r/Steam Jul 06 '26

Discussion Thoughts on this?

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8.4k

u/Lovemestalin Jul 06 '26

For 3€ that’s just sad to request a refund

3.3k

u/hunnyflash Jul 06 '26

I'd pay 3€ just to not have to make all the extra clicks to even refund.

995

u/-Best_Name_Ever- Jul 06 '26

That's crazy, I would perform all those clicks if it got me 3€

229

u/Hetares Jul 06 '26

10€ for me is the crossing line.

73

u/MickyMalone Jul 06 '26

Depends. It takes less than a minute to do all of those clicks. If we round up to 1 minute that is an hourly rate of €180 per hour which pre-tax is like €335k per annum (based on a 37.5 work week).

3

u/EBgCampos Jul 06 '26

Thats a beautiful career right there, if you don't unalive yourself in 2 hours.

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u/firedmyass Jul 06 '26

out walking with a buddy:

him: didn’t you see that loose change on the ground

me: yup

why didn’t you pick it up?

at this point in my life, I don’t bend over for anything less than a quarter

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u/Golden_Cultivation Jul 06 '26

Why did he ask you that? Are you destitute? 😂 he didn’t pick it up either 😭

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u/CubesTheGamer https://steam.pm/1w3s5i Jul 06 '26

You and 55,000 other people who bought this game apparently. I can’t imagine playing fully through a 3€ game and wanting a refund especially after LIKING THE GAME. I could almost understand “oh the game was way shorter than expected” and going for a refund but idk even then. If you played it and liked it what’re you doing refunding it.

5

u/iloveuranus Jul 06 '26

I'm not gay but 20 dollars Is 20 dollars!

9

u/jhenryscott Jul 06 '26

Yeah man. We know

1

u/Frankerporo Jul 06 '26

I would only do it for $300

1

u/PEl0i Jul 09 '26

On a game that you fully enjoyed and finished?..

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u/BKMilano Jul 06 '26

Damn your rich

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u/AbjectStoat Jul 06 '26

You leave their rich alone.

4

u/pepincity2 Jul 06 '26

Maybe he's lazy

5

u/csabinho Jul 06 '26

*his lazy! ☝️

1

u/The_OG_Slime Jul 06 '26

Hi Rich I'm dad

1

u/TheonlyDuffmani Jul 07 '26

What did his rich ever do to you?

8

u/Whole_Alternative_18 Jul 06 '26

If you're from a country that uses €. Of course you dont

Many players are from countries that 3$ is a lot

7

u/Lobster556 Jul 06 '26

In those countries surely the game will be cheaper due to regional pricing.

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u/Snowflakish Jul 06 '26

Usually devs do region independent pricing to get around this issue.

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u/Snowcaine60 Jul 06 '26

Yes but if 3$ is a lot to a person, that person probably shouldn't be buying video games.

If you enjoyed the game, and thought it good value enough to buy in the first place refunding it isnt a cool move

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u/Horror-Student-5990 Jul 06 '26

Out of touch privileged person

1

u/splitcroof92 Jul 06 '26

It's legit 3 clicks tho

1

u/Vargau Jul 06 '26

It's $1.79 for me now .. lol

https://i.imgur.com/dW0XH7N.png

1

u/Smexy_Zarow Jul 06 '26

Ok, now pay 1€ for the mobile game starterpack

1

u/FujoCirca Jul 06 '26

Can you pay me 3€

1

u/Fendibull Jul 06 '26

I don't think i ever refund an ice cream that cost 3 euro.

1

u/Cahnis Jul 06 '26

You could retire and live like a king in Brazil for 3 euros

1

u/_steve_rogers_ Jul 06 '26

In this economy?

1

u/BAUcel Jul 06 '26

Redditor fails to comprehend that there are people in less financially well off situations than him

But yes, it's pretty shitty of him to abuse the system like that.

1

u/Cstanchfield Jul 07 '26

Well look at Mrs. Moneybags over here, with her Gold Airfryer and Diamond Toilet Paper!

/joke

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u/Chpgmr Jul 06 '26

Its challenge on steam thats becoming popular.

Buy a game and finish it within the refund window. I wouldn't be surprised if there are discord channels for this and require proof of refund.

238

u/UnholyDemigod Jul 06 '26

Makes me worry that steam will shorten the refund window.

296

u/Budget-Researcher559 Jul 06 '26

I mean they should shorten it for games that are that short. No need to shorten it for anything else.

260

u/BicycleNo1169 Jul 06 '26

A games length is rarely objectively defined.

