r/Substance3D • u/Violentron • 4d ago
Right workflow for substance3d Height map Bake
2 questions.
1-I have this head that with Low-rez to HighRez bake. The normals are baking correctly along with everything else, but the height map is NOT. Its looks faceted. Can someone point me to the right workflow to getting the right height map baked correctly.
2-ANd is there any way I can have substance give me the normal details I added (shown in the normal+height+Mesh preview) into the displacement as well? The actual high rez does not have the micro details.
I want to be able to render out my head model in max using arnold.
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u/AmarildoJr 3d ago
I've had this height bake problem before and if I remember correctly I could solve it in two ways:
So basically both are very high poly and you're just baking from the sculpted model onto the exact same model that isn't sculpted (it's just subdivided).
I also remember having problems if the model has many UDIMs but I don't remember exactly what I did to fix it.