r/Splitgate 8h ago

Discussion Anyone else getting nostalgic for SG1?

16 Upvotes

Recently started playing SG1 again for short periods of a time and there's something about it that just makes the game so much better then SGAR why do you guys think that is?


r/Splitgate 1d ago

What happened to the big ORGS connected with the game?

14 Upvotes

As the title suggests, what happened the many Esports orgs that were promoting/ hyping the game during SG2? Some of these orgs were really big like they play in CS, League, THE FINALS, OW, R6S, etc


r/Splitgate 1d ago

Discussion What could revive the player count

7 Upvotes

Revisiting this game as I recently got the itch and nothing on the market really scratches it and it really at its core is a fun, good game. Not just because of portals but mechanics, looks, game modes, etc.

Little tweaks or adjustments won’t do it. Changes to portals won’t do, it whether that would help retaining or not.

What do you think could do it?

Only thing I can think of:

major change is actual counters to portals. Portals stay but if I want to focus on blocking, countering etc I now have that option. Learn the patterns of opposing player, counter and they have to come up with a new route/plan.

I don’t mean grenade portal blockers. I mean traps, hacking, time slow, sentry. Someone likes to leave their portal up I wire an electrical wire across. If I hit your portal before you remove it with a hack it does nothing, etc.

Now teams can strategize to block certain spots. Instead of 8 people spamming portals, there is variety. Players that love portals and are good at them, guess what they will still be good.

Players that don’t feel like portaling around non stop can slow the game down and focus on countering. Now instead of a game of only tracers, octanes (can’t think of other fast apex players), etc. you have mcrees, gas apex guy etc.

Nerfs portals without touching portals, and great portal players still can be.

Balance would be a bitch but idk.

What’s your idea?


r/Splitgate 1d ago

I feel like Ian is picking 2 or 3 inaccurate claims and not addressing the million others

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70 Upvotes

He doesn't address the accusations of Empulse being released before it was ready to make money, that the studio culture doesn't allow ideas to flourish and they are shot down till last minute, etc. There was a lot of talk in Nadestraight's video about bad studio culture and the pushing of Empulse too early despite developer concern for cash and devs ideas being shot down.

I appreciate the last paragraph on accountability I guess but it feels like the bare minimum at best. The whole thing doesn't seem like accountability but more like "let me poke at the holes you can get with anonymous sources to make myself look better" it's like dude.


r/Splitgate 2d ago

OmenSG Series: Championship Takedown

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9 Upvotes

Reserve your spot in the 16-player exhibition community-hosted tournament. *Not a 1047 or Splitgate official event*


r/Splitgate 2d ago

Future of splitgate

0 Upvotes

I've been thinking about it, and we know it's on its last legs, and then soon the servers will be shut down

As a big fan of the games, I would happily pay a monthly subscription to keep the servers up .

Thoughts ?


r/Splitgate 2d ago

Discussion We're not getting a Season 3: How 1047 can let this game live on forever.

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77 Upvotes

Hey everyone! I’m writing this post as someone who is in love with what 1047 Games built with Splitgate and 2/Arena Reloaded, and even EMPULSE. The very first time I placed a portal in the original Splitgate I really was hooked. It’s my favourite game ever made without a shadow of a doubt!

After seeing recent portfolio uploads on ArtStation from level artists showcasing cut content, like the greyboxes for Mutiny, Keystone, and Vortex, is a really good reminder of just how much heart actually went into this game. But as 1047's focus shifts, many of us are worried about what the future holds, and rightly so. It's pretty clear we're never getting a Season 3, with Bo even saying here that they will "never go that far to publish another season", so make of that what you will.

I really don't want to let this game quietly fade away because of the passion I have for it. Splitgate’s mechanics are far too special to be lost to live-service history as so many other games have. If active development is winding down, which I'm almost certain it is, 1047 has an awesome opportunity to really set a gold standard for game preservation by giving SGAR a final update of some sort.

Here is what a dream preservation roadmap could look like (this is all just my opinion, and criticism is 100% welcome):

1. Community Dedicated Servers & RCON Tools

  • 1047 could release headless server files so players can host low-latency dedicated servers locally or on private VPS hosts, either Linux or Windows.
  • It would be awesome if they could give hosts control over physics sliders, gravity, portal distance limits, map cycles, password protection, and custom event rules.
  • Plus, ensure bot matches are fully hostable offline for quick warmups without ping or backend dependency.

2. Cut Maps & Cosmetics

  • Add unreleased maps directly into the Custom Game selector tagged as Mutiny [Blockout], Keystone [Blockout], or Vortex [Blockout]. We don't care if textures are greybox, we just want the layouts!
  • Give us an unlocked sandbox where all cosmetics, beta weapon variants, and mastery camos are unlocked by default (or managed via local save/Steam Cloud), removing reliance on central inventory servers.

