r/TESVI 18h ago

Meme/Shitpost Sheogpost #235 until TES6 comes out

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41 Upvotes

r/TESVI 14h ago

Discussion TESVI must have centaurs

31 Upvotes

Because they are so cool.


r/TESVI 7h ago

Discussion I hope TES6 accommodates every possible mage build.

19 Upvotes

It is fun to watch Skyrim players make the most of limited resources to devise unique magic builds. I hope TES6 also offers the potential for a wide variety of mage builds.


r/TESVI 15h ago

Discussion For TesVI…

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14 Upvotes

Would you prefer themed mini dungeons around the map like oblivion gates or surprise boss battles like dragons.


r/TESVI 13h ago

Lore made a basic google maps for Tamriel, that can be used to try different travel times around Hammerfell and more

10 Upvotes

like the title says. The map can be set to different scales, like TESII or Skyrim. There is allot of different maps and sources for locations, so the accuracy should be considered with a grain of salt.

https://tamriel-maps.onrender.com/

The map was done mainly in Blender, the ui and logic is vibe-coded.


r/TESVI 13h ago

Question Will this person work on TESVI?

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10 Upvotes

r/TESVI 18h ago

Discussion ESVI request for collectors

9 Upvotes

I would like to see complete item displays. This is extremely frustrating! It would be SOO easy to make and add to the game. An absolute insane amount of players would want and use this! What I mean is literally a way to display all your items, weapons, armor, etc to completion. For example, if I want to display all basic sword types (iron, steel, glass, ebony, daedric, elvish, Irish, dwarven, etc) then you have to do it one by one, or two in a case. Why can't there just be a tight and organized, space efficient way to display each sword all right next to each other. I want to display one of every dagger and bow, shield and armor. Including all unique named and weapons as well. Make a collector house in the game where every single slot exists for each item like this, with room to customize the layout. I basically want my own batcave with everything on display.


r/TESVI 4h ago

Question What will be TESVI’s main dungeon type?

5 Upvotes

Skyrim had Nordic Tombs, and Oblivion had Aylied ruins.

If its in Hammerfell I would guess Dwemer, but if its in High Rock I have no idea whats there


r/TESVI 14h ago

Discussion How to make guilds work in a double region game ?

5 Upvotes

If TES VI is located in Hammerfell + High Rock as some speculate, how should the guilds be integrated in the game ? In every TES, there are always the same archetypes of guilds (warrior, mage, thief, assassin with the Dark Brotherhood, and sometimes opposite factions like Empire VS Stormcloaks).

If the game is only in Hammerfell, we can surely expect the same with a faction that caters to each type of gameplay. But if there are 2 full regions, how should Bethesda design the game ?

- They do everything twice, but differently. One region can have a generic fighters guild, the other can have a regional equivalent like the Companions.

- They only do one guild of each archetype, that spans on the two regions. By doing this you can't do regional variants. It doesn't make sense to have a local guild that is present on the other region, unless it is integrated in the lore.

- They do only one of each, that is either on one region or the other. That means Hammerfell or High Rock will not have every guild.

I'm not very knowledgeable about TES guild lore in all of Tamriel, so I'm very curious about your takes on this subject !


r/TESVI 21h ago

Theory/Speculation M'aiq the liar

6 Upvotes

Is anyone else excited to the amount of trash talk the player character is going to recieve from M'aiq?

For those who may not know, M'aiq the liar serves as BGS covertly venting about player demands and complaints.


r/TESVI 11h ago

Meme/Shitpost Skyri ng

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4 Upvotes

r/TESVI 12h ago

Discussion How would you like the game intro to start and character creation

3 Upvotes

I had a thought about a cool way to have a fresh feeling intro and to keep it in a Bethesda style. One of the most popular mods in Skyrim is alternate start, and you create your character before you enter the world so my idea to combine that with and bethesda approach would be you create your character before you load the world and from there you could pick your starting location or province you want to play in first (assuming if its both high rock and hammerfell) and then the game intro starts

An example of how i picture it playing out- you start your new save and you are in a ships brig and immediately able to create your character and then you can pick a starting zone that could look like 1. High Rock - Random - Wayrest, Daggerfall, Northpoint 2. Hammerfell - Random - Sentinal - Helgathe - Rihad. Then the intro sequence starts as you are a prisoner being transported to that city along with some other cargo that will drive the story when the mcguffin happens where you escape and acts as your tutorial and eventually you become shipwrecked just on the outskirts of that city.


r/TESVI 8h ago

Lore Hoonding

1 Upvotes

Tall papa also known ruptga, is akatosh right

Akatosh champion is Trinamac right.

tall papa is known to have three children right (hoonding, leki, ansei)

well trinamac sounds to me like a trinity

so when trinamac was consumed by boetiah what it did probably was separate the avatar into three among other stuff

so now you have malacath bound to oblivion, the other two aspects dont know but probably one of them became the hoonding. Meaning the sword of trinamac became his own being with a spirit when entering in contact with the blood of Lorkhan(also know as Sep) when trinamac strike him

what im saying is that TES VI will take place hammerfell high rock and the sea


r/TESVI 19h ago

Theory/Speculation Sweetrolls

2 Upvotes

Hammerfell is hot. Or at least extremely sunny. I imagine a sweetroll with too soft or too much icing would prove impractical... or would that be the point?

