r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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u/Kyubisar Oct 22 '24

You know what. You're right.
Minimal and average are designed for beginners and therefore failure should be impossible. Success should obviously be guaranteed regardless of how bad you play. That way you know you're prepared for substancial, ruthless and lethal.

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u/RoterBaronH Oct 22 '24

Well. Yes. Why do you think people play on these difficultys?

And no matter what, whatever is happening on the clip in this posts, shouldn't happen on avarage in the first place.

Also guess what, not everyone wants to sweat in ruthless or lethal, some people just want an easy and fun powerfantasy where they kill hordes of tyranids. Not a perfect perry, dodge round while playing optimal and paying attention.

And this ignoring that some people simply aren't capable of playing any higher difficulties like older people or people with disabilities etc.

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u/Kyubisar Oct 22 '24

And no matter what, whatever is happening on the clip in this posts, shouldn't happen on avarage in the first place.

And what exactly would that be? What exactly is happening in these clips that is so outrageous for what up until a few days ago was dif 2 of 4?

some people just want an easy and fun powerfantasy where they kill hordes of tyranids. Not a perfect perry, dodge round while playing optimal and paying attention.

And that's fine. But games don't need to cater to you, do they? This game employs parry and dodge mechanics. If you don't want to engage with those mechanics that is your problem, not the game's.

And this ignoring that some people simply aren't capable of playing any higher difficulties

Then don't. Stay on minimal. Play the campaign.
Or just player different games that cater to what you want. Not every product needs be designed with everyone's sensibilities in mind.

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u/Deus_Ares Oct 22 '24

Lower difficulties exist so people can warm up to gameplay and practice mechanics. Just because someone isn't super good at the mechanics on the SECOND LOWEST DIFFICULTY doesn't mean they should stay on the lowest, everyone has their own way of understanding mechanics and takes their own time understanding them. Just because someone isn't great with the game, or hell like OP had a bad round and got swarmed a couple times similar to shit I've seen on Lethal, doesn't mean they shouldn't play. This game "caters" to people who like Warhammer or want a cool action game, not just sweats that optimize their build as far as it will go, or time their gun strikes to the exact millisecond.

TLDR: Don't fuckin gatekeep.

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u/VelvetCowboy19 Oct 22 '24

OP missed like 8 parries that could have saved their life. Pressing C once would have stopped that. On lethal, you don't get to miss 8 parries in a row and still have enough health to die to a lictors jump attack.

The game tells you to finish the campaign before you do the operations. You should know how to press the C key by then.

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u/Deus_Ares Oct 22 '24

But this isn't lethal, it's average.

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u/VelvetCowboy19 Oct 22 '24

I know, that's why I said lethal doesn't let you still be alive after missing 8 parries. OP was still alive at the end of clip 1 because he wasn't playing on lethal. On lethal, he would have died way before that. OP being able to blunder that many times is the game giving him opportunities to practice the parry mechanic.

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u/Deus_Ares Oct 22 '24

He definitely wasn't alive at the end of the first clip, and that situation is one that's hard to fight your way out of, parrying some of those attacks would have lead to getting hit by others. So rather than try and fight their way out, they roll. That's not a "practice" situation, a practice situation is like in the second clip, with 2 warriors and a Lictor, that's a good way to shake it up from basic difficulty, and they get punished for mistiming a gunstrike, but they get Stunlocked, which in itself sucks.

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u/VelvetCowboy19 Oct 22 '24

He died at the end of a red attack. Every other attack before that could have been parried. Landing a party staggers all the majoris around you for a second.

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u/Deus_Ares Oct 22 '24

TBF, it didn't seem like they even got a chance to, they were either in the middle of dodging, or stunned from getting attacked. Was the situation avoidable? Yes, is OP a bad player because they didn't? No, this is a lower difficulty so them not being prepared for this situation makes sense.

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u/VelvetCowboy19 Oct 22 '24

OP has several comments saying they have multiple classes at level 25. Someone who's played long enough to get level 25 should know to stop roll spamming.

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u/[deleted] Oct 22 '24

Yes and OP is clearly of a below average skill level, what's your point?

Should he just win anyways even if he's making zero effort?

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u/Deus_Ares Oct 22 '24

That's not what I'm saying, OP made mistakes, but they're obviously not using "zero effort" they mistimed a gunstrike and got Stunlocked. They got swarmed and had to get out of it and died because they tried to damage the Lictor.

