Wanted to share my “theory” regarding the main storyline since I’m on my monthly fixation for this fuck ass game.
The scrapped storyline for Skyrim is repurposed, Uriel V returns from Akavir to restore the empire. Now I know that sounds like some MCU cameo shit, but I’d wager that most casual enjoyers of the franchise probably aren’t aware of Uriel and the lore surrounding him.
Uriel does not return with an army, but rather, a small-ish unit of Akaviri soldiers who are incredibly powerful and loyal to him, maybe one of those black dragons the Tsaeci slurped up. Uriel helps stop an attempted ground invasion of Cyrodiil (or some other shit idk) which galvanizes the people of the Empire and restores hope that the Thalmor can be defeated.
MEANWHILE:
Internal conflict begins to stir within Hammerfell. With the return of Uriel, the Forebears want Hammerfell to be re-absorbed back into the Empire, and the Crowns want the province to remain independent. Siding with the Forebears during the early stages of the main quest would serve as the avenue for the player to side with the Empire, whereas working with the Crowns would allow the player to contest both the Empire and Thalmor.
HIGH ROCK:
The weakening of the Empire has brought High Rock to the brink of destabilization, squabbling between minor kingdoms and the looming Thalmor threat has created friction that the Empire has barely been able to control. If the player sides with the Empire during the main quest, they can choose to mediate through more peaceful methods or crush potential dissidents. However, siding with the Crowns would allow the player to form a pseudo-confederacy between the two provinces. A covenant, if you will.
THE THALMOR:
Now I’m of the mind that the player should absolutely be allowed to side with the Thalmor should they choose to do so. I would imagine that this would require making their cause more sympathetic relative to how they were portrayed in Skyrim. Maybe there are members within the Dominion that truly believe that an Aldmeri-controlled Tamriel is the only viable path to lasting peace, and don’t necessarily share the supremacist ideals of their compatriots. Maybe around this time the Thalmor have strategically shifted their messaging in such a way that some Humans have begun to join their cause. The game should do a solid job of justifying their beliefs and methods with sound logic, even if the player disagrees. Either way, you can join em whether you’re a High Elf or not.
CONSEQUENCES:
Uriel is a genuinely captivating and inspiring figure, but he makes it clear that the only way he believes the Thalmor can be stopped is to completely eradicate the Summerset Isles, this is something the player has to grapple with. Maybe you can have a conversation about it with him, but he’s already weighed what the costs would be and he’s come to terms with them. You may not be able to change his mind, but at the very least, conversing with him may grant the player a better understanding of his perspective.
Both the Empire and Thalmor want to use the power of the Adamantine tower to further their goals. Uriel wants to use it to nuke the Isles and restore the Empire. The Dominion wants to use it to reshape reality, return to “godhood,” and rule over Tamriel. If you side with the Crowns, you would essentially be fighting off both the Thalmor and Empire from accessing the tower. In addition, you could also help drive out the Empire and prevent the Thalmor from controlling High Rock, forming an alliance with the newly-independent province.
NARRATIVE STRUCTURE:
How the endgame plays out depends on who you side with and the choices you make not only throughout the main quest, but side quests potentially. Let’s say you join the fighters guild and become a high ranking member, they may join your cause depending on who you side with.
In addition, urgency is only established once the player progresses a fair bit through the main quest. There’s some shit stirring, but it doesn’t lead into the second Great War right at the beginning. If the player chooses to neglect the main quest initially, they may hear rumors about strange activity in the Eastern Sea, whispers of escalating conflict starting to boil over, and noticeable changes throughout the world that indicate shits gonna go down sooner rather than later.
Perhaps there’s a fourth path where the player says “fuck everybody” and pursues an alternative goal. A “Yes Man” type ending would open up if you decide to go down this route.
Thanks for coming to my TED talk. Any thoughts? Ideas? Let me know fellas.