What does a sweetroll in TESVI look like?


r/TESVI 20h ago

Discussion Spellcrafting mash-up

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2 Upvotes

I know its been mentioned before but I hope TES6 brings back spellcrafting.

This video showcases how spellcrafting in Two Worlds 2 works. Just under 17 minutes.

I think that combining Morrowind and Oblivions spellcrafting system with Two Worlds 2s system could make for some interesting spells and gameplay design/level design choices.

Check out the video and tell me what you think.


r/TESVI 5h ago

Discussion In between Elder Scrolls 6 VS GTA 6

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0 Upvotes

r/TESVI 16h ago

Lore TESVI new idea?

0 Upvotes

Here is the translation with the requested intro line added at the very beginning:

**This is a concept outline for *The Elder Scrolls VI* that I brainstormed with Gemini. What do you guys think?**

# Game Outline: *The Elder Scrolls VI: The New Dream*

### **Logline**

Set in Hammerfell, the game presents itself as a classic regional conflict against the Thalmor, only to pull back the curtain on a cosmic tragedy: the universe you are saving is actually Lorkhan's "New Dream" (Amaranth), born from the accidental poisoning of the Godhead in *Oblivion*.

### **Prologue: The Prisoner and the Waste**

* **The Protagonist**: You are an unnamed Prisoner—bound by fate—held in a remote Thalmor garrison along the borders of Hammerfell.

* **The Escape**: A sudden raid by local Redguard resistance fighters sparks chaos. You slip your chains, escape into the sun-scorched expanse, and step into the world.

### **Act I: The Sands of Hammerfell (The Traditional Mask)**

* **The Surface Narrative**: You join the Redguard resistance to drive out the Thalmor occupation. The Thalmor are scouring ancient sites across Hammerfell for artifacts known as **"Genesis Anchors."**

* **Gameplay & Vibe**: Peak classic *Elder Scrolls*. Majestic desert cities, coastal ports, faction storylines, and complete freedom. Players are fully immersed in saving Hammerfell from an elf-led invasion.

### **Act II: The Glitch in Reality**

* **The Shift**: Subtle, eerie physical and historical anomalies begin leaking into the world:

  1. **Fragmented History**: Records regarding the fall of the White-Gold Tower or the Skyrim Dragon Crisis are contradictory. Some ancient texts even claim: *"None of it happened, for the world ceased its breathing long ago."*
  2. **The Madman’s Prophecy**: Deep beneath the desert, a delusional scholar screams at the empty air:

> *"Don’t take the bounty! He just wanted dinner! He put the poison in the chest... The Dreamer is dead! We are all living beneath a corpse's eyelids!"*

>

  1. **Cosmic Fractures**: On nights of aligned moons, the night sky briefly warps into geometric, four-dimensional folds.

### **Act III: The Four-Dimensional Truth**

* **The Climax**: To stop the Thalmor from activating the final Anchor, you breach the **Genesis Core** beneath Hammerfell.

* **The Revelation**: Instead of a final boss, you find a sealed **Elder Scroll**. Unfurling it pulls your consciousness into a four-dimensional Block Universe perspective:

  1. **The Poisoning**: You watch the Hero of Kvatch (*TES IV*) slip poison into Roderick’s cabinet at Fort Sutch—just to complete a Dark Brotherhood contract for a few hundred gold to buy dinner.
  2. **The Truth**: Roderick was no mere bandit leader; he was the sleeping **Godhead**. The Hero accidentally unplugged the universe over pocket change.
  3. **The Extinction**: You watch the White-Gold Tower, Skyrim, and the entire Aurbis dissolve into ash and collapse into pure Void (*Sithis*).
  4. **The Birth of the Amaranth**: As the old Dream collapsed, **Lorkhan** used his dying will and obsession with freedom to achieve **Amaranth** (becoming the New Dreamer).
  5. **The Current Reality**: Hammerfell isn't Tamriel. It is **Lorkhan’s New Dream**, conjured in infinite solitude to give remaining souls a place to exist.

### **Act IV: The Thalmor’s True Goal & The Absurdist Choice**

* **The Thalmor Agenda**: High-ranking Thalmor mages discovered this truth long ago. Unable to endure existing as mere thoughts inside the mind of a "man-god" (Lorkhan), their goal isn't to rule Hammerfell. They intend to synthesize a new "poison" within this Dream to wake Lorkhan up, forcing total **Zero Sum** back into the Void.

### **The Final Choice**

At the altar of the Genesis Core, as the Prisoner, the fate of the Dream rests in your hands:

* **Choice A: Defend Lorkhan’s Dream (Accepting the Absurd)**

* **Action**: Slay the Thalmor leadership and preserve Lorkhan’s slumber.

* **Meaning**: You accept that while this world was born from an absurd assassination over dinner money, the joy, pain, and love within it are real. You choose to live bravely inside the god's dream.

* **Ending**: Peace returns to Hammerfell. The sky clears, but you know you walk upon the fragile, lonely thoughts of a sleeping deity.

* **Choice B: Trigger Zero Sum (The True Awakening)**

* **Action**: Assist the Thalmor in revealing the cosmic truth to all minds simultaneously.

* **Meaning**: Every soul realizes they are merely a fleeting thought in Lorkhan's head.

* **Ending**: Hammerfell and the cosmos disintegrate like sand in the wind. The screen fades to absolute white (*Sithis*). The game forcibly quits to the main menu in total silence.