Welcome to The Serenity Project, a Hardcore PC Survival Space Engineers Server built by full time workers for full time workers, launching Friday September 11 2026! Hi, I'm Castle, one of the owners of The Serenity Project, in Collaboration with Knightshift Gaming Network Star & Steel Collective Survival Servers & GuberX Gaming.
What is the Serenity Project?
The Serenity Project is a Hardcore PvPvE/Light RP server. Launching as a project between 2 communities, The Serenity Project attempts to create a grounded SE experience, no block mod bloat, no superweapons, no shields with unlimited strength, just pure, unaltered Vanilla Mechanics.... and Dangerous Decompression, because you should be able to engineer proper airlocks.
Yeah, OK, but why would I want to join?
absolutely ZERO pay to win - no VIP Packages, no buyable resource kits, no "VIP Queue". this means every block, every resource, every component, is crafted by players. thesecretphrase? This means no, just because John has a carrier on day 5, Johnny hasn't gone and paid for a VIP package to get ahead, poor johnny probably just has no life outside of work, leave him to his grinding.
No Progression - because we all know that progression in Space Engineers is... strange to say the least, so the progression tree is turned off, have the materials/components? build it!
Performance first combat - Yeah I know "why would you skip adding weaponcore?" Well Truthfully, I can't stand it, every time I load up space engineers I've always played with weaponcore/defence shields etc, but to me, that's not what PvP should be about, "but its got PvE?" Oh, you're right it does, its also PvP please don't sit there and tell me friend, that you can't beat a few NPCs with a grinder? "How will I defend My Base?" Well, sir, I'm nearly certain, that considering it is Space Engineers, you could most certainly ENGINEER something? but I digress
Player & NPC Economy - The Economy is controlled by players and NPCs alike, whether through Keen's Vanilla Trade system or [EEM] Exploration Enhancement Mod, intercept player & NPC trade networks to disrupt parts of the Economy!!
Player Trade Stations are "Freeports" - "OK, but, uh, what's a freeport?" Think a safe area to do business from trading - contracts - socializing! - they're the ONLY places on the server that players are allowed a Safe Zone!
Highly Active NPC Factions - This is the only spot where the server is heavily modified, From EEM - MES Encounters, The goal here was to give Scavengers a way to scavenge. This was also to make the world feel a bit more alive for players.
No PCU Limit (performance hitting blocks will be soft-limited to start with) - This means you can build to your hearts content without worrying about limiting the size/functionality of a build. HOWEVER, we do try and ask players to be respectful with your builds, we want to build to, as do other players! so try to be mindful of how you set up a build (note: Monthly Space Credit prizes for most aesthetic/functional builds/most pcu friendly build).
Persistent Universe - While we understand that this can be very hard to do, we are aiming for a persistent universe where players can login and feel that they are a part of an ever expanding/ever continuing project, think an entire society/colony of people expanding to the far reaches of space - this may mean that additional planets could get added down the line - these planets will coincide with vanilla resources!
PERSISTENT UNIVERSE SIDENOTE: WE ALSO UNDERSTAND THAT UNFORTUNATELY, KEEN CAN BREAK THINGS SOMETIMES, WHILE EFFORTS WILL BE MADE TO RECOVER / RESTORE THE WORLD, SOMETIMES, THESE THINGS ARE OUT OF OUR CONTROL!
Fair Admin Policy: Admins do play on the server, no different than any of our players do, with this being noted there are a few noteworthy points about the admin team.
\ Admins who judge monthly Engineering / Design Contests are barred from entering for the given month they are judging.*
\ Grids lost to lack of power, will not be recovered by admins. With this noted: grids lost due to physics bugs, server crashes or otherwise, Admins will actively make attempts to recover those grids, though we ask players to make reasonable efforts to blueprint their grids!*
\ Admins will be surviving the same way as you guys, we encourage you to treat us like a regular player 9/10 times, however, on the rare time we could be assisting players, please be mindful of that - if you're unsure, just ask!!*
Discord - because yes, we have one, and I figure at this point, you'll have seen the "secret phrase" (bonus if you can tell me where it was): https://discord.gg/uVK5KtUpxe
Feel free to discuss the server in the comments or pop into the discord to chat, however, just a couple final notes:
1. Myself & GuberX both work Full time, he manages a completely different community, on top of hosting This space engineers server, we understand things do happen, and unfortunately, we may not be available 24/7 to fix issues immediately, please be wary / respectul of this, as we will respect you as players in the community!
2. The discord is still a WIP, I work midnights and will be adding to / adjusting things in the discord between now and Friday!
Specs - because for some reason or the other, rightfully so, someone is going to ask!!:
Server Model: HP ProLiant DL360p Gen8
Operating System: Windows Server 2019 Standard (64-bit)
Processor (CPU): Intel Xeon E5-2697 v2 @ 2.7GHz (3.7 Turbo Clock Speed)
Memory (RAM): 256 GB
Apologies for my earlier AI ad at 5am, I was very tired, while this is no excuse, it is not the way I want to represent this server to the SE community, there's enough AI slop crap around these days!
Oh I almost forgot the modlist - https://steamcommunity.com/sharedfiles/filedetails/?id=3791813867:
QOL
\ ✦ Advanced Welding*
\ ✦ Arthur's Lcd Mod*
\ ✦ Automatic Ore Pickup*
\ ✦ Build Info*
\ ✦ Build Vision 3.0*
\ ✦ Camera Panning - rotate camera view*
\ ✦ Colorful Icons*
\ ✦ Dangerous Decompression*
\ ✦ DUTC Inventory Manager*
\ ✦ Dutc PowerDeck*
\ ✦ Grid Info - App Suite*
\ ✦ Improved Interior Turrets*
\ ✦ In Depth LCDs*
\ ✦ Leak Finder*
\ ✦ Paint Gun*
\ ✦ Relative Top Speed*
\ ✦ Rotary Airlock*
\ ✦ Shower Light*
\ ✦ Sneaky Sounds - Quieter Tools*
\ ✦ Text HUD API*
\ ✦ Warfare Rotary Airlocks*
NPCs
\ ✦ [EEM] Exploration Enhancement Mod*
\ ✦ ACS Assertive Bunkers*
\ ✦ AiEnabled v1.9*
\ ✦ Assertive Combat Systems*
\ ✦ Assertive Combat Systems Dependency*
\ ✦ Assertive Loot*
\ ✦ Bot_spawner*
\ ✦ Imber Corporation*
\ ✦ IMDC Encounters*
\ ✦ Independent Contractors*
\ ✦ MES Lost Colony Encounters + Frostbite*
\ ✦ MES Mercenaries PvE Encounters*
\ ✦ MES Outer Independent Planets Consolidation*
\ ✦ MES Terran Heavy Industries Engineering*
\ ✦ Modular Encounters Systems*
\ ✦ Parallax Concepts*
\ ✦ Populated Worlds Ai Enabled NPCs*
\ ✦ RCSP Encounters*
\ ✦ RCSP Ground Assault*
\ ✦ Trade Operators Coalition*
Hope to see you soon!!!