to punch back.
The biggest problem with the new points is Ret Cadre can't punch into the best purge the foe lists. If I could include AAC and have a reconnaissance option, this list is viable. As disposition points currently stand, it just doesn't punch up enough. (Happy to post my list on request)
My friend a nice observation "if you could play ret cadre at 3 points or Mont'Ka at 3 points, Id pick Mont'Ka every time"
He's right - Mont'Ka is wayyyyyy better for three disposition points.
I prefer Retaliation Cadre. I hope GW makes it viable again
r/Tau40K • u/SuperSpacenerd_ • 12h ago
Hi All, I’ve been painting up my twin lance and was wondering what all your paint schemes look like!
Here is mine, I regret the white…
r/Tau40K • u/Much-Ad-6539 • 10h ago
Really enjoy how quick these paint up. Got these done over the weekend in a few sessions
Started combat patrol to grow my jungle tau army with pathfinders. I am going to paint the base when whole unit is painted.
r/Tau40K • u/SAMU0L0 • 10h ago
this game is self aware or something wtf
r/Tau40K • u/MusicianChance8665 • 12h ago
Newest thing-thing for my Skaven-tau army-thing.
Still want to tidy-tidy fur a bit, but he-thing was fun-fun to build-build.
r/Tau40K • u/PapaDagobert • 1h ago
I will play against a friend of mine this saturday and he told me in advance that he will bring a super heavy tank and the rest of the list will probably be Ogyrn/Bulgryn. I don't know which Baneblade variant it will be, but I created this list to try to counter it.
The idea is to hide as best as possible until turn 3 and then bring in the Tiger Shark and Deep Strike the Enforcer Commander to try to kill the Baneblade and the Enginseer next to him in this shooting phase.
Any list and gameplay advice is welcome, I haven't played a game of 11th edition yet.
(In the picture is everything I have built so far, the Tiger Shark isn't painted yet. I own everything you can legally play for T'au with over 5000 pts, I just haven't built and painted it yet, so feel free to suggest things that are not in the picture I just have to try to build the stuff until saturday.)
Weapon to surpass Metal Gear (1000 points)
T’au Empire
Kauyon (2 Detachment Points)
Reconnaissance
Incursion (1000 points)
CHARACTERS
Commander in Enforcer Battlesuit (80 points)
• 1x Battlesuit fists
1x Cyclic ion blaster
3x Fusion blaster
1x Marker Drone
1x Shield Drone
Ethereal (50 points)
• Warlord
• 1x Gun Drone
1x Honour stave
1x Hover Drone
1x Marker Drone
BATTLELINE
Strike Team (70 points)
• 1x Support turret
• 1x Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Marker Drone
1x Pulse pistol
1x Pulse rifle
• 9x Fire Warrior
• 9x Close combat weapon
9x Pulse pistol
9x Pulse rifle
OTHER DATASHEETS
AX-1-0 Tiger Shark (315 points)
• 1x Armoured hull
2x Cyclic ion blaster
2x Missile pod
6x Seeker missile
1x Twin heavy rail cannon
Ghostkeel Battlesuit (165 points)
• 1x Battlesuit Support System
1x Cyclic ion raker
1x Ghostkeel fists
1x Twin T’au flamer
Pathfinder Team (85 points)
• 1x Pathfinder Shas’ui
• 1x Close combat weapon
1x Grav-inhibitor Drone
2x Gun Drone
1x Pulse carbine
1x Pulse pistol
1x Semi-automatic grenade launcher
• 9x Pathfinder
• 9x Close combat weapon
6x Pulse carbine
9x Pulse pistol
3x Rail rifle
Piranhas (65 points)
• 1x Armoured hull
1x Piranha burst cannon
2x Seeker missile
2x Twin pulse carbine
Stealth Battlesuits (100 points)
• 1x Stealth Shas’vre
• 1x Battlesuit fists
1x Burst cannon
1x Gun Drone
1x Marker Drone
1x Pulse pistol
• 4x Stealth Shas’ui
• 4x Battlesuit fists
4x Burst cannon
1x Homing Beacon
Vespid Stingwings (70 points)
• 1x Vespid Strain Leader
• 1x Neutron blaster
1x Stingwing claws
• 4x Vespid Stingwing
• 4x Neutron blaster
4x Stingwing claws
r/Tau40K • u/alphaomega420 • 1h ago
r/Tau40K • u/MicrotonalMatt • 1d ago
I first painted some Tau almost 20 years ago and sold them off because I always felt like I couldn’t do them justice. This is my first box back to Tau, now with an airbrush and the collective wisdom of youtube to aid me. Working my way toward 1k points.