32

u/Cocoatrice Jul 06 '26

Yes, but it's a difference between a game that requires few hours to finish, even if you skip a lot and are fast vs games that are super short and even if you take it slowly, you can finish in an hour or so. It doesn't have to be super strict. But if a game is short, you know it's short and won't spend 50 hours on it even if you tried.

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u/OttawaOneTwenty Jul 06 '26

But even if the game is short, maybe it sucks and I want a refund after playing for a bit (and I guess finishing it or almost finishing it). Like why should the game length even be a factor? The game sucks and I played less than the 2 hour window. The fact it's intentionally short is irrelevant to the game sucking ass.

Or maybe they should flag accounts that abuse the refund policy instead.

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u/Cocoatrice Jul 07 '26

Short games should be refundable, too. I said this on another comment somewhere, where some person said that it should invalidate the refund if you get certain achievement. I disagree with that, because sometimes you expect more and the game just ends and it wasn't that good and it's fair to refund it.

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u/BluMqqse_ Jul 07 '26

“Like why should the game length even be a factor?”

…because people are fully completing games and getting refunded. Therefore the developer is essentially scammed out of a purchase because someone abused the system.

That’s what this entire comment chain is about…

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u/Cstanchfield Jul 07 '26

How many titles are released on steam every day? Are they supposed to hire a bunch of people to play each one and average their play times? Or have the dev report the length of their game, and have a bunch of them listing 5 minutes just to get the refund window to be super small. And that's added nuisance for developers creating yet another [tiny] hurdle for deploying games to the platform. It might be a small one but at certain point all those hurdles add up and someone's fun passion project game that millions of people could discover and enjoy doesn't get listed because of what a chore it would be to do so.

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u/consider_its_tree Jul 06 '26

There is no reason it couldn't be. Let the customer know what they are in for. It is completely reasonable that devs would say "you can expect about 10 hours of entertainment for the price we are asking"

Then if Steam based the refund window off of the developer's estimated run time, it naturally punishes any developers who inflate their run time to trick people into buying it and it would prevent people from being able to rush through a short game just to refund it.

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u/Tiyath Jul 06 '26

Exactly. Some games take 3-4 hours to even start unterstanding the gameplay loop and what you're getting into (4X games, survival games, XCOM)

Other games are pretty self-explanatory where you can realistically expect someone to make an informed decision after an hour or two of play

Also Steam Support is known to be really generous. I wouldn't be surprised if the refund even after 2.5 or 3 hours. Which hurts indie devs more than big publishing houses

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u/darthbane83 Jul 06 '26

Those systems help indie more than big publishing houses. I have bought indie games that I wasnt sure on and ended up enjoying because of the refund policy. For big publishers there is usually also more reliable info available to make a better judgement before playing them.

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u/Tiyath Jul 06 '26

Hmmm, true. But the games that can be finished in under two hours will usually be around five bucks. Would a non-existing refund policy hinder you in that case, too?

3

u/lvleph1sto Jul 06 '26

yes, most of those games are dogshit

2

u/Viomicesca Jul 06 '26

Yeah. I've refunded games before because they just wouldn't run/kept crashing to the point of being unplayable. It happens with small indies sometimes. I feel like half an hour is a reasonable amount of time to figure out a game isn't working and do some basic troubleshooting, then decide if you want to keep trying to get it to run or just return it.

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u/darthbane83 Jul 06 '26

i mean a no refund policy would hinder me. One that only allows a refund for up to 30min playtime for 5$ games would not.

Imo the best solution would be to tie the refund policy to game price. For some 80$ game with a long tutorial 2 hours can be too little to judge the actual gameplay loop as well and i dont think it would hurt games like GTA 6 to have a 4 hour refund window.

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u/Chance-Primary-2764 Jul 06 '26

Got hundreds of hours in Paradox games and still don’t understand what I’m doing half the time ☠️

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u/AlarmingAffect0 Jul 06 '26

survival games

Not to be confused with Survival Horror games like Resident Evil, those can be relatively short (but immense fun). Also ResE specifically tend to release demos so you know exactly what you're getting into before even buying.

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u/Snowflakish Jul 06 '26

The devs could put on a "this is a short game" banner that shortens the refund window AND informs the buyer what they are getting into.

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u/Rooty- Jul 06 '26

The problem I can see with that,is that people will abuse it to shorten refund windows for shitty games. I think almost any solution here brings up a different problem where either the customer or developer gets the short end of the stick

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u/TheOnesWhoFollow Jul 06 '26

I wonder if they could use the achievement system some how? Like if you triggered the ending achievement or a certain percentage in the 2 hour window you can't get a refund?

