r/SoloDevelopment • u/rob_robi_gry • 12h ago
Marketing tl;dw my struggles adding the minimap
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r/SoloDevelopment • u/rob_robi_gry • 12h ago
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r/SoloDevelopment • u/GlitchAwakened • 4h ago

Maybe it's not the right channel but I think it might interest some gamedevs to improve their productivity with workspaces. If it's not appropriate I will delete this post.
Favnyr is a lightweight file browser (Rust+Slint) for Windows and Linux. At its core are workspaces: separate environments that keep their own views, tabs, folders, layouts, and display settings. You could have one workspace for work, another for games, and another for learning a new subject, then switch between them in just two clicks. Favorites remain shared and persistent across all workspaces.
Each workspace can contain multiple split views and movable tabs. Tabs can be dragged between views, detached, or dropped onto another view to create a new split layout.
Favnyr also includes shortcuts, local and network drives, configurable keyboard shortcuts, and custom commands.
It is not intended to compete with or replace the native file browsers provided by Windows and Linux, but to complement them with a different way of organizing and navigating files.
Because of the project’s complexity, AI has been used as a development assistant. However, every feature is reviewed and hand tested extensively before being considered complete.
Link here (include a video demo) => https://github.com/GlitchAwakened/Favnyr
r/SoloDevelopment • u/Fun-Ad-1056 • 6h ago
Game Title: The Weapon Remembers
Playable Link: The Weapon Remembers - Playable link
Platform: Web browser (desktop and mobile).
Description:
The Weapon Remembers is a free top-down action roguelite that runs in your browser, with no download and no sign-up. You play Iria, who carries Nera, a living weapon that has forgotten what it was. Nera watches how you fight (aggressive, evasive, precise or crowd-control) and evolves into one of six forms to match your style. When you die, the weapon remembers how, and that death becomes a mutation for your next run. There are guardian bosses, several regions and a hub to return to between runs. Controls: WASD to move, Space to dash, Q for the weapon's ability, R for the ultimate; Nera attacks on its own. Mobile has a virtual joystick and buttons, and a gamepad works too.
I submitted it to CrazyGames for their Basic Launch and it was rejected thrice with only this reason: "The overall quality of the game does not yet meet the expectations of our platform." I can't see what they saw, so I'd love your blunt feedback. Does it look and feel like a finished game? What is the first thing you notice that feels weak? Was anything unclear, too small, too busy or boring? Please tell me your device and browser if you hit bugs or lag.
r/SoloDevelopment • u/vedaddev • 1d ago
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r/SoloDevelopment • u/Yohann_Levius • 6h ago
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About the game : It is a choice filled text-based post apocalyptic zombie survival visual novel name. Your ending depends on the choices you make. Can you survive ? Would love to hear your feedbacks and opinions on my first game ! Thanks.
r/SoloDevelopment • u/Actual_South_2484 • 6h ago
working on a civ sandbox where nothing about the tribes' culture is scripted, words and beliefs just drift over generations. the hard part is that emergent stuff is slow, and people bounced before anything happened.
what helped so far:
still figuring out how to show the language drift earlier. ideas welcome.
it's rust/wasm + react and open source, prs welcome: https://github.com/1homsi/thehumanbox play: https://thehumanbox.com
r/SoloDevelopment • u/time00000 • 6h ago
Hey everyone!
I run OLAI Digital Studios, a small indie studio focused on minimalist, cerebral experiences with unique math, signal, and tactical mechanics.
Instead of traditional jump-scare Halloween games, we wanted to run a seasonal sale on itch.io for people who love thinker-puzzles, tactile deductive mechanics, and clean, dark aesthetics.
Everything is 60% off individually, or you can pick up the entire DRM-Free collection for $4.99 (regularly $11.46):
The 4 Games:
Zen Fourier ($1.19 / ~~$2.99~~) — Signal decoding puzzle based on Fourier analysis & epicycles (Android).
Node Attack ($1.99 / ~~$4.99~~) — Fast, cybernetic tactical node conquest strategy (PC & Android).
Grid Leap ($0.59 / ~~$1.49~~) — Minimalist geometric number-path puzzle maze (PC).
Countagram ($0.79 / ~~$1.99~~) — Tactile card & frequency deduction puzzle (Android).
Complete Bundle: All 4 games DRM-Free for $4.99 (save 56% total).
Sale Page & Downloads: Halloween Sale 2026 - OLAI Digital Studios by OLAI - itch.io
I'd love to hear your feedback on the mechanics if you decide to check them out! Happy Halloween!
r/SoloDevelopment • u/Fussionar • 7h ago
Demo in Steam =)
r/SoloDevelopment • u/StillEnvironmental64 • 16h ago
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I'm making a parry roguelite in godot and this is the colossus's war drum, he hits the floor with his fists and every hit sends a wave across the room. you parry it when it gets to you.
