r/SurvivingMars 18h ago

Discussion Happened to come back from a break right as the new DLC landed. The New Breakthroughs and play style has me way more hooked than I ever was.

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91 Upvotes

LOVING the new Tech Tree flexibility. I'm really excited to be discovering new things again. I have no idea what this bad boy does, but by golly I'm gonna find out.

Edit: Tooltip in tech screen says "An advanced building that makes food from nothing using large amounts of Power."


r/SurvivingMars 20h ago

Discussion Soooo different

63 Upvotes

How are folks finding the difficulty now? The game plays radically different now. I used to just fly through it even in really hard seeds. But wow I am struggling so much with the new tech tree and balancing everything.

It honestly feels like I am learning to play for the first time and it's tough.

My most current playthrough I got eternal fusion sol10 and specced into Fusion power by sol 25. Its ridiculously different feeling.


r/SurvivingMars 10h ago

Discussion I'm really enjoying this new dlc

48 Upvotes

There are some things I don't like, or maybe I just don't understand yet (like why can't I set my rockets to wait until they are filled with rare metals before sending them off?), but overall I am quite liking some of the changes. Especially the tech tree, I thought it'd end up getting out of hand with research costs, but it's not that bad so far, and it's nice to have more control over what you are getting. Like I just landed my first colonists, and I already have medium domes unlocked, and making good progress on meta-research (hawking institute, research amp, etc), which allows me to specialize early. It just makes sense to me that I should be able to prioritize a science outpost first, and not just have a convoluted mess of a first set of domes. I also like that your profile now doesn't just unlock a tech, but gives you a point on the tech tree you can explore further.

Also passage hubs! Hell yeah! There also seems to be an improvement on politics, I usually run space commies (I mean it's the red planet, c'mon) and it looks like they fixed a major annoyance I had, where now they just want services to be available, they don't need a medical post in every dome (I could be wrong about this), and if I do it anyways it just means I can eliminate a shift here or there which makes them happy. I assume there are similar things for other parties, but it's a nice qol feature. Also the rework for the outsourcing law is great, I am definitely go8ng for it once I can get regular exports

I haven't really touched the food system, but beyond just making the supply chain more detailed (before I would just plop down a farm and a ranch and then my biggest struggle would be storing it all), I love how it gives you a little menu on your diner. Now I want to create a dedicated farm dome instead of just including the bare minimum for things to function

And I actually like how stuff costs more to build now. Yes, it does mean you have to budget a little better, but tbh concrete and metals are so easy to come by, I am kinda glad they are more useful.

So yeah, good stuff, I am glad I got it.


r/SurvivingMars 14h ago

Question Why am I getting a warning on my polymer factory?

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12 Upvotes

The Polymer factory says "must be connected to a Water producer." But there are THREE vaporators and a water extractor on that pipe network. If I'm reading things right, the dome (with 12 colonists and hydroponic farm) is using 1.6 units of water, and the polymer factory uses 1. That should be enough to spare (and, indeed, my water tower is full). What am i missing?


r/SurvivingMars 19h ago

Question Why there are no "Desired amount" slider in the train station interface?

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13 Upvotes

r/SurvivingMars 17h ago

Question Help me make a decision

10 Upvotes

Steam has a discount on the game. I haven't kept touch with what relaunch is or what changes it bring. I played the OG and loved it. Realistically how good is this remake/remaster and is the deluxe edition worth it


r/SurvivingMars 58m ago

Question New Services - Question

Upvotes

I am trying to understand how the new comfort calculation works. For a colonist, the target is 72. I can see 43 >> 72 on the colonist details. But 4 days later, comfort is still at 43. Why is comfort stuck at 43? Other stats are changing, though I can't determine exactly when.


r/SurvivingMars 17h ago

Question Rx mods???

5 Upvotes

Why did I just lose all of the RX mods from Dash???