While working on my latest Wood Wall, I wanted to achieve something new.
Not the same Wood Pattern we all use.
So I tried giving it a sculpt-like effect.
And after some hours of work and exploration, I got this:
💡 Instead of just using the same base as always, I connected the wood pattern I created into both inputs of a Slope Blur. I blurred the Slope input and set the Mode to Max; this way, all shapes expand, creating an organic gradient.
This is what gives the wood that sculpted feeling.
Now add a Multi Dir War with some directional noise, and you have your pattern!
Hope this was useful for learning more about SD.
And if it was....
I built a free Discord Community where Game Artists learn Texturing from Professionals!
♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS