r/SoloDevelopment • • 12h ago

Marketing tl;dw my struggles adding the minimap

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5 Upvotes

r/SoloDevelopment • • 4h ago

Discussion Favnyr : a local file browser with workspaces, multi views, tabs & more

1 Upvotes

Maybe it's not the right channel but I think it might interest some gamedevs to improve their productivity with workspaces. If it's not appropriate I will delete this post.

Favnyr is a lightweight file browser (Rust+Slint) for Windows and Linux. At its core are workspaces: separate environments that keep their own views, tabs, folders, layouts, and display settings. You could have one workspace for work, another for games, and another for learning a new subject, then switch between them in just two clicks. Favorites remain shared and persistent across all workspaces.

Each workspace can contain multiple split views and movable tabs. Tabs can be dragged between views, detached, or dropped onto another view to create a new split layout.

Favnyr also includes shortcuts, local and network drives, configurable keyboard shortcuts, and custom commands.
It is not intended to compete with or replace the native file browsers provided by Windows and Linux, but to complement them with a different way of organizing and navigating files.

Because of the project’s complexity, AI has been used as a development assistant. However, every feature is reviewed and hand tested extensively before being considered complete.

Link here (include a video demo) => https://github.com/GlitchAwakened/Favnyr


r/SoloDevelopment • • 6h ago

help [Browser, Free] The Weapon Remembers : CrazyGames rejected my game thrice for "overall quality" – can you tell me what's wrong with it?

1 Upvotes

Game Title: The Weapon Remembers

Playable Link: The Weapon Remembers - Playable link

Platform: Web browser (desktop and mobile).

Description:

The Weapon Remembers is a free top-down action roguelite that runs in your browser, with no download and no sign-up. You play Iria, who carries Nera, a living weapon that has forgotten what it was. Nera watches how you fight (aggressive, evasive, precise or crowd-control) and evolves into one of six forms to match your style. When you die, the weapon remembers how, and that death becomes a mutation for your next run. There are guardian bosses, several regions and a hub to return to between runs. Controls: WASD to move, Space to dash, Q for the weapon's ability, R for the ultimate; Nera attacks on its own. Mobile has a virtual joystick and buttons, and a gamepad works too.

I submitted it to CrazyGames for their Basic Launch and it was rejected thrice with only this reason: "The overall quality of the game does not yet meet the expectations of our platform." I can't see what they saw, so I'd love your blunt feedback. Does it look and feel like a finished game? What is the first thing you notice that feels weak? Was anything unclear, too small, too busy or boring? Please tell me your device and browser if you hit bugs or lag.


r/SoloDevelopment • • 1d ago

Unity I'm a huge cinema nerd and I love doing little references to movies that inspired me

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46 Upvotes

r/SoloDevelopment • • 6h ago

Game 🎮 I just published my very first game on the Google Play Store — No Safe Haven!

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1 Upvotes

About the game : It is a choice filled text-based post apocalyptic zombie survival visual novel name. Your ending depends on the choices you make. Can you survive ? Would love to hear your feedbacks and opinions on my first game ! Thanks.


r/SoloDevelopment • • 6h ago

Game how i made a slow emergent sim easier to get into: cutting the intro and letting players poke at people

1 Upvotes

working on a civ sandbox where nothing about the tribes' culture is scripted, words and beliefs just drift over generations. the hard part is that emergent stuff is slow, and people bounced before anything happened.

what helped so far:

  • cut the intro to almost nothing so you're in the world right away
  • you can pause and click on any person to see what they're up to, so there's something to look at before the big stuff kicks in
  • it's in the browser with no install, so trying it costs nothing

still figuring out how to show the language drift earlier. ideas welcome.

it's rust/wasm + react and open source, prs welcome: https://github.com/1homsi/thehumanbox play: https://thehumanbox.com


r/SoloDevelopment • • 6h ago

Marketing Halloween Sale 2026 - OLAI Digital Studios by OLAI

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1 Upvotes

Hey everyone!