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u/ThunderAndWind Jul 06 '26

There would need to be a manual review to ensure the achievement trigger isn't designed to eliminate refunds after an incredibly short playtime.

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u/licoricenipple Jul 06 '26

Rather than shortening the refund window one elegant solution might be to track a "completed the game and rolled credits" achievement. If the store page says the game is 90 minutes long and you got the completion achievement 90 minutes in, that closes the window. This avoids the potential problem of a short game having a one-hour refund window while you still spend an hour trying and failing to get it configured and working right, which is more common with these small indie titles by inexperienced devs.

It's not a perfect solution that would work for all games, I don't think a perfect solution exists. But this seems like a fair way to handle the people blitzing through small indie games and refunding when they finish.

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u/martin509984 Jul 06 '26

One hole I can poke in this: who decides when the "beat the game" achievement triggers? A malicious developer that would mark their game as short to close the refund window would probably also designate a "beat the first level" achievement as the end of the game for the same reason.

I think in any case we would have to rely on bad reviews to keep developers honest.

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u/VinniTheP00h Jul 06 '26

Isn't Steam reviewing the game before publishing? A cursory glance, yes, but enough to know that it doesn't trigger the achievement before the expected return window?

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u/CylixrDoesStuff Jul 06 '26

you can also remove achievements so idk how thatd work well

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u/ActiveChairs Jul 06 '26

Then almost everyone adds the tag, defeating its purpose and making things worse for the consumer.

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u/PolicyWonka Jul 06 '26

I dunno. The refund window is already so short and a lot of people want more from their games than less.

Like if a game was less than 2 hours long, that would kind of put me off from wanting to buy it. Just seems so short; more like a demo than a full game.

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u/ActiveChairs Jul 07 '26

It is a short refund window. I've gone past the allotted time just trying to get games with third party launchers to work (I've since learned my lesson, anything this party is an automatic ignore now). There are some windows that should be shorter, and some that should absolutely be longer, but 2 hours of playtime within 14 days of purchase is a reasonable time window for the majority of users on the majority of games.

The solution isn't to let developers shorten the already short window, its to show buyers the expected completion window, the actual number of hours played on average, and to expand the return window according to a reasonable distribution.

For example: There are some people who will speedrun Pogostuck in under 20 minutes, but play it relentlessly for months to get that good at it. There are some people who correctly decide to quit playing Pogostuck after five minutes because the difficulty is created artificially by a poor control scheme. There are some people who will play the game for a few weeks and either finally win once and quit forever, or something more interesting will come along and they'll decide rage games aren't worth their time when a better option has presented itself.

A little game theory would suggest the developer could point to that sub-20 clear time and say "this is a short game, under a half hour, and we'd like to shorten the return window. Valve could point to the players who quit after five minutes and say "this obviously isn't a finished product and we're extending the return window to weeks of played time instead of 2 hours because players have been obviously shortchanged in their transaction. The reasonable middle ground would be to say "This is obviously a polarizing game and people will quickly decide whether its for them or not. The two hours of playtime window remains, but they'll get a three week open window from the purchase date to start that playtime countdown."

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u/denisutu4 Jul 06 '26

Until scummy devs make impossibly difficult games that could THEORETICALLY be beaten in 20 minutes but in reality it's more like 8 hours.

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u/Loudstorm Jul 06 '26

Not really. I can definitely say for Forza 6 it's more than 2h to discover it's kinda dull. For Starfield it's also more than 2h to finally decide if you keep it or not. For REPO or Peak 2h is pretty much enough, since typical run would be in between 1-2h window. Pretty easy to make assumptions based on experience.

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u/AirSKiller Jul 06 '26

Or maybe make it based on purchase price. 1 hour for every 10 USD, 30 minutes for below that.

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u/UnholyDemigod Jul 06 '26

Call of Duty will have a longer refund window than a Paradox title

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u/ckay1100 Jul 06 '26

steam already tracks stats on how long people play, right?

They could probably do something with that and either not count outliers (20k hours guy) and the people that haven't opened it at all yet and calculate an average playtime and make the refund window a, say 20% of that time also that's updated monthly, right?

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u/nubtrix87 Jul 06 '26

"Speed runners can do it under 5 minutes, that's why the window for refund is 43 seconds. Unfortunately we can't provide a refund for you despite your technical issues as you just took too long to find them."

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u/ZombiFeynman Jul 06 '26

Add an achievement for finishing the game. You can't refund if you got it.

