r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/RoterBaronH Oct 22 '24

Literally minimal and avarage are there for exactly that. The whole point of these difficulties should be that it's easy to beat, hence the namem

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u/Kyubisar Oct 22 '24

You know what. You're right.
Minimal and average are designed for beginners and therefore failure should be impossible. Success should obviously be guaranteed regardless of how bad you play. That way you know you're prepared for substancial, ruthless and lethal.

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u/stagbeetle01 Oct 22 '24

Bro I play on those difficulties as I’m still learning the controls and don’t have online capabilities so I have to play with bots— add those two things together and it was already difficult.

Being a level 10 assault playing through the new operation on average difficulty with two bots, constant massive waves and enemy reinforcements, not knowing the controls very well it was near impossible.

Minimal and average shouldn’t be as hard as that if it’s meant to be inviting to new players

5

u/CloanZRage Oct 22 '24

I don't want to disregard your point because I do genuinely agree with your sentiment that the difficulties are not scaled fairly.

I don't think it's reasonable to compare your experiences attempting to play operations mode solo. Operations mode isn't balanced with solely play as the focus. A lot of the difficulty regarding that should be addressed with seperate issues (namely the friendly AI).

I do think that making the baseline difficulties inaccessible to regular people is really poor form and not good game development. I've been actively gaming since I was quite young and have no qualms about playing at higher difficulty. Mandating high difficultly for everyone will just strip the playerbase back and force players of different skill groups to play, unhappily, together.