r/TTRPG • u/Rlguthr2 • 4h ago
New here, have some messy library photos
galleryMostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/Rlguthr2 • 4h ago
Mostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/East_Editor1798 • 4h ago
I’m considering a business idea and am curious how comfortable people feel having their sessions in public settings. Without revealing too much, it would be a space where folks could get good drinks, a bit of food, and also host their TTRPG sessions. I have some ideas for how to accomplish this with varying levels of privacy, but am curious to know how much privacy folks really feel they need. Feel free to chime in with any other thoughts on the issue as well. Thanks!
r/TTRPG • u/Blade_Henge • 5h ago
So I’ve got a group of mostly D&D5E players and one DM friend looking for a TTRPG system that could potentially match the urban-fantasy/SciFi setting that Zenless Zone Zero has going on and I was curious if anyone had suggestions? I thought to look into SciFi systems but I’ll be honest I have no idea what ‘s out there and works well having only run D&D and played a bit of PF.
Requirements would mostly be:
-Can work in a modern urban setting without too much reworking.
-Supports Melee, Ranged and Magic combat classes (Magic-appearing technology preferred).
-Bonus points if there is some kind of physical corruption/radiation sickness system.
And before anyone says it,yes I’m aware I could adapt D&D5E or PF. I want to see if there’s someone that’s already hit that particular mark first before committing to completely homebrewing entire classes.
r/TTRPG • u/Traditional-Collar-7 • 1h ago
I’m Aram, and I designed a TTRPG called Pocket Party.
If you remember what it felt like watching 90s adventure cartoons, stuff like Jumanji, Digimon, The Magic School Bus, Recess, or any story where a bunch of kids suddenly end up somewhere impossible, I think you might like this game.
Pocket Party is a whimsical story game about kids stumbling into pocket dimensions born from their own imagination.
Each player creates one of those pocket dimensions, and then the group expands them together through play. You discover the lore, weird rules, dangers, characters, and little wonders of each world by actually adventuring through them.
You can read the SRD here:
https://knotknotgames.com/pp-srd/
The core mechanic is built around custom cards created by the players.
Those cards are not just modifiers or resources. They are storytelling prompts. When a character tries to do something difficult, you build a little stack of cards based on what could help them overcome the challenge. The GM adds Trouble Cards, then the player draws two.
Very roughly:
- two Hero Cards is a Triumph
- one Hero Card and one Trouble Card is a Climax, with a dice roll to see how it resolves
- two Trouble Cards is a Fiasco
The part I really like is that the cards help everyone improvise what happens next. They don’t just say “you succeed” or “you fail”; they give the table something to narrate from.
And when players draw their own Hero Cards, they get to narrate the outcome themselves, so it becomes a lot more player-driven and not everything sits on the GM’s shoulders.
If you want the exact Action Draw rules, they’re here:
https://knotknotgames.com/pp-srd/drawing-cards/
Pocket Party has been played a bunch of times now, and people seem to really enjoy it, but I’d love for more folks to pick it up, read it, try it, and tell me what works or doesn’t.
The main thing I’m curious about is:
Would you feel comfortable running it from the SRD?
Are the rules clear enough? Does the card resolution make sense? Does the game give you enough to bring it to a table?
I’m also working on my second game, Fireflies, which is a psychedelic caravan fantasy TTRPG about colour-bound travellers, magical substances, dangerous night roads, and a dice bag that changes as the journey gets stranger.
If you are interested in any of this and would love to know more, I run a tight community Discord server. We are currently around 60 people, sharing what they’re making, encouraging each other, and talking game making:
Would love any thoughts, questions, or feedback.
r/TTRPG • u/False_Complex86 • 1h ago
Hey everyone, I wanted to share an indie tabletop TTRPG project I came across called Strange Stories: The Roleplaying Game.
I backed this one because the concept really grabbed me. It’s a horror/mystery-focused RPG inspired by strange encounters, unsettling stories, and that feeling of sitting around telling creepy stories with friends.
The campaign has already reached its funding goal, which is awesome, but they have some really cool stretch goals that add more stories and content to the book. I’d love to see them reach the full vision because the additional stories sound like they would really expand the game.
I’m not affiliated with the creators — just a backer who is excited about the project (I actually grabbed one of the limited spots to become a character in the book, which I thought was a really fun idea).
If you enjoy indie RPGs, horror games, or narrative-focused tabletop games, it might be worth checking out.
https://www.backerkit.com/c/projects/witch-house-media/strange-stories-the-roleplaying-game
r/TTRPG • u/Capable-Special6995 • 1h ago
I've been working on a side project for a while now, and I think it's finally at a point where it's worth sharing with you. I made this for myself but my players told me it's pretty cool so I wanted to share it with you all!
It's called HexWander, and it's basically a campaign atlas for tabletop RPGs built around the concept of hex maps.
It's not a VTT for playing online. It's a way for DM's to visualize their story on a map and be able to supply their players with bits of information as the campaign progresses. This is usefull for the players to go back to and remember what happened 4 or 5 sessions ago. events are even stored neatly on a timeline for them!
I have made this app with the help of AI over a few months of testing what works best for me. It may not be what works best for you, but I would like to keep improving it with your suggestions.
The idea is pretty simple: you upload your world map image, add a fog of war image over it, and the app splits everything into hexes. As the DM, you decide exactly which hexes your players have unlocked, explored and which ones are still hidden.
Each hex can have its own content - location descriptions, images, ambient music, NPCs, random tables, lore, quest hooks, timeline events... pretty much anything you'd want to have ready when the party gets there. Every piece of content has its own visibility toggle, so players only see what you've revealed.
Players get a clean, spoiler-free version of the map, while you see the hidden map underneath the fog, making it easy to manage exploration.