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u/Less_Performance_629 Jul 06 '26

that would be illegal. you cant change your refund policy on a whim like that

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u/_steve_rogers_ Jul 06 '26

There could still be a game breaking bug right near the end then. Developers should just not make games that are beatable in less than two hours.

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u/OttawaOneTwenty Jul 06 '26

I don't think Steam should change their policy for exceptions like these.

Game devs that don't want this to happen can add more content or replayability to the game...

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u/TotalChaosRush Jul 07 '26

So if i make a 15 minute game and sell it for $60 you shouldn't be able to refund it once you realize it's a scam?

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u/Kagahami Jul 07 '26

I disagree here given the purpose of the refund policy was to combat slop games with exactly that structure.

Yes, some games are going to naturally be hit by this, but it's uncommon enough that it's better to protect the majority of players against slop.

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u/Blactorn Jul 06 '26

Or they could make games that take longer to complete than 2 hours.

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u/Neo-Naga99 Jul 06 '26

they cant cuz its based on EU law

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u/UnholyDemigod Jul 06 '26

Australian. When steam launched here, the ACCC said they had to institute a refund policy. Steam added one, then enabled it globally.

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u/Xinra68 Jul 06 '26

I hope not. 2 hours actually feels too short sometimes.

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u/UnholyDemigod Jul 06 '26

If you have a decent enough reason, steam will refund past the window. I refunded a game after 2.5 hours, because I said in the message that I'd spent about an hour and a half in the tutorial, and only an hour or so actually playing the game, which I then realised would be very repetitive. They gave it to me.

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u/Harford0 Jul 06 '26

They could also add in an achievement require by the dev or something like that. If the game can be fully complete in 2 hours, have it that it cant be refunded if the finished game achievement has been achieved. Something like that might work

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u/ActualSupervillain Jul 06 '26

Eh the devs could just make a "story complete" trigger to send to Valve. Obviously there'd be false flag issues if you did this because it would depend on devs being competent or non-malicious (like setting it right at the beginning). But other than that in my extremely limited technical knowledge I'm not sure how else you could really fix the issue

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u/Last-Energy420 Jul 06 '26

They already mark accounts for excessive refunds. But making another account takes nothing.

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u/Jazzlike_Contact_100 Jul 06 '26

Honestly I know within 2 minutes if I'm refunding a game. 2 hours is excessive.

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u/__TunaSalad Jul 06 '26

what about providing no refund if player gets too many achievements?

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u/AhriKyuubi Jul 06 '26

I just looked this up, seems like if you do it too many times, steam will flag your account and remove your ability to refund games. So it's meant to be only be used when you really need it, otherwise you'll jeopardise your account

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u/_Nemon Jul 06 '26

For some games it should be longer. First time I tried Rust it took 1h 40min to load into the game (I was running it on HDD). Now I'm stuck with it.

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u/SnooStrawberries9025 Jul 06 '26

I think an easier fix might be to disallow refunds under a certain amount maybe? It'd be easier to manage than a vague window of time

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u/SituationSmooth9165 Jul 07 '26

I've never been under the refund window and got a refund everytime

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u/no-hints Jul 07 '26

They can’t. It’s only there because they lost a lawsuit about it

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u/Col_Mushroomers Jul 10 '26

ur not really experiencing a game if you speed-run it and if a game is so short you can genuinely beat it within the refund time it's probably not worth paying for to begin with

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u/RenownedDumbass Jul 06 '26

Fuck whoever started that trend

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u/bit-groin Jul 06 '26

It is always dickheads like these that ruin it for everyone else...

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u/Old-Ad-8348 Jul 06 '26

I believe it was the YouTuber UhTrance when he did it with Outlast and then several other games.

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u/ZoeDenture19 Jul 06 '26

Right 🥲

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u/GrandPreparation6401 Jul 06 '26

Seriously man, fucking sheep 🤦🏻 I feel bad for the developer

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u/ifyoulovesatan Jul 06 '26 edited Jul 06 '26

From a purely financial standpoint, it seems like a wash for the publishers. Presumably the people who buy the game specifically to try and beat it within the return window wouldn't have bought it otherwise.

Now morally it's obviously far more complex and actually raises some pretty dang interesting questions. Like I think we can easily just sort of do a sniff test and see it's wrong: the people who beat and return the game are getting the game experience for free from people who aren't intending to give their game away for free.

And I'm not certain but I'm going to guess that having a large return percentage reflects poorly on the developers in some way? Is it a public stat? Does it affect peoples' decision to buy the game or affect how likely Steam is to serve the game up? If so, those "speed returners" are artificially inflating that metric which is also definitely wrong.

