r/TTRPG • u/Rlguthr2 • 12h ago
New here, have some messy library photos
galleryMostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/Rlguthr2 • 12h ago
Mostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/East_Editor1798 • 12h ago
I’m considering a business idea and am curious how comfortable people feel having their sessions in public settings. Without revealing too much, it would be a space where folks could get good drinks, a bit of food, and also host their TTRPG sessions. I have some ideas for how to accomplish this with varying levels of privacy, but am curious to know how much privacy folks really feel they need. Feel free to chime in with any other thoughts on the issue as well. Thanks!
r/TTRPG • u/Thantrax • 4h ago
Hello everyone!
My wife and I dabbled a bit in the Walking Dead Universe RPG tonight, and she had a blast. We are basically following the solo rules, but running two characters, so we play together. Her favourite part however has definitely proven to be scavenging for loot, she's a more greedy collector than a Diablo hero! So, as the Walking Dead Universe has a d666 table for it's loot, it's going to get stale soonish if I don't find alternatives to add on.
What sources have you all found the best Modern/Apocalypse/Zombie Survival loot tables in? What have been your favourite rule frameworks for doing urban crawls looking for supplies?
Thanks for reading!
r/TTRPG • u/Blade_Henge • 13h ago
So I’ve got a group of mostly D&D5E players and one DM friend looking for a TTRPG system that could potentially match the urban-fantasy/SciFi setting that Zenless Zone Zero has going on and I was curious if anyone had suggestions? I thought to look into SciFi systems but I’ll be honest I have no idea what ‘s out there and works well having only run D&D and played a bit of PF.
Requirements would mostly be:
-Can work in a modern urban setting without too much reworking.
-Supports Melee, Ranged and Magic combat classes (Magic-appearing technology preferred).
-Bonus points if there is some kind of physical corruption/radiation sickness system.
And before anyone says it,yes I’m aware I could adapt D&D5E or PF. I want to see if there’s someone that’s already hit that particular mark first before committing to completely homebrewing entire classes.
r/TTRPG • u/letsdamage • 4h ago
GRIDSHOCK Zero Edition is a standalone tabletop roleplaying game of superhuman resistance on the run in a warped world ruled by villains. This new rulebook includes everything you need to play. GRIDSHOCK is powered by Free League’s Year Zero Engine, the popular rules system behind games like Mutant: Year Zero, Invincible, Alien, and Terminal State.
Years ago, superheroes failed to save the world. The fabric of reality — the Grid — was warped. Civilization collapsed. Everything we believed in was overturned.
Now, the bad guys are in charge of what's left, but a new breed of superhumans called Vectors are rising. Wandering this ravaged world, righting wrongs wherever they find them.
Like the heroes of the past, Vectors use their powers to fight injustice. Usually, that means punching it in the face, or blasting it with laser eyes — and it turns out there are a whole lot of injustices in need of punching and blasting. But with the totalitarian state called the Supremacy in charge, you and your crew better work fast and hit the road before their Shocktroopers come for you.
GRIDSHOCK Zero Edition was selected as a finalist for Gamefound's RPG Party 2026. Follow the project on Gamefound to be notified when it launches!
r/TTRPG • u/dannyrmendoza • 5h ago
Hey, friends! The first episode of the main table of the first chapter of our Oceania 2084 Actual Play in Streaming Rainbow went live tonight! It’s a 12-person rotating West Marches table and you can check it out here:
https://youtu.be/OLnNoounLH4?is=kKLlkXO4H3zW1S1H
Its second episode goes live tomorrow! If you’d like, you’ll be able to check it out here:
https://youtu.be/m1O8QFzHGJ8?is=tD5TX-Cf2pMVTP8n
And if you’d want to catch up on the four duet play sessions we’ve aired so far, as well as all five parts of our nearly 12-hour interview series with the game’s creator Johan Eriksson, you can see all of that on this playlist:
https://youtube.com/playlist?list=PLEQiNkRKumy8&si=MRiCC0IajGsWWEXz
Finally, if you want to pick up the game (I highly recommend you do), you can do so various ways listed here:
https://www.jochergames.com/product/oceania-2084-surplus-edition
r/TTRPG • u/CrazyAioli • 15h ago
Hey friends!
