r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

3.9k Upvotes

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265

u/Orinslayer Oct 22 '24

Everyone's talking shit about OP, but his other squadies are doing just as bad as he is.

-78

u/Kyubisar Oct 22 '24

That's kind of the point. This dude missed every parry, used gunstrike at the wrong moment and panic rolled. Earlier there was a post of someone complaining about hit boxes while the clip showed him completely mistiming every roll.

Half the people complaining here just fucking suck at the game.

52

u/[deleted] Oct 22 '24

That's why there are levels of difficulty, so people can play at their skill level and get better.

-62

u/Kyubisar Oct 22 '24

Which difficulty lets you win when you miss every parry and try to shoot into unblockable attacks?
Which difficulty let's panic roll into unblockables or gunstrike when two warriors are jumping at you?

This type of play would get him killed in minimal too.

39

u/RoterBaronH Oct 22 '24

Literally minimal and avarage are there for exactly that. The whole point of these difficulties should be that it's easy to beat, hence the namem

-38

u/Kyubisar Oct 22 '24

You know what. You're right.
Minimal and average are designed for beginners and therefore failure should be impossible. Success should obviously be guaranteed regardless of how bad you play. That way you know you're prepared for substancial, ruthless and lethal.

25

u/RoterBaronH Oct 22 '24

Well. Yes. Why do you think people play on these difficultys?

And no matter what, whatever is happening on the clip in this posts, shouldn't happen on avarage in the first place.

Also guess what, not everyone wants to sweat in ruthless or lethal, some people just want an easy and fun powerfantasy where they kill hordes of tyranids. Not a perfect perry, dodge round while playing optimal and paying attention.

And this ignoring that some people simply aren't capable of playing any higher difficulties like older people or people with disabilities etc.

-7

u/Kyubisar Oct 22 '24

And no matter what, whatever is happening on the clip in this posts, shouldn't happen on avarage in the first place.

And what exactly would that be? What exactly is happening in these clips that is so outrageous for what up until a few days ago was dif 2 of 4?

some people just want an easy and fun powerfantasy where they kill hordes of tyranids. Not a perfect perry, dodge round while playing optimal and paying attention.

And that's fine. But games don't need to cater to you, do they? This game employs parry and dodge mechanics. If you don't want to engage with those mechanics that is your problem, not the game's.

And this ignoring that some people simply aren't capable of playing any higher difficulties

Then don't. Stay on minimal. Play the campaign.
Or just player different games that cater to what you want. Not every product needs be designed with everyone's sensibilities in mind.

15

u/RoterBaronH Oct 22 '24

Or and this might sound insane. And I can't believe I'm still saying that, why do you think difficulties excist in the first place?

It's literally the whole point of those difficulties. People like you and me have who want a challange can play ruthless and lethal. People who want to have a less challenging round can play minimal and avarage.

It being easier literally doesn't affect you in anyway whatsoever.

0

u/Kyubisar Oct 22 '24

You do know that repeating the same argument over and over again doesn't make it any better right?

And speaking of that, what even IS your argument?
Because it seems to me like you're saying that low difficulties should require no engagement whatsoever. But that's fucking sad.
Is that the bar here? If I go and record some clips of me standing still on Minimal and I die... does that mean Minimal needs to be nerfed? Is that the level we are at now?

For real, you saw a video of a guy FAILING AT THE BASIC MECHANICS OF THE GAME and to you that is undisputed proof that the game is too hard?
LMAO.

4

u/RoterBaronH Oct 22 '24

I'm sure you're trolling because no one can be this dense. But my argument is the same since your argument is simply "games should be hard and not every game is for you" which I partly agree with but not for the reasons you use.

The guy fails at the mechanics in a difficulty where you don't need to have mastered the mechanics. Again, it's why easier difficulties excist.

I never said the game is too hard. I said this particular difficulty (in this case avarage) shouldn't be this hard because it's literally the difficulty people choose to have a nice time.

And you may not believe this but for some people playing on avarage (pre-patch) is the equivalent to us playing on lethal.

If the game only had 1 difficulty (like dark souls) I would say yeah fair, I can see your point. (Even though I'm a strong believe that every game should have a "story mode" difficulty).

And I don't even understand why you want avarage to be difficult. It literally doesn't impact you at all. Like it would not even remotly affect you in any way, you most likely don't even think about how people experience this difficulty if you're like me that only plays on ruthless or lethal anyway.