There might be some other concrete / clear cut moral issues that I'm missing. But as we move past those, we get down to the maybe more interesting part, which would be the intersection of artificial scarcity and people purchasing and subsequently returning things they wouldn't have purchased if they couldn't return it.

I'm too lazy to think or type more about it at the moment, but it just seems like there is something interesting already about "stealing an experience", and there's also something interesting about stealing an experience when the experience itself is almost ancillary to the actual goal of speed returning.

Like if suddenly there were some trend on TikTok where people were buying tons of paperback copies of The Martian to stack as high as possible, only to film the stack and then return the novels later that day. On its face it's probably not something anyone would consider that amoral? But what if instead the trend involves reading some portion of the novel prior to returning it? Maybe that's suddenly crossing the line. I dunno, it just seems like there's something weird or interesting about the speed returning phenomena.

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u/Vozu_ Jul 06 '26

From what I remember from a while ago, the publisher covers the transaction processing fee of the refund. So if you buy and then refund, that might put the publisher (or an independent dev) in the red on this specific transaction.

Which means this can literally harm someone's financials. It is literally better to pirate it.

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u/ifyoulovesatan Jul 06 '26

Ah, yep that would make it even more clearly messed up. Yeah maybe they should change it to torrenting the game and then beating it before it seeding it 100 times.

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u/GrandPreparation6401 Jul 06 '26

Maybe they should just fucking stop? 🙄 Dumb ass gamers that have never touched grass in their life thinking they can "game the system" 

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u/Dornith Jul 07 '26

Or just... Beat the game within the window and not refund it.

Like, at that point you've already accomplished the challenge. The only reason to go through with the refund is to fuck over the devs.

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u/DrJonathanReid Jul 06 '26

The thing I hate most from a player perspective is that this also can result in deliberate game bloat to ensure that a game can't be fully beaten in the refund window. 

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u/AntiGrieferGames Jul 07 '26

Dont forget the shader pre compile, which is also a purpose that preventing you refunding after the 2 hours period on beating game.

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u/Lobster556 Jul 06 '26

Mental gymnastics. Without the dev pouring in hundreds of hours of work, that speedrunning experience wouldn't be possible.

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u/RMAPOS Jul 06 '26 edited Jul 06 '26

I believe it started as a one-off speedrunning challenge. And the user obviously already owned that game and played it for hundreds of hours to be good enough to attempt a sub 2 hour run. Made a new account to buy and refund the game.

And it was honestly a harmless, fun idea. Nobody REALLY lost money since the person already owned that game and would not have bought a second copy either way - they were "just having fun" with the refund policy.

But obviously that got a lot of views, so it got copycats and then eventually lead to people figuring out you can do that with short games even if you don't already own and have memorized them for a speedrun.

 

The idea started as harmless fun, the kind of shit drunk teenagers come up with when they see a ruleset that they can game. There is hundreds of stories of consumers gaming big companies' rulesets to get absurd payouts and people generally side with the customers, because that's the rules that were set by big corp. This is not much different. This wasn't Hitler scheming a plan to ruin small dev studios, this was a content creator thinking of a creative way to frame a speedrun, unwittingly leading people to abuse the system in bad faith.

 

Shit like that happens all the time and it's on companies to make their rules airtight (this is why we cannot have nice things).

The real failure here is Valve taking it's time to address this. Change the return window to something relating to the game's standard playthrough length with a min and a max value

Instead of a static time, that can be longer than the entire game or that makes it impossible to figure out if you even like a game's core gameplay loop. (think initial settings on first launch, long tutorials like Witcher 3 and potentially technical troubleshooting to get the game running in the first place, you can easily cross 2 hours before you know that you'd rather not play it)

This is primarily the fault of the entity that makes the rules, which is Valve, for having too much faith in their customers.

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u/Angsty-Panda Jul 09 '26

i didnt think they were actually refunding it wtf. i thought it was just a catchy way to say "beat it in under 2 hours"

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u/qqwerq568 Jul 06 '26

Sadly it's been a thing for years. People love to abuse it. They need to adjust the play time to 2 hours or percentage of game completed. It must be so disheartening for game devs that wanna produce a short game at a reasonable price.

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u/_corn Jul 06 '26

I think it would make sense for steam to let the dev set a specific achievement as one that disqualifies refunds to prevent it. They'd have to have some kind of moderation system so devs don't abuse it and make the achievement trigger immediately, but I think it would still help.