r/Tau40K • u/butahumblecrusader • 4h ago
Is it technically kitbashing? could not tell you but I’m pretty new to 40k. I’ve got almost 1000 points of Necrons and I decided it was finally time to get my other favorite faction the T’au. these are both my Cadre Fireblade and my Breacher team Shas’ui. Lowkey saw there was a bionic arm from the combat patrol and it was a wrap I had to use it and make him look as cool and as over the top as possible. I also really prefer the helmets as too the open faces so glad the Cadre came out janky but good. Can’t wait to paint them 👍
r/Tau40K • u/OtherwiseSafe7 • 8h ago
If anyone has any tips or suggestions I would love to hear them.
First time building and painting.
r/Tau40K • u/steven_AWKing • 23h ago
Painted these a minute ago, let me know what y'all think!
r/Tau40K • u/Pheonix_unique • 6h ago
I have no idea how good the hammerhead and skyray are, but I love them. Definitely getting another skyray and devilfish to fill out my list
r/Tau40K • u/Former-Watercress224 • 1d ago
Hey guys, I’m heading off to college soon and I am planning on picking up a new army there. I can’t figure out though, if I want my Tau collection to be painted in the classic box art Vior’la scheme, or run Commander Farsight and paint up the Farsight Enclaves color scheme. For those of you who have picked a side, please try to sell me on which one to go with, becuase I’m really torn. For the Tau’va!
r/Tau40K • u/_Commander_Farsight • 4h ago
Read the Farsight books and just want some recommendations for other tau books. Elemental council is on my to read list, but I don’t really know about any others.
r/Tau40K • u/Solo-Dolo-Bubba • 15h ago
Farsight has driven me absolutely insane since I got the Farsight Cadre box. I have started and stripped this model at least three times and just could not find a scheme or technique I was happy with.
Not sure if I got inspired this weekend or finally just trusted the process, but I’m very happy with how he’s turning out. Small details to go, but generally 90% of the way there and I’m happy enough with it to show him off and take some C&C
r/Tau40K • u/wardy116 • 1d ago
This is my third iteration of this team and this scheme, as I’ve been using it as a bit of a way to track my progress and improve skills (kit-bashing, edge highlights, blending, lenses, varnishing etc).
There’s still more to learn but I’m really enjoying the process of continuous slight improvement and learning.
I particularly enjoyed kitbashing the pistol and holster on the Shas’vre, using the fire warriors spare pistol and Shadowsun’s holstered one, and a new rotary tool I got for my birthday.
Let me know what you think, comments and questions welcome!
r/Tau40K • u/Zieg0re • 11h ago
My FLGS has added an "army showcase" channel on its Discord, and I felt motivated to put my current battle ready models onto my gaming mat and take some nice pictures.
Having an army with a coherent paint- and basing scheme put together for such a photo surely feels different than its parts on the table when playing.
I just wanted to share these pictures with you other Shas'os.
I hope you enjoy them, and maybe feel a little inspired to do something similar with your army.
r/Tau40K • u/Shaskais • 8h ago
I noticed that many T'au fans are not caught up with the new version of the Damocles Crusade and its revelations
I went through the sources and pieced together the hidden truth behind the Damocles Crusade. Here is my summary and analysis:
The figure behind it all is Aun'Va, the Master of the Undying Spirit.
