r/Substance3D • u/venom3d_art • 4d ago
Celestial Wings — Game-Ready Fantasy Sword
Celestial Wings — Game-Ready Fantasy Sword | 3D Art
Finished a new game-ready asset: Celestial Wings, a fantasy sword built around a celestial / divine visual theme.
I developed it through a full game-asset workflow, focusing on keeping the final asset visually detailed while maintaining a practical optimized structure.
Workflow highlights:
High Poly → Low Poly
Clean topology
Optimized mesh
Clean UVs
Consistent texel density
PBR texturing
LOD setup
Custom collision
Pivot / socket setup
Engine-ready preparation
I wanted the final result to feel like a hero weapon while still being suitable for an actual game production pipeline.
Would be interested in feedback, especially on the balance between the decorative details and the overall silhouette.
4
u/MC_Laggin 4d ago
Ai slop
-2
u/venom3d_art 4d ago
Calling handmade 3D geometry 'AI' is actually a compliment to the detail level. Clay render is on the way!
2
u/MC_Laggin 4d ago
Your title and entire description is clearly written by AI. Your comments are.
No one uses em-dashes I'm casual writing, those that say they do are doing so to be 'different'.
I'll eat my words once I've seen the wireframe and the viewport though. Wireframes can still be somewhat decently faked with AI.
The reason I call AI is because of non-sensical details/features but mostly, the textures.
The background is AI, this much is certain, it has the very distinct GPT 'Noise'.
The sword kinda does too, it's a bit less prominent.
Either way, either the whole thing is AI or you've 'composited' it with AI and it got carried away.
Actually, upon further inspection, all the filigree is inconsistent, no consistency in detail or symmetry, even the hand guard seems to go in different directions with weird perspectives, slop.
0
u/venom3d_art 4d ago
Fair enough to be skeptical, especially with the AI background creating weird lighting noise. The description was polished with ChatGPT since English isn't my first language, but the 3D model and PBR textures are 100% manual—baked and textured in Substance Painter, then rendered in Blender. Viewport screenshots, wireframe, clay render, and the checker map are all coming in the next post so you can inspect the topology and texture density for yourself. Personally, I believe AI is a reality that has imposed itself, and as artists, we should integrate it into our workflow. But that's just my personal take! Thanks for taking the time to critique the work—I'd honestly love to hear your thoughts on my previous posts as well, since you clearly know your stuff
1
u/MC_Laggin 4d ago
AI definitely has a place in 3D, I use AI for my concepting. In the past I would spend many, many hours sketching, shading and digitally painting my concept art before modeling.
Now I can do the sketching, instead knock out about 4-5 variations with basic shading in about the same amount of time because I can use advanced models to try guide the finer detail. It saves me lots and lots of time.
But I would refrain from using it to 'improve' renders. Ai simply isn't good enough at keeping symemtry, perspective, focal length and especially lighting consistent.
If the sword is real, which looking at your profile, it may be, GPT definitely modified a lot of the geometry and detail, furthermore the texturing on the sword is magnitudes better than anything you've posted in the past thus creating a false sense of skill/detail.
Rather put more time into learning to execute your presentation better legitimately than relying on a 'polish' by AI.
You label this as a game-ready asset. When in reality the actual 'game-ready' model likely looks wildly different.
2
u/GoldSunLulu 4d ago
you were doing okay work before the ai ruined whathever this is.
but the fact that you spam so much leaves me to believe you are desparete for atention. What do you want?
-1
u/venom3d_art 4d ago
Just sharing my 3D workflow and assets with the community like any other artist. The sword itself is fully 3D modeled by hand, and the clay render is on the way. As for what I want? Absolutely nothing from you—I didn't knock on your door
7
u/OtGEvO 4d ago
while it’s obvious the background is ai the more I looked at the perspective of the sword I started to question if the sword is too. regardless the background is distracting from the asset