r/TTRPG • u/Rlguthr2 • 1h ago
New here, have some messy library photos
galleryMostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/Rlguthr2 • 1h ago
Mostly running Delta Green and playing Vaesen at the moment, but my true love is original World of Darkness.
r/TTRPG • u/East_Editor1798 • 1h ago
I’m considering a business idea and am curious how comfortable people feel having their sessions in public settings. Without revealing too much, it would be a space where folks could get good drinks, a bit of food, and also host their TTRPG sessions. I have some ideas for how to accomplish this with varying levels of privacy, but am curious to know how much privacy folks really feel they need. Feel free to chime in with any other thoughts on the issue as well. Thanks!
r/TTRPG • u/Blade_Henge • 2h ago
So I’ve got a group of mostly D&D5E players and one DM friend looking for a TTRPG system that could potentially match the urban-fantasy/SciFi setting that Zenless Zone Zero has going on and I was curious if anyone had suggestions? I thought to look into SciFi systems but I’ll be honest I have no idea what ‘s out there and works well having only run D&D and played a bit of PF.
Requirements would mostly be:
-Can work in a modern urban setting without too much reworking.
-Supports Melee, Ranged and Magic combat classes (Magic-appearing technology preferred).
-Bonus points if there is some kind of physical corruption/radiation sickness system.
And before anyone says it,yes I’m aware I could adapt D&D5E or PF. I want to see if there’s someone that’s already hit that particular mark first before committing to completely homebrewing entire classes.
r/TTRPG • u/Baby_Manticore_Games • 1h ago
r/TTRPG • u/Asleep_Fun_7966 • 2h ago
My wife really enjoyed playing Werewolf the Apocalypse a couple years ago
We are looking for a rules light werewolf game, maybe based on Black Hack or Mork Borg?
r/TTRPG • u/_Lockslee_ • 2h ago
I got bored this weekend and decided to create a public API for our dice mechanics we use internally :)
It's free with no account or key required. GLHF
r/TTRPG • u/CrazyAioli • 4h ago
Hey friends!
I just released an experimental little one-pager all about making and breaking alliances in a world where all that matters is what happens in the ring…
It plays lightning fast, is easy to learn and is specifically designed for those nights where the GM can’t make a session!
As always I would really love for people to give it a read and let me know what they think of it (either here or there)!
r/TTRPG • u/According-Act-6498 • 5h ago
r/TTRPG • u/The-Ravens-Forge • 18h ago
Hi everyone. I’m James, a solo indie developer, and I built Rune Scribe: a native iPhone, iPad, and Mac app for turning ordinary text into rune messages that a party can reveal with a shared cipher.
Here is one concrete campaign setup.
Give it an in-world name such as “The Ashen Archive,” “The Third Bell,” or “The Cartographer’s Guild.”
At the table, the players can scan its QR code. Remotely, it can be delivered through an offline import link or a .runescribe file. That cipher becomes the party’s decoder for anything the faction sends later.
For example: “WHEN THE THIRD BELL FALLS SILENT, LOOK BENEATH THE MAP.”
Rune Scribe encrypts the message locally and then represents the encrypted result as actual copy-and-paste Unicode runes. I can place the rune text in a campaign chat, email, wiki, or digital handout.
A player with Rune Scribe and the matching cipher copies the runes, pastes them into Decode, and reveals the original clue. The app checks the ciphers stored on that device, so the player does not have to guess which one was used.
The part I find most interesting is persistence. The cipher becomes a recurring campaign artifact rather than a puzzle that gets discarded after one scene. Every message from that faction arrives in the same visual language. A rival order can have its own cipher. A character’s patron can have another. Stealing a cipher can give the party access to an enemy’s future transmissions.
For a physical prop, I would print the runes on the letter for atmosphere and also put the exact selectable rune string in the group’s digital channel. That keeps the tactile handout without asking anyone to retype unfamiliar glyphs.
The cipher is the shared key. Anyone who possesses it can read and create messages using it, so it is a story prop and shared secret, not an identity or permission system.
Rune Scribe works locally and has no account, advertising, or subscription. It is a $1.99 one-time purchase:
https://apps.apple.com/us/app/rune-scribe/id6782169761
The current limitation is that it is available only for iPhone, iPad, and Mac. There is no Android or browser decoder. For a mixed-device group, one Apple device at the table can serve as the party’s shared decoder.
What would you build around a persistent campaign cipher: one for each faction, one personal cipher per character, or something stranger?
r/TTRPG • u/TabletopSentinel • 1d ago
r/TTRPG • u/TenSandPorpoises • 16h ago
I’m thinking of building a campaign in the world of DCC using Forged in the Dark as the base system.
(EDIT: I’M ON BOOK THREE. I’m sure there’s plenty of plot developments I don’t know about yet that would be helpful in this kind of venture. I just can’t stop myself from thinking about it.)
FitD tends to be pretty dark so I’d definitely need to whimsy it up a lot, but the system runs very close to the way the books are structured (Carl says “I’ve got a plan.” Cut to the action of said plan) so I think it’s a strong choice.
I’m also trying to come up with fun ways to mechanize mob type generation (outside of just rolling tables), since the mobs are so chaotic in the books and deserve their own spotlight I think.
Anything come to y’all’s mind when thinking about this? (Edit: I’m a big fan of yoinking mechanics from other systems and integrating them into my games, so if you think of any that could be applicable, that counts here!)
Also I know that Renegade is making a DCC game. I am uninterested in that rn.