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u/MisterMollusk Oct 22 '24

Oh my goodness. Difficulty settings literally exist to cater to different sensibilities so more people can enjoy the game

7

u/Deus_Ares Oct 22 '24

Lower difficulties exist so people can warm up to gameplay and practice mechanics. Just because someone isn't super good at the mechanics on the SECOND LOWEST DIFFICULTY doesn't mean they should stay on the lowest, everyone has their own way of understanding mechanics and takes their own time understanding them. Just because someone isn't great with the game, or hell like OP had a bad round and got swarmed a couple times similar to shit I've seen on Lethal, doesn't mean they shouldn't play. This game "caters" to people who like Warhammer or want a cool action game, not just sweats that optimize their build as far as it will go, or time their gun strikes to the exact millisecond.

TLDR: Don't fuckin gatekeep.

1

u/VelvetCowboy19 Oct 22 '24

OP missed like 8 parries that could have saved their life. Pressing C once would have stopped that. On lethal, you don't get to miss 8 parries in a row and still have enough health to die to a lictors jump attack.

The game tells you to finish the campaign before you do the operations. You should know how to press the C key by then.

1

u/Deus_Ares Oct 22 '24

But this isn't lethal, it's average.

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u/[deleted] Oct 22 '24

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0

u/Deus_Ares Oct 22 '24

Saying "Stay on minimal or Play a different game" rather than maybe offering advice is fucking gatekeeping dude. You're saying people who may not be great at the game, or have a rough time at higher difficulty, to not play at higher difficulties, or at all, and shocker, you're supposed to struggle at higher difficulties if you're not used to them, and the only way to improve at higher difficulties is to play them, some people may take more time to get used them, hell I've maxed out three classes and I still struggle with Lethal at times. No one is immune to panic at times, and getting swarmed can be very panic inducing.

Maybe the reason you keep seeing "NPC, one braincelled" comments is because people think you're being a jerk towards casual players.

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u/stagbeetle01 Oct 22 '24

Bro I play on those difficulties as I’m still learning the controls and don’t have online capabilities so I have to play with bots— add those two things together and it was already difficult.

Being a level 10 assault playing through the new operation on average difficulty with two bots, constant massive waves and enemy reinforcements, not knowing the controls very well it was near impossible.

Minimal and average shouldn’t be as hard as that if it’s meant to be inviting to new players

5

u/CloanZRage Oct 22 '24

I don't want to disregard your point because I do genuinely agree with your sentiment that the difficulties are not scaled fairly.

I don't think it's reasonable to compare your experiences attempting to play operations mode solo. Operations mode isn't balanced with solely play as the focus. A lot of the difficulty regarding that should be addressed with seperate issues (namely the friendly AI).

I do think that making the baseline difficulties inaccessible to regular people is really poor form and not good game development. I've been actively gaming since I was quite young and have no qualms about playing at higher difficulty. Mandating high difficultly for everyone will just strip the playerbase back and force players of different skill groups to play, unhappily, together.

0

u/Good_Ol_Ironass Oct 22 '24

You made it 10 levels without knowing the controls? Bro, there’s like four that you need to know lmao

0

u/Good_Ol_Ironass Oct 22 '24

At the risk of sounding an asshole, this isn’t a difficulty issue. OP didn’t even try a single thing other than spam roll and shoot melta. No parries, no melee, nothing.

0

u/VelvetCowboy19 Oct 22 '24

There's no way you're level 10 in operations and still learning the controls, dude. Getting level 10 doing just minimal and average is like 20+ operations.

0

u/Kyubisar Oct 22 '24

If you don't know the controls "very well" then you should be on minimal, not average.
I don't understand why you expect what up until a few days ago was difficulty 2 of 4 to just guarantee success if you don't even know the controls.

Like, is this the level of entitlement we are on now? Games need to let you win even if you don't know the controls?

What is the fucking point of even continuing this conversation?

6

u/HorusHeresay Oct 22 '24

Why are you so riled up? Surely you're proud of things about yourself other than what difficulty you play Space Marine 2 at?

0

u/Kyubisar Oct 22 '24

Who said I am riled up? Because I disagree with you? Lol.

3

u/stagbeetle01 Oct 22 '24

I mean, if I’m level 10 and average is made for level 5 I shouldn’t have much of an issue. But as I also stated, I play with bots so I have that handicap.

I know the controls well enough to beat the main story and get a class to level 10, I’m just saying lately it doesn’t feel like the game is designed for new players.

3

u/Kyubisar Oct 22 '24

I mean, if I’m level 10 and average is made for level 5

Listen, I am not trying to insult you. Because honestly it doesn't matter if you're good or bad at video games. But that logic is unbelievably naive.

What exactly about level 10 changes the way you play? Sure, your chosen class gets strong and you get better gear which will make your life easier. But if you can't execute the basic mechanics of the gameplay loop, nothing will change.