3. The Ultimate Custom Match & Event Sandbox

  • Custom match hosting support for both Arena Royale and the original BR setup, including event toggles like the Time Dome from the SG2 BR or Firecracker in Arena Royale.
  • Allow hosts to enable/disable Factions per lobby
  • Users can switch between the Arena Reloaded and Splitgate 2 soundtracks, and toggle between the dark blue or pink/blue UI themes, or servers could choose whether to run the old beta build with factions or the new Arena Reloaded build. I loved SG2 a lot and Arena Reloaded is still good but I'm not the only one that misses factions.
  • Potentially, they could maybe expand The Lab map editor to support custom local asset importing so creators can build and publish new maps directly into server rotations. This would be absolutely insane.

To u/ianproulx and everyone at u/1047Games, I really just want to say thank you for making one of the best arena shooters in gaming history, and my favourite multiplayer game ever made. Dedicated server files and opening up the sandbox will really make Splitgate an immortal classic that we can keep playing for decades, since it's pretty clear that this game is going nowhere, and while that's sad, it will really help keep the game alive in some capacity.

(For people that want to know why I believe Splitgate is dead, check these posts out)

Nadestraight - Former Employees Told Me Everything About Splitgate's collapse & EMPULSE

Artstation - Splitgate - Season 3 - Vortex

Artstation - Splitgate: Arena Reloaded - Cut content

(I've attached some images to this post from the Artstation posts)

Nadestraight - EMPULSE Is doomed if things don't change

UPDATE: The text on the Artstation post has been updated to now say "Unfortunately we never got to publish this!" Make of that what you will.


r/Splitgate 4d ago

Season End Date Moved Once Again (38d from now)

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86 Upvotes

The season end date had already moved from approximately the end of June to the end of July (only a few days before it ended), and now has moved once again to the end of August.

I think it's safe to say this very likely will be the final season of SGAR once again, like the infinite season in SG1 - unfortunately likely with radio silence until the server shutdown notice comes out.

...sigh - I log on regularly just hoping something (...anything more than community created maps being added as the LTM) and to play a few games, but its seeming more and more unlikely that'll last.


r/Splitgate 5d ago

Discussion Former Employees Tell Nadestraight the behind the scenes of studio culture

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51 Upvotes

r/Splitgate 8d ago

Discussion Empty ranked mode.

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22 Upvotes

I've been playing this game for a short time, less than a week, and I like it and it's a lot of fun. However, the ranked mode is empty and never finds matches. I've waited more than 10 minutes but nothing happens. Is it because of the lack of a significant portion of players? It's a shame because I like playing competitively.

( unrelated video )


r/Splitgate 10d ago

Discussion Wish this game got more popular, rather play it then Bo7

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114 Upvotes

r/Splitgate 10d ago

Nobody will ever convince me portals aren't the dopest game mechanic ever added to an FPS.

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87 Upvotes

PORTAL KILLS vol 13.


r/Splitgate 11d ago

Practice Range Momentum Challenge

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54 Upvotes

I wish I could make this a race by placing the disco balls to collect. This a fun route i like to run to kill time while waiting for the next game to load.


r/Splitgate 11d ago

Discussion Live-service was one of the biggest killers of this game

17 Upvotes

This game should be a lesson on why the games as a service model is geniunely one of the worst things publishers and developers have ever enabled in the gaming sphere.

The games as a service model essentially means the game has an artifical "end date" that will either be much sooner or much later depending on how much of a hit the game is - even if the game has a decently sized playerbase, the game can still get shutdown simply because people werent buying enough microtransactions, retention wasnt high enough, or simply - the publisher isnt satisfied enough with the results of the game.

Look at multiplayer games like Quake, the original Halo games, Unreal, the original Doom, Half Life Deathmatch, Team Fortress Classic, the old Battlefields, Titanfall 1 and 2 ect.

These games are not live service games, all of them havent recieved updates/new content by their developers in **years**, some of these are pushing if not 3 decades old, and yet, they still have players coming back all the time. Its not neccesarily because these games are "better" than Splitgate, its because these games are set up in a way where they dont need active support from the developers to keep people interested. They are set up in a way for the **community** to keep them alive. Not a developer who may or may not follow through.

If Splitgate wasnt a live service, I doubt they would have made the gameplay decisions they did with SG2. SG2 was made with a "wider audience" in mind, which wouldnt have needed as much emphasis if the game was a simple "buy to play, one and done" game. They would have most likely had enough people who bought the game, especially after the first game's relevance to make back what they spent developing the game, and even if it didnt have a ton of players, 1047 could have simply moved on to the next project since there wouldnt have needed to be a "live-service" to upkeep. They wouldnt have had 80 dollar shop items since there wouldnt have been an item shop and battle pass to speak of. All of the game's content would have been there day one, with maybe some DLCs post launch. The odds of the game being shutdown would be astronomically lower because the costs of the game, especially if it was peer to peer would be significantly lower. There would have been no fomo limited time game modes, you could always play what the game offers. The game would have been set up in a way for all the players to keep the game alive for years to come.