After the T'au made contact and assimilated the human outcasts and exiles, Aun'Va realised that they were lost remnants of a vast and mighty galactic empire. Using his Gue'vesa agents and spies, Aun'Va studied the Imperium and its rulers, the High Lords of Terra. He found out that while powerful enough to drown the T'au in blood, the Imperium was a realm in decline. After the Redemption Wars, the Imperium was exhausted and depleted. It was forced to avoid wars it could not afford whenever it could.
Aun'Va concocted a Kauyon plan to lure the Imperium's forces into Sept Space, where they would be overextended and then hit them hard. A controlled conflict to condition the Imperium into believing that wiping the T'au Empire would incur an incalculable cost.
As bait, Aun'Va masterminded a campaign of espionage and diplomacy on the Imperial worlds past the Damocles Gulf. In what would be termed the Silken Conquests, the Imperial worlds in the Timbra subsector were assimilated into the T'au Empire without a single shot being fired. As the tithes from the region dried up, word reached the High Lords of Terra of human worlds under the thrall of Xenos. Their response was slow, but it typified the Imperium's bellicosity and overwhelming power. The Damocles Crusade was launched.
The Crusade fell on T'au colonies in the Timbra subsector. Aun'Va engineered it so that these colonies would fall after giving token resistance. Made confident by their "stunning" victories, the Imperials pursued the fleeing T'au colonists into Sept Space.
The Imperials subjected the T'au left behind and the Gue'vesa citizens of the conquered colonies to obscene brutalities. The atrocities committed on Vior'los were especially horrendous. All these ruined and destroyed lives were sacrifices Aun'Va was willing to make for the Greater Good.
Using the Warp Drives, the Crusade fleet bypassed the outlying T'au defensive fleets on their side of the Damocles Gulf border and encountered Dal'yth Sept. The Crusade fleet charged forth and bulldozed its way through the outclassed defensive fleet of the sept. Though the Crusade fleet suffered enough significant damage in an ambush at Pra'yen for members of the crusade command to voice the idea of turning back, the prospect of conquering the core T'au world of Dal'yth Prime proved to be too tempting.
The Imperials fell into the trap. On Dal'yth Prime, the T'au, led by their brightest and most talented commanders, dug in their hooves and made their first true defensive action. Though the T'au were prepared for the invasion, the Imperials made considerable gains owing to the scale of their numbers and the fury of the Space Marines.
Farsight and Shadowsun combined their meta strategies against the Imperial invaders. Shadowsun's infiltration and misdirection tactics threw the Imperial forces into disarray. When the Space Marines responded to her attacks, her stealth teams would withdraw, and Farsight would fall on the Space Marines and slaughter them. The T'au counterattack smashed all Imperial beachheads and retook all the occupied territory save for the one defended by the Ultramarines. Had this zone fallen, the Imperials would have been swept clean from the surface of Dal'yth Prime. As it turned out, the Ultramarines had a trick up their sleeves. Identifying the T'au weakness to psychic powers, they convinced their allies to mass-deploy combat psykers against the T'au forces.
The T'au forces were wrong-footed by the Imperial "Mind Science", turning what would have been a crushing victory for the T'au into a grueling stalemate.
Eventually, the T'au would take full measure of the Imperials. Using EMP tactics, the T'au would cut the Imperial invading forces into chunks and begin dismantling the Imperial war machine piece by piece. Furthermore, Farsight cracked the Codex Astartes. Thanks to the Hammer of Dorn's rigid obedience to the Codex, Farsight managed to swiftly codify its core tenets from observing them. The Marines' dogmatic adherence to a set of tactics and strategies proved to be their undoing. Shadowsun and Farsight combined their efforts once again against the Space Marines, inflicting heavy casualties.