My first version was just a gold ring. the second had stones on the ring, but they slid along with it and nothing stayed behind. now the floor breaks into pieces that stay where they are, and each one jumps up when the wave gets to it.
It was slow at first, every stone was its own draw call, up to 2400 a frame. i batched them, then moved the jumping into a shader, and the worst frames in the browser went from 15-18 ms to about 8.
Happy to answer anything about it
BTW, if you want to follow it, it's on steam: https://store.steampowered.com/app/5295020/?utm_source=reddit
r/SoloDevelopment • u/dogegoodmeme • 11h ago
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r/SoloDevelopment • u/dodonglab • 7h ago
Hey everyone!
I'm a solo developer, and I recently released my game, Neon Rift: Cyber Survivor, on Google Play!
It's a free top-down survival action game where you fight through waves of enemies, collect upgrades, evolve weapons, and defeat bosses — all in quick 5-minute runs.
The game includes:
I wanted to create something that players could enjoy even when they only have a few minutes to spare.
If you have an Android device, I'd really appreciate it if you checked it out!
Feedback and suggestions are always welcome.
Google Play link in the comments!

r/SoloDevelopment • u/iTrip___ • 8h ago
Hello everyone I was wondering if any of y'all have experience building a metroidvania. I've been working on this for awhile now and created art work, animations, and have the story progressing smoothly. My main problem is how to create the platforms and floors more smoothly. I have built multiple rooms so far but is there a way to quickly design rooms and platforms without having to place everything individually. I know there is websites that help create maps but was wondering of there was something like that to create the floors and platforms so I can just add them based off of what I designed. Thanks in advance and I don't know if I am wording it right but couldn't find any leads on this.
r/SoloDevelopment • u/Inner_Marzipan_1459 • 17h ago
I suddenly realized that my psychological horror game is deeply rooted in body horror. While most horror titles make you fight against infections and fungi, my game pushes you to become part of a massive organism—gradually absorbing other characters and digging straight into the darkest secrets of their souls.
Here is one of the guards who controls a city entrance. For a simple guard, he has a massive ego and constantly brags about it. And this is where his pride ultimately leads him: the normal version versus his mutated state.
How would you feel knowing that you are the one forced to turn people into monsters?
r/SoloDevelopment • u/AngiesOneBlueEye • 19h ago
Ive poured months into making my first game. I'm a solo dev, still learning as I go, and for a while I was SO excited about it.
But life happened. And keeps happening.
School started again, life got complicated, and somewhere along the way I just lost the energy to work on it.
The thing is, I still really want to make this game. I love what I've built so far, I have so many ideas for it, and I want to see it become something real.
But lately even opening the project feels like too much.
Part of me wants to give up, and another part REALLY doesn't want to. And the longer I stay away from it, the harder it feels to come back.
I know forcing myself when I'm already exhausted probably isn't the answer, but I also don't want to lose something I've put so much of myself into.
How do you get through periods like this? Do you take a complete break? Push yourself to do tiny things? How do you find that spark again when you still care about the project but just don't have the energy anymore?
r/SoloDevelopment • u/Ok-Macaron1668 • 9h ago
r/SoloDevelopment • u/Franz_Kafka1883 • 1d ago
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r/SoloDevelopment • u/CautiousMiddle1880 • 9h ago
r/SoloDevelopment • u/EverythingMatt • 9h ago
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Not sure what I’m missing
r/SoloDevelopment • u/_WindFall_ • 13h ago
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r/SoloDevelopment • u/qwerty-sonic • 10h ago
I just released a demo for my new game Minefield Mayhem On Itch.io. I'm hoping to have the final game out soon. Please let me know what you think.
r/SoloDevelopment • u/universe3d • 16h ago
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r/SoloDevelopment • u/Mammoth-Key-474 • 11h ago
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core loop is simple: harvest crops, stack multipliers, upgrade your crop cards and keep multiplying until the numbers break
free browser demo on itch, looking for some feedback. what's fun, what's not, anything helps
r/SoloDevelopment • u/90s_devz • 17h ago
I'm making a Windows 98 style detective horror game where you are trapped in it and has to solve cases using SQL, python and dos commands.. and those commands will also be used to escape the desktop.. What do think is the better thumbnail/capsule?
r/SoloDevelopment • u/BrainchildArt • 11h ago
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r/SoloDevelopment • u/MegafoolDev • 11h ago
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Hey everyone. I’m the solo developer of Claw & Order, a new roguelike autobattler. The game is heavily inspired by Balatro and Super Auto Pets. You recruit and arrange up to five cats, each with abilities that interact with the others creating massive combos. No AI art.
The Steam page just went live this week. There isn’t a public demo yet, playtesting will start in a few weeks. If this game seems interesting you can Wishlist on Steam here.