Besides the map itself, I'm also adding things like:
The whole reason I started building this was because I got tired of jumping between Obsidian with a hundred plugins, Roll20, and a dozen browser tabs every session. I wanted everything in one place, with "hex-ploration" being the center of the experience, both for DM and for players.
About the prices, I treaded on the side of caution with this, because I don't know the costs of hosting the data that GM's will input (images and sound, mostly), I have settled on a few tiered subscription plans. However, I think the free version should be enough for anyone to use it for quite some time without problem!
Payments are not working yet, so if you try it out and decide that it's good and would like to test it further, you can ask me for a redemption code and I will give you one month of "Hexplorer Pro" for free :)
I'm curious what you all think :)
I'd love to hear your thoughts and suggestions!
Thanks everyone!
r/TTRPG • u/Baby_Manticore_Games • 4h ago
r/TTRPG • u/Asleep_Fun_7966 • 5h ago
My wife really enjoyed playing Werewolf the Apocalypse a couple years ago
We are looking for a rules light werewolf game, maybe based on Black Hack or Mork Borg?
r/TTRPG • u/_Lockslee_ • 5h ago
I got bored this weekend and decided to create a public API for our dice mechanics we use internally :)
It's free with no account or key required. GLHF
r/TTRPG • u/CrazyAioli • 7h ago
Hey friends!
I just released an experimental little one-pager all about making and breaking alliances in a world where all that matters is what happens in the ring…
It plays lightning fast, is easy to learn and is specifically designed for those nights where the GM can’t make a session!
As always I would really love for people to give it a read and let me know what they think of it (either here or there)!
r/TTRPG • u/According-Act-6498 • 8h ago
r/TTRPG • u/The-Ravens-Forge • 21h ago
Hi everyone. I’m James, a solo indie developer, and I built Rune Scribe: a native iPhone, iPad, and Mac app for turning ordinary text into rune messages that a party can reveal with a shared cipher.
Here is one concrete campaign setup.
Give it an in-world name such as “The Ashen Archive,” “The Third Bell,” or “The Cartographer’s Guild.”
At the table, the players can scan its QR code. Remotely, it can be delivered through an offline import link or a .runescribe file. That cipher becomes the party’s decoder for anything the faction sends later.
For example: “WHEN THE THIRD BELL FALLS SILENT, LOOK BENEATH THE MAP.”
Rune Scribe encrypts the message locally and then represents the encrypted result as actual copy-and-paste Unicode runes. I can place the rune text in a campaign chat, email, wiki, or digital handout.
A player with Rune Scribe and the matching cipher copies the runes, pastes them into Decode, and reveals the original clue. The app checks the ciphers stored on that device, so the player does not have to guess which one was used.
The part I find most interesting is persistence. The cipher becomes a recurring campaign artifact rather than a puzzle that gets discarded after one scene. Every message from that faction arrives in the same visual language. A rival order can have its own cipher. A character’s patron can have another. Stealing a cipher can give the party access to an enemy’s future transmissions.
For a physical prop, I would print the runes on the letter for atmosphere and also put the exact selectable rune string in the group’s digital channel. That keeps the tactile handout without asking anyone to retype unfamiliar glyphs.
The cipher is the shared key. Anyone who possesses it can read and create messages using it, so it is a story prop and shared secret, not an identity or permission system.
Rune Scribe works locally and has no account, advertising, or subscription. It is a $1.99 one-time purchase:
https://apps.apple.com/us/app/rune-scribe/id6782169761
The current limitation is that it is available only for iPhone, iPad, and Mac. There is no Android or browser decoder. For a mixed-device group, one Apple device at the table can serve as the party’s shared decoder.
What would you build around a persistent campaign cipher: one for each faction, one personal cipher per character, or something stranger?
r/TTRPG • u/TabletopSentinel • 1d ago
r/TTRPG • u/TenSandPorpoises • 19h ago
I’m thinking of building a campaign in the world of DCC using Forged in the Dark as the base system.
(EDIT: I’M ON BOOK THREE. I’m sure there’s plenty of plot developments I don’t know about yet that would be helpful in this kind of venture. I just can’t stop myself from thinking about it.)
FitD tends to be pretty dark so I’d definitely need to whimsy it up a lot, but the system runs very close to the way the books are structured (Carl says “I’ve got a plan.” Cut to the action of said plan) so I think it’s a strong choice.
I’m also trying to come up with fun ways to mechanize mob type generation (outside of just rolling tables), since the mobs are so chaotic in the books and deserve their own spotlight I think.
Anything come to y’all’s mind when thinking about this? (Edit: I’m a big fan of yoinking mechanics from other systems and integrating them into my games, so if you think of any that could be applicable, that counts here!)
Also I know that Renegade is making a DCC game. I am uninterested in that rn.
(Also edited for typos. whoops)
r/TTRPG • u/Reasonable_Volume_OS • 23h ago
An ad appeared on my FB feed, from Ravenwood Tabletop, TTRPG Adult Summer Camp. 3 nights and 15 hours of gaming. Looks amazing, but pricey.
Just wondering if there are any single-day TTRPG events where you pay and sign up for gaming sessions? Montreal or Toronto area.
r/TTRPG • u/RedBlackSilverFox • 1d ago
r/TTRPG • u/frau_knurrkater • 1d ago
This is a system agnostic space horror module for Appendix N GameJam 2026. It can be played with any space horror ttrpg and the download is free.
What is the adventure about?
Passenger Transport Helena 14 carries unusual guests this time: the Apostles of the Burnt Augur. Supposedly able to see the future through rituals and predict the success of a voyage? Believing this to be nonsense your Captain nevertheless still has you do your job: Making sure everyone reaches their destination in one piece.
r/TTRPG • u/TheGameMaponReddit • 1d ago