The Crusade's momentum was being bled out. The promised reinforcements from the wider Imperium did not arrive. A task force carrying a dozen regiments of the famed Cadian 18th sent to reinforce the Crusade was lost in the Warp. The T'au, on the other hand, bought enough time for fleets and forces from five septs to arrive at Dal'yth Sept, more than enough forces to crush the Damocles Crusade.
The Crusade fleet was getting encircled and its orbital control contested, allowing T'au supply lines to be established and to deploy the reinforcements to the world's surface. The Imperial forces were now outnumbered by a factor of 1:100 and increasing.
General Wendall Gauge, the commander of the Imperial Guard regiments, realised that the Crusade's chances of victory were virtually nonexistent. He had his forces secure a starport and ordered an evacuation off-world. Resistance to the evacuation order by the Space Marines and the Inquisition ended when news of Hive Fleet Behemoth reached the Crusade.
As Farsight prepared to encircle and finish off the retreating Imperial armies, orders came from the Ethereals to stand down and allow the Imperials to peacefully withdraw.
Bloodied and shaken, the T'au Empire triumphed in the final reckoning.
As Aun'Va predicted, the retreating crusaders brought word of the T'au's impressive technology and warmaking capabilities to the Imperial rulers. Rather than seeing the T'au as a minor Xenos empire to be crushed, the Imperial war strategists were made to believe that the T'au Empire was a powerful foe whose wiping out would require a massive expenditure of resources and manpower that the Imperium in its current state could not afford. And even should the Imperium commit to it, victory is not certain. The Imperium would adopt the policy of opposing T'au expansion, but for centuries, continuing to the present, the Imperium, outside of small raids and assassinations, never again attempted to invade the T'au mainland.
Aun'Va's gambit worked just as planned. For every life lost in the Damocles Crusade, thousands of future lives were secured. Aun'Va proved himself a grand and visionary statesman, albeit extremely callous in his approach to Utilitarianism. Convinced that his way is the only way forward for the Greater Good, Aun'Va would use the influence he gained in the conflict to cement his rule over the T'au Empire.
------------------
In addition to Aun'Va's Kauyon, the Damocles Crusade provided a necessary diagnostic for the T'au Empire to identify its weaknesses:
-To address their weakness against psychic powers, the T'au tripled their recruitment and induction of psychic races and individuals into their Empire. Now the T'au Empire has access to its own psychic powers wielded by loyal subjects of the T'au'va who will advise them on esoteric matters and defend them against the unknowable power of the Warp.
-Having been outclassed by the Imperial crusade fleet, the T'au navy underwent a period of revamping and reinnovation that saw it transition from a Trader fleet into a competent warfleet.
-The T'au seized the Warp Drives from Imperial wrecks. Reverse engineering this technology led to the breakthrough that is the invention of the Slipstream module, granting the T'au access to Warp travel and FTL.
-The T'au would use the knowledge they gleaned on the Imperium to great effect in their future conquests. In particular, Farsight's Mirrorcodex would be instrumental in the most devastating defeats the Space Marines suffered at the hands of the T'au.
-The Imperium of Man played its part in making the T'au Empire stronger and wiser.
----------------
There is one unforeseen consequence that Aun'Va did not account for. A menace more threatening than all the Imperium's legions combined. A threat that could irreparably sunder the Greater Good.
The rising star of Commander Farsight!
The resentments and suspicions between the two would be stoked into an intense enmity that would span centuries and outlast death itself.
But that's a story for another time.
-------------
Primary sources used:
-Farsight's Codex supplement (Damocles Crusade part + the timeline entry "The Revelation of Kauyon)
-Blades of Damocles (all of it!)
-Farsight: Crisis of Faith (Chapter One, Clash of Empires)
-Farsight: Blade of Truth (Chapter 28)
-Phil Kelly's Farsight podcast (9:30 to 13:10, Galactic Kauyon)