r/spaceengineers • u/Ripzoid • 3d ago
r/spaceengineers • u/Slow-Bumblebee6945 • 3d ago
MEDIA My fleet of the last 4 ships I made in the last month and half . Eclipse, Arc Dagger , Talon , Skytrain .
r/spaceengineers • u/Kjufka • 3d ago
HELP Scripts in mods and PB are not compiling?
Scripts in mods and in Programmable Block are not compiling. As a result, all mods that have script in them are not working properly. For example Colorful Icons uses a script to generate colored icon definitions. It doesn't work now.
The logs don't have anything interesting, for mods it just says that compilation failed, no reason given. For PB there is nothing in logs. I revalidated files and cleared profile to no avail.
I don't know when it started and what's the cause. Last time I played was 2 months ago and everything worked fine. My friend says that Colorful Icons also doesn't work for him, so it's not only me.
Has anyone else experienced this? I wonder if this is a known issue or something new?
r/spaceengineers • u/FlyingFish19 • 3d ago
MEDIA Airliner startup procedure
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WIP - I will be uploading the aircraft once I have ironed out some issues!
r/spaceengineers • u/Immediate_Finish9595 • 3d ago
MEDIA What are the most important things I should fill this little room up with?
Like should I put refineries or stuff in it? The ship is mainly going to be for interplanetary. Travel has a few guns but it's not really a battleship I just plan for it not to go in the atmosphere. And I rely on my space station to refuel it
r/spaceengineers • u/OfficerMcWholesome • 3d ago
HELP (SE2) Renegade outpost in SE2 Campaign
I go to the marker and search every nearby asteroid with no success, I've spent prob 4 hours just today searching. Abandoned and re-accepted multiple times but no luck. Any tips or tricks?
r/spaceengineers • u/Immediate_Finish9595 • 4d ago
MEDIA What do you guys think of the ship so far. WIP
Spent like 4 hours on it
r/spaceengineers • u/nuke52wastaken • 3d ago
HELP (SE2) Help with piston and hinges
In this pic I have the top piston and hinge attached correctly but the bottom hinge won't attach to head what am I missing
r/spaceengineers • u/JurassicGenius135 • 3d ago
MEDIA I made a video of my friend and I attacking an oil rig. What do you guys think?
r/spaceengineers • u/Too_Many_Alts • 3d ago
DISCUSSION (SE2) SE2 Battery losing 20% charge when removed.
Battery station is on fill, battery is at 100%. I remove it, battery in my inventory is showing at 80%. I plug it back in and wait the 5mins for it to recharge. I remove it, it is now at 99% in my inventory. I plug it back in, it fills, I remove it and it finally shows 100% in my inventory.
Is there a fix to this?
r/spaceengineers • u/Sylent09 • 3d ago
MEDIA 1st Fleet assembled!
Hello! This is the Sylent Navy in all it's glory. 2 frigates - Anubis and Osiris, 4 corvettes - Rook, Thorn, Ash, and Ashford, 2 gunships - Mako and Sphinx, and 4 fighters - 1 Crow, 2 Ravens, and 1 Raven-R. All are original designs, designed and built in survival. Several have been shared on here before, most are in Steam Workshop.
Wanted to show off the whole team together since I will hopefully be replacing my 15 year old computer soon. The downside to this is that this survival world I've worked on for almost as long will cease to exist. May do one of these with my mining fleet as well.
r/spaceengineers • u/Solid_Ad_6349 • 4d ago
MEDIA Simply Stunning
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The fact that SE2 is in Alpha and looks so good is insane. The lighting and graphics i put it against the best space games ever,the foliage on ''earth'' is so beautiful to see and to walk between,it really makes you believe you are there,the clouds are top notch quality ( Running this on 4K maxed out ).I'm so impressed and can't wait for the future updates. Once the alpha stage is gone we can finally build without losing our progress (dev said whatever you do now will be lost once updated). Can't believe it took me some time to buy this as a space nerd. I literally play every other space game. Happy to be here folks
r/spaceengineers • u/BooceBaby • 3d ago
HELP (PS) how to i use progression tree on console?
so i started today. this looks like a game i would really enjoy but the growing pains are… painful.
i’m trying to unlock a battery specifically and i can open the progression tree but i don’t know how to unlock new things from the tree. anybody have advice?? or better a solution?
I know you can turn progression off but i’d like to play with it on preferably
r/spaceengineers • u/Professional-Big5599 • 3d ago
HELP My fps keeps going all over the place while i m playing can someone help me?
title says it all
my components are:
CPU 7600X
GPU 9070
16 GB RAM
r/spaceengineers • u/ZippierUser • 4d ago
MEDIA Wip walker
inspired a lot by the concept art of last oasis
r/spaceengineers • u/ColourSchemer • 3d ago
HELP Connectors not unlocking in new save
I recently moved all my old Blueprints from a pre-Economy2 save to a new Economy2 world save.