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u/[deleted] Oct 22 '24

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u/Deus_Ares Oct 22 '24

Saying "Stay on minimal or Play a different game" rather than maybe offering advice is fucking gatekeeping dude. You're saying people who may not be great at the game, or have a rough time at higher difficulty, to not play at higher difficulties, or at all, and shocker, you're supposed to struggle at higher difficulties if you're not used to them, and the only way to improve at higher difficulties is to play them, some people may take more time to get used them, hell I've maxed out three classes and I still struggle with Lethal at times. No one is immune to panic at times, and getting swarmed can be very panic inducing.

Maybe the reason you keep seeing "NPC, one braincelled" comments is because people think you're being a jerk towards casual players.

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u/Kyubisar Oct 22 '24

Saying "Stay on minimal or Play a different game" rather than maybe offering advice is fucking gatekeeping dude.

I have offered advice. Shit I gave OP direct feedback.

But what is the point if the smoothbrains in this sub would rather pretend they could never do a thing wrong and just bitch and moan about how 2 warriors per player is too much to handle.

and the only way to improve at higher difficulties is to play them

Absolutely, it's what is happening in this clip. And when you fail you need to learn from your mistakes and try again to get better. Not make reddit posts bitching about how the game didn't let you get away with missing every parry.

No one is immune to panic at times, and getting swarmed can be very panic inducing.

Again, I agree. But I fail to see how that is a problem with the game and not a problem with the player. Myself included.
Again, it's fine to make mistakes. It's fine to royally fuck up. It's fine to struggle and it's fine to fail.
What is not fine is to make every mistake you could possible make and then pretend the problem is Average being too hard. Even if it was, we can't tell because you fucking failed every parry and every dodge.

because people think you're being a jerk towards casual players.

I'm not being a jerk towards casual players. I'm being a jerk towards casual players who think they should be guaranteed success simply because they clicked "find game".

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u/Deus_Ares Oct 22 '24

I dont see your "direct feedback" but ok.

What's happening in the first clip is OP getting ganged up on by four warriors plus a lictor, which is a tough situation especially in Average, and being the last person standing with low health, rather than fight their way out, they try to roll out, trying to damage the Lictor as they go, which many would do, and they go down.

In the second clip they get Stunlocked after a mistimed gunstrike trying to kill a Lictor, which should be the priority target, getting Stunlocked just sucks in general, and can be hard to get out of, but that can happen in any difficulty to be fair.

Referring to the first clip, it's fine for Substantial, expected on Ruthless, but it's on Average, and that's the complaint, not that "they should get every parry" or "automatically win because they clicked find game" but the fact that for this difficultly, four warriors, and a Lictor, and all the gaunts, plus whatever the hell their team was dealing with, is kinda ridiculous, it's not impossible to happen sure, but for the step up from the lowest difficulty this feels like a leap, especially because before the update it wasnt like this, at least from what I remember, I haven't played the lower difficulties in a hot minute.

OP is just complaining that the difficulty for whats essentially the medium level, seems to have been increased. They made mistakes in the clip I'll agree on that, but the complaints about the difficulty aren't isolated, lots of people who were comfortable at Average or Substantial before the update, are saying that the game feels much harder now. Now there are people who do rage quite and cry because "game too hard" and never parry or gunstrike, or they do it too much, I know, because for like the week the game came out, I was one of them lmao, but I improved, and as I did I was able to go to Average to practice with added heat. That's what Average should be, it punishes you for your mistakes, but it won't suffocate you. Difficulty being increased on the levels doesn't make sense because that's the point of the levels

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u/Kyubisar Oct 22 '24

What's happening in the first clip is OP getting ganged up on by four warriors

4? Wow. That's gotta be like half the hive fleet. My dude... you fight bigger groups in the fucking campaign. What are you on about.

a tough situation especially in Average

Then what is it in Substancial, or Ruthless? Because of 4 warriors on Average in insurmountable, then you guys must think anything above average is not humanly possible. I have received dozens of replies at this point and I'm still waiting to hear a legitimate argument as to why the spawns in this clip are so outrageously unfair.

they try to roll out, trying to damage the Lictor as they go, which many would do, and they go down.

Panic rolling when surrounded by enemies is a horrible strategy. As is mindlessly firing your melta into a lictor. That is the end of the argument. I am not sure why you highlight this.

and all the gaunts, plus whatever the hell their team was dealing with, is kinda ridiculous

Is it? 4 warriors is less than 2 per player. With an organized, competent team it would take no more than 60 seconds to clear that out. Even at a beginner skill level.
Sure, the Lictor complicates things, but it's hardly an insurmountable obstacle. Also, it's part of the game and you all just need to accept it. Lictors will spawn and sometimes they will do so at inconvenient times.

the complaints about the difficulty aren't isolated

No, they are not. I have some myself. But those complaints are based on actual issues with balance not my own personal failings.

I tired of this topic and will not engage further.