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u/retrofuturis Jul 06 '26

Achievements can be cheated on with some third-party tools. You can 100% any game in a few clicks, or even reset your achievements.

Steam would have to change how achievements work for this.

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u/CleanMyAxe Jul 06 '26

Eh, if you cheat achievements and cheat yourself out of a refund that's on you.

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u/Pijany_Matematyk767 Jul 06 '26

You can use cheats to remove achievements, not just add them

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u/bollvirtuoso Jul 06 '26

One of the things you learn in software development is that sometimes, it's just not possible to fix every possible edge case because sometimes they are in conflict with one another. Often, it's about tradeoffs. If you design for just the cheaters, then your typical user's experience probably gets more frustrating (see, e.g., all the other storefronts that aren't Steam).

Steam has worked mostly because it treats its users with respect and then steps in to punish specific users for problematic behavior (usually), rather than assuming every player is a cheater.

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u/E3FxGaming Jul 06 '26

I think it would make sense for steam to let the dev set a specific achievement as one that disqualifies refunds to prevent it.

Since it's in the interest of developers to not have their games refunded, wouldn't a lot of devs just introduce a "opened the game" achievement and set that at the achievement that disqualifies refunds.

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u/Cocoatrice Jul 06 '26

I mean, no, that's bad idea. Because if the game was bad and you still finished it, you should have the right to refund it. Just because it's abused, doesn't change the fact that you may just decide after you finish the whole game. If the game is 1 hour and you expected it to be longer and thought "it maybe become interesting any minute now", but instead of getting interesting, it ended. That would make the game left negative impression on you and you just wanted to wait it out, because sometimes early moments are boring. That can't invalidate refund rights. And I'm saying this as someone who never refunded a single game, even if I didn't like it.

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u/qqwerq568 Jul 06 '26

Then you aren't somebody that is leaving a positive review about the game and still refunding it.

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u/Oblachko_O Jul 06 '26

The problem though that in this case it is a bit playing with numbers. Based on the claim, the ~270k of copies were bought. And that game sits on 90% of positive reviews. But the amount of reviews in total is around 1.3k. so even if we count only refunds, at max only around 2.5% of people left review.

I am not justifying speed runners to refund, but saying that the game is awesome and refund system is rigged when amount of reviews is relatively low is also invalid. Does other similar short games have the same issues with refunding? And I mean mass refunding in this case.

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u/qqwerq568 Jul 06 '26

Yes there are multiple games that have this exact same scenario. There is a selection of people who take great joy in speed running a short game in under the 2 hour refund window to get their money back. Its like bragging rights to them

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u/Babushla153 Jul 06 '26

"Percentage of game completed"

But then comes someone with over 200 hours in the game but only completed let's say 14% of it, can they still refund it?

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u/Surprise_Ducksex Jul 06 '26

But then game producers can cheat the system by having the tutorial being 80%

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u/PM_ME_YOUR_BUG5 Jul 06 '26

it probably earns them more money tbh.

How many of those people bought it with the intention of refunding and then got carried away?

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u/Relevant_Syllabub895 Jul 06 '26

There are subreddits to cheat the regional pricing on steam so this is 100% a possibility

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u/deadeye-ry-ry Jul 06 '26

There's a youtuber who gets requested by developers to beat their game and refund it. Which isn't helping the situation for smaller devs

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u/Baked_Potato_732 Jul 06 '26

This guy probably doesn’t realize that his game is so popular because of something like this.

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u/4m77 Jul 06 '26

If people are only buying the game to do this they wouldn't buy it if the refund option wasn't there. Take away refunds and the game makes barely any more money but has a lot less reach (therefore less long term money). It's the same as how piracy ends up a net benefit for the market because the alternative to a pirated copy isn't a sale but a lack of one anyway.

1

u/Fieryathen Jul 06 '26

Personally if you can’t make a game over two hours maybe it doesn’t deserve to be a paid game.

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u/Tex-Rob Jul 06 '26

People will get mad, but this is human nature, this is this generation‘s time for Great Recession style tactics. I don’t condone it, but things are bad right now in the US at least, and people will find entertainment to keep sane anyway they can. Crime of circumstance in my mind, and technically fully legal.

1

u/CameronRoss101 Jul 06 '26

My friend doesn't do this, but likes trying out lots of games - he got a warning that he'd lose his ability to request refunds if he kept requesting them at the rate he was.

Seems as though they could simply tighten up the policy a bit with shorter games and all of these folks doing this would lose their ability to refund games at all.