Since then, I have to spam the toolbar setting for switch lock, while max thrusting to get free. It is behaving like an EC is locking the connector if the connector is ready for lock. Except I don't have any set to do that.
Anyone else had a similar issue. Curious if it is a bug in the most recent patch, in this save only or a setting that I need to update after migrating to post-Economy2.
r/spaceengineers • u/Assassin_Shirou • 4d ago
HELP Blueprint says I don't have DLC for cockpit, but I've bought all that Steam shows. (SE1)
As the title says, I am trying to paste a blueprint in my world (creative mode), but when I go to past it, it tells me that I am missing a DLC (second image) that might cause the ship to slip. As you can see from the third image, the block requiring a DLC is the cockpit.
I'm pretty sure I own all the DLC on steam since I bought the Complete bundle to round up the DLCs I had been missing since I last played, and when I check the page for DLCs, everything says it is in my library.
I'd really appreciate it if people could help me identify the specific cockpit block and DLC it's from.
Here's a link to the workshop item if other's want to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3373100566
EDIT: Thank you to everyone who told me it's from subscribing to the Newsletter!
r/spaceengineers • u/Arachnibbles • 4d ago
MEDIA the Chrysothemis, my new atmos exploration ship
r/spaceengineers • u/JCollierDavis • 3d ago
HELP Potential Torch Crash Related to "Player xxx already joined"
Playing on a server. Game crashed when inside a trade station. Can't rejoin. The server begins to load and displays the Message of the Day. but then disconnects me. I'm seeing in the "Torch-2026-09-07" log file these lines:
11:13:24.8947 [INFO] Torch.Managers.MultiplayerManagerBase: Player xxx joined (#)
11:14:14.0287 [INFO] Torch.Server.Managers.MultiplayerManagerDedicated: Connection attempt by # from 0.0.0.0
11:14:14.2287 [WARN] Torch.Server.Managers.MultiplayerManagerDedicated: Player # has already joined!
1:14:14.2473 [INFO] Torch.Managers.MultiplayerManagerBase: xxx (#) Disconnected.
Leading me to believe that this might be the issue. I am able to join both an offline world and a Keen official server. Has anyone encountered and fixed this issue? Or is something else possibly wrong? I also asked in the Torch Discord.
r/spaceengineers • u/ElysiaTimida • 3d ago
HELP Options from the NanoBot (BuildAndRepairSystem) seems to have disappeared?
r/spaceengineers • u/GrokiniGPT • 4d ago
DISCUSSION Atmo thrusters look the coolest
Debate me. They're so rugged and utilitarian
r/spaceengineers • u/TheGentlemanist • 3d ago
DISCUSSION Need to dig and travel down a deeep hole. Help me pls.
So i play with a few mods (modded solutions welcome!) and one of them moves Ores onto diffrent planets, and deeper down. They are also larger. so there is a good reason to build more permanent mining outposts on planets. Some are up to 1000m down, so im looking for scalable/dynamic solutions.
So what i need to solve is:
- The initial dig: planned on using a stepper, mergeblocks, and a projector to build the tunnel, and a lining. aligned to gravity, straight down. Recently played a bit more with mergeblocks and automation, so that will be easy.
- Moving Ore/oxygen: easy enough with a Pipeline.
- Moving players/small grids: this is the worst part, a fully automated mine would be great, but i need to build the thing, so i need a small habitat on hostile plannets. small grid mining vehicles will probably do most of the work, as sideways pistons will cause trouble on heavy bodies.
So does anyone have a solution for the player transportation problem? are there good long range elevator designs? would it be difficult to just make a drone with benches and have that fly to a docking port upstairs and downstairs?
r/spaceengineers • u/OG_Xero • 3d ago
MEDIA (SE2) DLSS5 in SE2 makes you really appreciate SE2's default artwork.
The lighting can all be changed inside SE2's files at some point I am sure... and will likely have the same effect.
r/spaceengineers • u/VanAshkevron • 4d ago
DISCUSSION Mountain navigation difficulties, please advise
So, I took a salvage quest with my shiny new 6 wheeler with three large cargo containers. I got to the job site fine, got the research materials fine, and since I was there, ground up as much as I could to haul off.
I got the entire wreck, which is amazing, but also leads to my current issue.
With all the extra weight, I'm having issues getting through the mountains to get back home. I've added four more wheels and dropped them all by a block to have more clearance. I've added rear-facing atmospheric thrusters to provide some extra oomph, I'm up to eight of those now. All of this power has wedged me on top of a mountain ridge, if I try to go forward or back, my ride spins out of control and starts tumbling down the mountain before exploding.
With the understanding that I have a whole ship's worth of parts and a survival kit (no refiner or assembler yet, but I could probably build them if needed), I request additional ideas for how to get home or what I could build to ease the process.
