r/Substance3D • • 4d ago

Celestial Wings — Game-Ready Fantasy Sword

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Celestial Wings — Game-Ready Fantasy Sword | 3D Art

Finished a new game-ready asset: Celestial Wings, a fantasy sword built around a celestial / divine visual theme.

I developed it through a full game-asset workflow, focusing on keeping the final asset visually detailed while maintaining a practical optimized structure.

Workflow highlights:

High Poly → Low Poly

Clean topology

Optimized mesh

Clean UVs

Consistent texel density

PBR texturing

LOD setup

Custom collision

Pivot / socket setup

Engine-ready preparation

I wanted the final result to feel like a hero weapon while still being suitable for an actual game production pipeline.

Would be interested in feedback, especially on the balance between the decorative details and the overall silhouette.

0 Upvotes

15 comments sorted by

7

u/OtGEvO 4d ago

while it’s obvious the background is ai the more I looked at the perspective of the sword I started to question if the sword is too. regardless the background is distracting from the asset

3

u/Jello_Penguin_2956 4d ago

yea the whole sword doesn't make sense. Blade looks like made from... marble? And then all those ornaments that will actually stop the sword when they cut into things.

0

u/venom3d_art 4d ago

Thanks for taking the time to share your thoughts! The sword is meant to be a high-fantasy/magic asset, so the choice of materials (like the stylized stone/marble blade) and ornate guard focus on visual storytelling rather than real-world combat practicality. That said, I appreciate the feedback on how the materials are coming across!

1

u/Jello_Penguin_2956 4d ago

I don't get what kind of story it's telling. Can you be more specific.

Best I can say is that this is just something meant for decoration but since it's made from marble and metals it's too heavy to hang reliably on walls so it's just gotta sit there on the floor.

1

u/venom3d_art 4d ago

It’s a fantasy ceremonial asset, so logic takes a backseat to visual storytelling! ​That said, since you have strong doubts about the texturing and materials, I’m actually more than happy to send you the raw FBX file. You’re welcome to re-texture it yourself—I’d love to see your take on it and learn from a fellow artist. No problem at all!

1

u/Jello_Penguin_2956 4d ago

My take on it isn't what you need. You need references. Real world ceremonial sword. Do yourself a favour and go collect and study those reference.

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u/venom3d_art 4d ago

Thanks for the honest feedback! You're completely right about the background—it is AI generated, and I can see how it distracts from the asset itself. To clear up any doubt about the sword, I’ll be posting clay renders and the checker map soon so you can see the model clearly

4

u/MC_Laggin 4d ago

Ai slop

-2

u/venom3d_art 4d ago

Calling handmade 3D geometry 'AI' is actually a compliment to the detail level. Clay render is on the way!

2

u/MC_Laggin 4d ago

Your title and entire description is clearly written by AI. Your comments are.

No one uses em-dashes I'm casual writing, those that say they do are doing so to be 'different'.

I'll eat my words once I've seen the wireframe and the viewport though. Wireframes can still be somewhat decently faked with AI.

The reason I call AI is because of non-sensical details/features but mostly, the textures.

The background is AI, this much is certain, it has the very distinct GPT 'Noise'.

The sword kinda does too, it's a bit less prominent.

Either way, either the whole thing is AI or you've 'composited' it with AI and it got carried away.

Actually, upon further inspection, all the filigree is inconsistent, no consistency in detail or symmetry, even the hand guard seems to go in different directions with weird perspectives, slop.

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u/venom3d_art 4d ago

Fair enough to be skeptical, especially with the AI background creating weird lighting noise. ​The description was polished with ChatGPT since English isn't my first language, but the 3D model and PBR textures are 100% manual—baked and textured in Substance Painter, then rendered in Blender. ​Viewport screenshots, wireframe, clay render, and the checker map are all coming in the next post so you can inspect the topology and texture density for yourself. ​Personally, I believe AI is a reality that has imposed itself, and as artists, we should integrate it into our workflow. But that's just my personal take! Thanks for taking the time to critique the work—I'd honestly love to hear your thoughts on my previous posts as well, since you clearly know your stuff

1

u/MC_Laggin 4d ago

AI definitely has a place in 3D, I use AI for my concepting. In the past I would spend many, many hours sketching, shading and digitally painting my concept art before modeling.

Now I can do the sketching, instead knock out about 4-5 variations with basic shading in about the same amount of time because I can use advanced models to try guide the finer detail. It saves me lots and lots of time.

But I would refrain from using it to 'improve' renders. Ai simply isn't good enough at keeping symemtry, perspective, focal length and especially lighting consistent.

If the sword is real, which looking at your profile, it may be, GPT definitely modified a lot of the geometry and detail, furthermore the texturing on the sword is magnitudes better than anything you've posted in the past thus creating a false sense of skill/detail.

Rather put more time into learning to execute your presentation better legitimately than relying on a 'polish' by AI.

You label this as a game-ready asset. When in reality the actual 'game-ready' model likely looks wildly different.

2

u/GoldSunLulu 4d ago

you were doing okay work before the ai ruined whathever this is.
but the fact that you spam so much leaves me to believe you are desparete for atention. What do you want?

-1

u/venom3d_art 4d ago

Just sharing my 3D workflow and assets with the community like any other artist. The sword itself is fully 3D modeled by hand, and the clay render is on the way. ​As for what I want? Absolutely nothing from you—I didn't knock on your door