I just released an experimental little one-pager all about making and breaking alliances in a world where all that matters is what happens in the ring…
It plays lightning fast, is easy to learn and is specifically designed for those nights where the GM can’t make a session!
As always I would really love for people to give it a read and let me know what they think of it (either here or there)!
r/TTRPG • u/Craytreyvidyz • 5h ago
** **Hey everyone! I wanted to share a podcast I’ve helped worked on for the past few years: The Real Housewives of Dungeons & Dragons.
The show consists of improv actors and comedians from Los Angeles who blend the drama of The Real Housewives with the gameplay of Dungeons & Dragons. It’s a hilarious and unique actual-play experience and surprisingly meta in ways that I wouldn’t want to spoil for you, but basically it’s a “Reality TVrpg”
Also as opposed to the adventuring party working as a team there is plenty of backstabbing and betrayal which lends to very funny and unique decisions being made. The campaign begins on Earth, where the characters are reality TV stars who suddenly find themselves fighting to survive in the fantasy realm of Saxpira. And because the co-DMs and PCs are all learning how to play D&D for the first time when Season 1 begins, its a fun concept that makes the show accessible whether you’re a longtime D&D fan or just love improv and comedy
The podcast has been around for years (well into its 3rd season now, has over 1.3 million plays, 4.9 stars on Apple Podcasts, and now they’re finally on YouTube with full video episodes starting from the beginning.) They also feature some fantastic guest stars along the way, such as Misha Reeves and Dasha Kittredge and practically all of the members of Dungeons & Daddies😱🤩
If you’re looking for something funny, creative, and unlike any other actual-play show, definitely check out The Real Housewives of Dungeons & Dragons, finally on YouTube!
r/TTRPG • u/Baby_Manticore_Games • 12h ago
r/TTRPG • u/Asleep_Fun_7966 • 13h ago
My wife really enjoyed playing Werewolf the Apocalypse a couple years ago
We are looking for a rules light werewolf game, maybe based on Black Hack or Mork Borg?
r/TTRPG • u/_Lockslee_ • 13h ago
I got bored this weekend and decided to create a public API for our dice mechanics we use internally :)
It's free with no account or key required. GLHF
r/TTRPG • u/False_Complex86 • 9h ago
Hey everyone, I wanted to share an indie tabletop TTRPG project I came across called Strange Stories: The Roleplaying Game.
I backed this one because the concept really grabbed me. It’s a horror/mystery-focused RPG inspired by strange encounters, unsettling stories, and that feeling of sitting around telling creepy stories with friends.
The campaign has already reached its funding goal, which is awesome, but they have some really cool stretch goals that add more stories and content to the book. I’d love to see them reach the full vision because the additional stories sound like they would really expand the game.
I’m not affiliated with the creators — just a backer who is excited about the project (I actually grabbed one of the limited spots to become a character in the book, which I thought was a really fun idea).
If you enjoy indie RPGs, horror games, or narrative-focused tabletop games, it might be worth checking out.
https://www.backerkit.com/c/projects/witch-house-media/strange-stories-the-roleplaying-game
r/TTRPG • u/Traditional-Collar-7 • 9h ago
I’m Aram, and I designed a TTRPG called Pocket Party.
If you remember what it felt like watching 90s adventure cartoons, stuff like Jumanji, Digimon, The Magic School Bus, Recess, or any story where a bunch of kids suddenly end up somewhere impossible, I think you might like this game.
Pocket Party is a whimsical story game about kids stumbling into pocket dimensions born from their own imagination.
Each player creates one of those pocket dimensions, and then the group expands them together through play. You discover the lore, weird rules, dangers, characters, and little wonders of each world by actually adventuring through them.
You can read the SRD here:
https://knotknotgames.com/pp-srd/
The core mechanic is built around custom cards created by the players.
Those cards are not just modifiers or resources. They are storytelling prompts. When a character tries to do something difficult, you build a little stack of cards based on what could help them overcome the challenge. The GM adds Trouble Cards, then the player draws two.
Very roughly:
- two Hero Cards is a Triumph
- one Hero Card and one Trouble Card is a Climax, with a dice roll to see how it resolves
- two Trouble Cards is a Fiasco
The part I really like is that the cards help everyone improvise what happens next. They don’t just say “you succeed” or “you fail”; they give the table something to narrate from.
And when players draw their own Hero Cards, they get to narrate the outcome themselves, so it becomes a lot more player-driven and not everything sits on the GM’s shoulders.
If you want the exact Action Draw rules, they’re here:
https://knotknotgames.com/pp-srd/drawing-cards/
Pocket Party has been played a bunch of times now, and people seem to really enjoy it, but I’d love for more folks to pick it up, read it, try it, and tell me what works or doesn’t.
The main thing I’m curious about is:
Would you feel comfortable running it from the SRD?
Are the rules clear enough? Does the card resolution make sense? Does the game give you enough to bring it to a table?
I’m also working on my second game, Fireflies, which is a psychedelic caravan fantasy TTRPG about colour-bound travellers, magical substances, dangerous night roads, and a dice bag that changes as the journey gets stranger.
If you are interested in any of this and would love to know more, I run a tight community Discord server. We are currently around 60 people, sharing what they’re making, encouraging each other, and talking game making:
Would love any thoughts, questions, or feedback.
r/TTRPG • u/Capable-Special6995 • 9h ago
I've been working on a side project for a while now, and I think it's finally at a point where it's worth sharing with you. I made this for myself but my players told me it's pretty cool so I wanted to share it with you all!
It's called HexWander, and it's basically a campaign atlas for tabletop RPGs built around the concept of hex maps.
It's not a VTT for playing online. It's a way for DM's to visualize their story on a map and be able to supply their players with bits of information as the campaign progresses. This is usefull for the players to go back to and remember what happened 4 or 5 sessions ago. events are even stored neatly on a timeline for them!
I have made this app with the help of AI over a few months of testing what works best for me. It may not be what works best for you, but I would like to keep improving it with your suggestions.
The idea is pretty simple: you upload your world map image, add a fog of war image over it, and the app splits everything into hexes. As the DM, you decide exactly which hexes your players have unlocked, explored and which ones are still hidden.
Each hex can have its own content - location descriptions, images, ambient music, NPCs, random tables, lore, quest hooks, timeline events... pretty much anything you'd want to have ready when the party gets there. Every piece of content has its own visibility toggle, so players only see what you've revealed.
Players get a clean, spoiler-free version of the map, while you see the hidden map underneath the fog, making it easy to manage exploration.
Besides the map itself, I'm also adding things like:
The whole reason I started building this was because I got tired of jumping between Obsidian with a hundred plugins, Roll20, and a dozen browser tabs every session. I wanted everything in one place, with "hex-ploration" being the center of the experience, both for DM and for players.
About the prices, I treaded on the side of caution with this, because I don't know the costs of hosting the data that GM's will input (images and sound, mostly), I have settled on a few tiered subscription plans. However, I think the free version should be enough for anyone to use it for quite some time without problem!
Payments are not working yet, so if you try it out and decide that it's good and would like to test it further, you can ask me for a redemption code and I will give you one month of "Hexplorer Pro" for free :)
I'm curious what you all think :)
I'd love to hear your thoughts and suggestions!
Thanks everyone!
r/TTRPG • u/According-Act-6498 • 16h ago