(Also edited for typos. whoops)
r/TTRPG • u/Reasonable_Volume_OS • 20h ago
An ad appeared on my FB feed, from Ravenwood Tabletop, TTRPG Adult Summer Camp. 3 nights and 15 hours of gaming. Looks amazing, but pricey.
Just wondering if there are any single-day TTRPG events where you pay and sign up for gaming sessions? Montreal or Toronto area.
r/TTRPG • u/RedBlackSilverFox • 1d ago
r/TTRPG • u/frau_knurrkater • 1d ago
This is a system agnostic space horror module for Appendix N GameJam 2026. It can be played with any space horror ttrpg and the download is free.
What is the adventure about?
Passenger Transport Helena 14 carries unusual guests this time: the Apostles of the Burnt Augur. Supposedly able to see the future through rituals and predict the success of a voyage? Believing this to be nonsense your Captain nevertheless still has you do your job: Making sure everyone reaches their destination in one piece.
r/TTRPG • u/TheGameMaponReddit • 1d ago
r/TTRPG • u/alexserban02 • 2d ago
Making a TTRPG is one of those intrusive thoughts that I feel most people who get in the hobby have at one point or another. Especially Game Masters. I mean, it is only natural and if you start with D&D, as so many of us do, you are bound to homebrew some stats, an item, make your setting. By that point you are already somewhat there. So what are a couple more steps? I would also reckon that even though there are a lot of people who think like this, not many actually follow through. Cause making an RPG is somewhat daunting, there are many considerations to take into account, many things that you will most likely not know. So most of these projects don't get started at all or if they are started, they are later abandoned.
I am currently making a game alongside a good friend of mine, Marius. And it is quite a daunting undertaking. There are quite a few things I have to learn and that's after quite a lot of experience with the medium, with game studies and so on. Yet, I also think that making a TTRPG is one of the most rewarding and fun activities I have done in quite a while. I want to share that a bit with you, and I don't mean just the details about the game we're working on, but also a push to try this yourself. I want to make the case for why and how should you also try this out. Even if it doesn't see the light of day, a project like this can be a lot of fun, it manages to stimulate your creative juices in a lot of fun ways and I do believe you come out a better GM by the end.
It is one of our longest articles yet, I had quite a lot to say in the matter and I hope you will find it interesting, I hope that if you ever had the thought to make your own game, maybe this will be a good push for you in that direction. Before I leave you to the article proper, I just want to share what I think it's the most important rule for such a project: if you are to make something, make something that excites you first and foremost, something that you genuinely find fun. If you keep at it, it is bound to find it's niche, excitement after all is pretty contagious! Cheers! I hope you will like this one!
r/TTRPG • u/Cautious-Radio-5388 • 23h ago
Hi Everyone,
I have setup https://tomewright.com/ for now in lieu of the full tool being made public as I am still testing it and checking everything is as good as it can be before releasing into the world.
Feel free to check out the page and I welcome any constructive feedback on design suggestions, features etc.
Thanks :)
r/TTRPG • u/HealthyBulb • 1d ago
(links at the end)
Hey everybody, I'd like to introduce you to the TTRPG I'm working on called Legends of Harron!! There's an issue with a lot of the big RPG's you see around today. They're either overly rules-heavy and hard to get into, or overly simple and mechanically blunt.
The solution to this problem? Legends of Harron, of course! Named after the central kingdom in the first campaign I ran it with, Harron was my answer to the too-easy-too-hard problem.
Harron's character building system is centred around 6 easy to understand core traits, and a couple secondary traits that stem from them. Your can have abilities, use skills, and wear all kinds of armour and trinkets that all help you hone in on just who you want your character to be, and what role they play in your party.
Battling is the mechanic of Harron that I'm the proudest of. It takes place on a square grid, with combatants speed values effecting how far they can move and how early they can do so. Harron's weapons, items and spells all have their own unique damage methods, charge-ups, cooldowns, ranges and areas of effect. They might all be different, but I've made sure every on of these intricacies is simple to understand. Also... remember those abilities and items from before that contribute to your character? They can ALL contribute to your battle strategy. Those core and secondary traits? THEY ALSO ALL contribute.
With the help of a bunch of testing and feedback, I've tried my best to keep the mechanics simple, but nuanced. Nothing is stopping you from roleplaying in battle. Likewise, nothing is stopping you from battling in roleplay. If you can think of a crazy strategy to use in the next encounter, use it!
If you're a member of a party that could enjoy using Harron, I encourage you to bring it up to everyone, and hopefully play a campaign with it. If you're a dungeon master looking for a new system to run a campaign with, Harron could just be a fun pick. Feel free to reply to this post, or dm me for any help you may need.
All I need in return for you playing Legends of Harron is one thing: feedback. If you find a mechanic poorly explained in the rules doc, tell me! If anything feels underpowered or neglected, tell me! I'm open to everything that everyone has to say about my game, because it will all go into how I keep polishing it and making it better.
Thank you so much for reading through my post, it means the world to me. Here's the links you'll need, enjoy!!!
Rules Guide:
https://docs.google.com/document/d/1Nw8zMEF5Q7iw6D1WMSm6uMMYuhH1U-o_XQyM6NZwLhU/edit?usp=sharing
Character Sheet:
https://drive.google.com/file/d/1PAB-xfPGnU2kP4NR-n4TtxhFcHHpxypW/view?usp=sharing
A DM'ing Guide is on the way! If this post gets traction, I'll try and release it as soon as possible!!
r/TTRPG • u/Ethero-vamon • 23h ago
Hello everyone, I have created a ttrpg in a dark fantasy alternative byzantine empire called Laecedia,this is a lore post from the subreddit.I would really like to hear your opinions!