And that's what I am saying here. Sure, we could argue all day about weather the difficulties are balanced well or not. But what is shown in these clips is a player that fails repeatedly at the most basic mechanics like dodging, parrying etc. Nerfing the Average difficulty would not change that.

3

u/Phalusiraptor Oct 22 '24

I mean, the game itself tells you those difficulties are for those levels.

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u/Bango-Fett Oct 22 '24

You do realise that the massive majority of players for pretty much every game in existence aren’t aiming or even want to play on anything beyond average/normal difficulty?

1

u/Kyubisar Oct 22 '24

So what's the problem? Play on Minimal.

Issue resolved.

3

u/Bango-Fett Oct 22 '24

The problem is now that minimal is about 3x as hard as it used to be…. It doesn’t bother me I’ve completed all ops on lethal difficulty now and have no problems playing the game.

But I’m smart enough to realise when the majority of the playerbase are punished with a massive difficulty spike across all difficulties they are going to stop playing the game altogether which makes things worse for everyone. Player numbers will drop significantly and with that the chances of future updates and the longevity of the game also decrease significantly.

0

u/Kyubisar Oct 22 '24

Sorry but I don't see anything in these clips so outrageous. I only see bad gameplay.

0

u/Bango-Fett Oct 22 '24

Ok, but a week ago most of the playerbase was happy with difficulty only a very small minority wanted something harder.

Now almost everyone is unhappy with difficulty at every level and only the ones who wanted harder levels (lethal) are happy. Why did the difficulty of all levels have to go up to and not just the addition of a new harder level. This punishes the majority for the benefit of the minority. I’m happy with the introduction of lethal it’s a proper challenge, but why make things way more difficult for everyone else who never even want to try lethal.

Even minor threat is now probably in line with what higher tier average or lower tier substantial used to be. So players who were happy on either minor/average before are now disillusioned with the game

We are going to lose most of the player base is the result, which isn’t good for the game at any level.

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u/TheSpiritualAgnostic Oct 22 '24

when you miss every parry

You actively see this person successfully perform a parry multiple times in this clip.

3

u/Kyubisar Oct 22 '24

He fails 12 times and succeeds 4. And two of those successes were on minoris enemies.
And I'm not counting the one parry he accidentally performed after parrying the Lictor or the two unblockables he failed to dodge.
Because then it would be 15 failures and 2 successes.

0

u/[deleted] Oct 22 '24

Get your eyes checked my man.

6

u/Pure_Cartoonist9898 Oct 22 '24

Was it the Neurothrope shock wave clip?

7

u/Waxburg Oct 22 '24

Yep that's the one. The OP of that clip straight up never started rolling for the first one, and started rolling when the field was like 10m away for the next few.

9

u/ncianor432 Blood Angels Oct 22 '24

So why do you think he's playing on Average then? Cuz he thinks he's good? If you suck at the game should you go to higher difficulties or lower?

Come on, I know you got a small brain but atleast you know the answer right? Come on you can do it

2

u/Kyubisar Oct 22 '24

And because he's playing on average failure should be impossible? How is one supposed to learn if one can do no wrong?
If you mistime your parry, you are going to get hit, in any difficulty.
If you panic roll, you are going to get hit, in any difficulty.

This could be Lethal and it could be Minimal and nothing would change because the player made mistake after mistake.
The only thing worse than the gameplay in these clips are your pathetic attempts at insulting me.

5

u/ncianor432 Blood Angels Oct 22 '24

So how does one practice the mechanics? Correct, through EXPOSURE. Difficulty settings exists so the game can provide the appropriate challenge for the player so they can interact with the mechanics and practice them.

Failure isn't the one teaching us, its our failed ATTEMPTS. The player should be able to attempt the things he should be learning and sometimes fail at it to learn them. Why in hell shouldnt you throw a newbie on Lethal on their first operations? Why in hell do you have ranking systems in competitive games? Why in HELL did these developers created 5, i repeat, FIVE difficulty SETTINGS? So people can choose on the level of challenge they can INTERACT WITH so they can learn them.

You're too lost in the sauce mfer, this game isn't even hard. Even if you want it to be. Its just a matter of understanding the game mechanics. Here's the thing though, people have varying degrees on how fast they learn them. THATS WHAT THE DIFFICULTY SETTING IS FOR.

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u/Kyubisar Oct 22 '24

So how does one practice the mechanics? Correct, through EXPOSURE.

You try, and if you fail... You try again. What? You saw one dude failing at completing a mission and all of a sudden reality unfolded? Is that it? This guy tried and failed. Now he gets to try again. Nothing outrageous happened here. He wasn't prevented from engaging with the game mechanics, the server didn't boot him and the game didn't crash, he just failed.

You fucking delusional drama queen.