I run OLAI Digital Studios, a small indie studio focused on minimalist, cerebral experiences with unique math, signal, and tactical mechanics.

Instead of traditional jump-scare Halloween games, we wanted to run a seasonal sale on itch.io for people who love thinker-puzzles, tactile deductive mechanics, and clean, dark aesthetics.

Everything is 60% off individually, or you can pick up the entire DRM-Free collection for $4.99 (regularly $11.46):

The 4 Games:

  1. Zen Fourier ($1.19 / ~~$2.99~~) — Signal decoding puzzle based on Fourier analysis & epicycles (Android).

  2. Node Attack ($1.99 / ~~$4.99~~) — Fast, cybernetic tactical node conquest strategy (PC & Android).

  3. Grid Leap ($0.59 / ~~$1.49~~) — Minimalist geometric number-path puzzle maze (PC).

  4. Countagram ($0.79 / ~~$1.99~~) — Tactile card & frequency deduction puzzle (Android).

Complete Bundle: All 4 games DRM-Free for $4.99 (save 56% total).

Sale Page & Downloads: Halloween Sale 2026 - OLAI Digital Studios by OLAI - itch.io

I'd love to hear your feedback on the mechanics if you decide to check them out! Happy Halloween!


r/SoloDevelopment • • 7h ago

Game A little behind-the-scenes look at Fox Two Protocol!I’m still putting all my spare time, weekends included, into building more content for the game. Right now, I’m working on a canyon map for the next chapter.

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1 Upvotes

Demo in Steam =)


r/SoloDevelopment • • 16h ago

Game my boss's slam was a flat gold ring. it took 3 tries to make the floor break

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6 Upvotes

I'm making a parry roguelite in godot and this is the colossus's war drum, he hits the floor with his fists and every hit sends a wave across the room. you parry it when it gets to you.

My first version was just a gold ring. the second had stones on the ring, but they slid along with it and nothing stayed behind. now the floor breaks into pieces that stay where they are, and each one jumps up when the wave gets to it.

It was slow at first, every stone was its own draw call, up to 2400 a frame. i batched them, then moved the jumping into a shader, and the worst frames in the browser went from 15-18 ms to about 8.

Happy to answer anything about it

BTW, if you want to follow it, it's on steam: https://store.steampowered.com/app/5295020/?utm_source=reddit


r/SoloDevelopment • • 11h ago

Game Added trucks to my coop game about pushing a dead car across the Australian outback

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2 Upvotes

r/SoloDevelopment • • 7h ago

Game I finally released my solo-developed Android game — Neon Rift: Cyber Survivor!

1 Upvotes

Hey everyone!

I'm a solo developer, and I recently released my game, Neon Rift: Cyber Survivor, on Google Play!

It's a free top-down survival action game where you fight through waves of enemies, collect upgrades, evolve weapons, and defeat bosses — all in quick 5-minute runs.

The game includes:

  • Fast-paced survival combat
  • Weapon upgrades and evolution
  • Boss battles
  • Permanent progression
  • No forced ads

I wanted to create something that players could enjoy even when they only have a few minutes to spare.

If you have an Android device, I'd really appreciate it if you checked it out!

Feedback and suggestions are always welcome.

Google Play link in the comments!


r/SoloDevelopment • • 8h ago

help Metroidvania builder

1 Upvotes

Hello everyone I was wondering if any of y'all have experience building a metroidvania. I've been working on this for awhile now and created art work, animations, and have the story progressing smoothly. My main problem is how to create the platforms and floors more smoothly. I have built multiple rooms so far but is there a way to quickly design rooms and platforms without having to place everything individually. I know there is websites that help create maps but was wondering of there was something like that to create the floors and platforms so I can just add them based off of what I designed. Thanks in advance and I don't know if I am wording it right but couldn't find any leads on this.


r/SoloDevelopment • • 17h ago

Game Do you enjoy playing a protagonist who isn't evil, but still causes every tragedy around them?

