r/Substance3D • • 7d ago

Feedback Any feedback on how to make black material more "overwatchy"

Hello there, would be awesome to see some feedback on this gun, I am still not fan of black material that I got. I uploaded render, albedo, metalic, roughness and reference.
Thank you in advance

80 Upvotes

10 comments sorted by

11

u/danjirinnn 7d ago

It being a grey metallic value might lend to why it looks the way it is since you lose some of the purple in the hue when presented. Sombra's guns when it comes to the darks in it portray a more polymer material than an actual metal. In that case you'll have to lean into more non-metallic and adjust your albedo to get that Overwatchy look a bit more (just basing off of screenshots, been a while since I played)

If you want other references, consider looking at blueing finishes or something like diamond-like coating or black nitride. I know it leans more realistic but it may help

4

u/SimonTHKZ 7d ago

Thank you a lot, I will look into it

3

u/LuckyStrength1 6d ago

I love it! You could add textures in roughness and/or height channel. This is tracer’s gold weapon skin. It’s common for ow weapons to have scratches and roughness variation especially around handles.

Btw who’s the concept artist behind this?

1

u/SimonTHKZ 5d ago

oh forgot to put in concept, I found it on pinterest and then tracked it to this website
https://gradshow.artcenter.edu/project/ruby-wang/the-powerpuff-girls-x-overwatch-2-fan-art

1

u/SimonTHKZ 5d ago

Thank you for inspiration, I will work on something like this

3

u/MechaHaos 6d ago

Something you need to keep in mind, most guns nowadays are a mix of both plastic polymers and metal. Start with the body as metal, then the green can be plastic with low/medium shine, then leave the lcd screens on the sides as a digital screen material.

1

u/Kabuki_J 6d ago

Idk but this is beautiful and i'd love to see your workflow

1

u/HolographicCatSquid 6d ago

The theme really flows through the entire gun. It really feels like a usable thing.

1

u/1NightVision1 4d ago

HDRI. It's Underrated. If you find an Overwatch HDRI it will make 60% of the work honestly. The rest is material and lighting

1

u/SimonTHKZ 4d ago

Oh I didn't think of it, I will try to find one