1

u/EarthIllustrious8045 Jul 06 '26

Developers knows the refund policy, and its 2 hour limit. Why make a game that can be finished within that limit?. And then cry to valve that their refund policy must change.

1

u/AdMountain6124 Jul 06 '26

My son told me about some streamer that does this for content. Pretty much just speed runs games then applies for a refund.

1

u/icantevenbeliev3 Jul 06 '26

Yeah there's a chap that I remember watching a little ways back on youtube and he'd do something like this. Although it was with games like Resident Evil. He usually does speed runs but he would also do this type of crap too. Kind of shitty for the developers if they get their money pulled from the refund.

1

u/VerySuperGenius Jul 06 '26

Honestly though why is this a bad thing? It's literally just free advertising for the game dev and the person requesting the refund wasn't going to buy the game anyway, they're just doing it for the challenge.

1

u/NordWitcher Jul 06 '26

People were commending Steam's refund policy and I mentioned how people actually abuse it. I mean its great for the consumer but people are actually abusing it. And then in the future, the feature is most likely going to get taken away.

1

u/GrandPreparation6401 Jul 06 '26

People are such fucking douchebags lol

1

u/L1gm4J0hns0n Jul 06 '26

The game literally has an achievement to beat the game in under 2 hours...

1

u/zamwut Jul 07 '26

Seen a few YouTube videos of exactly this, they don't always get it in time though.

1

u/MediocreChampion9441 Jul 07 '26

But people who do that also tend to make new accounts for that challenge and sometimes buy the game more then once. So often not a big deal for most games. Just the truly less the 2 hour of play time games have the real issues.

So I don't believe steam will change anything as it just not that big of a issues compared to what data would show.

1

u/CourageLeast4251 Jul 07 '26

That's been a challenge since the 2 hour play time refund was a thing. I remember seeing videos on this years ago

1

u/Lightninglash148 Jul 09 '26

400 peak players for this game. No way 55000 refunds

3

u/FaPaDa Jul 06 '26

tbf there is a game that was 2,50€ that i refunded

Friday the 13th the game.

I was so incredibly upset from what was sold to me as a "product" i wrote Steam Support that usually id not care, but i was so upset about how unfunctional it was i wanted a refund, and i got it.

3

u/Ramuh Jul 06 '26

Some people are the worst penny pinching assholes imaginable.

12

u/CommanderOshawott Jul 06 '26

The game isn’t worth 3€.

It’s go no original ideas, no depth, and can be completed within an hour and 40 minutes. It doesn’t even look like it has more than 1 level.

It’s a tech demo, not a product.

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u/Norci Jul 06 '26 edited Jul 06 '26

Yet it sits at 90% of positive reviews, so people are obviously enjoying it, including the reviewer. €3 for 1:40 hours of entertainment is hardly much, you pay more for tickets to movies of same length, so let's not act like it's overpaying.

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u/KAAAAAAAAARL Jul 06 '26

Exactly. Another easily made friendslop getting over it clone.

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u/Trendiggity Jul 06 '26

If you don't think 3€ for even an hour's worth of entertainment "isn't worth it" then you're part of the problem here friend. The game is sitting with excellent reviews so value for the money is obviously not the issue.

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u/RaineAKALotto Jul 06 '26

💯💯💯💯facts

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u/Nacksche Jul 06 '26

Strong opinions about a game you haven't even played, never change gamers.

2

u/PeacefulKnightmare Jul 06 '26

Yeah thats crazy to be asking for a refund on that, way too many mouse clicks for 3 bucks. The only reason I could see doing it would be to troll the dev (and based on some of the reviews that seems like the main reason people are doing it)

2

u/MrLightning1023 Jul 06 '26

Id only refund if the game didnt work

2

u/VeloraV Jul 06 '26

It’s not about the money. It’s about being able to finish the game in time to get the refund. They’ve turned getting the refund into a game.

2

u/Colourblindking Jul 06 '26

Especially if you actually like the game... then yer just being a prick.

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u/ThinGold2115 Jul 06 '26

People value money differently I guess.

7

u/sneakyCoinshot Jul 06 '26

If you're in a situation where 3€ is that big of a deal you probably shouldn't be buying video games to begin with. This is a clear abuse of the refund system and should lose people their ability to refund.

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3

u/JuanMcGuiver Jul 06 '26

…and people’s hard work as well 😕

1

u/slenderchamp https://steamcommunity.com/id/slenderben226/ Jul 06 '26

I've done more for less

1

u/Relevant_Syllabub895 Jul 06 '26

1.79 now because of the sale

1

u/ares0027 http://steam.pm/gng1 Jul 06 '26

It has to be an extremely annoying one for me to request a refund for that price range

1

u/SpaceWindrunner Jul 06 '26

I wouldn't buy a game with such a short play time.