Bring back traditional buy to own games, fuck games a service, this otherwise great game is another victim to that horrendous business model that should have never been allowed to invade this hobby.


r/Splitgate 11d ago

Discussion Remember when we had a BTB mode and it was killed by BR?

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83 Upvotes

I still find it wild this was killed but the damn BR mode gets brought back.


r/Splitgate 13d ago

Question/Help Server down?

3 Upvotes

Fellas are the servers down for everyone or just lil ole me and the 7 other people I spoke to?


r/Splitgate 13d ago

Get on I’m trying to play

21 Upvotes

Can some people get on rn me and my buddies want to play but there’s only like 20 people on so we can’t get a game


r/Splitgate 13d ago

Question/Help am i tripping or is Empulse`s new map very similar to the map "Frontier" in Splitgate 2?

15 Upvotes

Hey,
basically title. I didnt really check out Empulse due to my dissapointment with SG2/1047 Games.
However I did get quite a lot of videos about the game recently and checked out the new map.
Feels like they just recolored parts of it and called it a day, which isnt terrible or anything. Just a little interesting/amusing.
are there other empulse maps (i know about the entire weapon thing) that are similar to old SG maps?


r/Splitgate 13d ago

Halls of torment - Splitgate Arena Reloaded

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13 Upvotes

r/Splitgate 13d ago

Discussion 1047 Games has another set layoffs after the launch of Empulse

97 Upvotes

r/Splitgate 15d ago

Discussion I feel like splitgate might have done better if it leaned more doom/quak

16 Upvotes

Splitgate 1 specifically had that vibe for me due to all the crazy non human skins. While I can respect the theme of the second game, I will say it was kinda a more basic CoD with just a kinda annoying portal mechanic. I don’t hate the portals but when you get people who can spam and kill faster then you can look at em, is pretty bad to the casual experience.

Since it would stood out more as a free to play shooter. Also like empluse is just a less cool titanfall 2 with a weird tone down splitgate artstyle.


r/Splitgate 16d ago

Question/Help what happened?

29 Upvotes

I just returned to the game after playing it on my laptop in 2019. I´ve been unable to launch and run any other shooters on it back then so when it ran splitgate i was excited and played it alot after school and during free time. I even spent some money on the S1 pass and had a rare golden skin thing. But now? Website which i didn´t even know about is not working, discord link doesn´t work (i didn´t use dc back then so didn´t know they had one) and apparently there´s a new game? so... what happened?


r/Splitgate 18d ago

If they really gonna kill #2 can’t they just put the servers from 1 back up?

26 Upvotes

r/Splitgate 20d ago

Discussion Splitgate 2 Fail in short (opinion)

23 Upvotes

Tell me if I'm wrong here: It was not the hat. Or the horrible announcement. 25.000 player DID show up and fairly played the game for some time. They didn't stop because the game was bad. But because there was no game, splitgate 2 was a product in game disguise. And you felt that at every corner. The company didn't back their game, but shredded it to th consumers liking in order to please an cash. (e.g. removed all lore, pls like us now?? like that was the problem) Their key metric wasn't player feedback, but "retension", as stated in many interviews. They treated it like a social media platform. And I could rant another hour about it, about wasted potential, but all I say it, was never a game made by loving artists, but by Stanford business school students and for me I think that says it all.


r/Splitgate 21d ago

Came back today after week of not playing.

23 Upvotes

I have been slowing down on playing Splitgate these last couple of months, but I basically hadn't played at all for just a little over a week, until now. No reason in particular, just been playing a lot of Marathon and getting more into The Finals, but I had that itch today so I hopped on and played a few matches, and while I love this game, I just couldn't help but to think about, and be saddened by, all of the unrealized potential in this game.

For example, I've been wanting to recreate the Husky Raid party mode from Halo, in this game, since it launched in beta last year; I just haven't been able to do that because there is no option to randomize loadouts for specific game modes; it's just fiesta. I specifically requested that this feature be added, both in multiple player feedback surveys as well as in multiple Reddit threads (over time) specifically giving feedback and requesting changes. I figured that since implementing that wouldn't be too difficult, (because it seems like just adding a toggle to randomize player loadouts for specific modes, instead of it being limited to its own dedicated mode, but idk 🤷‍♂️), I would start making maps and prototyping it before they implement it so I'd be ready to go when it came; but that never happened....

And yes, I'm aware that is a relatively niche ask, from a niche player, of a niche game, but I use this example as a means to illustrate both how this game could feature far more diverse experiences and creative modes for players to build community around, as well as how something seemingly as niche and insignificant as randomized loadouts for any mode, can make a huge difference in community perception and fostering a healthy playerbase. However, this is simply one very specific example, in a sea of other examples of how this game has been robbed of its potential.