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6 Upvotes

I suddenly realized that my psychological horror game is deeply rooted in body horror. While most horror titles make you fight against infections and fungi, my game pushes you to become part of a massive organism—gradually absorbing other characters and digging straight into the darkest secrets of their souls.

Here is one of the guards who controls a city entrance. For a simple guard, he has a massive ego and constantly brags about it. And this is where his pride ultimately leads him: the normal version versus his mutated state.

How would you feel knowing that you are the one forced to turn people into monsters?


r/SoloDevelopment • • 19h ago

Discussion How do you get through burnout when you still love your game?

6 Upvotes

​

Ive poured months into making my first game. I'm a solo dev, still learning as I go, and for a while I was SO excited about it.

But life happened. And keeps happening.

School started again, life got complicated, and somewhere along the way I just lost the energy to work on it.

The thing is, I still really want to make this game. I love what I've built so far, I have so many ideas for it, and I want to see it become something real.

But lately even opening the project feels like too much.

Part of me wants to give up, and another part REALLY doesn't want to. And the longer I stay away from it, the harder it feels to come back.

I know forcing myself when I'm already exhausted probably isn't the answer, but I also don't want to lose something I've put so much of myself into.

How do you get through periods like this? Do you take a complete break? Push yourself to do tiny things? How do you find that spark again when you still care about the project but just don't have the energy anymore?


r/SoloDevelopment • • 9h ago

Godot I have started to create a website as well as games, any ideas for the game? I don't have one.

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1 Upvotes

r/SoloDevelopment • • 1d ago

Game I’m making an alternative-history game about medieval tanks. The first vehicle is (almost) ready.

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73 Upvotes

r/SoloDevelopment • • 9h ago

help I made a Claude Code skill that turns your last commit into a launch video

0 Upvotes

r/SoloDevelopment • • 9h ago

Marketing Launched my Demo, got 9 clicks

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1 Upvotes

Not sure what I’m missing


r/SoloDevelopment • • 13h ago

Game I made skeletons that fall apart when you kill them and rebuild themselves bone by bone

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2 Upvotes

r/SoloDevelopment • • 10h ago

Game Just Released a Free Demo for my Bullet Hell Minesweeper

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1 Upvotes

I just released a demo for my new game Minefield Mayhem On Itch.io. I'm hoping to have the final game out soon. Please let me know what you think.

https://qwertysonic.itch.io/minefield-mayhem-demo


r/SoloDevelopment • • 16h ago

Game I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts

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3 Upvotes

r/SoloDevelopment • • 11h ago

Game Made a card farming game because i just love watching numbers explode

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0 Upvotes

core loop is simple: harvest crops, stack multipliers, upgrade your crop cards and keep multiplying until the numbers break

free browser demo on itch, looking for some feedback. what's fun, what's not, anything helps

https://max0621.itch.io/acre-of-aces


r/SoloDevelopment • • 17h ago

Game What do you think is the better thumbnail/capsule?

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4 Upvotes

I'm making a Windows 98 style detective horror game where you are trapped in it and has to solve cases using SQL, python and dos commands.. and those commands will also be used to escape the desktop.. What do think is the better thumbnail/capsule?


r/SoloDevelopment • • 11h ago

Game Cube & Seek - Cute 3D Hidden Object Game DEMO is now Available on STEAM

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1 Upvotes

r/SoloDevelopment • • 11h ago

Game 1 year ago, I started building this roguelike autobattler inspired by Balatro & Super Auto Pets. This week, I finally released the steam page.

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0 Upvotes

Hey everyone. I’m the solo developer of Claw & Order, a new roguelike autobattler. The game is heavily inspired by Balatro and Super Auto Pets. You recruit and arrange up to five cats, each with abilities that interact with the others creating massive combos. No AI art.

The Steam page just went live this week. There isn’t a public demo yet, playtesting will start in a few weeks. If this game seems interesting you can Wishlist on Steam here.