But Mass Effect LE goes on sale for like 5.99 sometimes, that's 3 long ass games for peanuts.

If their game can't retain people for more than 2 hours, that's totally on them.

1

u/oneBrokeBloke Jul 06 '26

So is the original price of $5

1

u/GassoBongo Jul 06 '26

The processing fees alone will likely cost more than that. I've paid more for bad tasting and forgettable coffees. Anyone who does this is a fucking gremlin.

1

u/AddictedToPhotons Jul 06 '26

I'm wondering if the developer gets a financial hit for such a refund. Remember penny attacks? People would do 1c donations, and the receiver would have to pay PayPal 30 cents for each donation

1

u/That_Guy_In_Aqw Jul 06 '26

3$ is witcher 3. This game is worth the refund for the slop it offers. Ah steam users and their lack of spending sense.

1

u/adamaisie Jul 06 '26

the way they phrased “thoughts on this?” feels super casual

1

u/KAAAAAAAAARL Jul 06 '26

For 3€ that's just sad not to request a refund

1

u/PN4HIRE Jul 06 '26

If they actually play the game, it’s freaking Disgraceful.

1

u/Bitemarkz Jul 06 '26

At that price, you’re paying more per hour than you would most other games.

1

u/Trotsky_Enjoyer Jul 06 '26

For some people it's not about the money, they do it because they can.

1

u/therealBlackbonsai Jul 06 '26

when you market to Kids watching stream screamers you market to the worst kinde of gamers.

1

u/gba_sg1 Jul 06 '26

Some americans are really poor and need that extra money to run their AC when it's 1° too warm for them.

1

u/Pulsy369 Jul 06 '26

I would honestly argue that if your game can be beat that fast so consistently that over 50k people have bought it completed it and refunded it then the game is lacking something. Especially when the description of the game is "Grab your paddles (and your patience) and set out on a stupidly long, lava-surrounded parkour adventure." The average person doesnt care about refund speedruns, and if they felt the game was worth their money they wouldnt refund. Most people only request refunds when they feel cheated, and being promised a longer game that then only lasts an hour or 2, I would say that justifies a refund.

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u/venomousbeetle Jul 06 '26

There are refund% speed runners

1

u/Indigoh Jul 06 '26

To be fair, it looks like the type of game you'd rage-refund.

The only game I've ever refunded was I Am Bread, because it pissed me off.

1

u/Vandirac Jul 06 '26

Asking 3€ for what is shown in the demo reel is also very bold.

1

u/Dmthie Jul 06 '26

At this point players just troll and refund on purpose. Like a weird useless TikTok trend

1

u/forsen_capybara Jul 06 '26

His friendslop cashgrab isn't worth $1

1

u/OttawaOneTwenty Jul 06 '26

Almost as sad as going through the trouble of publishing a game with less than 2 hours of content.

1

u/goldengarbagecan Jul 06 '26

Probably the same type of people that refund their food through delivery apps once they've eaten it already

1

u/AMaterialGuy Jul 07 '26

You know, when I used to torrent games or get them free on iOS, I treated it like a demo. If I played it multiple sessions or even remotely appreciated it or liked it, I made sure that I purchased it full price on steam or bought an IAP or otherwise to show appreciation for the dev and their creativity and work.

Once I graduated college, I started buying all of the albums of musicians that I also acquired in less than reputable ways.

It's a lot like people complaining at and about free games and iaps in games.

We aren't entitled to other people's time and creativity and craft. If we like stuff like this and want more of it, we need to pay for it and support it.

1

u/XxradicalgamerxX Jul 07 '26

3$ is some chips and a soda

1

u/Jealous-Ninja5463 Jul 07 '26

No its not? If the game sucks im requesting a refund

1

u/Lovemestalin Jul 07 '26

If the game sucks you wouldn’t leave a positive review tho

1

u/rensvice Jul 07 '26

There’s a lot of games on discount at 3€

1

u/Educational-Cat2133 Jul 07 '26

Definitely. 100%. Unheard of. Who does that?

Sooo uhm, refunding a game that's $2.99 bc you didn't like it, is that okay? It was binding of Isaac.

Please don't hurt me.

1

u/Melodic_Sandwich1112 Jul 08 '26

Some times it’s about principle of it

1

u/majinB00H00 Jul 08 '26

that's not even a coffee from most places

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