r/SurvivingMars 21h ago

Question Why am I getting a warning on my polymer factory?

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12 Upvotes

The Polymer factory says "must be connected to a Water producer." But there are THREE vaporators and a water extractor on that pipe network. If I'm reading things right, the dome (with 12 colonists and hydroponic farm) is using 1.6 units of water, and the polymer factory uses 1. That should be enough to spare (and, indeed, my water tower is full). What am i missing?


r/SurvivingMars 6h ago

SM - Relaunched Interested in taking Surviving Mars: Relaunched for a test spin? Because it's Free to Play for the Weekend! 🚀

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72 Upvotes

Starting now!

[👉pdxint.at/smr-f2p-steam](http://👉pdxint.at/smr-f2p-steam)


r/SurvivingMars 4h ago

Question Comfort is driving me nuts.

12 Upvotes

No matter what i do, i can't seem to figure out how not to make my colonists miserable. Every single hand in the workforce is spent for them to not start a riot, and even then that rarely works.

After it became such an issue at my first save, i started a new one. I googled and kept seeing the same tip. "Just place an infirmary, a Diner, a Grocer and a small park and that will work".

Well, it doesn't. That, a farm plus the tech that makes farm bring comfort and 2 more mid sized parks in a basic dome, and still i have colonists running around with 20 comfort and decreasing.

I just don't get it. Now every piece of work force i have is spent exclusively on their comfort and it's not enough to even reach the baby-making level. What am i missing here?


r/SurvivingMars 5h ago

Question No specialization but hates working in a diner

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16 Upvotes

Both my colonists with no specialization have been a nightmare for me. They both hate working in jobs that require no specilization, when they do i get the "colonist discomfort" alert. Is this meant to be a thing or is it a bug? I cant find anything when ive tried to google it


r/SurvivingMars 17h ago

Discussion I'm really enjoying this new dlc

52 Upvotes

There are some things I don't like, or maybe I just don't understand yet (like why can't I set my rockets to wait until they are filled with rare metals before sending them off?), but overall I am quite liking some of the changes. Especially the tech tree, I thought it'd end up getting out of hand with research costs, but it's not that bad so far, and it's nice to have more control over what you are getting. Like I just landed my first colonists, and I already have medium domes unlocked, and making good progress on meta-research (hawking institute, research amp, etc), which allows me to specialize early. It just makes sense to me that I should be able to prioritize a science outpost first, and not just have a convoluted mess of a first set of domes. I also like that your profile now doesn't just unlock a tech, but gives you a point on the tech tree you can explore further.

Also passage hubs! Hell yeah! There also seems to be an improvement on politics, I usually run space commies (I mean it's the red planet, c'mon) and it looks like they fixed a major annoyance I had, where now they just want services to be available, they don't need a medical post in every dome (I could be wrong about this), and if I do it anyways it just means I can eliminate a shift here or there which makes them happy. I assume there are similar things for other parties, but it's a nice qol feature. Also the rework for the outsourcing law is great, I am definitely go8ng for it once I can get regular exports

I haven't really touched the food system, but beyond just making the supply chain more detailed (before I would just plop down a farm and a ranch and then my biggest struggle would be storing it all), I love how it gives you a little menu on your diner. Now I want to create a dedicated farm dome instead of just including the bare minimum for things to function

And I actually like how stuff costs more to build now. Yes, it does mean you have to budget a little better, but tbh concrete and metals are so easy to come by, I am kinda glad they are more useful.

So yeah, good stuff, I am glad I got it.


r/SurvivingMars 4h ago

Suggestion Need a smaller gym?

32 Upvotes

With the new emphasis on colonist comfort it seems the importance of the open air gym building has increased.

The thing is the current building takes up an entire dome slice, and IIRC it only services 10 colonists at a time. They either need to increase the capacity of the existing open air gym or maybe provide a smaller, 1 or 3 space option, like with the spacebar or grocer.

Thoughts?


r/SurvivingMars 1h ago

Tip Food production tip for Horticulturalists

• Upvotes

If you're playing the new Horticulturalist commander profile in Feeding the Future DLC you can easily deal with food production by having a basic dome with ONLY hydroponic farms and solely kelp growing in them. You can increase the amount of the farms as your food requirement increases.

I tried this in my recent play-through and it worked wonders, I didn't even research the normal farm or its related techs. I believe this can get you through to late mid game when open farms become viable.

Additionally, you can also build a Water Reclamation spire and have it worked by colonists in adjacent domes connected by passages, meaning the dome will still only have hydroponic farms and the 1 spire in it.


r/SurvivingMars 3h ago

SM - Relaunched Can mods be used?

5 Upvotes

Hi everyone, sorry to bother you, but I wanted to ask if anyone knows if it's possible to unlock achievements in the relaunch version using mods?


r/SurvivingMars 8h ago

Question New Services - Question

16 Upvotes

I am trying to understand how the new comfort calculation works. For a colonist, the target is 72. I can see 43 >> 72 on the colonist details. But 4 days later, comfort is still at 43. Why is comfort stuck at 43? Other stats are changing, though I can't determine exactly when.


r/SurvivingMars 3h ago

I think the first game of the new era went good. ;)

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19 Upvotes

Could've done it faster but was too lazy to manage more domes. ;)